• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Get your art tools and paintbrushes ready and enter Hive's 34th Texturing Contest: Void! Click here to enter!

WoW to Blender to MDX800 conversion for Modelers

Details

Has team glow
No
Has team color
No
Number of polygons
13627
Size
5.71 MB

Textures

  • gnoll2caster_corrupted_armor_moldy_black.png
  • gnoll2caster_corrupted_body_moldy_dark.png

Animations

  • Attack1H (ID 17 variation 0)_gnoll2caster_corrupted_body_moldy_
  • Attack1H (ID 17 variation 1)_gnoll2caster_corrupted_body_moldy_
  • Attack2HL (ID 19 variation 0)_gnoll2caster_corrupted_body_moldy
  • Attack2HL (ID 19 variation 1)_gnoll2caster_corrupted_body_moldy
  • AttackCrossbow (ID 840 variation 0)_gnoll2caster_corrupted_body
  • AttackFist1HOff (ID 510 variation 0)_gnoll2caster_corrupted_bod
  • AttackRifle (ID 49 variation 0)_gnoll2caster_corrupted_body_mol
  • AttackThrown (ID 107 variation 0)_gnoll2caster_corrupted_body_m
  • AttackUnarmed (ID 16 variation 0)_gnoll2caster_corrupted_body_m
  • AttackUnarmed (ID 16 variation 1)_gnoll2caster_corrupted_body_m
  • BattleRoar (ID 55 variation 0)_gnoll2caster_corrupted_body_mold
  • ChannelCastDirected (ID 124 variation 0)_gnoll2caster_corrupted
  • ChannelCastOmni (ID 125 variation 0)_gnoll2caster_corrupted_bod
  • CombatCritical (ID 10 variation 0)_gnoll2caster_corrupted_body_
  • CombatWound (ID 9 variation 0)_gnoll2caster_corrupted_body_mold
  • Cower (ID 225 variation 0)_gnoll2caster_corrupted_body_moldy_da
  • CustomSpell01 (ID 213 variation 0)_gnoll2caster_corrupted_body_
  • Death (ID 1 variation 0)_gnoll2caster_corrupted_body_moldy_dark
  • Drown (ID 131 variation 0)_gnoll2caster_corrupted_body_moldy_da
  • Drowned (ID 132 variation 0)_gnoll2caster_corrupted_body_moldy_
  • EmoteLaugh (ID 70 variation 0)_gnoll2caster_corrupted_body_mold
  • EmoteStunNoSheathe (ID 137 variation 0)_gnoll2caster_corrupted_
  • EmoteTalk (ID 60 variation 0)_gnoll2caster_corrupted_body_moldy
  • EmoteTalkNoSheathe (ID 208 variation 0)_gnoll2caster_corrupted_
  • EmoteWork (ID 62 variation 0)_gnoll2caster_corrupted_body_moldy
  • EmoteWork (ID 62 variation 1)_gnoll2caster_corrupted_body_moldy
  • EmoteWorkNoSheathe (ID 136 variation 0)_gnoll2caster_corrupted_
  • HandsClosed (ID 15 variation 0)_gnoll2caster_corrupted_body_mol
  • HoldCrossbow (ID 842 variation 0)_gnoll2caster_corrupted_body_m
  • HoldRifle (ID 110 variation 0)_gnoll2caster_corrupted_body_mold
  • HoldThrown (ID 111 variation 0)_gnoll2caster_corrupted_body_mol
  • LoadCrossbow (ID 838 variation 0)_gnoll2caster_corrupted_body_m
  • LoadRifle (ID 106 variation 0)_gnoll2caster_corrupted_body_mold
  • Mount (ID 91 variation 0)_gnoll2caster_corrupted_body_moldy_dar
  • Parry1H (ID 21 variation 0)_gnoll2caster_corrupted_body_moldy_d
  • ParryFist1H (ID 512 variation 0)_gnoll2caster_corrupted_body_mo
  • ParryUnarmed (ID 20 variation 0)_gnoll2caster_corrupted_body_mo
  • Ready1H (ID 26 variation 0)_gnoll2caster_corrupted_body_moldy_d
  • Ready2HL (ID 28 variation 0)_gnoll2caster_corrupted_body_moldy_
  • ReadyCrossbow (ID 836 variation 0)_gnoll2caster_corrupted_body_
  • ReadyFL (ID 1128 variation 0)_gnoll2caster_corrupted_body_moldy
  • ReadyRifle (ID 48 variation 0)_gnoll2caster_corrupted_body_mold
  • ReadySpellDirected (ID 51 variation 0)_gnoll2caster_corrupted_b
  • ReadySpellOmni (ID 52 variation 0)_gnoll2caster_corrupted_body_
  • ReadyUnarmed (ID 25 variation 0)_gnoll2caster_corrupted_body_mo
  • Run (ID 5 variation 0)_gnoll2caster_corrupted_body_moldy_dark10
  • ShuffleLeft (ID 11 variation 0)_gnoll2caster_corrupted_body_mol
  • ShuffleRight (ID 12 variation 0)_gnoll2caster_corrupted_body_mo
  • SitGround (ID 97 variation 0)_gnoll2caster_corrupted_body_moldy
  • SitGroundDown (ID 96 variation 0)_gnoll2caster_corrupted_body_m
  • SitGroundUp (ID 98 variation 0)_gnoll2caster_corrupted_body_mol
  • Sleep (ID 100 variation 0)_gnoll2caster_corrupted_body_moldy_da
  • SleepDown (ID 99 variation 0)_gnoll2caster_corrupted_body_moldy
  • SleepUp (ID 101 variation 0)_gnoll2caster_corrupted_body_moldy_
  • SpellCastDirected (ID 53 variation 0)_gnoll2caster_corrupted_bo
  • SpellCastOmni (ID 54 variation 0)_gnoll2caster_corrupted_body_m
  • SpellSleepDown (ID 139 variation 0)_gnoll2caster_corrupted_body
  • Sprint (ID 143 variation 0)_gnoll2caster_corrupted_body_moldy_d
  • Stand (ID 0 variation 0)_gnoll2caster_corrupted_body_moldy_dark
  • Stand (ID 0 variation 1)_gnoll2caster_corrupted_body_moldy_dark
  • Stand (ID 0 variation 2)_gnoll2caster_corrupted_body_moldy_dark
  • StealthStand (ID 120 variation 0)_gnoll2caster_corrupted_body_m
  • StealthWalk (ID 119 variation 0)_gnoll2caster_corrupted_body_mo
  • Stun (ID 14 variation 0)_gnoll2caster_corrupted_body_moldy_dark
  • Swim (ID 42 variation 0)_gnoll2caster_corrupted_body_moldy_dark
  • SwimBackwards (ID 45 variation 0)_gnoll2caster_corrupted_body_m
  • SwimIdle (ID 41 variation 0)_gnoll2caster_corrupted_body_moldy_
  • SwimLeft (ID 43 variation 0)_gnoll2caster_corrupted_body_moldy_
  • SwimRight (ID 44 variation 0)_gnoll2caster_corrupted_body_moldy
  • UseStandingEnd (ID 129 variation 0)_gnoll2caster_corrupted_body
  • UseStandingLoop (ID 123 variation 0)_gnoll2caster_corrupted_bod
  • UseStandingStart (ID 128 variation 0)_gnoll2caster_corrupted_bo
  • Walk (ID 4 variation 0)_gnoll2caster_corrupted_body_moldy_dark1
  • Whirlwind (ID 126 variation 0)_gnoll2caster_corrupted_body_mold
Top