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How to import 'Wrynn's Legion Paladin'
Hello
This is an automatically generated tutorial. It will guide you through the process of importing the model Wrynn's Legion Paladin of the bundle Wrynn's Legion Paladin. Please note that all the screenshots in this tutorial were made using a Macintosh, however it should be no problem to interpret what is equivalent on a Microsoft Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Wrynn's Legion Paladin.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging out the contents to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Human_Male_Hair_Blue.blp
Now Click the "Import File" Button:
Next select 'Human_Male_Hair_Blue.blp' in the folder which you extracted from the zip archive:
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.
Double-click the file Human_Male_Hair_Blue.blp:
Tick the box "Use Custom Path" and type in the correct path:
The file has been properly added to the map archive:
Done, you have imported the file Human_Male_Hair_Blue.blp.
Importing mace_1h_orgrimmarraid_d_04_firespark.blp
Now Click the "Import File" Button:
Next select 'mace_1h_orgrimmarraid_d_04_firespark.blp' in the folder which you extracted from the zip archive:
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.
Double-click the file mace_1h_orgrimmarraid_d_04_firespark.blp:
Tick the box "Use Custom Path" and type in the correct path:
The file has been properly added to the map archive:
Done, you have imported the file mace_1h_orgrimmarraid_d_04_firespark.blp.
Importing smokewispy_roundsponge_edit.blp
Now Click the "Import File" Button:
Next select 'smokewispy_roundsponge_edit.blp' in the folder which you extracted from the zip archive:
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.
Double-click the file smokewispy_roundsponge_edit.blp:
Tick the box "Use Custom Path" and type in the correct path:
The file has been properly added to the map archive:
Done, you have imported the file smokewispy_roundsponge_edit.blp.
Importing Wrynn's_Legion_Paladin_Armor.blp
Now Click the "Import File" Button:
Next select 'Wrynn's_Legion_Paladin_Armor.blp' in the folder which you extracted from the zip archive:
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.
Double-click the file Wrynn's_Legion_Paladin_Armor.blp:
Tick the box "Use Custom Path" and type in the correct path:
The file has been properly added to the map archive:
Done, you have imported the file Wrynn's_Legion_Paladin_Armor.blp.
Importing Wrynn's_Legion_Paladin_Body.blp
Now Click the "Import File" Button:
Next select 'Wrynn's_Legion_Paladin_Body.blp' in the folder which you extracted from the zip archive:
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.
Double-click the file Wrynn's_Legion_Paladin_Body.blp:
Tick the box "Use Custom Path" and type in the correct path:
The file has been properly added to the map archive:
Done, you have imported the file Wrynn's_Legion_Paladin_Body.blp.
Importing Wrynn's_Legion_Paladin_Buckle.blp
Now Click the "Import File" Button:
Next select 'Wrynn's_Legion_Paladin_Buckle.blp' in the folder which you extracted from the zip archive:
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.
Double-click the file Wrynn's_Legion_Paladin_Buckle.blp:
Tick the box "Use Custom Path" and type in the correct path:
The file has been properly added to the map archive:
Done, you have imported the file Wrynn's_Legion_Paladin_Buckle.blp.
Importing Wrynn's_Legion_Paladin_Cape.blp
Now Click the "Import File" Button:
Next select 'Wrynn's_Legion_Paladin_Cape.blp' in the folder which you extracted from the zip archive:
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.
Double-click the file Wrynn's_Legion_Paladin_Cape.blp:
Tick the box "Use Custom Path" and type in the correct path:
The file has been properly added to the map archive:
Done, you have imported the file Wrynn's_Legion_Paladin_Cape.blp.
Importing Wrynn's_Legion_Paladin_Helm.blp
Now Click the "Import File" Button:
Next select 'Wrynn's_Legion_Paladin_Helm.blp' in the folder which you extracted from the zip archive:
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.
Double-click the file Wrynn's_Legion_Paladin_Helm.blp:
Tick the box "Use Custom Path" and type in the correct path:
The file has been properly added to the map archive:
Done, you have imported the file Wrynn's_Legion_Paladin_Helm.blp.
Importing Wrynn's_Legion_Paladin_LShoulder.blp
Now Click the "Import File" Button:
Next select 'Wrynn's_Legion_Paladin_LShoulder.blp' in the folder which you extracted from the zip archive:
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.
Double-click the file Wrynn's_Legion_Paladin_LShoulder.blp:
Tick the box "Use Custom Path" and type in the correct path:
The file has been properly added to the map archive:
Done, you have imported the file Wrynn's_Legion_Paladin_LShoulder.blp.
Importing Wrynn's_Legion_Paladin_RShoulder.blp
Now Click the "Import File" Button:
Next select 'Wrynn's_Legion_Paladin_RShoulder.blp' in the folder which you extracted from the zip archive:
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.
Double-click the file Wrynn's_Legion_Paladin_RShoulder.blp:
Tick the box "Use Custom Path" and type in the correct path:
The file has been properly added to the map archive:
Done, you have imported the file Wrynn's_Legion_Paladin_RShoulder.blp.
Importing Wrynn's_Legion_Paladin_Sword.blp
Now Click the "Import File" Button:
Next select 'Wrynn's_Legion_Paladin_Sword.blp' in the folder which you extracted from the zip archive:
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.
Double-click the file Wrynn's_Legion_Paladin_Sword.blp:
Tick the box "Use Custom Path" and type in the correct path:
The file has been properly added to the map archive:
Done, you have imported the file Wrynn's_Legion_Paladin_Sword.blp.
Importing Wrynn's_Legion_Paladin.mdx
Now Click the "Import File" Button:
Next select 'Wrynn's_Legion_Paladin.mdx' in the folder which you extracted from the zip archive:
The file has been properly added to the map archive:
Done, you have imported the file Wrynn's_Legion_Paladin.mdx.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)