Model validation: Wrathspine Clan Knight

Orc Knight.mdx

0 errors 4 severe 31 warnings 89 unused
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 131567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 131567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 131567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Flesh" (frame 131567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 11 Model
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTLeg_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 2 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 2 at frame 700 has roughly the same value as tracks 1 and 3
      • Track 91 at frame 9800 has roughly the same value as tracks 90 and 92
  • 1 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 5 Bone 60 - "L_armpad_bind_jnt"
    • There are no vertices attached to this bone
    • 5 Translation
      • Track 4 at frame 700 has roughly the same value as tracks 3 and 5
      • Track 10 at frame 2300 has roughly the same value as tracks 9 and 11
      • Track 99 at frame 7533 has roughly the same value as tracks 98 and 100
      • Track 146 at frame 11067 has roughly the same value as tracks 145 and 147
      • Track 182 at frame 41533 has roughly the same value as tracks 181 and 183
  • 1 1 Bone 61 - "R_armpad_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 159 at frame 10567 has roughly the same value as tracks 158 and 160
  • 1 Bone 98 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 136 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 142 - "shield_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 200 - "Bone_MatrixEaterDummy1100742598"
    • There are no vertices attached to this bone
  • 1 Bone 0 - "bone_turret"
    • 1 Translation
      • Track 111 at frame 5733 has roughly the same value as tracks 110 and 112
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 14 at frame 2900 has roughly the same value as tracks 13 and 15
  • 1 Bone 7 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 101 at frame 5700 has roughly the same value as tracks 100 and 102
  • 2 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 2 at frame 700 has roughly the same value as tracks 1 and 3
      • Track 91 at frame 9800 has roughly the same value as tracks 90 and 92
  • 2 Bone 11 - "bone_hand_left"
    • 2 Rotation
      • Track 78 at frame 5700 has roughly the same value as tracks 77 and 79
      • Track 132 at frame 9933 has roughly the same value as tracks 131 and 133
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 19 at frame 5600 has roughly the same value as tracks 18 and 20
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 5133 has roughly the same value as tracks 4 and 6
  • 2 Bone 29 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 92 at frame 7600 has roughly the same value as tracks 91 and 93
      • Track 144 at frame 10533 has roughly the same value as tracks 143 and 145
  • 1 Bone 32 - "bone_hand_right"
    • 1 Rotation
      • Track 168 at frame 10433 has roughly the same value as tracks 167 and 169
  • 1 Bone 35 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 26 at frame 5567 has roughly the same value as tracks 25 and 27
  • 2 Bone 48 - "pelvis_bind_jnt"
    • 1 Translation
      • Track 106 at frame 5733 has roughly the same value as tracks 105 and 107
    • 1 Rotation
      • Track 93 at frame 5567 has roughly the same value as tracks 92 and 94
  • 2 Bone 51 - "bone_leg_left"
    • 2 Rotation
      • Track 33 at frame 3567 has roughly the same value as tracks 32 and 34
      • Track 145 at frame 9700 has roughly the same value as tracks 144 and 146
  • 1 Bone 111 - "mount_L_arm_03_bind_jnt"
    • 1 Rotation
      • Track 149 at frame 9433 has roughly the same value as tracks 148 and 150
  • 1 Bone 117 - "mount_R_arm_03_bind_jnt"
    • 1 Rotation
      • Track 157 at frame 9433 has roughly the same value as tracks 156 and 158
  • 1 Bone 119 - "mount_bone_hand_right"
    • 1 Rotation
      • Track 29 at frame 7467 has roughly the same value as tracks 28 and 30
  • 1 Bone 122 - "mount_L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 80 at frame 5533 has roughly the same value as tracks 79 and 81
  • 2 Bone 123 - "mount_L_leg_03_bind_jnt"
    • 2 Rotation
      • Track 21 at frame 3400 has roughly the same value as tracks 20 and 22
      • Track 25 at frame 3667 has roughly the same value as tracks 24 and 26
  • 2 Bone 128 - "mount_R_leg_03_bind_jnt"
    • 2 Rotation
      • Track 21 at frame 3367 has roughly the same value as tracks 20 and 22
      • Track 71 at frame 5500 has roughly the same value as tracks 70 and 72
  • 2 Bone 138 - "mount_tail_02_bind_jnt"
    • 2 Rotation
      • Track 14 at frame 2900 has roughly the same value as tracks 13 and 15
      • Track 82 at frame 5500 has roughly the same value as tracks 81 and 83
  • 1 Bone 140 - "mount_tail_04_bind_jnt"
    • 1 Rotation
      • Track 101 at frame 5600 has roughly the same value as tracks 100 and 102
  • 1 Bone 141 - "mount_tail_05_bind_jnt"
    • 1 Rotation
      • Track 83 at frame 5600 has roughly the same value as tracks 82 and 84
  • 1 Bone 143 - "weapon_bind_jnt"
    • 1 Rotation
      • Track 98 at frame 5600 has roughly the same value as tracks 97 and 99
  • 1 CollisionShape 0 - "B_KGS_MNTHead"
    • 1 Rotation
      • Track 108 at frame 5600 has roughly the same value as tracks 107 and 109
  • 1 CollisionShape 2 - "B_KGS_Torso"
    • 1 Translation
      • Track 111 at frame 5733 has roughly the same value as tracks 110 and 112
  • 44 CollisionShape 5 - "B_KGS_Arm_R"
    • 44 Rotation
      • Track 96 at frame 5633 has roughly the same value as tracks 95 and 97
      • Track 97 at frame 5667 has roughly the same value as tracks 96 and 98
      • Track 98 at frame 5700 has roughly the same value as tracks 97 and 99
      • Track 99 at frame 5733 has roughly the same value as tracks 98 and 100
      • Track 100 at frame 5767 has exactly the same value as tracks 99 and 101
      • Track 101 at frame 5800 has exactly the same value as tracks 100 and 102
      • Track 102 at frame 5833 has exactly the same value as tracks 101 and 103
      • Track 103 at frame 5867 has exactly the same value as tracks 102 and 104
      • Track 104 at frame 5900 has exactly the same value as tracks 103 and 105
      • Track 105 at frame 5933 has exactly the same value as tracks 104 and 106
      • Track 106 at frame 5967 has exactly the same value as tracks 105 and 107
      • Track 107 at frame 6000 has exactly the same value as tracks 106 and 108
      • Track 108 at frame 6033 has exactly the same value as tracks 107 and 109
      • Track 109 at frame 6067 has exactly the same value as tracks 108 and 110
      • Track 110 at frame 6100 has exactly the same value as tracks 109 and 111
      • Track 111 at frame 6133 has exactly the same value as tracks 110 and 112
      • Track 112 at frame 6167 has exactly the same value as tracks 111 and 113
      • Track 113 at frame 6200 has exactly the same value as tracks 112 and 114
      • Track 114 at frame 6233 has exactly the same value as tracks 113 and 115
      • Track 115 at frame 6267 has exactly the same value as tracks 114 and 116
      • Track 116 at frame 6300 has exactly the same value as tracks 115 and 117
      • Track 117 at frame 6333 has exactly the same value as tracks 116 and 118
      • Track 118 at frame 6367 has exactly the same value as tracks 117 and 119
      • Track 119 at frame 6400 has exactly the same value as tracks 118 and 120
      • Track 120 at frame 6433 has exactly the same value as tracks 119 and 121
      • Track 121 at frame 6467 has exactly the same value as tracks 120 and 122
      • Track 122 at frame 6500 has exactly the same value as tracks 121 and 123
      • Track 123 at frame 6533 has exactly the same value as tracks 122 and 124
      • Track 124 at frame 6567 has exactly the same value as tracks 123 and 125
      • Track 125 at frame 6600 has exactly the same value as tracks 124 and 126
      • Track 126 at frame 6633 has exactly the same value as tracks 125 and 127
      • Track 127 at frame 6667 has exactly the same value as tracks 126 and 128
      • Track 128 at frame 6700 has exactly the same value as tracks 127 and 129
      • Track 129 at frame 6733 has exactly the same value as tracks 128 and 130
      • Track 130 at frame 6767 has exactly the same value as tracks 129 and 131
      • Track 131 at frame 6800 has exactly the same value as tracks 130 and 132
      • Track 132 at frame 6833 has exactly the same value as tracks 131 and 133
      • Track 133 at frame 6867 has exactly the same value as tracks 132 and 134
      • Track 134 at frame 6900 has exactly the same value as tracks 133 and 135
      • Track 135 at frame 6933 has exactly the same value as tracks 134 and 136
      • Track 136 at frame 6967 has exactly the same value as tracks 135 and 137
      • Track 137 at frame 7000 has exactly the same value as tracks 136 and 138
      • Track 138 at frame 7033 has exactly the same value as tracks 137 and 139
      • Track 139 at frame 7067 has exactly the same value as tracks 138 and 140
  • 1 CollisionShape 7 - "B_KGS_Leg_R"
    • 1 Translation
      • Track 123 at frame 5600 has roughly the same value as tracks 122 and 124
  • 2 CollisionShape 8 - "B_KGS_MNTLeg_BB"
    • 2 Rotation
      • Track 50 at frame 5433 has roughly the same value as tracks 49 and 51
      • Track 66 at frame 8267 has roughly the same value as tracks 65 and 67
  • 1 CollisionShape 9 - "B_KGS_Shield_BB_BB"
    • 1 Rotation
      • Track 98 at frame 5600 has roughly the same value as tracks 97 and 99
  • 1 CollisionShape 10 - "B_KGS_Weapon_BB_BB"
    • 1 Rotation
      • Track 98 at frame 5600 has roughly the same value as tracks 97 and 99
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