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Model validation: Wrathguard WoW anim

WrathguardWOW.mdx

0 errors 13 severe 1 warnings 37 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 3 Bone 1 - "Bone_Any_07"
    • 3 Rotation
      • Track 56 at frame 17466 has roughly the same value as tracks 55 and 57
      • Track 57 at frame 17500 has roughly the same value as tracks 56 and 58
      • Track 58 at frame 17533 has roughly the same value as tracks 57 and 59
  • 1 Bone 8 - "Bone_Any_20"
    • 1 Rotation
      • Track 108 at frame 30800 has roughly the same value as tracks 107 and 109
  • 10 Bone 11 - "Bone_Waist_02"
    • 9 Translation
      • Track 126 at frame 32366 has roughly the same value as tracks 125 and 127
      • Track 127 at frame 32400 has roughly the same value as tracks 126 and 128
      • Track 141 at frame 32866 has roughly the same value as tracks 140 and 142
      • Track 142 at frame 32900 has roughly the same value as tracks 141 and 143
      • Track 143 at frame 32933 has roughly the same value as tracks 142 and 144
      • Track 144 at frame 32966 has roughly the same value as tracks 143 and 145
      • Track 145 at frame 33000 has roughly the same value as tracks 144 and 146
      • Track 159 at frame 33466 has roughly the same value as tracks 158 and 160
      • Track 160 at frame 33500 has roughly the same value as tracks 159 and 161
    • 1 Rotation
      • Track 142 at frame 32933 has roughly the same value as tracks 141 and 143
  • 8 Bone 13 - "Bone_Any_08"
    • 8 Rotation
      • Track 57 at frame 17500 has roughly the same value as tracks 56 and 58
      • Track 111 at frame 31000 has roughly the same value as tracks 110 and 112
      • Track 136 at frame 32833 has roughly the same value as tracks 135 and 137
      • Track 137 at frame 32866 has roughly the same value as tracks 136 and 138
      • Track 138 at frame 32900 has roughly the same value as tracks 137 and 139
      • Track 153 at frame 33433 has roughly the same value as tracks 152 and 154
      • Track 154 at frame 33466 has roughly the same value as tracks 153 and 155
      • Track 155 at frame 33500 has roughly the same value as tracks 154 and 156
  • 3 Bone 14 - "Bone_Any_14"
    • 3 Rotation
      • Track 56 at frame 17500 has roughly the same value as tracks 55 and 57
      • Track 139 at frame 32866 has roughly the same value as tracks 138 and 140
      • Track 157 at frame 33466 has roughly the same value as tracks 156 and 158
  • 1 Bone 15 - "Bone_Any_21"
    • 1 Rotation
      • Track 104 at frame 30866 has roughly the same value as tracks 103 and 105
  • 3 Bone 17 - "Bone_Any_10"
    • 3 Rotation
      • Track 128 at frame 32466 has roughly the same value as tracks 127 and 129
      • Track 145 at frame 33033 has roughly the same value as tracks 144 and 146
      • Track 146 at frame 33066 has roughly the same value as tracks 145 and 147
  • 5 Bone 26 - "Bone_Jaw_24"
    • 5 Rotation
      • Track 107 at frame 33100 has roughly the same value as tracks 106 and 108
      • Track 108 at frame 33133 has roughly the same value as tracks 107 and 109
      • Track 109 at frame 33166 has roughly the same value as tracks 108 and 110
      • Track 110 at frame 33200 has roughly the same value as tracks 109 and 111
      • Track 111 at frame 33233 has roughly the same value as tracks 110 and 112
  • 1 Helper 1
    • 1 Rotation
      • Track 137 at frame 32733 has roughly the same value as tracks 136 and 138
  • 1 Helper 2
    • 1 Rotation
      • Track 145 at frame 33000 has roughly the same value as tracks 144 and 146
  • unused Texture 2 - "InfernalCannon.blp"
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