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Model validation: Wrathguard WoW anim
WrathguardWOW.mdx
0errors13severe1warnings37unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 121000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
3
Bone 1 - "Bone_Any_07"
3
Rotation
Track 56 at frame 17466 has roughly the same value as tracks 55 and 57
Track 57 at frame 17500 has roughly the same value as tracks 56 and 58
Track 58 at frame 17533 has roughly the same value as tracks 57 and 59
1
Bone 8 - "Bone_Any_20"
1
Rotation
Track 108 at frame 30800 has roughly the same value as tracks 107 and 109
10
Bone 11 - "Bone_Waist_02"
9
Translation
Track 126 at frame 32366 has roughly the same value as tracks 125 and 127
Track 127 at frame 32400 has roughly the same value as tracks 126 and 128
Track 141 at frame 32866 has roughly the same value as tracks 140 and 142
Track 142 at frame 32900 has roughly the same value as tracks 141 and 143
Track 143 at frame 32933 has roughly the same value as tracks 142 and 144
Track 144 at frame 32966 has roughly the same value as tracks 143 and 145
Track 145 at frame 33000 has roughly the same value as tracks 144 and 146
Track 159 at frame 33466 has roughly the same value as tracks 158 and 160
Track 160 at frame 33500 has roughly the same value as tracks 159 and 161
1
Rotation
Track 142 at frame 32933 has roughly the same value as tracks 141 and 143
8
Bone 13 - "Bone_Any_08"
8
Rotation
Track 57 at frame 17500 has roughly the same value as tracks 56 and 58
Track 111 at frame 31000 has roughly the same value as tracks 110 and 112
Track 136 at frame 32833 has roughly the same value as tracks 135 and 137
Track 137 at frame 32866 has roughly the same value as tracks 136 and 138
Track 138 at frame 32900 has roughly the same value as tracks 137 and 139
Track 153 at frame 33433 has roughly the same value as tracks 152 and 154
Track 154 at frame 33466 has roughly the same value as tracks 153 and 155
Track 155 at frame 33500 has roughly the same value as tracks 154 and 156
3
Bone 14 - "Bone_Any_14"
3
Rotation
Track 56 at frame 17500 has roughly the same value as tracks 55 and 57
Track 139 at frame 32866 has roughly the same value as tracks 138 and 140
Track 157 at frame 33466 has roughly the same value as tracks 156 and 158
1
Bone 15 - "Bone_Any_21"
1
Rotation
Track 104 at frame 30866 has roughly the same value as tracks 103 and 105
3
Bone 17 - "Bone_Any_10"
3
Rotation
Track 128 at frame 32466 has roughly the same value as tracks 127 and 129
Track 145 at frame 33033 has roughly the same value as tracks 144 and 146
Track 146 at frame 33066 has roughly the same value as tracks 145 and 147
5
Bone 26 - "Bone_Jaw_24"
5
Rotation
Track 107 at frame 33100 has roughly the same value as tracks 106 and 108
Track 108 at frame 33133 has roughly the same value as tracks 107 and 109
Track 109 at frame 33166 has roughly the same value as tracks 108 and 110
Track 110 at frame 33200 has roughly the same value as tracks 109 and 111
Track 111 at frame 33233 has roughly the same value as tracks 110 and 112
1
Helper 1
1
Rotation
Track 137 at frame 32733 has roughly the same value as tracks 136 and 138
1
Helper 2
1
Rotation
Track 145 at frame 33000 has roughly the same value as tracks 144 and 146
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