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How to import Yak 9

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Yak 9 of the bundle Yak 9. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Yak 9.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Yak 9
Yak9.mdx
Spit01.blp
Yak9.blp
Spit02.blp
Spit06.blp
Spit05.blp
Spit03.blp
Spit04.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Yak9.mdx

Now Click the "Import File" Button:

Next select 'Yak9.mdx' in the folder which you extracted from the zip archive:

Yak 9
Yak9.mdx
Spit01.blp
Spit02.blp
Spit03.blp
Spit04.blp
Spit05.blp
Spit06.blp
Yak9.blp

The file has been properly added to the map archive:

Yak9.mdx
Model
56
war3mapimported/Yak9.mdx

Done, you have imported the file Yak9.mdx.

Importing Spit01.blp

Now Click the "Import File" Button:

Next select 'Spit01.blp' in the folder which you extracted from the zip archive:

Yak 9
Yak9.mdx
Spit01.blp
Spit02.blp
Spit03.blp
Spit04.blp
Spit05.blp
Spit06.blp
Yak9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Yak9.mdx
Model
56
war3mapimported/Yak9.mdx
Spit01.blp
Image / Texture
44
war3mapimported/Spit01.blp

Double-click the file Spit01.blp:

Spit01.blp
Image / Texture
44
war3mapimported/Spit01.blp

Tick the box "Use Custom Path" and type in the correct path:

Spit01.blp
Image / Texture
44
Textures/Spit01.blp

The file has been properly added to the map archive:

Yak9.mdx
Model
56
war3mapimported/Yak9.mdx
Spit01.blp
Image / Texture
44
Textures/Spit01.blp

Done, you have imported the file Spit01.blp.

Importing Spit02.blp

Now Click the "Import File" Button:

Next select 'Spit02.blp' in the folder which you extracted from the zip archive:

Yak 9
Yak9.mdx
Spit01.blp
Spit02.blp
Spit03.blp
Spit04.blp
Spit05.blp
Spit06.blp
Yak9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Yak9.mdx
Model
56
war3mapimported/Yak9.mdx
Spit01.blp
Image / Texture
44
Textures/Spit01.blp
Spit02.blp
Image / Texture
44
war3mapimported/Spit02.blp

Double-click the file Spit02.blp:

Spit02.blp
Image / Texture
44
war3mapimported/Spit02.blp

Tick the box "Use Custom Path" and type in the correct path:

Spit02.blp
Image / Texture
44
Textures/Spit02.blp

The file has been properly added to the map archive:

Yak9.mdx
Model
56
war3mapimported/Yak9.mdx
Spit01.blp
Image / Texture
44
Textures/Spit01.blp
Spit02.blp
Image / Texture
44
Textures/Spit02.blp

Done, you have imported the file Spit02.blp.

Importing Spit03.blp

Now Click the "Import File" Button:

Next select 'Spit03.blp' in the folder which you extracted from the zip archive:

Yak 9
Yak9.mdx
Spit01.blp
Spit02.blp
Spit03.blp
Spit04.blp
Spit05.blp
Spit06.blp
Yak9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Yak9.mdx
Model
56
war3mapimported/Yak9.mdx
Spit01.blp
Image / Texture
44
Textures/Spit01.blp
Spit02.blp
Image / Texture
44
Textures/Spit02.blp
Spit03.blp
Image / Texture
44
war3mapimported/Spit03.blp

Double-click the file Spit03.blp:

Spit03.blp
Image / Texture
44
war3mapimported/Spit03.blp

Tick the box "Use Custom Path" and type in the correct path:

Spit03.blp
Image / Texture
44
Textures/Spit03.blp

The file has been properly added to the map archive:

Yak9.mdx
Model
56
war3mapimported/Yak9.mdx
Spit01.blp
Image / Texture
44
Textures/Spit01.blp
Spit02.blp
Image / Texture
44
Textures/Spit02.blp
Spit03.blp
Image / Texture
44
Textures/Spit03.blp

Done, you have imported the file Spit03.blp.

Importing Spit04.blp

Now Click the "Import File" Button:

Next select 'Spit04.blp' in the folder which you extracted from the zip archive:

Yak 9
Yak9.mdx
Spit01.blp
Spit02.blp
Spit03.blp
Spit04.blp
Spit05.blp
Spit06.blp
Yak9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Yak9.mdx
Model
56
war3mapimported/Yak9.mdx
Spit01.blp
Image / Texture
44
Textures/Spit01.blp
Spit02.blp
Image / Texture
44
Textures/Spit02.blp
Spit03.blp
Image / Texture
44
Textures/Spit03.blp
Spit04.blp
Image / Texture
44
war3mapimported/Spit04.blp

Double-click the file Spit04.blp:

Spit04.blp
Image / Texture
44
war3mapimported/Spit04.blp

Tick the box "Use Custom Path" and type in the correct path:

Spit04.blp
Image / Texture
44
Textures/Spit04.blp

The file has been properly added to the map archive:

Yak9.mdx
Model
56
war3mapimported/Yak9.mdx
Spit01.blp
Image / Texture
44
Textures/Spit01.blp
Spit02.blp
Image / Texture
44
Textures/Spit02.blp
Spit03.blp
Image / Texture
44
Textures/Spit03.blp
Spit04.blp
Image / Texture
44
Textures/Spit04.blp

Done, you have imported the file Spit04.blp.

Importing Spit05.blp

Now Click the "Import File" Button:

Next select 'Spit05.blp' in the folder which you extracted from the zip archive:

Yak 9
Yak9.mdx
Spit01.blp
Spit02.blp
Spit03.blp
Spit04.blp
Spit05.blp
Spit06.blp
Yak9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Yak9.mdx
Model
56
war3mapimported/Yak9.mdx
Spit01.blp
Image / Texture
44
Textures/Spit01.blp
Spit02.blp
Image / Texture
44
Textures/Spit02.blp
Spit03.blp
Image / Texture
44
Textures/Spit03.blp
Spit04.blp
Image / Texture
44
Textures/Spit04.blp
Spit05.blp
Image / Texture
44
war3mapimported/Spit05.blp

Double-click the file Spit05.blp:

Spit05.blp
Image / Texture
44
war3mapimported/Spit05.blp

Tick the box "Use Custom Path" and type in the correct path:

Spit05.blp
Image / Texture
44
Textures/Spit05.blp

The file has been properly added to the map archive:

Yak9.mdx
Model
56
war3mapimported/Yak9.mdx
Spit01.blp
Image / Texture
44
Textures/Spit01.blp
Spit02.blp
Image / Texture
44
Textures/Spit02.blp
Spit03.blp
Image / Texture
44
Textures/Spit03.blp
Spit04.blp
Image / Texture
44
Textures/Spit04.blp
Spit05.blp
Image / Texture
44
Textures/Spit05.blp

Done, you have imported the file Spit05.blp.

Importing Spit06.blp

Now Click the "Import File" Button:

Next select 'Spit06.blp' in the folder which you extracted from the zip archive:

Yak 9
Yak9.mdx
Spit01.blp
Spit02.blp
Spit03.blp
Spit04.blp
Spit05.blp
Spit06.blp
Yak9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Yak9.mdx
Model
56
war3mapimported/Yak9.mdx
Spit01.blp
Image / Texture
44
Textures/Spit01.blp
Spit02.blp
Image / Texture
44
Textures/Spit02.blp
Spit03.blp
Image / Texture
44
Textures/Spit03.blp
Spit04.blp
Image / Texture
44
Textures/Spit04.blp
Spit05.blp
Image / Texture
44
Textures/Spit05.blp
Spit06.blp
Image / Texture
44
war3mapimported/Spit06.blp

Double-click the file Spit06.blp:

Spit06.blp
Image / Texture
44
war3mapimported/Spit06.blp

Tick the box "Use Custom Path" and type in the correct path:

Spit06.blp
Image / Texture
44
Textures/Spit06.blp

The file has been properly added to the map archive:

Yak9.mdx
Model
56
war3mapimported/Yak9.mdx
Spit01.blp
Image / Texture
44
Textures/Spit01.blp
Spit02.blp
Image / Texture
44
Textures/Spit02.blp
Spit03.blp
Image / Texture
44
Textures/Spit03.blp
Spit04.blp
Image / Texture
44
Textures/Spit04.blp
Spit05.blp
Image / Texture
44
Textures/Spit05.blp
Spit06.blp
Image / Texture
44
Textures/Spit06.blp

Done, you have imported the file Spit06.blp.

Importing Yak9.blp

Now Click the "Import File" Button:

Next select 'Yak9.blp' in the folder which you extracted from the zip archive:

Yak 9
Yak9.mdx
Spit01.blp
Spit02.blp
Spit03.blp
Spit04.blp
Spit05.blp
Spit06.blp
Yak9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Yak9.mdx
Model
56
war3mapimported/Yak9.mdx
Spit01.blp
Image / Texture
44
Textures/Spit01.blp
Spit02.blp
Image / Texture
44
Textures/Spit02.blp
Spit03.blp
Image / Texture
44
Textures/Spit03.blp
Spit04.blp
Image / Texture
44
Textures/Spit04.blp
Spit05.blp
Image / Texture
44
Textures/Spit05.blp
Spit06.blp
Image / Texture
44
Textures/Spit06.blp
Yak9.blp
Image / Texture
38
war3mapimported/Yak9.blp

Double-click the file Yak9.blp:

Yak9.blp
Image / Texture
38
war3mapimported/Yak9.blp

Tick the box "Use Custom Path" and type in the correct path:

Yak9.blp
Image / Texture
38
Textures/Yak9.blp

The file has been properly added to the map archive:

Yak9.mdx
Model
56
war3mapimported/Yak9.mdx
Spit01.blp
Image / Texture
44
Textures/Spit01.blp
Spit02.blp
Image / Texture
44
Textures/Spit02.blp
Spit03.blp
Image / Texture
44
Textures/Spit03.blp
Spit04.blp
Image / Texture
44
Textures/Spit04.blp
Spit05.blp
Image / Texture
44
Textures/Spit05.blp
Spit06.blp
Image / Texture
44
Textures/Spit06.blp
Yak9.blp
Image / Texture
38
Textures/Yak9.blp

Done, you have imported the file Yak9.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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