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Triggers
WoW TITAN.w3x
Variables
spel boo
Fatal Копировать
Fatal attack animation Копировать
Initialization
Melee Initialization
CreateDialog
ChooseRace
VictoryDefeat
Name
Type
is_array
initial_value
Area
rect
No
Caster
unit
No
ChooseRace
button
Yes
ChoosingRace
dialog
No
KillingUnit
player
No
Target
unit
No
Targets
group
No
Fatal Копировать
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Фаталити
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Target = (Target unit of ability being cast)
Unit - Pause Caster
Unit - Make Target Explode on death
Unit - Pause Target
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Move Caster instantly to ((Position of Target) offset by 70.00 towards 10.00 degrees.) , facing (Position of Target)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Trigger - Turn on Fatal_attack_animation_____________________u <gen>
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Move Caster instantly to ((Position of Target) offset by 70.00 towards 90.00 degrees.) , facing (Position of Target)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Move Caster instantly to ((Position of Target) offset by 70.00 towards 160.00 degrees.) , facing (Position of Target)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Move Caster instantly to ((Position of Target) offset by 70.00 towards 230.00 degrees.) , facing (Position of Target)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 1.00 seconds
Trigger - Turn off Fatal_attack_animation_____________________u <gen>
Unit - Unpause Caster
Unit - Cause Caster to damage Target , dealing 4444444.00 damage of attack type Chaos and damage type Normal
Fatal attack animation Копировать
Events
Time - Every 0.24 seconds of game time
Conditions
Actions
Animation - Play Caster 's attack animation
Animation - Play Target 's death animation
Special Effect - Create a special effect at (Position of Target) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Melee Game - Create (Race of (Picked player)) starting units for (Picked player) at ((Picked player) start location) ( Include Heroes)
Melee Game - Run melee AI scripts (for computer players)
CreateDialog
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Dialog - Create a dialog button for ChoosingRace labelled Альянс
Set Variable Set ChooseRace[1] = (Last created dialog Button)
Dialog - Create a dialog button for ChoosingRace labelled Орда
Set Variable Set ChooseRace[2] = (Last created dialog Button)
Dialog - Create a dialog button for ChoosingRace labelled Ночные эльфы
Set Variable Set ChooseRace[3] = (Last created dialog Button)
Dialog - Create a dialog button for ChoosingRace labelled Нежить
Set Variable Set ChooseRace[4] = (Last created dialog Button)
Dialog - Create a dialog button for ChoosingRace labelled Наги
Set Variable Set ChooseRace[5] = (Last created dialog Button)
Dialog - Create a dialog button for ChoosingRace labelled Дреней
Set Variable Set ChooseRace[6] = (Last created dialog Button)
Dialog - Change the title of ChoosingRace to Выбор расы
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Dialog - Show ChoosingRace for (Picked player)
ChooseRace
Events
Dialog - A dialog button is clicked for ChoosingRace
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to ChooseRace[1]
Then - Actions
Unit - Create 1 . Town Hall for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Unit - Create 5 . Peasant for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to ChooseRace[2]
Then - Actions
Unit - Create 1 . Great Hall for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Unit - Create 5 . Peon for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to ChooseRace[3]
Then - Actions
Unit - Create 1 . Tree of Life for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Unit - Create 5 . Wisp for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Unit Group - Pick every unit in (Units within 1000.00 of ((Triggering player) start location) matching ((Unit-type of (Matching unit)) Equal to Gold Mine).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Triggering player) and Change color
Unit - Replace (Picked unit) with a Entangled Gold Mine using The old unit's relative life and mana
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to ChooseRace[4]
Then - Actions
Unit - Create 1 . Necropolis for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Unit - Create 3 . Acolyte for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Unit - Create 1 . Ghoul for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Unit Group - Pick every unit in (Units within 1000.00 of ((Triggering player) start location) matching ((Unit-type of (Matching unit)) Equal to Gold Mine).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Triggering player) and Change color
Unit - Replace (Picked unit) with a Haunted Gold Mine using The old unit's relative life and mana
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to ChooseRace[5]
Then - Actions
Unit - Create 1 . Temple of Tides for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Unit - Create 5 . Mur'gul Slave for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to ChooseRace[6]
Then - Actions
Unit - Create 1 . Draenei Haven for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Unit - Create 5 . Дреней Работник for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Else - Actions
Do nothing
VictoryDefeat
Events
Unit - A unit Dies
Conditions
((Dying unit) is A structure) Equal to True
Actions
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in (Playable map area) matching ((((Matching unit) is A structure) Equal to True) and ((Owner of (Matching unit)) Equal to (Owner of (Dying unit)))))) Equal to 0
Then - Actions
Game - Defeat (Owner of (Dying unit)) with the message: Вы проиграли!
Game - Give all (Owner of (Dying unit)) units to the Neutral Victim player
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Neutral
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Neutral
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of players in (All enemies of (Owner of (Killing unit)).)) Equal to 0
Then - Actions
Game - Victory (Owner of (Killing unit)) ( Show dialogs, Show scores)
Player Group - Pick every player in (All allies of (Owner of (Killing unit)).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
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