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Model validation: WoW Pack Mule

UnitAnPackMule.mdx

0 errors 13 severe 15 warnings 7 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 GlobalSequence
    • Zero length
  • 1 Texture 0 - "packmuleskineblack.dds"
    • Texture path "wow/packmuleskineblack.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
  • 1 Texture 1 - "flowersack01.dds"
    • Texture path "wow/flowersack01.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
  • 1 Texture 3 - "rope01.dds"
    • Texture path "wow/rope01.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
  • 1 Texture 4 - "stormwindcrate01.dds"
    • Texture path "wow/stormwindcrate01.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
  • 1 Texture 5 - "stormwindbarrel.dds"
    • Texture path "wow/stormwindbarrel.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
  • 1 Texture 6 - "taurengrainsack01.dds"
    • Texture path "wow/taurengrainsack01.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
  • 1 Texture 7 - "grainsack.dds"
    • Texture path "wow/grainsack.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
  • 1 Texture 8 - "beerkegcombo.dds"
    • Texture path "wow/beerkegcombo.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
  • 1 Texture 9 - "crate.dds"
    • Texture path "wow/crate.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
  • 1 Texture 10 - "saddle.dds"
    • Texture path "wow/saddle.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
  • 1 Bone 0 - "bone_b0"
    • There are no vertices attached to this bone
  • 1 1 Bone 1 - "bone_b1"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 59 at frame 3500 has roughly the same value as tracks 58 and 60
  • 1 Bone 29 - "bone_b57"
    • There are no vertices attached to this bone
  • 2 Bone 3 - "bone_b3"
    • 2 Rotation
      • Track 41 at frame 15667 has roughly the same value as tracks 40 and 42
      • Track 42 at frame 16501 has roughly the same value as tracks 41 and 43
  • 1 Bone 16 - "bone_b16"
    • 1 Rotation
      • Track 105 at frame 13501 has roughly the same value as tracks 104 and 106
  • 1 Bone 19 - "bone_b19"
    • 1 Rotation
      • Track 123 at frame 13568 has roughly the same value as tracks 122 and 124
  • 1 Bone 23 - "bone_b23"
    • 1 Rotation
      • Track 122 at frame 15234 has roughly the same value as tracks 121 and 123
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