Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Wraith_Mengsk_COOP of the bundle Wraith_Mengsk_COOP. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Mengks Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Wraith_Mengsk_COOP.mdx
Now Click the "Import File" Button:
Next select 'Wraith_Mengsk_COOP.mdx' in the folder which you extracted from the zip archive:
Wraith_Mengsk_COOP
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
newboom1.blp
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
wraith_mengsk_coop_diffuse.blp
wraith_mengsk_coop_emissive.blp
The file has been properly added to the map archive:
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
Done, you have imported the file Wraith_Mengsk_COOP.mdx.
Importing battlecrusier_mengsk_coop_diffuse.blp
Now Click the "Import File" Button:
Next select 'battlecrusier_mengsk_coop_diffuse.blp' in the folder which you extracted from the zip archive:
Wraith_Mengsk_COOP
Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
newboom1.blp
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
wraith_mengsk_coop_diffuse.blp
wraith_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
war3mapimported/battlecrusier_mengsk_coop_diffuse.blp
Double-click the file battlecrusier_mengsk_coop_diffuse.blp:
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
war3mapimported/battlecrusier_mengsk_coop_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
The file has been properly added to the map archive:
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
Done, you have imported the file battlecrusier_mengsk_coop_diffuse.blp.
Importing battlecrusier_mengsk_coop_emissive.blp
Now Click the "Import File" Button:
Next select 'battlecrusier_mengsk_coop_emissive.blp' in the folder which you extracted from the zip archive:
Wraith_Mengsk_COOP
Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
newboom1.blp
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
wraith_mengsk_coop_diffuse.blp
wraith_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
war3mapimported/battlecrusier_mengsk_coop_emissive.blp
Double-click the file battlecrusier_mengsk_coop_emissive.blp:
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
war3mapimported/battlecrusier_mengsk_coop_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
The file has been properly added to the map archive:
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
Done, you have imported the file battlecrusier_mengsk_coop_emissive.blp.
Importing fx-flare-generic.blp
Now Click the "Import File" Button:
Next select 'fx-flare-generic.blp' in the folder which you extracted from the zip archive:
Wraith_Mengsk_COOP
Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
newboom1.blp
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
wraith_mengsk_coop_diffuse.blp
wraith_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
Image / Texture
12
war3mapimported/fx-flare-generic.blp
Double-click the file fx-flare-generic.blp:
fx-flare-generic.blp
Image / Texture
12
war3mapimported/fx-flare-generic.blp
Tick the box "Use Custom Path" and type in the correct path:
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
The file has been properly added to the map archive:
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
Done, you have imported the file fx-flare-generic.blp.
Importing newboom1.blp
Now Click the "Import File" Button:
Next select 'newboom1.blp' in the folder which you extracted from the zip archive:
Wraith_Mengsk_COOP
Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
wraith_mengsk_coop_diffuse.blp
wraith_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
war3mapimported/newboom1.blp
Double-click the file newboom1.blp:
newboom1.blp
Image / Texture
81
war3mapimported/newboom1.blp
Tick the box "Use Custom Path" and type in the correct path:
newboom1.blp
Image / Texture
81
newboom1.blp
The file has been properly added to the map archive:
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
Done, you have imported the file newboom1.blp.
Importing ShotFire1.blp
Now Click the "Import File" Button:
Next select 'ShotFire1.blp' in the folder which you extracted from the zip archive:
Wraith_Mengsk_COOP
Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
newboom1.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
wraith_mengsk_coop_diffuse.blp
wraith_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp
Double-click the file ShotFire1.blp:
ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp
Tick the box "Use Custom Path" and type in the correct path:
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
The file has been properly added to the map archive:
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
Done, you have imported the file ShotFire1.blp.
Importing thor_mengsk_cannons_coop_diffuse.blp
Now Click the "Import File" Button:
Next select 'thor_mengsk_cannons_coop_diffuse.blp' in the folder which you extracted from the zip archive:
Wraith_Mengsk_COOP
Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
newboom1.blp
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
wraith_mengsk_coop_diffuse.blp
wraith_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
war3mapimported/thor_mengsk_cannons_coop_diffuse.blp
Double-click the file thor_mengsk_cannons_coop_diffuse.blp:
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
war3mapimported/thor_mengsk_cannons_coop_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
thor_mengsk_cannons_coop_diffuse.blp
The file has been properly added to the map archive:
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
thor_mengsk_cannons_coop_diffuse.blp
Done, you have imported the file thor_mengsk_cannons_coop_diffuse.blp.
Importing thor_mengsk_cannons_coop_emissive.blp
Now Click the "Import File" Button:
Next select 'thor_mengsk_cannons_coop_emissive.blp' in the folder which you extracted from the zip archive:
Wraith_Mengsk_COOP
Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
newboom1.blp
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
wraith_mengsk_coop_diffuse.blp
wraith_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
Image / Texture
44
war3mapimported/thor_mengsk_cannons_coop_emissive.blp
Double-click the file thor_mengsk_cannons_coop_emissive.blp:
thor_mengsk_cannons_coop_emissive.blp
Image / Texture
44
war3mapimported/thor_mengsk_cannons_coop_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
thor_mengsk_cannons_coop_emissive.blp
Image / Texture
44
thor_mengsk_cannons_coop_emissive.blp
The file has been properly added to the map archive:
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
Image / Texture
44
thor_mengsk_cannons_coop_emissive.blp
Done, you have imported the file thor_mengsk_cannons_coop_emissive.blp.
Importing wraith_mengsk_coop_diffuse.blp
Now Click the "Import File" Button:
Next select 'wraith_mengsk_coop_diffuse.blp' in the folder which you extracted from the zip archive:
Wraith_Mengsk_COOP
Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
newboom1.blp
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
wraith_mengsk_coop_diffuse.blp
wraith_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
Image / Texture
44
thor_mengsk_cannons_coop_emissive.blp
wraith_mengsk_coop_diffuse.blp
Image / Texture
307
war3mapimported/wraith_mengsk_coop_diffuse.blp
Double-click the file wraith_mengsk_coop_diffuse.blp:
wraith_mengsk_coop_diffuse.blp
Image / Texture
307
war3mapimported/wraith_mengsk_coop_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
wraith_mengsk_coop_diffuse.blp
Image / Texture
307
wraith_mengsk_coop_diffuse.blp
The file has been properly added to the map archive:
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
Image / Texture
44
thor_mengsk_cannons_coop_emissive.blp
wraith_mengsk_coop_diffuse.blp
Image / Texture
307
wraith_mengsk_coop_diffuse.blp
Done, you have imported the file wraith_mengsk_coop_diffuse.blp.
Importing wraith_mengsk_coop_emissive.blp
Now Click the "Import File" Button:
Next select 'wraith_mengsk_coop_emissive.blp' in the folder which you extracted from the zip archive:
Wraith_Mengsk_COOP
Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
newboom1.blp
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
wraith_mengsk_coop_diffuse.blp
wraith_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
Image / Texture
44
thor_mengsk_cannons_coop_emissive.blp
wraith_mengsk_coop_diffuse.blp
Image / Texture
307
wraith_mengsk_coop_diffuse.blp
wraith_mengsk_coop_emissive.blp
Image / Texture
102
war3mapimported/wraith_mengsk_coop_emissive.blp
Double-click the file wraith_mengsk_coop_emissive.blp:
wraith_mengsk_coop_emissive.blp
Image / Texture
102
war3mapimported/wraith_mengsk_coop_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
wraith_mengsk_coop_emissive.blp
Image / Texture
102
wraith_mengsk_coop_emissive.blp
The file has been properly added to the map archive:
Wraith_Mengsk_COOP.mdx
Model
184
war3mapimported/Wraith_Mengsk_COOP.mdx
battlecrusier_mengsk_coop_diffuse.blp
Image / Texture
459
battlecrusier_mengsk_coop_diffuse.blp
battlecrusier_mengsk_coop_emissive.blp
Image / Texture
294
battlecrusier_mengsk_coop_emissive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
Image / Texture
44
thor_mengsk_cannons_coop_emissive.blp
wraith_mengsk_coop_diffuse.blp
Image / Texture
307
wraith_mengsk_coop_diffuse.blp
wraith_mengsk_coop_emissive.blp
Image / Texture
102
wraith_mengsk_coop_emissive.blp
Done, you have imported the file wraith_mengsk_coop_emissive.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.