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How to import WWII Japenese Military Police

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model WWII Japenese Military Police of the bundle WWII Japenese Military Police. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file WWII Japenese Military Police.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

WWII Japenese Military Police
JapaneseXianBing.mdx
XianbingClothes.blp
XianbingPants.blp
XianbingHat.blp
FaceMan.blp
XianbingArm.blp
JapeneseCaptainWeapons.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing JapaneseXianBing.mdx

Now Click the "Import File" Button:

Next select 'JapaneseXianBing.mdx' in the folder which you extracted from the zip archive:

WWII Japenese Military Police
JapaneseXianBing.mdx
FaceMan.blp
JapeneseCaptainWeapons.blp
XianbingArm.blp
XianbingClothes.blp
XianbingHat.blp
XianbingPants.blp

The file has been properly added to the map archive:

JapaneseXianBing.mdx
Model
387
war3mapimported/JapaneseXianBing.mdx

Done, you have imported the file JapaneseXianBing.mdx.

Importing FaceMan.blp

Now Click the "Import File" Button:

Next select 'FaceMan.blp' in the folder which you extracted from the zip archive:

WWII Japenese Military Police
JapaneseXianBing.mdx
FaceMan.blp
JapeneseCaptainWeapons.blp
XianbingArm.blp
XianbingClothes.blp
XianbingHat.blp
XianbingPants.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

JapaneseXianBing.mdx
Model
387
war3mapimported/JapaneseXianBing.mdx
FaceMan.blp
Image / Texture
888
war3mapimported/FaceMan.blp

Double-click the file FaceMan.blp:

FaceMan.blp
Image / Texture
888
war3mapimported/FaceMan.blp

Tick the box "Use Custom Path" and type in the correct path:

FaceMan.blp
Image / Texture
888
FaceMan.blp

The file has been properly added to the map archive:

JapaneseXianBing.mdx
Model
387
war3mapimported/JapaneseXianBing.mdx
FaceMan.blp
Image / Texture
888
FaceMan.blp

Done, you have imported the file FaceMan.blp.

Importing JapeneseCaptainWeapons.blp

Now Click the "Import File" Button:

Next select 'JapeneseCaptainWeapons.blp' in the folder which you extracted from the zip archive:

WWII Japenese Military Police
JapaneseXianBing.mdx
FaceMan.blp
JapeneseCaptainWeapons.blp
XianbingArm.blp
XianbingClothes.blp
XianbingHat.blp
XianbingPants.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

JapaneseXianBing.mdx
Model
387
war3mapimported/JapaneseXianBing.mdx
FaceMan.blp
Image / Texture
888
FaceMan.blp
JapeneseCaptainWeapons.blp
Image / Texture
1,022
war3mapimported/JapeneseCaptainWeapons.blp

Double-click the file JapeneseCaptainWeapons.blp:

JapeneseCaptainWeapons.blp
Image / Texture
1,022
war3mapimported/JapeneseCaptainWeapons.blp

Tick the box "Use Custom Path" and type in the correct path:

JapeneseCaptainWeapons.blp
Image / Texture
1,022
JapeneseCaptainWeapons.blp

The file has been properly added to the map archive:

JapaneseXianBing.mdx
Model
387
war3mapimported/JapaneseXianBing.mdx
FaceMan.blp
Image / Texture
888
FaceMan.blp
JapeneseCaptainWeapons.blp
Image / Texture
1,022
JapeneseCaptainWeapons.blp

Done, you have imported the file JapeneseCaptainWeapons.blp.

Importing XianbingArm.blp

Now Click the "Import File" Button:

Next select 'XianbingArm.blp' in the folder which you extracted from the zip archive:

WWII Japenese Military Police
JapaneseXianBing.mdx
FaceMan.blp
JapeneseCaptainWeapons.blp
XianbingArm.blp
XianbingClothes.blp
XianbingHat.blp
XianbingPants.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

JapaneseXianBing.mdx
Model
387
war3mapimported/JapaneseXianBing.mdx
FaceMan.blp
Image / Texture
888
FaceMan.blp
JapeneseCaptainWeapons.blp
Image / Texture
1,022
JapeneseCaptainWeapons.blp
XianbingArm.blp
Image / Texture
321
war3mapimported/XianbingArm.blp

Double-click the file XianbingArm.blp:

XianbingArm.blp
Image / Texture
321
war3mapimported/XianbingArm.blp

Tick the box "Use Custom Path" and type in the correct path:

XianbingArm.blp
Image / Texture
321
XianbingArm.blp

The file has been properly added to the map archive:

JapaneseXianBing.mdx
Model
387
war3mapimported/JapaneseXianBing.mdx
FaceMan.blp
Image / Texture
888
FaceMan.blp
JapeneseCaptainWeapons.blp
Image / Texture
1,022
JapeneseCaptainWeapons.blp
XianbingArm.blp
Image / Texture
321
XianbingArm.blp

Done, you have imported the file XianbingArm.blp.

Importing XianbingClothes.blp

Now Click the "Import File" Button:

Next select 'XianbingClothes.blp' in the folder which you extracted from the zip archive:

WWII Japenese Military Police
JapaneseXianBing.mdx
FaceMan.blp
JapeneseCaptainWeapons.blp
XianbingArm.blp
XianbingClothes.blp
XianbingHat.blp
XianbingPants.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

JapaneseXianBing.mdx
Model
387
war3mapimported/JapaneseXianBing.mdx
FaceMan.blp
Image / Texture
888
FaceMan.blp
JapeneseCaptainWeapons.blp
Image / Texture
1,022
JapeneseCaptainWeapons.blp
XianbingArm.blp
Image / Texture
321
XianbingArm.blp
XianbingClothes.blp
Image / Texture
356
war3mapimported/XianbingClothes.blp

Double-click the file XianbingClothes.blp:

XianbingClothes.blp
Image / Texture
356
war3mapimported/XianbingClothes.blp

Tick the box "Use Custom Path" and type in the correct path:

XianbingClothes.blp
Image / Texture
356
XianbingClothes.blp

The file has been properly added to the map archive:

JapaneseXianBing.mdx
Model
387
war3mapimported/JapaneseXianBing.mdx
FaceMan.blp
Image / Texture
888
FaceMan.blp
JapeneseCaptainWeapons.blp
Image / Texture
1,022
JapeneseCaptainWeapons.blp
XianbingArm.blp
Image / Texture
321
XianbingArm.blp
XianbingClothes.blp
Image / Texture
356
XianbingClothes.blp

Done, you have imported the file XianbingClothes.blp.

Importing XianbingHat.blp

Now Click the "Import File" Button:

Next select 'XianbingHat.blp' in the folder which you extracted from the zip archive:

WWII Japenese Military Police
JapaneseXianBing.mdx
FaceMan.blp
JapeneseCaptainWeapons.blp
XianbingArm.blp
XianbingClothes.blp
XianbingHat.blp
XianbingPants.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

JapaneseXianBing.mdx
Model
387
war3mapimported/JapaneseXianBing.mdx
FaceMan.blp
Image / Texture
888
FaceMan.blp
JapeneseCaptainWeapons.blp
Image / Texture
1,022
JapeneseCaptainWeapons.blp
XianbingArm.blp
Image / Texture
321
XianbingArm.blp
XianbingClothes.blp
Image / Texture
356
XianbingClothes.blp
XianbingHat.blp
Image / Texture
353
war3mapimported/XianbingHat.blp

Double-click the file XianbingHat.blp:

XianbingHat.blp
Image / Texture
353
war3mapimported/XianbingHat.blp

Tick the box "Use Custom Path" and type in the correct path:

XianbingHat.blp
Image / Texture
353
XianbingHat.blp

The file has been properly added to the map archive:

JapaneseXianBing.mdx
Model
387
war3mapimported/JapaneseXianBing.mdx
FaceMan.blp
Image / Texture
888
FaceMan.blp
JapeneseCaptainWeapons.blp
Image / Texture
1,022
JapeneseCaptainWeapons.blp
XianbingArm.blp
Image / Texture
321
XianbingArm.blp
XianbingClothes.blp
Image / Texture
356
XianbingClothes.blp
XianbingHat.blp
Image / Texture
353
XianbingHat.blp

Done, you have imported the file XianbingHat.blp.

Importing XianbingPants.blp

Now Click the "Import File" Button:

Next select 'XianbingPants.blp' in the folder which you extracted from the zip archive:

WWII Japenese Military Police
JapaneseXianBing.mdx
FaceMan.blp
JapeneseCaptainWeapons.blp
XianbingArm.blp
XianbingClothes.blp
XianbingHat.blp
XianbingPants.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

JapaneseXianBing.mdx
Model
387
war3mapimported/JapaneseXianBing.mdx
FaceMan.blp
Image / Texture
888
FaceMan.blp
JapeneseCaptainWeapons.blp
Image / Texture
1,022
JapeneseCaptainWeapons.blp
XianbingArm.blp
Image / Texture
321
XianbingArm.blp
XianbingClothes.blp
Image / Texture
356
XianbingClothes.blp
XianbingHat.blp
Image / Texture
353
XianbingHat.blp
XianbingPants.blp
Image / Texture
219
war3mapimported/XianbingPants.blp

Double-click the file XianbingPants.blp:

XianbingPants.blp
Image / Texture
219
war3mapimported/XianbingPants.blp

Tick the box "Use Custom Path" and type in the correct path:

XianbingPants.blp
Image / Texture
219
XianbingPants.blp

The file has been properly added to the map archive:

JapaneseXianBing.mdx
Model
387
war3mapimported/JapaneseXianBing.mdx
FaceMan.blp
Image / Texture
888
FaceMan.blp
JapeneseCaptainWeapons.blp
Image / Texture
1,022
JapeneseCaptainWeapons.blp
XianbingArm.blp
Image / Texture
321
XianbingArm.blp
XianbingClothes.blp
Image / Texture
356
XianbingClothes.blp
XianbingHat.blp
Image / Texture
353
XianbingHat.blp
XianbingPants.blp
Image / Texture
219
XianbingPants.blp

Done, you have imported the file XianbingPants.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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