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Triggers
Alen Vs Predateur V.1 ---------------------.w3x
Variables
Initialization
Melee Initialization
Gold
Gold Increnement
Condition For Win
Win traverse Xenomorph
Win Kill Tribe Town
Neutral Hostiles
Spawn Bison
Spawn Spider
Spawn Bear
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Footman named Game Starter at (Center of (Playable map area)) : Play No sound and display XENOMORPH : Your mission is destroy the tribe campTRIBE : Your mission is found and traverse de circl of power in the jungle . Modify duration: Add 2.00 seconds and Don't wait
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Gold Increnement
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 10 to (Picked player) . Current gold
Win traverse Xenomorph
Events
Unit - A unit enters Need_be_traversed <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Win Kill Tribe Town
Events
Unit - Tribe Camp 0218 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Spawn Bison
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 15 . Mammoth for Neutral Hostile at (Center of Bison_Region <gen>) facing Default building facing degrees
Spawn Spider
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 15 . Crystal Arachnathid for Neutral Hostile at (Center of Spider_Region <gen>) facing Default building facing degrees
Spawn Bear
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 15 . Polar Bear for Neutral Hostile at (Center of Bear_Region <gen>) facing Default building facing degrees
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