Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Wrathspine Clan Knight
Orc Knight.mdx
0errors4severe31warnings89unused
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 131567); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Flesh" (frame 131567); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Flesh" (frame 131567); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Flesh" (frame 131567); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
11
Model
Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTLeg_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Shield_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Geoset 9
This geoset has both skin/weights and vertex groups
1
Geoset 10
This geoset has both skin/weights and vertex groups
1
2
Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
There are no vertices attached to this bone
2
Rotation
Track 2 at frame 700 has roughly the same value as tracks 1 and 3
Track 91 at frame 9800 has roughly the same value as tracks 90 and 92
1
Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
There are no vertices attached to this bone
1
5
Bone 60 - "L_armpad_bind_jnt"
There are no vertices attached to this bone
5
Translation
Track 4 at frame 700 has roughly the same value as tracks 3 and 5
Track 10 at frame 2300 has roughly the same value as tracks 9 and 11
Track 99 at frame 7533 has roughly the same value as tracks 98 and 100
Track 146 at frame 11067 has roughly the same value as tracks 145 and 147
Track 182 at frame 41533 has roughly the same value as tracks 181 and 183
1
1
Bone 61 - "R_armpad_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 159 at frame 10567 has roughly the same value as tracks 158 and 160
1
Bone 98 - "bone_head"
There are no vertices attached to this bone
1
Bone 136 - "mount_bone_head"
There are no vertices attached to this bone
1
Bone 142 - "shield_bind_jnt"
There are no vertices attached to this bone
1
Bone 200 - "Bone_MatrixEaterDummy1100742598"
There are no vertices attached to this bone
1
Bone 0 - "bone_turret"
1
Translation
Track 111 at frame 5733 has roughly the same value as tracks 110 and 112
1
Bone 3 - "neck_bind_jnt"
1
Rotation
Track 14 at frame 2900 has roughly the same value as tracks 13 and 15
1
Bone 7 - "L_upr_arm_bind_jnt"
1
Rotation
Track 101 at frame 5700 has roughly the same value as tracks 100 and 102
2
Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
2
Rotation
Track 2 at frame 700 has roughly the same value as tracks 1 and 3
Track 91 at frame 9800 has roughly the same value as tracks 90 and 92
2
Bone 11 - "bone_hand_left"
2
Rotation
Track 78 at frame 5700 has roughly the same value as tracks 77 and 79
Track 132 at frame 9933 has roughly the same value as tracks 131 and 133
1
Bone 24 - "L_pnk_finger_01_bind_jnt"
1
Rotation
Track 19 at frame 5600 has roughly the same value as tracks 18 and 20
1
Bone 25 - "L_pnk_finger_02_bind_jnt"
1
Rotation
Track 5 at frame 5133 has roughly the same value as tracks 4 and 6
2
Bone 29 - "R_lwr_arm_bind_jnt"
2
Rotation
Track 92 at frame 7600 has roughly the same value as tracks 91 and 93
Track 144 at frame 10533 has roughly the same value as tracks 143 and 145
1
Bone 32 - "bone_hand_right"
1
Rotation
Track 168 at frame 10433 has roughly the same value as tracks 167 and 169
1
Bone 35 - "R_tmb_03_bind_jnt"
1
Rotation
Track 26 at frame 5567 has roughly the same value as tracks 25 and 27
2
Bone 48 - "pelvis_bind_jnt"
1
Translation
Track 106 at frame 5733 has roughly the same value as tracks 105 and 107
1
Rotation
Track 93 at frame 5567 has roughly the same value as tracks 92 and 94
2
Bone 51 - "bone_leg_left"
2
Rotation
Track 33 at frame 3567 has roughly the same value as tracks 32 and 34
Track 145 at frame 9700 has roughly the same value as tracks 144 and 146
1
Bone 111 - "mount_L_arm_03_bind_jnt"
1
Rotation
Track 149 at frame 9433 has roughly the same value as tracks 148 and 150
1
Bone 117 - "mount_R_arm_03_bind_jnt"
1
Rotation
Track 157 at frame 9433 has roughly the same value as tracks 156 and 158
1
Bone 119 - "mount_bone_hand_right"
1
Rotation
Track 29 at frame 7467 has roughly the same value as tracks 28 and 30
1
Bone 122 - "mount_L_leg_02_bind_jnt"
1
Rotation
Track 80 at frame 5533 has roughly the same value as tracks 79 and 81
2
Bone 123 - "mount_L_leg_03_bind_jnt"
2
Rotation
Track 21 at frame 3400 has roughly the same value as tracks 20 and 22
Track 25 at frame 3667 has roughly the same value as tracks 24 and 26
2
Bone 128 - "mount_R_leg_03_bind_jnt"
2
Rotation
Track 21 at frame 3367 has roughly the same value as tracks 20 and 22
Track 71 at frame 5500 has roughly the same value as tracks 70 and 72
2
Bone 138 - "mount_tail_02_bind_jnt"
2
Rotation
Track 14 at frame 2900 has roughly the same value as tracks 13 and 15
Track 82 at frame 5500 has roughly the same value as tracks 81 and 83
1
Bone 140 - "mount_tail_04_bind_jnt"
1
Rotation
Track 101 at frame 5600 has roughly the same value as tracks 100 and 102
1
Bone 141 - "mount_tail_05_bind_jnt"
1
Rotation
Track 83 at frame 5600 has roughly the same value as tracks 82 and 84
1
Bone 143 - "weapon_bind_jnt"
1
Rotation
Track 98 at frame 5600 has roughly the same value as tracks 97 and 99
1
CollisionShape 0 - "B_KGS_MNTHead"
1
Rotation
Track 108 at frame 5600 has roughly the same value as tracks 107 and 109
1
CollisionShape 2 - "B_KGS_Torso"
1
Translation
Track 111 at frame 5733 has roughly the same value as tracks 110 and 112
44
CollisionShape 5 - "B_KGS_Arm_R"
44
Rotation
Track 96 at frame 5633 has roughly the same value as tracks 95 and 97
Track 97 at frame 5667 has roughly the same value as tracks 96 and 98
Track 98 at frame 5700 has roughly the same value as tracks 97 and 99
Track 99 at frame 5733 has roughly the same value as tracks 98 and 100
Track 100 at frame 5767 has exactly the same value as tracks 99 and 101
Track 101 at frame 5800 has exactly the same value as tracks 100 and 102
Track 102 at frame 5833 has exactly the same value as tracks 101 and 103
Track 103 at frame 5867 has exactly the same value as tracks 102 and 104
Track 104 at frame 5900 has exactly the same value as tracks 103 and 105
Track 105 at frame 5933 has exactly the same value as tracks 104 and 106
Track 106 at frame 5967 has exactly the same value as tracks 105 and 107
Track 107 at frame 6000 has exactly the same value as tracks 106 and 108
Track 108 at frame 6033 has exactly the same value as tracks 107 and 109
Track 109 at frame 6067 has exactly the same value as tracks 108 and 110
Track 110 at frame 6100 has exactly the same value as tracks 109 and 111
Track 111 at frame 6133 has exactly the same value as tracks 110 and 112
Track 112 at frame 6167 has exactly the same value as tracks 111 and 113
Track 113 at frame 6200 has exactly the same value as tracks 112 and 114
Track 114 at frame 6233 has exactly the same value as tracks 113 and 115
Track 115 at frame 6267 has exactly the same value as tracks 114 and 116
Track 116 at frame 6300 has exactly the same value as tracks 115 and 117
Track 117 at frame 6333 has exactly the same value as tracks 116 and 118
Track 118 at frame 6367 has exactly the same value as tracks 117 and 119
Track 119 at frame 6400 has exactly the same value as tracks 118 and 120
Track 120 at frame 6433 has exactly the same value as tracks 119 and 121
Track 121 at frame 6467 has exactly the same value as tracks 120 and 122
Track 122 at frame 6500 has exactly the same value as tracks 121 and 123
Track 123 at frame 6533 has exactly the same value as tracks 122 and 124
Track 124 at frame 6567 has exactly the same value as tracks 123 and 125
Track 125 at frame 6600 has exactly the same value as tracks 124 and 126
Track 126 at frame 6633 has exactly the same value as tracks 125 and 127
Track 127 at frame 6667 has exactly the same value as tracks 126 and 128
Track 128 at frame 6700 has exactly the same value as tracks 127 and 129
Track 129 at frame 6733 has exactly the same value as tracks 128 and 130
Track 130 at frame 6767 has exactly the same value as tracks 129 and 131
Track 131 at frame 6800 has exactly the same value as tracks 130 and 132
Track 132 at frame 6833 has exactly the same value as tracks 131 and 133
Track 133 at frame 6867 has exactly the same value as tracks 132 and 134
Track 134 at frame 6900 has exactly the same value as tracks 133 and 135
Track 135 at frame 6933 has exactly the same value as tracks 134 and 136
Track 136 at frame 6967 has exactly the same value as tracks 135 and 137
Track 137 at frame 7000 has exactly the same value as tracks 136 and 138
Track 138 at frame 7033 has exactly the same value as tracks 137 and 139
Track 139 at frame 7067 has exactly the same value as tracks 138 and 140
1
CollisionShape 7 - "B_KGS_Leg_R"
1
Translation
Track 123 at frame 5600 has roughly the same value as tracks 122 and 124
2
CollisionShape 8 - "B_KGS_MNTLeg_BB"
2
Rotation
Track 50 at frame 5433 has roughly the same value as tracks 49 and 51
Track 66 at frame 8267 has roughly the same value as tracks 65 and 67
1
CollisionShape 9 - "B_KGS_Shield_BB_BB"
1
Rotation
Track 98 at frame 5600 has roughly the same value as tracks 97 and 99
1
CollisionShape 10 - "B_KGS_Weapon_BB_BB"
1
Rotation
Track 98 at frame 5600 has roughly the same value as tracks 97 and 99
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.