Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
WoW Warlords of Draenor Mythic Raid Mode in a .w3x
Variables
Initialization
Melee Initialization
Untitled Trigger 001
Untitled Trigger 002
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Environment - Create at Region_000 <gen> the weather effect Lordaeron Rain (Heavy)
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Hogger_Arena_Cam for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Floating Text - Create floating text that reads HoggerLevel ??? (Boss)Humanoid2000M HP at (Center of Region_002 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Camera - . Apply . gg_cam_Gate_1_Cam for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Sound - Play LargeCityGateOpen1 <gen>
Destructible - Open Massive Ruined Gate 0006 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Gate_2_Cam for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Sound - Play LargeCityGateOpen1 <gen>
Destructible - Open Massive Ruined Gate 0007 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Gate_3_Cam for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Sound - Play LargeCityGateOpen1 <gen>
Destructible - Open Massive Ruined Gate 0008 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Gate_4_Cam for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Sound - Play LargeCityGateOpen1 <gen>
Destructible - Open Massive Ruined Gate 0009 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Hogger_Arena_Cam for Player 1 (Red) over 0 seconds
Unit Group - Order (Units in Attack_1 <gen>) to Attack-Move To . (Center of Region_007 <gen>)
Unit Group - Order (Units in Region_005 <gen>) to Attack-Move To . (Center of Region_007 <gen>)
Unit Group - Order (Units in atck2 <gen>) to Attack-Move To . (Center of Region_007 <gen>)
Unit Group - Order (Units in atkc4 <gen>) to Attack-Move To . (Center of Region_000 <gen>)
Wait 3.00 seconds
Sound - Play Doom <gen>
Cinematic - Send transmission to (All players) from HOGGER 0000 <gen> named Hogger : Play No sound and display Hell just setback! . Modify duration: Add 0 seconds and Wait
Camera - Rotate camera 360.00 degrees around (Center of Region_007 <gen>) for Player 1 (Red) over 55.00 seconds
Wait 56.00 seconds
Unit - Set life of HOGGER 0000 <gen> to 1.00 %
Camera - Lock camera orientation for Player 1 (Red) to Peasant 0028 <gen> , offset by ( 0 , 0 )
Sound - Play PeasantYesAttack1 <gen> at 100 % volume, attached to Peasant 0028 <gen>
Unit - Order Peasant 0028 <gen> to Attack . HOGGER 0000 <gen>
Wait 18.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Untitled Trigger 002
Events
Unit - HOGGER 0000 <gen> Dies
Conditions
Actions
Wait 1.50 seconds
Sound - Play PeasantYes1 <gen> at 100 % volume, attached to Peasant 0028 <gen>
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.