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How to import Wrynn's Legion Paladin

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Wrynn's Legion Paladin of the bundle Wrynn's Legion Paladin. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Wrynns Legion Paladin.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Wrynns Legion Paladin
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Wrynn's_Legion_Paladin_Sword.blp
Wrynn's_Legion_Paladin.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Wrynn's_Legion_Paladin.mdx

Now Click the "Import File" Button:

Next select 'Wrynn's_Legion_Paladin.mdx' in the folder which you extracted from the zip archive:

Wrynns Legion Paladin
Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Wrynn's_Legion_Paladin_Sword.blp

The file has been properly added to the map archive:

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx

Done, you have imported the file Wrynn's_Legion_Paladin.mdx.

Importing Human_Male_Hair_Blue.blp

Now Click the "Import File" Button:

Next select 'Human_Male_Hair_Blue.blp' in the folder which you extracted from the zip archive:

Wrynns Legion Paladin
Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Wrynn's_Legion_Paladin_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
war3mapimported/Human_Male_Hair_Blue.blp

Double-click the file Human_Male_Hair_Blue.blp:

Human_Male_Hair_Blue.blp
Image / Texture
32
war3mapimported/Human_Male_Hair_Blue.blp

Tick the box "Use Custom Path" and type in the correct path:

Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp

The file has been properly added to the map archive:

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp

Done, you have imported the file Human_Male_Hair_Blue.blp.

Importing mace_1h_orgrimmarraid_d_04_firespark.blp

Now Click the "Import File" Button:

Next select 'mace_1h_orgrimmarraid_d_04_firespark.blp' in the folder which you extracted from the zip archive:

Wrynns Legion Paladin
Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Wrynn's_Legion_Paladin_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
war3mapimported/mace_1h_orgrimmarraid_d_04_firespark.blp

Double-click the file mace_1h_orgrimmarraid_d_04_firespark.blp:

mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
war3mapimported/mace_1h_orgrimmarraid_d_04_firespark.blp

Tick the box "Use Custom Path" and type in the correct path:

mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp

The file has been properly added to the map archive:

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp

Done, you have imported the file mace_1h_orgrimmarraid_d_04_firespark.blp.

Importing smokewispy_roundsponge_edit.blp

Now Click the "Import File" Button:

Next select 'smokewispy_roundsponge_edit.blp' in the folder which you extracted from the zip archive:

Wrynns Legion Paladin
Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Wrynn's_Legion_Paladin_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
war3mapimported/smokewispy_roundsponge_edit.blp

Double-click the file smokewispy_roundsponge_edit.blp:

smokewispy_roundsponge_edit.blp
Image / Texture
13
war3mapimported/smokewispy_roundsponge_edit.blp

Tick the box "Use Custom Path" and type in the correct path:

smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp

The file has been properly added to the map archive:

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp

Done, you have imported the file smokewispy_roundsponge_edit.blp.

Importing Wrynn's_Legion_Paladin_Armor.blp

Now Click the "Import File" Button:

Next select 'Wrynn's_Legion_Paladin_Armor.blp' in the folder which you extracted from the zip archive:

Wrynns Legion Paladin
Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Wrynn's_Legion_Paladin_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
war3mapimported/Wrynn's_Legion_Paladin_Armor.blp

Double-click the file Wrynn's_Legion_Paladin_Armor.blp:

Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
war3mapimported/Wrynn's_Legion_Paladin_Armor.blp

Tick the box "Use Custom Path" and type in the correct path:

Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
Wrynn's_Legion_Paladin_Armor.blp

The file has been properly added to the map archive:

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
Wrynn's_Legion_Paladin_Armor.blp

Done, you have imported the file Wrynn's_Legion_Paladin_Armor.blp.

Importing Wrynn's_Legion_Paladin_Body.blp

Now Click the "Import File" Button:

Next select 'Wrynn's_Legion_Paladin_Body.blp' in the folder which you extracted from the zip archive:

Wrynns Legion Paladin
Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Wrynn's_Legion_Paladin_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Image / Texture
260
war3mapimported/Wrynn's_Legion_Paladin_Body.blp

Double-click the file Wrynn's_Legion_Paladin_Body.blp:

Wrynn's_Legion_Paladin_Body.blp
Image / Texture
260
war3mapimported/Wrynn's_Legion_Paladin_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Wrynn's_Legion_Paladin_Body.blp
Image / Texture
260
Wrynn's_Legion_Paladin_Body.blp

The file has been properly added to the map archive:

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Image / Texture
260
Wrynn's_Legion_Paladin_Body.blp

Done, you have imported the file Wrynn's_Legion_Paladin_Body.blp.

Importing Wrynn's_Legion_Paladin_Buckle.blp

Now Click the "Import File" Button:

Next select 'Wrynn's_Legion_Paladin_Buckle.blp' in the folder which you extracted from the zip archive:

Wrynns Legion Paladin
Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Wrynn's_Legion_Paladin_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Image / Texture
260
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Image / Texture
39
war3mapimported/Wrynn's_Legion_Paladin_Buckle.blp

Double-click the file Wrynn's_Legion_Paladin_Buckle.blp:

Wrynn's_Legion_Paladin_Buckle.blp
Image / Texture
39
war3mapimported/Wrynn's_Legion_Paladin_Buckle.blp

Tick the box "Use Custom Path" and type in the correct path:

Wrynn's_Legion_Paladin_Buckle.blp
Image / Texture
39
Wrynn's_Legion_Paladin_Buckle.blp

The file has been properly added to the map archive:

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Image / Texture
260
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Image / Texture
39
Wrynn's_Legion_Paladin_Buckle.blp

Done, you have imported the file Wrynn's_Legion_Paladin_Buckle.blp.

Importing Wrynn's_Legion_Paladin_Cape.blp

Now Click the "Import File" Button:

Next select 'Wrynn's_Legion_Paladin_Cape.blp' in the folder which you extracted from the zip archive:

Wrynns Legion Paladin
Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Wrynn's_Legion_Paladin_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Image / Texture
260
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Image / Texture
39
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Image / Texture
84
war3mapimported/Wrynn's_Legion_Paladin_Cape.blp

Double-click the file Wrynn's_Legion_Paladin_Cape.blp:

Wrynn's_Legion_Paladin_Cape.blp
Image / Texture
84
war3mapimported/Wrynn's_Legion_Paladin_Cape.blp

Tick the box "Use Custom Path" and type in the correct path:

Wrynn's_Legion_Paladin_Cape.blp
Image / Texture
84
Wrynn's_Legion_Paladin_Cape.blp

The file has been properly added to the map archive:

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Image / Texture
260
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Image / Texture
39
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Image / Texture
84
Wrynn's_Legion_Paladin_Cape.blp

Done, you have imported the file Wrynn's_Legion_Paladin_Cape.blp.

Importing Wrynn's_Legion_Paladin_Helm.blp

Now Click the "Import File" Button:

Next select 'Wrynn's_Legion_Paladin_Helm.blp' in the folder which you extracted from the zip archive:

Wrynns Legion Paladin
Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Wrynn's_Legion_Paladin_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Image / Texture
260
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Image / Texture
39
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Image / Texture
84
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Image / Texture
81
war3mapimported/Wrynn's_Legion_Paladin_Helm.blp

Double-click the file Wrynn's_Legion_Paladin_Helm.blp:

Wrynn's_Legion_Paladin_Helm.blp
Image / Texture
81
war3mapimported/Wrynn's_Legion_Paladin_Helm.blp

Tick the box "Use Custom Path" and type in the correct path:

Wrynn's_Legion_Paladin_Helm.blp
Image / Texture
81
Wrynn's_Legion_Paladin_Helm.blp

The file has been properly added to the map archive:

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Image / Texture
260
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Image / Texture
39
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Image / Texture
84
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Image / Texture
81
Wrynn's_Legion_Paladin_Helm.blp

Done, you have imported the file Wrynn's_Legion_Paladin_Helm.blp.

Importing Wrynn's_Legion_Paladin_LShoulder.blp

Now Click the "Import File" Button:

Next select 'Wrynn's_Legion_Paladin_LShoulder.blp' in the folder which you extracted from the zip archive:

Wrynns Legion Paladin
Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Wrynn's_Legion_Paladin_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Image / Texture
260
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Image / Texture
39
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Image / Texture
84
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Image / Texture
81
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Image / Texture
100
war3mapimported/Wrynn's_Legion_Paladin_LShoulder.blp

Double-click the file Wrynn's_Legion_Paladin_LShoulder.blp:

Wrynn's_Legion_Paladin_LShoulder.blp
Image / Texture
100
war3mapimported/Wrynn's_Legion_Paladin_LShoulder.blp

Tick the box "Use Custom Path" and type in the correct path:

Wrynn's_Legion_Paladin_LShoulder.blp
Image / Texture
100
Wrynn's_Legion_Paladin_LShoulder.blp

The file has been properly added to the map archive:

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Image / Texture
260
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Image / Texture
39
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Image / Texture
84
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Image / Texture
81
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Image / Texture
100
Wrynn's_Legion_Paladin_LShoulder.blp

Done, you have imported the file Wrynn's_Legion_Paladin_LShoulder.blp.

Importing Wrynn's_Legion_Paladin_RShoulder.blp

Now Click the "Import File" Button:

Next select 'Wrynn's_Legion_Paladin_RShoulder.blp' in the folder which you extracted from the zip archive:

Wrynns Legion Paladin
Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Wrynn's_Legion_Paladin_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Image / Texture
260
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Image / Texture
39
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Image / Texture
84
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Image / Texture
81
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Image / Texture
100
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Image / Texture
100
war3mapimported/Wrynn's_Legion_Paladin_RShoulder.blp

Double-click the file Wrynn's_Legion_Paladin_RShoulder.blp:

Wrynn's_Legion_Paladin_RShoulder.blp
Image / Texture
100
war3mapimported/Wrynn's_Legion_Paladin_RShoulder.blp

Tick the box "Use Custom Path" and type in the correct path:

Wrynn's_Legion_Paladin_RShoulder.blp
Image / Texture
100
Wrynn's_Legion_Paladin_RShoulder.blp

The file has been properly added to the map archive:

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Image / Texture
260
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Image / Texture
39
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Image / Texture
84
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Image / Texture
81
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Image / Texture
100
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Image / Texture
100
Wrynn's_Legion_Paladin_RShoulder.blp

Done, you have imported the file Wrynn's_Legion_Paladin_RShoulder.blp.

Importing Wrynn's_Legion_Paladin_Sword.blp

Now Click the "Import File" Button:

Next select 'Wrynn's_Legion_Paladin_Sword.blp' in the folder which you extracted from the zip archive:

Wrynns Legion Paladin
Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Wrynn's_Legion_Paladin_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Image / Texture
260
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Image / Texture
39
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Image / Texture
84
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Image / Texture
81
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Image / Texture
100
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Image / Texture
100
Wrynn's_Legion_Paladin_RShoulder.blp
Wrynn's_Legion_Paladin_Sword.blp
Image / Texture
224
war3mapimported/Wrynn's_Legion_Paladin_Sword.blp

Double-click the file Wrynn's_Legion_Paladin_Sword.blp:

Wrynn's_Legion_Paladin_Sword.blp
Image / Texture
224
war3mapimported/Wrynn's_Legion_Paladin_Sword.blp

Tick the box "Use Custom Path" and type in the correct path:

Wrynn's_Legion_Paladin_Sword.blp
Image / Texture
224
Wrynn's_Legion_Paladin_Sword.blp

The file has been properly added to the map archive:

Wrynn's_Legion_Paladin.mdx
Model
1,902
war3mapimported/Wrynn's_Legion_Paladin.mdx
Human_Male_Hair_Blue.blp
Image / Texture
32
Human_Male_Hair_Blue.blp
mace_1h_orgrimmarraid_d_04_firespark.blp
Image / Texture
3
mace_1h_orgrimmarraid_d_04_firespark.blp
smokewispy_roundsponge_edit.blp
Image / Texture
13
smokewispy_roundsponge_edit.blp
Wrynn's_Legion_Paladin_Armor.blp
Image / Texture
85
Wrynn's_Legion_Paladin_Armor.blp
Wrynn's_Legion_Paladin_Body.blp
Image / Texture
260
Wrynn's_Legion_Paladin_Body.blp
Wrynn's_Legion_Paladin_Buckle.blp
Image / Texture
39
Wrynn's_Legion_Paladin_Buckle.blp
Wrynn's_Legion_Paladin_Cape.blp
Image / Texture
84
Wrynn's_Legion_Paladin_Cape.blp
Wrynn's_Legion_Paladin_Helm.blp
Image / Texture
81
Wrynn's_Legion_Paladin_Helm.blp
Wrynn's_Legion_Paladin_LShoulder.blp
Image / Texture
100
Wrynn's_Legion_Paladin_LShoulder.blp
Wrynn's_Legion_Paladin_RShoulder.blp
Image / Texture
100
Wrynn's_Legion_Paladin_RShoulder.blp
Wrynn's_Legion_Paladin_Sword.blp
Image / Texture
224
Wrynn's_Legion_Paladin_Sword.blp

Done, you have imported the file Wrynn's_Legion_Paladin_Sword.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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