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How to import WWII Japenese Soldier of 1937

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model WWII Japenese Soldier of 1937 of the bundle WWII Japenese Soldier of 1937. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file WWII Japenese Soldier of 1937.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

WWII Japenese Soldier of 1937
JapeneseSoldier.mdx
JapeneseSoldierPants.blp
Hands10.blp
JapeneseSoldierHearyBag.blp
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
JapeneseSoldierBody.blp
JapeneseSoldierRifle.BLP

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing JapeneseSoldier.mdx

Now Click the "Import File" Button:

Next select 'JapeneseSoldier.mdx' in the folder which you extracted from the zip archive:

WWII Japenese Soldier of 1937
JapeneseSoldier.mdx
Hands10.blp
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
JapeneseSoldierHearyBag.blp
JapeneseSoldierPants.blp
JapeneseSoldierRifle.BLP

The file has been properly added to the map archive:

JapeneseSoldier.mdx
Model
567
war3mapimported/JapeneseSoldier.mdx

Done, you have imported the file JapeneseSoldier.mdx.

Importing Hands10.blp

Now Click the "Import File" Button:

Next select 'Hands10.blp' in the folder which you extracted from the zip archive:

WWII Japenese Soldier of 1937
JapeneseSoldier.mdx
Hands10.blp
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
JapeneseSoldierHearyBag.blp
JapeneseSoldierPants.blp
JapeneseSoldierRifle.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

JapeneseSoldier.mdx
Model
567
war3mapimported/JapeneseSoldier.mdx
Hands10.blp
Image / Texture
196
war3mapimported/Hands10.blp

Double-click the file Hands10.blp:

Hands10.blp
Image / Texture
196
war3mapimported/Hands10.blp

Tick the box "Use Custom Path" and type in the correct path:

Hands10.blp
Image / Texture
196
Hands10.blp

The file has been properly added to the map archive:

JapeneseSoldier.mdx
Model
567
war3mapimported/JapeneseSoldier.mdx
Hands10.blp
Image / Texture
196
Hands10.blp

Done, you have imported the file Hands10.blp.

Importing JapeneseSoldierBody.blp

Now Click the "Import File" Button:

Next select 'JapeneseSoldierBody.blp' in the folder which you extracted from the zip archive:

WWII Japenese Soldier of 1937
JapeneseSoldier.mdx
Hands10.blp
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
JapeneseSoldierHearyBag.blp
JapeneseSoldierPants.blp
JapeneseSoldierRifle.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

JapeneseSoldier.mdx
Model
567
war3mapimported/JapeneseSoldier.mdx
Hands10.blp
Image / Texture
196
Hands10.blp
JapeneseSoldierBody.blp
Image / Texture
1,102
war3mapimported/JapeneseSoldierBody.blp

Double-click the file JapeneseSoldierBody.blp:

JapeneseSoldierBody.blp
Image / Texture
1,102
war3mapimported/JapeneseSoldierBody.blp

Tick the box "Use Custom Path" and type in the correct path:

JapeneseSoldierBody.blp
Image / Texture
1,102
JapeneseSoldierBody.blp

The file has been properly added to the map archive:

JapeneseSoldier.mdx
Model
567
war3mapimported/JapeneseSoldier.mdx
Hands10.blp
Image / Texture
196
Hands10.blp
JapeneseSoldierBody.blp
Image / Texture
1,102
JapeneseSoldierBody.blp

Done, you have imported the file JapeneseSoldierBody.blp.

Importing JapeneseSoldierFace01.blp

Now Click the "Import File" Button:

Next select 'JapeneseSoldierFace01.blp' in the folder which you extracted from the zip archive:

WWII Japenese Soldier of 1937
JapeneseSoldier.mdx
Hands10.blp
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
JapeneseSoldierHearyBag.blp
JapeneseSoldierPants.blp
JapeneseSoldierRifle.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

JapeneseSoldier.mdx
Model
567
war3mapimported/JapeneseSoldier.mdx
Hands10.blp
Image / Texture
196
Hands10.blp
JapeneseSoldierBody.blp
Image / Texture
1,102
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
Image / Texture
818
war3mapimported/JapeneseSoldierFace01.blp

Double-click the file JapeneseSoldierFace01.blp:

JapeneseSoldierFace01.blp
Image / Texture
818
war3mapimported/JapeneseSoldierFace01.blp

Tick the box "Use Custom Path" and type in the correct path:

JapeneseSoldierFace01.blp
Image / Texture
818
JapeneseSoldierFace01.blp

The file has been properly added to the map archive:

JapeneseSoldier.mdx
Model
567
war3mapimported/JapeneseSoldier.mdx
Hands10.blp
Image / Texture
196
Hands10.blp
JapeneseSoldierBody.blp
Image / Texture
1,102
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
Image / Texture
818
JapeneseSoldierFace01.blp

Done, you have imported the file JapeneseSoldierFace01.blp.

Importing JapeneseSoldierHat.blp

Now Click the "Import File" Button:

Next select 'JapeneseSoldierHat.blp' in the folder which you extracted from the zip archive:

WWII Japenese Soldier of 1937
JapeneseSoldier.mdx
Hands10.blp
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
JapeneseSoldierHearyBag.blp
JapeneseSoldierPants.blp
JapeneseSoldierRifle.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

JapeneseSoldier.mdx
Model
567
war3mapimported/JapeneseSoldier.mdx
Hands10.blp
Image / Texture
196
Hands10.blp
JapeneseSoldierBody.blp
Image / Texture
1,102
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
Image / Texture
818
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
Image / Texture
626
war3mapimported/JapeneseSoldierHat.blp

Double-click the file JapeneseSoldierHat.blp:

JapeneseSoldierHat.blp
Image / Texture
626
war3mapimported/JapeneseSoldierHat.blp

Tick the box "Use Custom Path" and type in the correct path:

JapeneseSoldierHat.blp
Image / Texture
626
JapeneseSoldierHat.blp

The file has been properly added to the map archive:

JapeneseSoldier.mdx
Model
567
war3mapimported/JapeneseSoldier.mdx
Hands10.blp
Image / Texture
196
Hands10.blp
JapeneseSoldierBody.blp
Image / Texture
1,102
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
Image / Texture
818
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
Image / Texture
626
JapeneseSoldierHat.blp

Done, you have imported the file JapeneseSoldierHat.blp.

Importing JapeneseSoldierHearyBag.blp

Now Click the "Import File" Button:

Next select 'JapeneseSoldierHearyBag.blp' in the folder which you extracted from the zip archive:

WWII Japenese Soldier of 1937
JapeneseSoldier.mdx
Hands10.blp
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
JapeneseSoldierHearyBag.blp
JapeneseSoldierPants.blp
JapeneseSoldierRifle.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

JapeneseSoldier.mdx
Model
567
war3mapimported/JapeneseSoldier.mdx
Hands10.blp
Image / Texture
196
Hands10.blp
JapeneseSoldierBody.blp
Image / Texture
1,102
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
Image / Texture
818
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
Image / Texture
626
JapeneseSoldierHat.blp
JapeneseSoldierHearyBag.blp
Image / Texture
540
war3mapimported/JapeneseSoldierHearyBag.blp

Double-click the file JapeneseSoldierHearyBag.blp:

JapeneseSoldierHearyBag.blp
Image / Texture
540
war3mapimported/JapeneseSoldierHearyBag.blp

Tick the box "Use Custom Path" and type in the correct path:

JapeneseSoldierHearyBag.blp
Image / Texture
540
JapeneseSoldierHearyBag.blp

The file has been properly added to the map archive:

JapeneseSoldier.mdx
Model
567
war3mapimported/JapeneseSoldier.mdx
Hands10.blp
Image / Texture
196
Hands10.blp
JapeneseSoldierBody.blp
Image / Texture
1,102
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
Image / Texture
818
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
Image / Texture
626
JapeneseSoldierHat.blp
JapeneseSoldierHearyBag.blp
Image / Texture
540
JapeneseSoldierHearyBag.blp

Done, you have imported the file JapeneseSoldierHearyBag.blp.

Importing JapeneseSoldierPants.blp

Now Click the "Import File" Button:

Next select 'JapeneseSoldierPants.blp' in the folder which you extracted from the zip archive:

WWII Japenese Soldier of 1937
JapeneseSoldier.mdx
Hands10.blp
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
JapeneseSoldierHearyBag.blp
JapeneseSoldierPants.blp
JapeneseSoldierRifle.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

JapeneseSoldier.mdx
Model
567
war3mapimported/JapeneseSoldier.mdx
Hands10.blp
Image / Texture
196
Hands10.blp
JapeneseSoldierBody.blp
Image / Texture
1,102
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
Image / Texture
818
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
Image / Texture
626
JapeneseSoldierHat.blp
JapeneseSoldierHearyBag.blp
Image / Texture
540
JapeneseSoldierHearyBag.blp
JapeneseSoldierPants.blp
Image / Texture
834
war3mapimported/JapeneseSoldierPants.blp

Double-click the file JapeneseSoldierPants.blp:

JapeneseSoldierPants.blp
Image / Texture
834
war3mapimported/JapeneseSoldierPants.blp

Tick the box "Use Custom Path" and type in the correct path:

JapeneseSoldierPants.blp
Image / Texture
834
JapeneseSoldierPants.blp

The file has been properly added to the map archive:

JapeneseSoldier.mdx
Model
567
war3mapimported/JapeneseSoldier.mdx
Hands10.blp
Image / Texture
196
Hands10.blp
JapeneseSoldierBody.blp
Image / Texture
1,102
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
Image / Texture
818
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
Image / Texture
626
JapeneseSoldierHat.blp
JapeneseSoldierHearyBag.blp
Image / Texture
540
JapeneseSoldierHearyBag.blp
JapeneseSoldierPants.blp
Image / Texture
834
JapeneseSoldierPants.blp

Done, you have imported the file JapeneseSoldierPants.blp.

Importing JapeneseSoldierRifle.BLP

Now Click the "Import File" Button:

Next select 'JapeneseSoldierRifle.BLP' in the folder which you extracted from the zip archive:

WWII Japenese Soldier of 1937
JapeneseSoldier.mdx
Hands10.blp
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
JapeneseSoldierHearyBag.blp
JapeneseSoldierPants.blp
JapeneseSoldierRifle.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

JapeneseSoldier.mdx
Model
567
war3mapimported/JapeneseSoldier.mdx
Hands10.blp
Image / Texture
196
Hands10.blp
JapeneseSoldierBody.blp
Image / Texture
1,102
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
Image / Texture
818
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
Image / Texture
626
JapeneseSoldierHat.blp
JapeneseSoldierHearyBag.blp
Image / Texture
540
JapeneseSoldierHearyBag.blp
JapeneseSoldierPants.blp
Image / Texture
834
JapeneseSoldierPants.blp
JapeneseSoldierRifle.BLP
Image / Texture
541
war3mapimported/JapeneseSoldierRifle.BLP

Double-click the file JapeneseSoldierRifle.BLP:

JapeneseSoldierRifle.BLP
Image / Texture
541
war3mapimported/JapeneseSoldierRifle.BLP

Tick the box "Use Custom Path" and type in the correct path:

JapeneseSoldierRifle.BLP
Image / Texture
541
JapeneseSoldierRifle.BLP

The file has been properly added to the map archive:

JapeneseSoldier.mdx
Model
567
war3mapimported/JapeneseSoldier.mdx
Hands10.blp
Image / Texture
196
Hands10.blp
JapeneseSoldierBody.blp
Image / Texture
1,102
JapeneseSoldierBody.blp
JapeneseSoldierFace01.blp
Image / Texture
818
JapeneseSoldierFace01.blp
JapeneseSoldierHat.blp
Image / Texture
626
JapeneseSoldierHat.blp
JapeneseSoldierHearyBag.blp
Image / Texture
540
JapeneseSoldierHearyBag.blp
JapeneseSoldierPants.blp
Image / Texture
834
JapeneseSoldierPants.blp
JapeneseSoldierRifle.BLP
Image / Texture
541
JapeneseSoldierRifle.BLP

Done, you have imported the file JapeneseSoldierRifle.BLP.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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