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Model validation: Wraith

Wraith.mdx

0 errors 0 severe 1 warnings 32 unused
  • 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 9 at frame 17646 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 17848 has exactly the same value as tracks 9 and 11
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 9 at frame 17646 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 17848 has exactly the same value as tracks 9 and 11
  • 2 GeosetAnimation 2
    • 2 Alpha
      • Track 9 at frame 17646 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 17848 has exactly the same value as tracks 9 and 11
  • 4 Bone 1 - "Head Mesh"
    • 2 Translation
      • Track 7 at frame 17646 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 17848 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 15 at frame 23167 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 23395 has exactly the same value as tracks 15 and 17
  • 4 Bone 4 - "Bone_Arm1_R"
    • 3 Translation
      • Track 19 at frame 17646 has exactly the same value as tracks 18 and 20
      • Track 24 at frame 23167 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 23395 has exactly the same value as tracks 24 and 26
    • 1 Rotation
      • Track 40 at frame 26001 has roughly the same value as tracks 39 and 41
  • 5 Bone 5 - "Bone_Arm1_L"
    • 4 Translation
      • Track 20 at frame 17646 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 17848 has exactly the same value as tracks 20 and 22
      • Track 26 at frame 23167 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 23395 has exactly the same value as tracks 26 and 28
    • 1 Rotation
      • Track 38 at frame 26001 has exactly the same value as tracks 37 and 39
  • 1 Bone 7 - "Bone_Hand_L"
    • 1 Rotation
      • Track 23 at frame 26001 has exactly the same value as tracks 22 and 24
  • 1 Bone 8 - "Bone_Head"
    • 1 Rotation
      • Track 24 at frame 17848 has exactly the same value as tracks 23 and 25
  • 4 Helper 0
    • 2 Translation
      • Track 8 at frame 5967 has exactly the same value as tracks 7 and 9
      • Track 27 at frame 26001 has exactly the same value as tracks 26 and 28
    • 2 Rotation
      • Track 12 at frame 17848 has roughly the same value as tracks 11 and 13
      • Track 21 at frame 26001 has exactly the same value as tracks 20 and 22
  • 5 Helper 1
    • 4 Translation
      • Track 20 at frame 17646 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 17848 has exactly the same value as tracks 20 and 22
      • Track 26 at frame 23167 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 23395 has exactly the same value as tracks 26 and 28
    • 1 Rotation
      • Track 31 at frame 26001 has exactly the same value as tracks 30 and 32
  • unused Texture 1 - "Clouds8x8.blp"
  • unused Texture 4 - "Dust3x.blp"
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