Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Wraith_Mengsk_COOP_Portrait of the bundle Wraith_Mengsk_COOP_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Mengks Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Wraith_Mengsk_COOP_Portrait.mdx
Now Click the "Import File" Button:
Next select 'Wraith_Mengsk_COOP_Portrait.mdx' in the folder which you extracted from the zip archive:
Wraith_Mengsk_COOP_Portrait
Wraith_Mengsk_COOP_Portrait.mdx
smx3_reigel_eyes_diff.blp
Wraith_Mengsk_Portrait_bgdiff.blp
Wraith_Mengsk_portrait_diff.blp
Wraith_Mengsk_portrait_emiss.blp
The file has been properly added to the map archive:
Wraith_Mengsk_COOP_Portrait.mdx
Model
378
war3mapimported/Wraith_Mengsk_COOP_Portrait.mdx
Done, you have imported the file Wraith_Mengsk_COOP_Portrait.mdx.
Importing smx3_reigel_eyes_diff.blp
Now Click the "Import File" Button:
Next select 'smx3_reigel_eyes_diff.blp' in the folder which you extracted from the zip archive:
Wraith_Mengsk_COOP_Portrait
Wraith_Mengsk_COOP_Portrait.mdx
smx3_reigel_eyes_diff.blp
Wraith_Mengsk_Portrait_bgdiff.blp
Wraith_Mengsk_portrait_diff.blp
Wraith_Mengsk_portrait_emiss.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wraith_Mengsk_COOP_Portrait.mdx
Model
378
war3mapimported/Wraith_Mengsk_COOP_Portrait.mdx
smx3_reigel_eyes_diff.blp
Image / Texture
136
war3mapimported/smx3_reigel_eyes_diff.blp
Double-click the file smx3_reigel_eyes_diff.blp:
smx3_reigel_eyes_diff.blp
Image / Texture
136
war3mapimported/smx3_reigel_eyes_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx3_reigel_eyes_diff.blp
Image / Texture
136
smx3_reigel_eyes_diff.blp
The file has been properly added to the map archive:
Wraith_Mengsk_COOP_Portrait.mdx
Model
378
war3mapimported/Wraith_Mengsk_COOP_Portrait.mdx
smx3_reigel_eyes_diff.blp
Image / Texture
136
smx3_reigel_eyes_diff.blp
Done, you have imported the file smx3_reigel_eyes_diff.blp.
Importing Wraith_Mengsk_Portrait_bgdiff.blp
Now Click the "Import File" Button:
Next select 'Wraith_Mengsk_Portrait_bgdiff.blp' in the folder which you extracted from the zip archive:
Wraith_Mengsk_COOP_Portrait
Wraith_Mengsk_COOP_Portrait.mdx
smx3_reigel_eyes_diff.blp
Wraith_Mengsk_Portrait_bgdiff.blp
Wraith_Mengsk_portrait_diff.blp
Wraith_Mengsk_portrait_emiss.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wraith_Mengsk_COOP_Portrait.mdx
Model
378
war3mapimported/Wraith_Mengsk_COOP_Portrait.mdx
smx3_reigel_eyes_diff.blp
Image / Texture
136
smx3_reigel_eyes_diff.blp
Wraith_Mengsk_Portrait_bgdiff.blp
Image / Texture
455
war3mapimported/Wraith_Mengsk_Portrait_bgdiff.blp
Double-click the file Wraith_Mengsk_Portrait_bgdiff.blp:
Wraith_Mengsk_Portrait_bgdiff.blp
Image / Texture
455
war3mapimported/Wraith_Mengsk_Portrait_bgdiff.blp
Tick the box "Use Custom Path" and type in the correct path:
Wraith_Mengsk_Portrait_bgdiff.blp
Image / Texture
455
wraith_mengsk_portrait_bgdiff.blp
The file has been properly added to the map archive:
Wraith_Mengsk_COOP_Portrait.mdx
Model
378
war3mapimported/Wraith_Mengsk_COOP_Portrait.mdx
smx3_reigel_eyes_diff.blp
Image / Texture
136
smx3_reigel_eyes_diff.blp
Wraith_Mengsk_Portrait_bgdiff.blp
Image / Texture
455
wraith_mengsk_portrait_bgdiff.blp
Done, you have imported the file Wraith_Mengsk_Portrait_bgdiff.blp.
Importing Wraith_Mengsk_portrait_diff.blp
Now Click the "Import File" Button:
Next select 'Wraith_Mengsk_portrait_diff.blp' in the folder which you extracted from the zip archive:
Wraith_Mengsk_COOP_Portrait
Wraith_Mengsk_COOP_Portrait.mdx
smx3_reigel_eyes_diff.blp
Wraith_Mengsk_Portrait_bgdiff.blp
Wraith_Mengsk_portrait_diff.blp
Wraith_Mengsk_portrait_emiss.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wraith_Mengsk_COOP_Portrait.mdx
Model
378
war3mapimported/Wraith_Mengsk_COOP_Portrait.mdx
smx3_reigel_eyes_diff.blp
Image / Texture
136
smx3_reigel_eyes_diff.blp
Wraith_Mengsk_Portrait_bgdiff.blp
Image / Texture
455
wraith_mengsk_portrait_bgdiff.blp
Wraith_Mengsk_portrait_diff.blp
Image / Texture
1,390
war3mapimported/Wraith_Mengsk_portrait_diff.blp
Double-click the file Wraith_Mengsk_portrait_diff.blp:
Wraith_Mengsk_portrait_diff.blp
Image / Texture
1,390
war3mapimported/Wraith_Mengsk_portrait_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
Wraith_Mengsk_portrait_diff.blp
Image / Texture
1,390
wraith_mengsk_portrait_diff.blp
The file has been properly added to the map archive:
Wraith_Mengsk_COOP_Portrait.mdx
Model
378
war3mapimported/Wraith_Mengsk_COOP_Portrait.mdx
smx3_reigel_eyes_diff.blp
Image / Texture
136
smx3_reigel_eyes_diff.blp
Wraith_Mengsk_Portrait_bgdiff.blp
Image / Texture
455
wraith_mengsk_portrait_bgdiff.blp
Wraith_Mengsk_portrait_diff.blp
Image / Texture
1,390
wraith_mengsk_portrait_diff.blp
Done, you have imported the file Wraith_Mengsk_portrait_diff.blp.
Importing Wraith_Mengsk_portrait_emiss.blp
Now Click the "Import File" Button:
Next select 'Wraith_Mengsk_portrait_emiss.blp' in the folder which you extracted from the zip archive:
Wraith_Mengsk_COOP_Portrait
Wraith_Mengsk_COOP_Portrait.mdx
smx3_reigel_eyes_diff.blp
Wraith_Mengsk_Portrait_bgdiff.blp
Wraith_Mengsk_portrait_diff.blp
Wraith_Mengsk_portrait_emiss.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wraith_Mengsk_COOP_Portrait.mdx
Model
378
war3mapimported/Wraith_Mengsk_COOP_Portrait.mdx
smx3_reigel_eyes_diff.blp
Image / Texture
136
smx3_reigel_eyes_diff.blp
Wraith_Mengsk_Portrait_bgdiff.blp
Image / Texture
455
wraith_mengsk_portrait_bgdiff.blp
Wraith_Mengsk_portrait_diff.blp
Image / Texture
1,390
wraith_mengsk_portrait_diff.blp
Wraith_Mengsk_portrait_emiss.blp
Image / Texture
261
war3mapimported/Wraith_Mengsk_portrait_emiss.blp
Double-click the file Wraith_Mengsk_portrait_emiss.blp:
Wraith_Mengsk_portrait_emiss.blp
Image / Texture
261
war3mapimported/Wraith_Mengsk_portrait_emiss.blp
Tick the box "Use Custom Path" and type in the correct path:
Wraith_Mengsk_portrait_emiss.blp
Image / Texture
261
wraith_mengsk_portrait_emiss.blp
The file has been properly added to the map archive:
Wraith_Mengsk_COOP_Portrait.mdx
Model
378
war3mapimported/Wraith_Mengsk_COOP_Portrait.mdx
smx3_reigel_eyes_diff.blp
Image / Texture
136
smx3_reigel_eyes_diff.blp
Wraith_Mengsk_Portrait_bgdiff.blp
Image / Texture
455
wraith_mengsk_portrait_bgdiff.blp
Wraith_Mengsk_portrait_diff.blp
Image / Texture
1,390
wraith_mengsk_portrait_diff.blp
Wraith_Mengsk_portrait_emiss.blp
Image / Texture
261
wraith_mengsk_portrait_emiss.blp
Done, you have imported the file Wraith_Mengsk_portrait_emiss.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.