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WoW to Blender to MDX800 conversion for Modelers
Details
Has team glow
No
Has team color
No
Number of polygons
13627
Size
5.71 MB
Textures
gnoll2caster_corrupted_armor_moldy_black.png
gnoll2caster_corrupted_body_moldy_dark.png
Animations
Attack1H (ID 17 variation 0)_gnoll2caster_corrupted_body_moldy_
Attack1H (ID 17 variation 1)_gnoll2caster_corrupted_body_moldy_
Attack2HL (ID 19 variation 0)_gnoll2caster_corrupted_body_moldy
Attack2HL (ID 19 variation 1)_gnoll2caster_corrupted_body_moldy
AttackCrossbow (ID 840 variation 0)_gnoll2caster_corrupted_body
AttackFist1HOff (ID 510 variation 0)_gnoll2caster_corrupted_bod
AttackRifle (ID 49 variation 0)_gnoll2caster_corrupted_body_mol
AttackThrown (ID 107 variation 0)_gnoll2caster_corrupted_body_m
AttackUnarmed (ID 16 variation 0)_gnoll2caster_corrupted_body_m
AttackUnarmed (ID 16 variation 1)_gnoll2caster_corrupted_body_m
BattleRoar (ID 55 variation 0)_gnoll2caster_corrupted_body_mold
ChannelCastDirected (ID 124 variation 0)_gnoll2caster_corrupted
ChannelCastOmni (ID 125 variation 0)_gnoll2caster_corrupted_bod
CombatCritical (ID 10 variation 0)_gnoll2caster_corrupted_body_
CombatWound (ID 9 variation 0)_gnoll2caster_corrupted_body_mold
Cower (ID 225 variation 0)_gnoll2caster_corrupted_body_moldy_da
CustomSpell01 (ID 213 variation 0)_gnoll2caster_corrupted_body_
Death (ID 1 variation 0)_gnoll2caster_corrupted_body_moldy_dark
Drown (ID 131 variation 0)_gnoll2caster_corrupted_body_moldy_da
Drowned (ID 132 variation 0)_gnoll2caster_corrupted_body_moldy_
EmoteLaugh (ID 70 variation 0)_gnoll2caster_corrupted_body_mold
EmoteStunNoSheathe (ID 137 variation 0)_gnoll2caster_corrupted_
EmoteTalk (ID 60 variation 0)_gnoll2caster_corrupted_body_moldy
EmoteTalkNoSheathe (ID 208 variation 0)_gnoll2caster_corrupted_
EmoteWork (ID 62 variation 0)_gnoll2caster_corrupted_body_moldy
EmoteWork (ID 62 variation 1)_gnoll2caster_corrupted_body_moldy
EmoteWorkNoSheathe (ID 136 variation 0)_gnoll2caster_corrupted_
HandsClosed (ID 15 variation 0)_gnoll2caster_corrupted_body_mol
HoldCrossbow (ID 842 variation 0)_gnoll2caster_corrupted_body_m
HoldRifle (ID 110 variation 0)_gnoll2caster_corrupted_body_mold
HoldThrown (ID 111 variation 0)_gnoll2caster_corrupted_body_mol
LoadCrossbow (ID 838 variation 0)_gnoll2caster_corrupted_body_m
LoadRifle (ID 106 variation 0)_gnoll2caster_corrupted_body_mold
Mount (ID 91 variation 0)_gnoll2caster_corrupted_body_moldy_dar
Parry1H (ID 21 variation 0)_gnoll2caster_corrupted_body_moldy_d
ParryFist1H (ID 512 variation 0)_gnoll2caster_corrupted_body_mo
ParryUnarmed (ID 20 variation 0)_gnoll2caster_corrupted_body_mo
Ready1H (ID 26 variation 0)_gnoll2caster_corrupted_body_moldy_d
Ready2HL (ID 28 variation 0)_gnoll2caster_corrupted_body_moldy_
ReadyCrossbow (ID 836 variation 0)_gnoll2caster_corrupted_body_
ReadyFL (ID 1128 variation 0)_gnoll2caster_corrupted_body_moldy
ReadyRifle (ID 48 variation 0)_gnoll2caster_corrupted_body_mold
ReadySpellDirected (ID 51 variation 0)_gnoll2caster_corrupted_b
ReadySpellOmni (ID 52 variation 0)_gnoll2caster_corrupted_body_
ReadyUnarmed (ID 25 variation 0)_gnoll2caster_corrupted_body_mo
Run (ID 5 variation 0)_gnoll2caster_corrupted_body_moldy_dark10
ShuffleLeft (ID 11 variation 0)_gnoll2caster_corrupted_body_mol
ShuffleRight (ID 12 variation 0)_gnoll2caster_corrupted_body_mo
SitGround (ID 97 variation 0)_gnoll2caster_corrupted_body_moldy
SitGroundDown (ID 96 variation 0)_gnoll2caster_corrupted_body_m
SitGroundUp (ID 98 variation 0)_gnoll2caster_corrupted_body_mol
Sleep (ID 100 variation 0)_gnoll2caster_corrupted_body_moldy_da
SleepDown (ID 99 variation 0)_gnoll2caster_corrupted_body_moldy
SleepUp (ID 101 variation 0)_gnoll2caster_corrupted_body_moldy_
SpellCastDirected (ID 53 variation 0)_gnoll2caster_corrupted_bo
SpellCastOmni (ID 54 variation 0)_gnoll2caster_corrupted_body_m
SpellSleepDown (ID 139 variation 0)_gnoll2caster_corrupted_body
Sprint (ID 143 variation 0)_gnoll2caster_corrupted_body_moldy_d
Stand (ID 0 variation 0)_gnoll2caster_corrupted_body_moldy_dark
Stand (ID 0 variation 1)_gnoll2caster_corrupted_body_moldy_dark
Stand (ID 0 variation 2)_gnoll2caster_corrupted_body_moldy_dark
StealthStand (ID 120 variation 0)_gnoll2caster_corrupted_body_m
StealthWalk (ID 119 variation 0)_gnoll2caster_corrupted_body_mo
Stun (ID 14 variation 0)_gnoll2caster_corrupted_body_moldy_dark
Swim (ID 42 variation 0)_gnoll2caster_corrupted_body_moldy_dark
SwimBackwards (ID 45 variation 0)_gnoll2caster_corrupted_body_m
SwimIdle (ID 41 variation 0)_gnoll2caster_corrupted_body_moldy_
SwimLeft (ID 43 variation 0)_gnoll2caster_corrupted_body_moldy_
SwimRight (ID 44 variation 0)_gnoll2caster_corrupted_body_moldy
UseStandingEnd (ID 129 variation 0)_gnoll2caster_corrupted_body
UseStandingLoop (ID 123 variation 0)_gnoll2caster_corrupted_bod
UseStandingStart (ID 128 variation 0)_gnoll2caster_corrupted_bo
Walk (ID 4 variation 0)_gnoll2caster_corrupted_body_moldy_dark1
Whirlwind (ID 126 variation 0)_gnoll2caster_corrupted_body_mold