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How to import Wrath of Azshara (WoW)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Wrath of Azshara (WoW) of the bundle Wrath of Azshara (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Wrath of Azshara (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Wrath of Azshara (WoW)
WrathofAzshara.mdx
WrathofAzshara_Body.blp
WrathofAzshara_Water.blp
WrathofAzshara_ElectricSfx.blp
WrathofAzshara_Fin.blp
WrathofAzshara_Sfx.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing WrathofAzshara.mdx

Now Click the "Import File" Button:

Next select 'WrathofAzshara.mdx' in the folder which you extracted from the zip archive:

Wrath of Azshara (WoW)
WrathofAzshara.mdx
WrathofAzshara_Body.blp
WrathofAzshara_ElectricSfx.blp
WrathofAzshara_Fin.blp
WrathofAzshara_Sfx.blp
WrathofAzshara_Water.blp

The file has been properly added to the map archive:

WrathofAzshara.mdx
Model
505
war3mapimported/WrathofAzshara.mdx

Done, you have imported the file WrathofAzshara.mdx.

Importing WrathofAzshara_Body.blp

Now Click the "Import File" Button:

Next select 'WrathofAzshara_Body.blp' in the folder which you extracted from the zip archive:

Wrath of Azshara (WoW)
WrathofAzshara.mdx
WrathofAzshara_Body.blp
WrathofAzshara_ElectricSfx.blp
WrathofAzshara_Fin.blp
WrathofAzshara_Sfx.blp
WrathofAzshara_Water.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WrathofAzshara.mdx
Model
505
war3mapimported/WrathofAzshara.mdx
WrathofAzshara_Body.blp
Image / Texture
529
war3mapimported/WrathofAzshara_Body.blp

Double-click the file WrathofAzshara_Body.blp:

WrathofAzshara_Body.blp
Image / Texture
529
war3mapimported/WrathofAzshara_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

WrathofAzshara_Body.blp
Image / Texture
529
WrathofAzshara_Body.blp

The file has been properly added to the map archive:

WrathofAzshara.mdx
Model
505
war3mapimported/WrathofAzshara.mdx
WrathofAzshara_Body.blp
Image / Texture
529
WrathofAzshara_Body.blp

Done, you have imported the file WrathofAzshara_Body.blp.

Importing WrathofAzshara_ElectricSfx.blp

Now Click the "Import File" Button:

Next select 'WrathofAzshara_ElectricSfx.blp' in the folder which you extracted from the zip archive:

Wrath of Azshara (WoW)
WrathofAzshara.mdx
WrathofAzshara_Body.blp
WrathofAzshara_ElectricSfx.blp
WrathofAzshara_Fin.blp
WrathofAzshara_Sfx.blp
WrathofAzshara_Water.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WrathofAzshara.mdx
Model
505
war3mapimported/WrathofAzshara.mdx
WrathofAzshara_Body.blp
Image / Texture
529
WrathofAzshara_Body.blp
WrathofAzshara_ElectricSfx.blp
Image / Texture
179
war3mapimported/WrathofAzshara_ElectricSfx.blp

Double-click the file WrathofAzshara_ElectricSfx.blp:

WrathofAzshara_ElectricSfx.blp
Image / Texture
179
war3mapimported/WrathofAzshara_ElectricSfx.blp

Tick the box "Use Custom Path" and type in the correct path:

WrathofAzshara_ElectricSfx.blp
Image / Texture
179
WrathofAzshara_ElectricSfx.blp

The file has been properly added to the map archive:

WrathofAzshara.mdx
Model
505
war3mapimported/WrathofAzshara.mdx
WrathofAzshara_Body.blp
Image / Texture
529
WrathofAzshara_Body.blp
WrathofAzshara_ElectricSfx.blp
Image / Texture
179
WrathofAzshara_ElectricSfx.blp

Done, you have imported the file WrathofAzshara_ElectricSfx.blp.

Importing WrathofAzshara_Fin.blp

Now Click the "Import File" Button:

Next select 'WrathofAzshara_Fin.blp' in the folder which you extracted from the zip archive:

Wrath of Azshara (WoW)
WrathofAzshara.mdx
WrathofAzshara_Body.blp
WrathofAzshara_ElectricSfx.blp
WrathofAzshara_Fin.blp
WrathofAzshara_Sfx.blp
WrathofAzshara_Water.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WrathofAzshara.mdx
Model
505
war3mapimported/WrathofAzshara.mdx
WrathofAzshara_Body.blp
Image / Texture
529
WrathofAzshara_Body.blp
WrathofAzshara_ElectricSfx.blp
Image / Texture
179
WrathofAzshara_ElectricSfx.blp
WrathofAzshara_Fin.blp
Image / Texture
188
war3mapimported/WrathofAzshara_Fin.blp

Double-click the file WrathofAzshara_Fin.blp:

WrathofAzshara_Fin.blp
Image / Texture
188
war3mapimported/WrathofAzshara_Fin.blp

Tick the box "Use Custom Path" and type in the correct path:

WrathofAzshara_Fin.blp
Image / Texture
188
WrathofAzshara_Fin.blp

The file has been properly added to the map archive:

WrathofAzshara.mdx
Model
505
war3mapimported/WrathofAzshara.mdx
WrathofAzshara_Body.blp
Image / Texture
529
WrathofAzshara_Body.blp
WrathofAzshara_ElectricSfx.blp
Image / Texture
179
WrathofAzshara_ElectricSfx.blp
WrathofAzshara_Fin.blp
Image / Texture
188
WrathofAzshara_Fin.blp

Done, you have imported the file WrathofAzshara_Fin.blp.

Importing WrathofAzshara_Sfx.blp

Now Click the "Import File" Button:

Next select 'WrathofAzshara_Sfx.blp' in the folder which you extracted from the zip archive:

Wrath of Azshara (WoW)
WrathofAzshara.mdx
WrathofAzshara_Body.blp
WrathofAzshara_ElectricSfx.blp
WrathofAzshara_Fin.blp
WrathofAzshara_Sfx.blp
WrathofAzshara_Water.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WrathofAzshara.mdx
Model
505
war3mapimported/WrathofAzshara.mdx
WrathofAzshara_Body.blp
Image / Texture
529
WrathofAzshara_Body.blp
WrathofAzshara_ElectricSfx.blp
Image / Texture
179
WrathofAzshara_ElectricSfx.blp
WrathofAzshara_Fin.blp
Image / Texture
188
WrathofAzshara_Fin.blp
WrathofAzshara_Sfx.blp
Image / Texture
145
war3mapimported/WrathofAzshara_Sfx.blp

Double-click the file WrathofAzshara_Sfx.blp:

WrathofAzshara_Sfx.blp
Image / Texture
145
war3mapimported/WrathofAzshara_Sfx.blp

Tick the box "Use Custom Path" and type in the correct path:

WrathofAzshara_Sfx.blp
Image / Texture
145
WrathofAzshara_Sfx.blp

The file has been properly added to the map archive:

WrathofAzshara.mdx
Model
505
war3mapimported/WrathofAzshara.mdx
WrathofAzshara_Body.blp
Image / Texture
529
WrathofAzshara_Body.blp
WrathofAzshara_ElectricSfx.blp
Image / Texture
179
WrathofAzshara_ElectricSfx.blp
WrathofAzshara_Fin.blp
Image / Texture
188
WrathofAzshara_Fin.blp
WrathofAzshara_Sfx.blp
Image / Texture
145
WrathofAzshara_Sfx.blp

Done, you have imported the file WrathofAzshara_Sfx.blp.

Importing WrathofAzshara_Water.blp

Now Click the "Import File" Button:

Next select 'WrathofAzshara_Water.blp' in the folder which you extracted from the zip archive:

Wrath of Azshara (WoW)
WrathofAzshara.mdx
WrathofAzshara_Body.blp
WrathofAzshara_ElectricSfx.blp
WrathofAzshara_Fin.blp
WrathofAzshara_Sfx.blp
WrathofAzshara_Water.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WrathofAzshara.mdx
Model
505
war3mapimported/WrathofAzshara.mdx
WrathofAzshara_Body.blp
Image / Texture
529
WrathofAzshara_Body.blp
WrathofAzshara_ElectricSfx.blp
Image / Texture
179
WrathofAzshara_ElectricSfx.blp
WrathofAzshara_Fin.blp
Image / Texture
188
WrathofAzshara_Fin.blp
WrathofAzshara_Sfx.blp
Image / Texture
145
WrathofAzshara_Sfx.blp
WrathofAzshara_Water.blp
Image / Texture
161
war3mapimported/WrathofAzshara_Water.blp

Double-click the file WrathofAzshara_Water.blp:

WrathofAzshara_Water.blp
Image / Texture
161
war3mapimported/WrathofAzshara_Water.blp

Tick the box "Use Custom Path" and type in the correct path:

WrathofAzshara_Water.blp
Image / Texture
161
WrathofAzshara_Water.blp

The file has been properly added to the map archive:

WrathofAzshara.mdx
Model
505
war3mapimported/WrathofAzshara.mdx
WrathofAzshara_Body.blp
Image / Texture
529
WrathofAzshara_Body.blp
WrathofAzshara_ElectricSfx.blp
Image / Texture
179
WrathofAzshara_ElectricSfx.blp
WrathofAzshara_Fin.blp
Image / Texture
188
WrathofAzshara_Fin.blp
WrathofAzshara_Sfx.blp
Image / Texture
145
WrathofAzshara_Sfx.blp
WrathofAzshara_Water.blp
Image / Texture
161
WrathofAzshara_Water.blp

Done, you have imported the file WrathofAzshara_Water.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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