Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model WoW - XT-002 Deconstructor of the bundle WoW - XT-002 Deconstructor. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file WoW XT-002 Deconstructor.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing UnitMechDeconstructor.mdx
Now Click the "Import File" Button:
Next select 'UnitMechDeconstructor.mdx' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant01.blp
clockworkgiant02.blp
flare_wide.blp
lightning_new.blp
snow1.blp
star5a.blp
t_star2.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
watersplashlarge01.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
Done, you have imported the file UnitMechDeconstructor.mdx.
Importing building_base1_alpha.blp
Now Click the "Import File" Button:
Next select 'building_base1_alpha.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
clockworkgiant01.blp
clockworkgiant02.blp
flare_wide.blp
lightning_new.blp
snow1.blp
star5a.blp
t_star2.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
watersplashlarge01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
war3mapimported/building_base1_alpha.blp
Double-click the file building_base1_alpha.blp:
building_base1_alpha.blp
Image / Texture
31
war3mapimported/building_base1_alpha.blp
Tick the box "Use Custom Path" and type in the correct path:
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
Done, you have imported the file building_base1_alpha.blp.
Importing clockworkgiant01.blp
Now Click the "Import File" Button:
Next select 'clockworkgiant01.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant02.blp
flare_wide.blp
lightning_new.blp
snow1.blp
star5a.blp
t_star2.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
watersplashlarge01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
war3mapimported/clockworkgiant01.blp
Double-click the file clockworkgiant01.blp:
clockworkgiant01.blp
Image / Texture
399
war3mapimported/clockworkgiant01.blp
Tick the box "Use Custom Path" and type in the correct path:
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
Done, you have imported the file clockworkgiant01.blp.
Importing clockworkgiant02.blp
Now Click the "Import File" Button:
Next select 'clockworkgiant02.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant01.blp
flare_wide.blp
lightning_new.blp
snow1.blp
star5a.blp
t_star2.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
watersplashlarge01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
war3mapimported/clockworkgiant02.blp
Double-click the file clockworkgiant02.blp:
clockworkgiant02.blp
Image / Texture
435
war3mapimported/clockworkgiant02.blp
Tick the box "Use Custom Path" and type in the correct path:
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
Done, you have imported the file clockworkgiant02.blp.
Importing flare_wide.blp
Now Click the "Import File" Button:
Next select 'flare_wide.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant01.blp
clockworkgiant02.blp
lightning_new.blp
snow1.blp
star5a.blp
t_star2.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
watersplashlarge01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
war3mapimported/flare_wide.blp
Double-click the file flare_wide.blp:
flare_wide.blp
Image / Texture
4
war3mapimported/flare_wide.blp
Tick the box "Use Custom Path" and type in the correct path:
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
Done, you have imported the file flare_wide.blp.
Importing lightning_new.blp
Now Click the "Import File" Button:
Next select 'lightning_new.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant01.blp
clockworkgiant02.blp
flare_wide.blp
snow1.blp
star5a.blp
t_star2.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
watersplashlarge01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
war3mapimported/lightning_new.blp
Double-click the file lightning_new.blp:
lightning_new.blp
Image / Texture
19
war3mapimported/lightning_new.blp
Tick the box "Use Custom Path" and type in the correct path:
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
Done, you have imported the file lightning_new.blp.
Importing snow1.blp
Now Click the "Import File" Button:
Next select 'snow1.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant01.blp
clockworkgiant02.blp
flare_wide.blp
lightning_new.blp
star5a.blp
t_star2.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
watersplashlarge01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
war3mapimported/snow1.blp
Double-click the file snow1.blp:
snow1.blp
Image / Texture
2
war3mapimported/snow1.blp
Tick the box "Use Custom Path" and type in the correct path:
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
Done, you have imported the file snow1.blp.
Importing star5a.blp
Now Click the "Import File" Button:
Next select 'star5a.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant01.blp
clockworkgiant02.blp
flare_wide.blp
lightning_new.blp
snow1.blp
t_star2.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
watersplashlarge01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
war3mapimported/star5a.blp
Double-click the file star5a.blp:
star5a.blp
Image / Texture
5
war3mapimported/star5a.blp
Tick the box "Use Custom Path" and type in the correct path:
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
Done, you have imported the file star5a.blp.
Importing t_star2.blp
Now Click the "Import File" Button:
Next select 't_star2.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant01.blp
clockworkgiant02.blp
flare_wide.blp
lightning_new.blp
snow1.blp
star5a.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
watersplashlarge01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
war3mapimported/t_star2.blp
Double-click the file t_star2.blp:
t_star2.blp
Image / Texture
7
war3mapimported/t_star2.blp
Tick the box "Use Custom Path" and type in the correct path:
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
Done, you have imported the file t_star2.blp.
Importing t_vfx_fire05_b.blp
Now Click the "Import File" Button:
Next select 't_vfx_fire05_b.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant01.blp
clockworkgiant02.blp
flare_wide.blp
lightning_new.blp
snow1.blp
star5a.blp
t_star2.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
watersplashlarge01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
war3mapimported/t_vfx_fire05_b.blp
Double-click the file t_vfx_fire05_b.blp:
t_vfx_fire05_b.blp
Image / Texture
13
war3mapimported/t_vfx_fire05_b.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
Done, you have imported the file t_vfx_fire05_b.blp.
Importing t_vfx_flar_blur_64.blp
Now Click the "Import File" Button:
Next select 't_vfx_flar_blur_64.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant01.blp
clockworkgiant02.blp
flare_wide.blp
lightning_new.blp
snow1.blp
star5a.blp
t_star2.blp
t_vfx_fire05_b.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
watersplashlarge01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
3
war3mapimported/t_vfx_flar_blur_64.blp
Double-click the file t_vfx_flar_blur_64.blp:
t_vfx_flar_blur_64.blp
Image / Texture
3
war3mapimported/t_vfx_flar_blur_64.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_flar_blur_64.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_flar_blur_64.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_flar_blur_64.blp
Done, you have imported the file t_vfx_flar_blur_64.blp.
Importing t_vfx_flare05.blp
Now Click the "Import File" Button:
Next select 't_vfx_flare05.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant01.blp
clockworkgiant02.blp
flare_wide.blp
lightning_new.blp
snow1.blp
star5a.blp
t_star2.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
watersplashlarge01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
6
war3mapimported/t_vfx_flare05.blp
Double-click the file t_vfx_flare05.blp:
t_vfx_flare05.blp
Image / Texture
6
war3mapimported/t_vfx_flare05.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_flare05.blp
Image / Texture
6
UnitMechDeconstructor/t_vfx_flare05.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
6
UnitMechDeconstructor/t_vfx_flare05.blp
Done, you have imported the file t_vfx_flare05.blp.
Importing t_vfx_hero_aura_02_h_flip2.blp
Now Click the "Import File" Button:
Next select 't_vfx_hero_aura_02_h_flip2.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant01.blp
clockworkgiant02.blp
flare_wide.blp
lightning_new.blp
snow1.blp
star5a.blp
t_star2.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
watersplashlarge01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
6
UnitMechDeconstructor/t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
Image / Texture
7
war3mapimported/t_vfx_hero_aura_02_h_flip2.blp
Double-click the file t_vfx_hero_aura_02_h_flip2.blp:
t_vfx_hero_aura_02_h_flip2.blp
Image / Texture
7
war3mapimported/t_vfx_hero_aura_02_h_flip2.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_hero_aura_02_h_flip2.blp
Image / Texture
7
UnitMechDeconstructor/t_vfx_hero_aura_02_h_flip2.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
6
UnitMechDeconstructor/t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
Image / Texture
7
UnitMechDeconstructor/t_vfx_hero_aura_02_h_flip2.blp
Done, you have imported the file t_vfx_hero_aura_02_h_flip2.blp.
Importing t_vfx_ring_bow.blp
Now Click the "Import File" Button:
Next select 't_vfx_ring_bow.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant01.blp
clockworkgiant02.blp
flare_wide.blp
lightning_new.blp
snow1.blp
star5a.blp
t_star2.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
watersplashlarge01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
6
UnitMechDeconstructor/t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
Image / Texture
7
UnitMechDeconstructor/t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
Image / Texture
14
war3mapimported/t_vfx_ring_bow.blp
Double-click the file t_vfx_ring_bow.blp:
t_vfx_ring_bow.blp
Image / Texture
14
war3mapimported/t_vfx_ring_bow.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_ring_bow.blp
Image / Texture
14
UnitMechDeconstructor/t_vfx_ring_bow.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
6
UnitMechDeconstructor/t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
Image / Texture
7
UnitMechDeconstructor/t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
Image / Texture
14
UnitMechDeconstructor/t_vfx_ring_bow.blp
Done, you have imported the file t_vfx_ring_bow.blp.
Importing t_vfx_smoke64.blp
Now Click the "Import File" Button:
Next select 't_vfx_smoke64.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant01.blp
clockworkgiant02.blp
flare_wide.blp
lightning_new.blp
snow1.blp
star5a.blp
t_star2.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
watersplashlarge01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
6
UnitMechDeconstructor/t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
Image / Texture
7
UnitMechDeconstructor/t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
Image / Texture
14
UnitMechDeconstructor/t_vfx_ring_bow.blp
t_vfx_smoke64.blp
Image / Texture
9
war3mapimported/t_vfx_smoke64.blp
Double-click the file t_vfx_smoke64.blp:
t_vfx_smoke64.blp
Image / Texture
9
war3mapimported/t_vfx_smoke64.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_smoke64.blp
Image / Texture
9
UnitMechDeconstructor/t_vfx_smoke64.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
6
UnitMechDeconstructor/t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
Image / Texture
7
UnitMechDeconstructor/t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
Image / Texture
14
UnitMechDeconstructor/t_vfx_ring_bow.blp
t_vfx_smoke64.blp
Image / Texture
9
UnitMechDeconstructor/t_vfx_smoke64.blp
Done, you have imported the file t_vfx_smoke64.blp.
Importing t_vfx_smoke_cigarete.blp
Now Click the "Import File" Button:
Next select 't_vfx_smoke_cigarete.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant01.blp
clockworkgiant02.blp
flare_wide.blp
lightning_new.blp
snow1.blp
star5a.blp
t_star2.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke64.blp
t_vfx_strikes01_bw.blp
watersplashlarge01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
6
UnitMechDeconstructor/t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
Image / Texture
7
UnitMechDeconstructor/t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
Image / Texture
14
UnitMechDeconstructor/t_vfx_ring_bow.blp
t_vfx_smoke64.blp
Image / Texture
9
UnitMechDeconstructor/t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
Image / Texture
3
war3mapimported/t_vfx_smoke_cigarete.blp
Double-click the file t_vfx_smoke_cigarete.blp:
t_vfx_smoke_cigarete.blp
Image / Texture
3
war3mapimported/t_vfx_smoke_cigarete.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_smoke_cigarete.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_smoke_cigarete.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
6
UnitMechDeconstructor/t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
Image / Texture
7
UnitMechDeconstructor/t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
Image / Texture
14
UnitMechDeconstructor/t_vfx_ring_bow.blp
t_vfx_smoke64.blp
Image / Texture
9
UnitMechDeconstructor/t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_smoke_cigarete.blp
Done, you have imported the file t_vfx_smoke_cigarete.blp.
Importing t_vfx_strikes01_bw.blp
Now Click the "Import File" Button:
Next select 't_vfx_strikes01_bw.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant01.blp
clockworkgiant02.blp
flare_wide.blp
lightning_new.blp
snow1.blp
star5a.blp
t_star2.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
watersplashlarge01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
6
UnitMechDeconstructor/t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
Image / Texture
7
UnitMechDeconstructor/t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
Image / Texture
14
UnitMechDeconstructor/t_vfx_ring_bow.blp
t_vfx_smoke64.blp
Image / Texture
9
UnitMechDeconstructor/t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
Image / Texture
34
war3mapimported/t_vfx_strikes01_bw.blp
Double-click the file t_vfx_strikes01_bw.blp:
t_vfx_strikes01_bw.blp
Image / Texture
34
war3mapimported/t_vfx_strikes01_bw.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_strikes01_bw.blp
Image / Texture
34
UnitMechDeconstructor/t_vfx_strikes01_bw.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
6
UnitMechDeconstructor/t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
Image / Texture
7
UnitMechDeconstructor/t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
Image / Texture
14
UnitMechDeconstructor/t_vfx_ring_bow.blp
t_vfx_smoke64.blp
Image / Texture
9
UnitMechDeconstructor/t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
Image / Texture
34
UnitMechDeconstructor/t_vfx_strikes01_bw.blp
Done, you have imported the file t_vfx_strikes01_bw.blp.
Importing watersplashlarge01.blp
Now Click the "Import File" Button:
Next select 'watersplashlarge01.blp' in the folder which you extracted from the zip archive:
WoW - XT-002 Deconstructor
UnitMechDeconstructor.mdx
building_base1_alpha.blp
clockworkgiant01.blp
clockworkgiant02.blp
flare_wide.blp
lightning_new.blp
snow1.blp
star5a.blp
t_star2.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
6
UnitMechDeconstructor/t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
Image / Texture
7
UnitMechDeconstructor/t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
Image / Texture
14
UnitMechDeconstructor/t_vfx_ring_bow.blp
t_vfx_smoke64.blp
Image / Texture
9
UnitMechDeconstructor/t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
Image / Texture
34
UnitMechDeconstructor/t_vfx_strikes01_bw.blp
watersplashlarge01.blp
Image / Texture
27
war3mapimported/watersplashlarge01.blp
Double-click the file watersplashlarge01.blp:
watersplashlarge01.blp
Image / Texture
27
war3mapimported/watersplashlarge01.blp
Tick the box "Use Custom Path" and type in the correct path:
watersplashlarge01.blp
Image / Texture
27
UnitMechDeconstructor/watersplashlarge01.blp
The file has been properly added to the map archive:
UnitMechDeconstructor.mdx
Model
1,525
war3mapimported/UnitMechDeconstructor.mdx
building_base1_alpha.blp
Image / Texture
31
UnitMechDeconstructor/building_base1_alpha.blp
clockworkgiant01.blp
Image / Texture
399
UnitMechDeconstructor/clockworkgiant01.blp
clockworkgiant02.blp
Image / Texture
435
UnitMechDeconstructor/clockworkgiant02.blp
flare_wide.blp
Image / Texture
4
UnitMechDeconstructor/flare_wide.blp
lightning_new.blp
Image / Texture
19
UnitMechDeconstructor/lightning_new.blp
snow1.blp
Image / Texture
2
UnitMechDeconstructor/snow1.blp
star5a.blp
Image / Texture
5
UnitMechDeconstructor/star5a.blp
t_star2.blp
Image / Texture
7
UnitMechDeconstructor/t_star2.blp
t_vfx_fire05_b.blp
Image / Texture
13
UnitMechDeconstructor/t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
6
UnitMechDeconstructor/t_vfx_flare05.blp
t_vfx_hero_aura_02_h_flip2.blp
Image / Texture
7
UnitMechDeconstructor/t_vfx_hero_aura_02_h_flip2.blp
t_vfx_ring_bow.blp
Image / Texture
14
UnitMechDeconstructor/t_vfx_ring_bow.blp
t_vfx_smoke64.blp
Image / Texture
9
UnitMechDeconstructor/t_vfx_smoke64.blp
t_vfx_smoke_cigarete.blp
Image / Texture
3
UnitMechDeconstructor/t_vfx_smoke_cigarete.blp
t_vfx_strikes01_bw.blp
Image / Texture
34
UnitMechDeconstructor/t_vfx_strikes01_bw.blp
watersplashlarge01.blp
Image / Texture
27
UnitMechDeconstructor/watersplashlarge01.blp
Done, you have imported the file watersplashlarge01.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.