Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Yagdra of the bundle Yagdra. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Yagdra Remastered (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Yagdra.mdx
Now Click the "Import File" Button:
Next select 'Yagdra.mdx' in the folder which you extracted from the zip archive:
Yagdra
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Lava_01.blp
Lava_02.blp
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
yagdra_diff.blp
yagdra_emis.blp
yagdrabase_diffuse.blp
The file has been properly added to the map archive:
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
Done, you have imported the file Yagdra.mdx.
Importing BY_Wood_Effect_Texture_Currency_Blood_1.blp
Now Click the "Import File" Button:
Next select 'BY_Wood_Effect_Texture_Currency_Blood_1.blp' in the folder which you extracted from the zip archive:
Yagdra
Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Lava_01.blp
Lava_02.blp
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
yagdra_diff.blp
yagdra_emis.blp
yagdrabase_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
war3mapimported/BY_Wood_Effect_Texture_Currency_Blood_1.blp
Double-click the file BY_Wood_Effect_Texture_Currency_Blood_1.blp:
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
war3mapimported/BY_Wood_Effect_Texture_Currency_Blood_1.blp
Tick the box "Use Custom Path" and type in the correct path:
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
The file has been properly added to the map archive:
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Done, you have imported the file BY_Wood_Effect_Texture_Currency_Blood_1.blp.
Importing BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Now Click the "Import File" Button:
Next select 'BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp' in the folder which you extracted from the zip archive:
Yagdra
Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Lava_01.blp
Lava_02.blp
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
yagdra_diff.blp
yagdra_emis.blp
yagdrabase_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
war3mapimported/BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Double-click the file BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp:
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
war3mapimported/BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Tick the box "Use Custom Path" and type in the correct path:
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
The file has been properly added to the map archive:
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Done, you have imported the file BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp.
Importing BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Now Click the "Import File" Button:
Next select 'BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp' in the folder which you extracted from the zip archive:
Yagdra
Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Lava_01.blp
Lava_02.blp
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
yagdra_diff.blp
yagdra_emis.blp
yagdrabase_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
war3mapimported/BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Double-click the file BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp:
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
war3mapimported/BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Tick the box "Use Custom Path" and type in the correct path:
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
The file has been properly added to the map archive:
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Done, you have imported the file BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp.
Importing char_dirt_cracked_low.blp
Now Click the "Import File" Button:
Next select 'char_dirt_cracked_low.blp' in the folder which you extracted from the zip archive:
Yagdra
Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Lava_01.blp
Lava_02.blp
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
yagdra_diff.blp
yagdra_emis.blp
yagdrabase_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Image / Texture
421
war3mapimported/char_dirt_cracked_low.blp
Double-click the file char_dirt_cracked_low.blp:
char_dirt_cracked_low.blp
Image / Texture
421
war3mapimported/char_dirt_cracked_low.blp
Tick the box "Use Custom Path" and type in the correct path:
char_dirt_cracked_low.blp
Image / Texture
421
char_dirt_cracked_low.blp
The file has been properly added to the map archive:
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Image / Texture
421
char_dirt_cracked_low.blp
Done, you have imported the file char_dirt_cracked_low.blp.
Importing Lava_01.blp
Now Click the "Import File" Button:
Next select 'Lava_01.blp' in the folder which you extracted from the zip archive:
Yagdra
Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Lava_02.blp
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
yagdra_diff.blp
yagdra_emis.blp
yagdrabase_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Image / Texture
421
char_dirt_cracked_low.blp
Lava_01.blp
Image / Texture
156
war3mapimported/Lava_01.blp
Double-click the file Lava_01.blp:
Lava_01.blp
Image / Texture
156
war3mapimported/Lava_01.blp
Tick the box "Use Custom Path" and type in the correct path:
Lava_01.blp
Image / Texture
156
lava_01.blp
The file has been properly added to the map archive:
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Image / Texture
421
char_dirt_cracked_low.blp
Lava_01.blp
Image / Texture
156
lava_01.blp
Done, you have imported the file Lava_01.blp.
Importing Lava_02.blp
Now Click the "Import File" Button:
Next select 'Lava_02.blp' in the folder which you extracted from the zip archive:
Yagdra
Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Lava_01.blp
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
yagdra_diff.blp
yagdra_emis.blp
yagdrabase_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Image / Texture
421
char_dirt_cracked_low.blp
Lava_01.blp
Image / Texture
156
lava_01.blp
Lava_02.blp
Image / Texture
19
war3mapimported/Lava_02.blp
Double-click the file Lava_02.blp:
Lava_02.blp
Image / Texture
19
war3mapimported/Lava_02.blp
Tick the box "Use Custom Path" and type in the correct path:
Lava_02.blp
Image / Texture
19
lava_02.blp
The file has been properly added to the map archive:
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Image / Texture
421
char_dirt_cracked_low.blp
Lava_01.blp
Image / Texture
156
lava_01.blp
Lava_02.blp
Image / Texture
19
lava_02.blp
Done, you have imported the file Lava_02.blp.
Importing primal_glevig_coop_base_emiss.blp
Now Click the "Import File" Button:
Next select 'primal_glevig_coop_base_emiss.blp' in the folder which you extracted from the zip archive:
Yagdra
Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Lava_01.blp
Lava_02.blp
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
yagdra_diff.blp
yagdra_emis.blp
yagdrabase_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Image / Texture
421
char_dirt_cracked_low.blp
Lava_01.blp
Image / Texture
156
lava_01.blp
Lava_02.blp
Image / Texture
19
lava_02.blp
primal_glevig_coop_base_emiss.blp
Image / Texture
135
war3mapimported/primal_glevig_coop_base_emiss.blp
Double-click the file primal_glevig_coop_base_emiss.blp:
primal_glevig_coop_base_emiss.blp
Image / Texture
135
war3mapimported/primal_glevig_coop_base_emiss.blp
Tick the box "Use Custom Path" and type in the correct path:
primal_glevig_coop_base_emiss.blp
Image / Texture
135
primal_glevig_coop_base_emiss.blp
The file has been properly added to the map archive:
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Image / Texture
421
char_dirt_cracked_low.blp
Lava_01.blp
Image / Texture
156
lava_01.blp
Lava_02.blp
Image / Texture
19
lava_02.blp
primal_glevig_coop_base_emiss.blp
Image / Texture
135
primal_glevig_coop_base_emiss.blp
Done, you have imported the file primal_glevig_coop_base_emiss.blp.
Importing roachportrait_bg.blp
Now Click the "Import File" Button:
Next select 'roachportrait_bg.blp' in the folder which you extracted from the zip archive:
Yagdra
Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Lava_01.blp
Lava_02.blp
primal_glevig_coop_base_emiss.blp
yagdra_diff.blp
yagdra_emis.blp
yagdrabase_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Image / Texture
421
char_dirt_cracked_low.blp
Lava_01.blp
Image / Texture
156
lava_01.blp
Lava_02.blp
Image / Texture
19
lava_02.blp
primal_glevig_coop_base_emiss.blp
Image / Texture
135
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
Image / Texture
75
war3mapimported/roachportrait_bg.blp
Double-click the file roachportrait_bg.blp:
roachportrait_bg.blp
Image / Texture
75
war3mapimported/roachportrait_bg.blp
Tick the box "Use Custom Path" and type in the correct path:
roachportrait_bg.blp
Image / Texture
75
roachportrait_bg.blp
The file has been properly added to the map archive:
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Image / Texture
421
char_dirt_cracked_low.blp
Lava_01.blp
Image / Texture
156
lava_01.blp
Lava_02.blp
Image / Texture
19
lava_02.blp
primal_glevig_coop_base_emiss.blp
Image / Texture
135
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
Image / Texture
75
roachportrait_bg.blp
Done, you have imported the file roachportrait_bg.blp.
Importing yagdra_diff.blp
Now Click the "Import File" Button:
Next select 'yagdra_diff.blp' in the folder which you extracted from the zip archive:
Yagdra
Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Lava_01.blp
Lava_02.blp
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
yagdra_emis.blp
yagdrabase_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Image / Texture
421
char_dirt_cracked_low.blp
Lava_01.blp
Image / Texture
156
lava_01.blp
Lava_02.blp
Image / Texture
19
lava_02.blp
primal_glevig_coop_base_emiss.blp
Image / Texture
135
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
Image / Texture
75
roachportrait_bg.blp
yagdra_diff.blp
Image / Texture
935
war3mapimported/yagdra_diff.blp
Double-click the file yagdra_diff.blp:
yagdra_diff.blp
Image / Texture
935
war3mapimported/yagdra_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
yagdra_diff.blp
Image / Texture
935
yagdra_diff.blp
The file has been properly added to the map archive:
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Image / Texture
421
char_dirt_cracked_low.blp
Lava_01.blp
Image / Texture
156
lava_01.blp
Lava_02.blp
Image / Texture
19
lava_02.blp
primal_glevig_coop_base_emiss.blp
Image / Texture
135
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
Image / Texture
75
roachportrait_bg.blp
yagdra_diff.blp
Image / Texture
935
yagdra_diff.blp
Done, you have imported the file yagdra_diff.blp.
Importing yagdra_emis.blp
Now Click the "Import File" Button:
Next select 'yagdra_emis.blp' in the folder which you extracted from the zip archive:
Yagdra
Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Lava_01.blp
Lava_02.blp
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
yagdra_diff.blp
yagdrabase_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Image / Texture
421
char_dirt_cracked_low.blp
Lava_01.blp
Image / Texture
156
lava_01.blp
Lava_02.blp
Image / Texture
19
lava_02.blp
primal_glevig_coop_base_emiss.blp
Image / Texture
135
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
Image / Texture
75
roachportrait_bg.blp
yagdra_diff.blp
Image / Texture
935
yagdra_diff.blp
yagdra_emis.blp
Image / Texture
213
war3mapimported/yagdra_emis.blp
Double-click the file yagdra_emis.blp:
yagdra_emis.blp
Image / Texture
213
war3mapimported/yagdra_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
yagdra_emis.blp
Image / Texture
213
yagdra_emis.blp
The file has been properly added to the map archive:
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Image / Texture
421
char_dirt_cracked_low.blp
Lava_01.blp
Image / Texture
156
lava_01.blp
Lava_02.blp
Image / Texture
19
lava_02.blp
primal_glevig_coop_base_emiss.blp
Image / Texture
135
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
Image / Texture
75
roachportrait_bg.blp
yagdra_diff.blp
Image / Texture
935
yagdra_diff.blp
yagdra_emis.blp
Image / Texture
213
yagdra_emis.blp
Done, you have imported the file yagdra_emis.blp.
Importing yagdrabase_diffuse.blp
Now Click the "Import File" Button:
Next select 'yagdrabase_diffuse.blp' in the folder which you extracted from the zip archive:
Yagdra
Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Lava_01.blp
Lava_02.blp
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
yagdra_diff.blp
yagdra_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Image / Texture
421
char_dirt_cracked_low.blp
Lava_01.blp
Image / Texture
156
lava_01.blp
Lava_02.blp
Image / Texture
19
lava_02.blp
primal_glevig_coop_base_emiss.blp
Image / Texture
135
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
Image / Texture
75
roachportrait_bg.blp
yagdra_diff.blp
Image / Texture
935
yagdra_diff.blp
yagdra_emis.blp
Image / Texture
213
yagdra_emis.blp
yagdrabase_diffuse.blp
Image / Texture
1,660
war3mapimported/yagdrabase_diffuse.blp
Double-click the file yagdrabase_diffuse.blp:
yagdrabase_diffuse.blp
Image / Texture
1,660
war3mapimported/yagdrabase_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
yagdrabase_diffuse.blp
Image / Texture
1,660
yagdrabase_diffuse.blp
The file has been properly added to the map archive:
Yagdra.mdx
Model
1,258
war3mapimported/Yagdra.mdx
BY_Wood_Effect_Texture_Currency_Blood_1.blp
Image / Texture
413
BY_Wood_Effect_Texture_Currency_Blood_1.blp
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
Image / Texture
198
BY_Wood_Effect_Texture_Sequence_Fog_4_8x8.blp
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
Image / Texture
302
BY_Wood_Effect_Texture_Sequence_Fog_5_8x8.blp
char_dirt_cracked_low.blp
Image / Texture
421
char_dirt_cracked_low.blp
Lava_01.blp
Image / Texture
156
lava_01.blp
Lava_02.blp
Image / Texture
19
lava_02.blp
primal_glevig_coop_base_emiss.blp
Image / Texture
135
primal_glevig_coop_base_emiss.blp
roachportrait_bg.blp
Image / Texture
75
roachportrait_bg.blp
yagdra_diff.blp
Image / Texture
935
yagdra_diff.blp
yagdra_emis.blp
Image / Texture
213
yagdra_emis.blp
yagdrabase_diffuse.blp
Image / Texture
1,660
yagdrabase_diffuse.blp
Done, you have imported the file yagdrabase_diffuse.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.