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Triggers
X Hero Aventure 1.0 B.w3x
Variables
Initialization
Initialization
Quest Junk
EverGreens
Invul
STR Tome
STR Tome 2
To all 1 Tome
To all 2 Tome
AGIL Tome
AGIL Tome 2
INT Tome
Frist Thome
INT Tome 2
hp tome
Good Spawn
Left
Middle
Right
LeaderBoard
PlayerLeave
CreateLeaderBoard
Game End
YOU LOSE
YOU WIN
Fortress Under Attack
nt
Hero
For Super Peon
extra
SelectDH
SelectBR
SelectSD
SelectPotM
SelectKotG
SelectDL
SelectLich
SelectDK
SelectAM
SelectMK
SelectTC
SelectFS
SelectBM
SelectBloodmage
SelectWarden
SelectShadowHunter
SelectCryptLord
SelectPanda
SelectSeawitch
SelectWarlock
SelectBeastmaster
SelectDarkArcher
DeadHero
Attacker
AttackerHeroDead
Die
GroupLL1
GroupLL2
GroupLL3
GroupL1
GroupL2
GroupL3
GroupC1
GroupC2
GroupC3
GroupC4
GroupR1
GroupR2
GroupR3
GroupRR1
GroupRR2
GroupRR3
SwitchAttacker
BoneyardAttackLL
BoneyardDieLL
BoneyardAttackL
BoneyardDieL
BoneyardAttackC
BoneyardDieC
BoneyardAttackR
BoneyardDieR
BoneyardAttackRR
BoneyardDieRR
BlackCitadelAttack
FlyingSheep
SheepMeet
SheepMeetBeginning
SheepEatCheese
SheepEatWine
SheepGiveNecklaes
SheepHungry
SheepHungryLimited
Debag
Vision
DebagMode1
DebagMode2
DebagMode3
Other Stuff
Name
Type
is_array
initial_value
DBtn
button
Yes
DialogMain
dialog
No
FlyingSheep
integer
No
0
FlyingSheepBeginning
boolean
No
false
heros
unit
Yes
ItemDrop
integer
No
0
wisp
unitcode
Yes
initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: Version 1.0 Beta. The new hero is the warlock
Set Variable Set FlyingSheep = "3"
Set Variable Set FlyingSheepBeginning = "true"
Game - Set time of day speed to 70.00 % of the default speed
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 2000)
Player Group - Pick every player in (All players) and do (Set (Picked player).Food cap to 30000000)
Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 50.00% experience from future kills)
Melee Game - Use melee time of day (for all players)
Player - Turn Gives bounty On for Player 12 (Brown)
Sound - Play Undead 3 .
Sound - Set volume of (Last played sound) to 100.00 %
Trigger - Run CreateLeaderBoard <gen> (ignoring conditions)
Quest Junk
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Version with the description X Hero Aventure 1.0 Beta , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
EverGreens
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Set life of (Picked destructible) to 100%)
Invul
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Invinc_Passives <gen>) and do (Make (Picked unit) Invulnerable)
STR Tome
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Tome of Strength +100) Equal to True
Actions
For each (Integer A) from 1 to 50 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
STR Tome 2
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Tome of Strength +40) Equal to True
Actions
For each (Integer A) from 1 to 20 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
To all 1 Tome
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Tome of Knowledge) Equal to True
Actions
For each (Integer A) from 1 to 75 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
To all 2 Tome
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Heavy Tome) Equal to True
Actions
For each (Integer A) from 1 to 25 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
AGIL Tome
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Tome of Agility +100) Equal to True
Actions
For each (Integer A) from 1 to 50 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
AGIL Tome 2
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Tome of Agility +40) Equal to True
Actions
For each (Integer A) from 1 to 20 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
INT Tome
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Tome of Intelligence +100) Equal to True
Actions
For each (Integer A) from 1 to 50 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
Frist Thome
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Frist Thome) Equal to True
Actions
For each (Integer A) from 1 to 50 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
INT Tome 2
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Tome of Intelligence +40) Equal to True
Actions
For each (Integer A) from 1 to 20 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
hp tome
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Manual of Health Life +20000) Equal to True
Actions
For each (Integer A) from 1 to 20 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
Left
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 11 (Dark Green) at (Center of Region_LL3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Patrol To.(Center of Far_Left_Left <gen>))
Unit - Create 2 Swordsman for Player 11 (Dark Green) at (Center of Region_LL3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Patrol To.(Center of Far_Left_Left <gen>))
Unit - Create 1 Marine for Player 11 (Dark Green) at (Center of Region_LL3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Patrol To.(Center of Far_Left_Left <gen>))
Middle
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 11 (Dark Green) at (Center of Region_C3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_C3 <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of Far_Center <gen>))
Unit - Create 2 Swordsman for Player 11 (Dark Green) at (Center of Region_C3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_C3 <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of Far_Center <gen>))
Unit - Create 1 Marine for Player 11 (Dark Green) at (Center of Region_C3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_C3 <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of Far_Center <gen>))
Right
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 11 (Dark Green) at (Center of Region_RR3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_RR3 <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of Far_Right_Right <gen>))
Unit - Create 2 Swordsman for Player 11 (Dark Green) at (Center of Region_RR3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_RR3 <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of Far_Right_Right <gen>))
Unit - Create 1 Marine for Player 11 (Dark Green) at (Center of Region_RR3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_RR3 <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of Far_Right_Right <gen>))
PlayerLeave
Events
Player - Player 1 (Red) leaves the game with a defeat
Player - Player 2 (Blue) leaves the game with a defeat
Player - Player 3 (Teal) leaves the game with a defeat
Player - Player 4 (Purple) leaves the game with a defeat
Player - Player 5 (Yellow) leaves the game with a defeat
Player - Player 6 (Orange) leaves the game with a defeat
Player - Player 7 (Green) leaves the game with a defeat
Player - Player 8 (Pink) leaves the game with a defeat
Player - Player 9 (Gray) leaves the game with a defeat
Player - Player 10 (Light Blue) leaves the game with a defeat
Conditions
Actions
Leaderboard - Change the label for (Triggering player) in (Last created leaderboard) to
CreateLeaderBoard
Events
Conditions
Actions
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All allies of Player 1 (Red).) titled Kills
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Remove Player 11 (Dark Green) from (Last created leaderboard) .
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard - Show (Last created leaderboard)
YOU LOSE
Events
Unit - Fortress 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 2 (Blue) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 3 (Teal) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 4 (Purple) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 5 (Yellow) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 6 (Orange) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 7 (Green) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 8 (Pink) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 9 (Gray) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 10 (Light Blue) with the message: YOU LOSE PLAY AGAIN!!
YOU WIN
Events
Unit - Black Citadel 0012 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
nt
Events
Unit - Fortress 0000 <gen> Takes damage
Conditions
Actions
Game - Display to (All players) for 0.10 seconds the text: Fortress Under Attack!!
For Super Peon
Events
Conditions
Actions
Player - Add 1000 to (Triggering player) . Current gold
Player - Add 120 to (Triggering player) . Current lumber
extra
Events
Conditions
Actions
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
SelectDH
Events
Unit - A unit enters SelectDH <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectBR
Events
Unit - A unit enters SelectBR <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Barbarian for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectSD
Events
Unit - A unit enters SelectSD <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Speedy Demon for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectPotM
Events
Unit - A unit enters SelectPotM <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectKotG
Events
Unit - A unit enters SelectKotG <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectDL
Events
Unit - A unit enters SelectDL <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectLich
Events
Unit - A unit enters SelectLich <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectDK
Events
Unit - A unit enters SelectDK <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Fedayin for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectAM
Events
Unit - A unit enters SelectAM <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectMK
Events
Unit - A unit enters SelectMK <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectTC
Events
Unit - A unit enters SelectTC <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectFS
Events
Unit - A unit enters SelectFS <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectBM
Events
Unit - A unit enters SelectBM <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectBloodmage
Events
Unit - A unit enters Select_Bloodmage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectWarden
Events
Unit - A unit enters Select_Warden <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectShadowHunter
Events
Unit - A unit enters Select_SH <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectCryptLord
Events
Unit - A unit enters Select_CryptLord <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectPanda
Events
Unit - A unit enters Select_Panda <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectSeawitch
Events
Unit - A unit enters Select_Seawitch <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectWarlock
Events
Unit - A unit enters Select_Warlock <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Warlock for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectBeastmaster
Events
Unit - A unit enters Select_Beastmaster <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
SelectDarkArcher
Events
Unit - A unit enters Select_Dark_Archer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero - Create Thome and give it to (Last created unit)
DeadHero
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( Defeats + (Name of (Owner of (Triggering unit)))))) else do (Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Dies To Creeps))
Unit - Create 1 Soul for (Owner of (Triggering unit)) at (Center of Start_Sorl <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start_Sorl <gen>) over 0 seconds
AttackerHeroDead
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Drop the item from slot 1 of (Triggering unit) .
Hero - Drop the item from slot 2 of (Triggering unit) .
Hero - Drop the item from slot 3 of (Triggering unit) .
Hero - Drop the item from slot 4 of (Triggering unit) .
Hero - Drop the item from slot 5 of (Triggering unit) .
Hero - Drop the item from slot 6 of (Triggering unit) .
Die
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to ((Owner of (Killing unit)) Total lumber gathered)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Wait 5.00 seconds
Unit - Remove (Triggering unit) from the game
GroupLL1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 7 Ghoul for Player 12 (Brown) at (Center of Region_LL2 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_LL2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupLL2
Events
Time - Every 27.00 seconds of game time
Conditions
Actions
Unit - Create 3 Abomination for Player 12 (Brown) at (Center of Region_LL2 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_LL2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 2 Meat Wagon for Player 12 (Brown) at (Center of Region_LL1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_LL1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupLL3
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 2 Sylvanas Windrunner (Banshee) for Player 12 (Brown) at (Center of Far_Left_Left <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Left_Left <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 5 Banshee for Player 12 (Brown) at (Center of Far_Left_Left <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Left_Left <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 4 Necromancer for Player 12 (Brown) at (Center of Far_Left_Left <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Left_Left <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupL1
Events
Time - Every 17.00 seconds of game time
Conditions
Actions
Unit - Create 7 Ghoul for Player 12 (Brown) at (Center of Region_L1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_L1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_L1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_L1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupL2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 2 Abomination for Player 12 (Brown) at (Center of Region_L1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_L1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 3 Crypt Fiend for Player 12 (Brown) at (Center of Region_L1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_L1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupL3
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 5 Banshee for Player 12 (Brown) at (Center of Far_Mid_Left <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Mid_Left <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 1 Kel'Thuzad (Ghost) for Player 12 (Brown) at (Center of Far_Mid_Left <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Mid_Left <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 4 Gargoyle for Player 12 (Brown) at (Center of Far_Mid_Left <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Mid_Left <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupC1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 2 Skeleton Warrior for Player 12 (Brown) at (Center of Region_C1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_C1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupC2
Events
Time - Every 26.00 seconds of game time
Conditions
Actions
Unit - Create 3 Crypt Fiend for Player 12 (Brown) at (Center of Region_C1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_C1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 2 Necromancer for Player 12 (Brown) at (Center of Region_C1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_C1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupC3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 4 Abomination for Player 12 (Brown) at (Center of Far_Center <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Center <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 5 Necromancer for Player 12 (Brown) at (Center of Far_Center <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Center <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 2 Sylvanas Windrunner (Banshee) for Player 12 (Brown) at (Center of Far_Center <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Center <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupC4
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 5 Sylvanas Windrunner (Banshee) for Player 12 (Brown) at (Center of DarknessEnd <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in DarknessEnd <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 4 Kel'Thuzad (Ghost) for Player 12 (Brown) at (Center of DarknessEnd <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in DarknessEnd <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 1 Necromancer for Player 12 (Brown) at (Center of DarknessEnd <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in DarknessEnd <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 1 Gargoyle for Player 12 (Brown) at (Center of DarknessEnd <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in DarknessEnd <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 10 Zombie for Player 12 (Brown) at (Center of DarknessEnd <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in DarknessEnd <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupR1
Events
Time - Every 17.00 seconds of game time
Conditions
Actions
Unit - Create 7 Ghoul for Player 12 (Brown) at (Center of Region_R1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_R1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_R1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_R1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupR2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 2 Abomination for Player 12 (Brown) at (Center of Region_R1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_R1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 3 Crypt Fiend for Player 12 (Brown) at (Center of Region_R1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_R1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupR3
Events
Time - Every 37.00 seconds of game time
Conditions
Actions
Unit - Create 7 Banshee for Player 12 (Brown) at (Center of Far_Mid_Right <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Mid_Right <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 3 Gargoyle for Player 12 (Brown) at (Center of Far_Mid_Right <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Mid_Right <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 1 Kel'Thuzad (Ghost) for Player 12 (Brown) at (Center of Far_Mid_Right <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Mid_Right <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupRR1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 8 Ghoul for Player 12 (Brown) at (Center of Region_RR2 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_RR2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupRR2
Events
Time - Every 23.00 seconds of game time
Conditions
Actions
Unit - Create 2 Crypt Fiend for Player 12 (Brown) at (Center of Region_RR1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_RR1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 3 Meat Wagon for Player 12 (Brown) at (Center of Region_RR1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_RR1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupRR3
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 5 Zombie for Player 12 (Brown) at (Center of Far_Right_Right <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Right_Right <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 4 Necromancer for Player 12 (Brown) at (Center of Far_Right_Right <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Right_Right <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 1 Sylvanas Windrunner (Banshee) for Player 12 (Brown) at (Center of Far_Right_Right <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Right_Right <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
BoneyardAttackLL
Events
Unit - Boneyard 0080 <gen> Dies
Conditions
Actions
Trigger - Turn on GroupLL2 <gen>
Trigger - Turn off (This trigger)
BoneyardDieLL
Events
Unit - Boneyard 0173 <gen> Dies
Conditions
Actions
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Mask of Death at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Crown of Kings +15 at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Bottle of Wine at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 5) Equal to 1) then do (Create Anti-magic Potion at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 15) Equal to 1) then do (Create Necklace of Spell Immunity at (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off GroupLL1 <gen>
Trigger - Turn off GroupLL2 <gen>
Trigger - Turn on GroupLL3 <gen>
BoneyardAttackL
Events
Unit - Boneyard 0084 <gen> Dies
Conditions
Actions
Trigger - Turn on GroupL2 <gen>
Trigger - Turn off (This trigger)
BoneyardDieL
Events
Unit - Boneyard 0174 <gen> Dies
Conditions
Actions
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Mask of Death at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Crown of Kings +15 at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Bottle of Wine at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 5) Equal to 1) then do (Create Anti-magic Potion at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 15) Equal to 1) then do (Create Necklace of Spell Immunity at (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off GroupL1 <gen>
Trigger - Turn off GroupL2 <gen>
Trigger - Turn on GroupL3 <gen>
BoneyardAttackC
Events
Unit - Boneyard 0081 <gen> Dies
Conditions
Actions
Trigger - Turn on GroupC2 <gen>
Trigger - Turn off (This trigger)
BoneyardDieC
Events
Unit - Boneyard 0175 <gen> Dies
Conditions
Actions
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Mask of Death at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Crown of Kings +15 at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Bottle of Wine at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 5) Equal to 1) then do (Create Anti-magic Potion at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 15) Equal to 1) then do (Create Necklace of Spell Immunity at (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off GroupC1 <gen>
Trigger - Turn off GroupC2 <gen>
Trigger - Turn on GroupC3 <gen>
BoneyardAttackR
Events
Unit - Boneyard 0083 <gen> Dies
Conditions
Actions
Trigger - Turn on GroupR2 <gen>
Trigger - Turn off (This trigger)
BoneyardDieR
Events
Unit - Boneyard 0176 <gen> Dies
Conditions
Actions
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Mask of Death at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Crown of Kings +15 at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Bottle of Wine at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 5) Equal to 1) then do (Create Anti-magic Potion at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 15) Equal to 1) then do (Create Necklace of Spell Immunity at (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off GroupR1 <gen>
Trigger - Turn off GroupR2 <gen>
Trigger - Turn on GroupR3 <gen>
BoneyardAttackRR
Events
Unit - Boneyard 0085 <gen> Dies
Conditions
Actions
Trigger - Turn on GroupRR2 <gen>
Trigger - Turn off (This trigger)
BoneyardDieRR
Events
Unit - Boneyard 0177 <gen> Dies
Conditions
Actions
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Mask of Death at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Crown of Kings +15 at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Bottle of Wine at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 5) Equal to 1) then do (Create Anti-magic Potion at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 15) Equal to 1) then do (Create Necklace of Spell Immunity at (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off GroupRR1 <gen>
Trigger - Turn off GroupRR2 <gen>
Trigger - Turn on GroupRR3 <gen>
BlackCitadelAttack
Events
Unit - Black Citadel 0012 <gen> Takes damage
Conditions
Actions
Trigger - Turn on GroupC4 <gen>
Trigger - Turn off GroupLL1 <gen>
Trigger - Turn off GroupLL3 <gen>
Trigger - Turn off GroupL1 <gen>
Trigger - Turn off GroupL3 <gen>
Trigger - Turn off GroupC1 <gen>
Trigger - Turn off GroupC3 <gen>
Trigger - Turn off GroupR1 <gen>
Trigger - Turn off GroupR3 <gen>
Trigger - Turn off GroupRR1 <gen>
Trigger - Turn off GroupRR3 <gen>
Trigger - Turn off (This trigger)
SheepMeet
Events
Unit - A unit enters Flying_Sheep <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set Variable Set ItemDrop = (Random integer number between 1 and 100)
If (((Triggering unit) has an item of type Cheese) Equal to True) then do (Run SheepEatCheese <gen> (ignoring conditions)) else do (If (((Triggering unit) has an item of type Bottle of Wine) Equal to True) then do (Run SheepEatWine <gen> (ignoring conditions)) else do (Run SheepMeetBeginning <gen> (checking conditions)))
SheepMeetBeginning
Events
Conditions
FlyingSheepBeginning Equal to True
Actions
Set Variable Set FlyingSheepBeginning = "false"
Game - Display to (All players) for 5.00 seconds the text: FlyingSheep say "Cheese ! Cheese ! Cheese !"
Game - Display to (All players) for 5.00 seconds the text: (FlyingSheepLimit at + ((String(FlyingSheep)) + Day))
SheepEatCheese
Events
Conditions
Actions
Item - Remove (Item carried by (Triggering unit) of type Cheese)
Set Variable Set FlyingSheep = "3"
Game - Display to (All players) for 5.00 seconds the text: FlyingSheep say "Fummm.... GOOD ! Need More Cheese !"
Game - Display to (All players) for 5.00 seconds the text: (FlyingSheepLimit at + ((String(FlyingSheep)) + Day))
If (ItemDrop Greater than 72) then do (Run SheepGiveNecklaes <gen> (ignoring conditions)) else do (Do nothing)
SheepEatWine
Events
Conditions
Actions
Item - Remove (Item carried by (Triggering unit) of type Bottle of Wine)
Set Variable Set FlyingSheep = (FlyingSheep + 1)
Game - Display to (All players) for 5.00 seconds the text: FlyingSheep say "Fummm....Nice Wine ! Need Moer Cheese !"
Game - Display to (All players) for 5.00 seconds the text: (FlyingSheepLimit at + ((String(FlyingSheep)) + Day))
Trigger - Run SheepGiveNecklaes <gen> (ignoring conditions)
SheepGiveNecklaes
Events
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: FlyingSheep say "Thank you for your work ! A necklace is given to you. I also have advice, before trying to kill bad 3 undead big people, you must have do 20000 damage or more."
Item - Create Shadow Orb +9 at (Center of Flying_Sheep <gen>)
SheepHungry
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Set Variable Set FlyingSheep = (FlyingSheep - 1)
Game - Display to (All players) for 7.00 seconds the text: FlyingSheep say "Who Moved My Cheese ?"
Game - Display to (All players) for 8.00 seconds the text: (FlyingSheepLimit at + ((String(FlyingSheep)) + Day))
Game - Display to (All players) for 9.00 seconds the text: (FlyingSheepLimit at + ((String(FlyingSheep)) + Day))
Game - Display to (All players) for 12.00 seconds the text: (FlyingSheepLimit at + ((String(FlyingSheep)) + Day))
If (FlyingSheep Equal to 0) then do (Run SheepHungryLimited <gen> (ignoring conditions)) else do (Do nothing)
If (FlyingSheep Equal to 0) then do (Turn off (This trigger)) else do (Do nothing)
SheepHungryLimited
Events
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Game - Display to (All players) for 8.00 seconds the text: FlyingSheep say "Who Moved My Cheese ? Cheese ! Cheese ! Cheese !"
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Flying Sheep 0060 <gen>) with height 2.00 above the terrain over 2.00 seconds)
Wait for (Last played sound) to be 2.50 seconds from finished playing
Unit - Replace Flying Sheep 0060 <gen> with a CrazyFlyingSheep using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Cinematic - Turn cinematic mode Off for (All players)
Unit - Order (Last replaced unit) to Patrol To . (Center of HeroSpawn <gen>)
Vision
Events
Unit - A unit enters Sell <gen>
Player - Player 1 (Red) types a chat message containing -vision (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |CFFFF8A00Y|CFFFD8C08o|CFFFA8E10u |CFFF59321c|CFFF29529a|CFFEF9832n |CFFEA9C42s|CFFE79F4Be|CFFE4A153e |CFFDFA664a|CFFDCA86Cl|CFFD9AA74l |CFFD4AF85t|CFFD1B18Dh|CFFCEB496e |CFFC9B8A6m|CFFC6BBAFa|CFFC3BDB7p|CFFC1BFBF.
Visibility - Disable black mask
Visibility - Disable fog of war
Wait 2 seconds
Trigger - Turn off (This trigger)
DebagMode1
Events
Player - Player 1 (Red) types a chat message containing -Debug (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Debag Mode +1GNice Try, but no free cash.
DebagMode2
Events
Player - Player 1 (Red) types a chat message containing -Debug2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Debag Mode - SheepHungryLimited = Here comes the pain.
Trigger - Run SheepHungryLimited <gen> (ignoring conditions)
DebagMode3
Events
Player - Player 1 (Red) types a chat message containing -Debug3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Debag Mode - Opening Disabled in this version.This has no use in game whatsoever.
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