Name | Type | is_array | initial_value |
AIplayers | integer | Yes | 1 |
Capped | integer | Yes | |
Counternodes | integer | No | |
DoorFunIntger | integer | No | |
Doors | destructable | Yes | DestructableNull |
Doorsgroup | group | No | |
Doorsopen | boolean | Yes | |
DoorsSecLastuse | integer | Yes | |
FT | texttag | Yes | |
GoldTimer | timer | No | |
HeroDeadKillcreeps | group | No | |
Heroplayer | group | No | |
Herorespawntime | timer | Yes | |
Lockdownstatus | boolean | No | |
LockdownTimer | timer | No | |
node | location | Yes | |
NodesCT1 | integer | No | |
NodesCT2 | integer | No | |
NodesUnit | unit | Yes | |
Numberofnodes | integer | No | |
Players | player | Yes | |
Portalgroup | group | No | |
PortalIn | rect | Yes | |
PortalsOut | location | Yes | |
Portalstemp | integer | No | |
Progress | real | Yes | |
spawnAT2 | integer | No | |
spawnBT2 | integer | No | |
SpawncountT1 | integer | No | 1 |
SpawncountT2 | integer | No | 1 |
Spawngroupsize | integer | No | 5 |
spawnstime | timer | No | |
Team1 | force | No | |
Team2 | force | No | |
TempGroup | group | No | |
TempgroupDoor | group | No | |
TempPoint | location | No | |
UnitsAlive | integer | Yes | |
Waves | timer | No |
//TESH.scrollpos=0
//TESH.alwaysfold=0
function Trig_Def_Portals_out_Actions takes nothing returns nothing
set udg_PortalsOut[1] = GetUnitLoc(gg_unit_n000_0028)
set udg_PortalsOut[2] = GetUnitLoc(gg_unit_n000_0026)
set udg_PortalsOut[3] = GetUnitLoc(gg_unit_n000_0025)
set udg_PortalsOut[4] = GetUnitLoc(gg_unit_n000_0024)
set udg_PortalsOut[5] = GetUnitLoc(gg_unit_n000_0023)
set udg_PortalsOut[6] = GetUnitLoc(gg_unit_n000_0000)
set udg_PortalsOut[7] = GetUnitLoc(gg_unit_n000_0083)
set udg_PortalsOut[8] = GetUnitLoc(gg_unit_n000_0087)
set udg_PortalsOut[9] = GetUnitLoc(gg_unit_n000_0088)
set udg_PortalsOut[10] = GetUnitLoc(gg_unit_n000_0029)
set udg_PortalsOut[11] = GetUnitLoc(gg_unit_n000_0030)
set udg_PortalsOut[12] = GetUnitLoc(gg_unit_n000_0079)
endfunction
//===========================================================================
function InitTrig_Def_Portals_out takes nothing returns nothing
set gg_trg_Def_Portals_out = CreateTrigger( )
call TriggerAddAction( gg_trg_Def_Portals_out, function Trig_Def_Portals_out_Actions )
endfunction
//TESH.scrollpos=0
//TESH.alwaysfold=0
function Trig_Def_Portals_in_Actions takes nothing returns nothing
set udg_PortalIn[1] = gg_rct_Rect_000
set udg_PortalIn[2] = gg_rct_Rect_001
set udg_PortalIn[3] = gg_rct_Rect_002
set udg_PortalIn[4] = gg_rct_Rect_003
set udg_PortalIn[5] = gg_rct_Rect_004
set udg_PortalIn[6] = gg_rct_Rect_005
set udg_PortalIn[7] = gg_rct_Rect_006
set udg_PortalIn[8] = gg_rct_Rect_007
set udg_PortalIn[9] = gg_rct_Rect_008
set udg_PortalIn[10] = gg_rct_Rect_009
set udg_PortalIn[11] = gg_rct_Rect_010
set udg_PortalIn[12] = gg_rct_Rect_011
endfunction
//===========================================================================
function InitTrig_Def_Portals_in takes nothing returns nothing
set gg_trg_Def_Portals_in = CreateTrigger( )
call TriggerAddAction( gg_trg_Def_Portals_in, function Trig_Def_Portals_in_Actions )
endfunction
//TESH.scrollpos=0
//TESH.alwaysfold=0
function Trig_Def_teams_Actions takes nothing returns nothing
set udg_Players[1] = Player(1)
set udg_Players[2] = Player(2)
set udg_Players[3] = Player(3)
set udg_Players[4] = Player(4)
set udg_Players[5] = Player(5)
set udg_Players[6] = Player(7)
set udg_Players[7] = Player(8)
set udg_Players[8] = Player(9)
set udg_Players[9] = Player(10)
set udg_Players[10] = Player(11)
endfunction
//===========================================================================
function InitTrig_Def_teams takes nothing returns nothing
set gg_trg_Def_teams = CreateTrigger( )
call TriggerAddAction( gg_trg_Def_teams, function Trig_Def_teams_Actions )
endfunction
//TESH.scrollpos=0
//TESH.alwaysfold=0
function Trig_definition_nodes_Actions takes nothing returns nothing
set udg_NodesUnit[1] = gg_unit_ncp3_0012
set udg_NodesUnit[2] = gg_unit_ncp3_0014
set udg_NodesUnit[3] = gg_unit_ncp3_0006
set udg_NodesUnit[4] = gg_unit_ncp3_0009
set udg_NodesUnit[5] = gg_unit_ncp3_0013
set udg_NodesUnit[6] = gg_unit_ncp3_0015
set udg_NodesUnit[7] = gg_unit_ncp3_0011
set udg_NodesUnit[8] = gg_unit_ncp3_0010
set udg_NodesUnit[9] = gg_unit_ncp3_0005
set udg_NodesUnit[10] = gg_unit_ncp3_0004
set udg_NodesUnit[11] = gg_unit_ncp3_0003
set udg_Numberofnodes = 11
endfunction
//===========================================================================
function InitTrig_definition_nodes takes nothing returns nothing
set gg_trg_definition_nodes = CreateTrigger( )
call TriggerAddAction( gg_trg_definition_nodes, function Trig_definition_nodes_Actions )
endfunction