• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

How to import WoW Pack Mule

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model WoW Pack Mule of the bundle WoW Pack Mule. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file WoW Pack Mule.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

WoW Pack Mule
packmuleskineblack.dds
flowersack01.dds
rope01.dds
stormwindcrate01.dds
stormwindbarrel.dds
taurengrainsack01.dds
grainsack.dds
beerkegcombo.dds
crate.dds
saddle.dds
UnitAnPackMule.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing UnitAnPackMule.mdx

Now Click the "Import File" Button:

Next select 'UnitAnPackMule.mdx' in the folder which you extracted from the zip archive:

WoW Pack Mule
UnitAnPackMule.mdx
beerkegcombo.dds
crate.dds
flowersack01.dds
grainsack.dds
packmuleskineblack.dds
rope01.dds
saddle.dds
stormwindbarrel.dds
stormwindcrate01.dds
taurengrainsack01.dds

The file has been properly added to the map archive:

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx

Done, you have imported the file UnitAnPackMule.mdx.

Importing beerkegcombo.dds

Now Click the "Import File" Button:

Next select 'beerkegcombo.dds' in the folder which you extracted from the zip archive:

WoW Pack Mule
UnitAnPackMule.mdx
beerkegcombo.dds
crate.dds
flowersack01.dds
grainsack.dds
packmuleskineblack.dds
rope01.dds
saddle.dds
stormwindbarrel.dds
stormwindcrate01.dds
taurengrainsack01.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
war3mapimported/beerkegcombo.dds

Double-click the file beerkegcombo.dds:

beerkegcombo.dds
Image / Texture
43
war3mapimported/beerkegcombo.dds

Tick the box "Use Custom Path" and type in the correct path:

beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds

The file has been properly added to the map archive:

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds

Done, you have imported the file beerkegcombo.dds.

Importing crate.dds

Now Click the "Import File" Button:

Next select 'crate.dds' in the folder which you extracted from the zip archive:

WoW Pack Mule
UnitAnPackMule.mdx
beerkegcombo.dds
crate.dds
flowersack01.dds
grainsack.dds
packmuleskineblack.dds
rope01.dds
saddle.dds
stormwindbarrel.dds
stormwindcrate01.dds
taurengrainsack01.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
war3mapimported/crate.dds

Double-click the file crate.dds:

crate.dds
Image / Texture
43
war3mapimported/crate.dds

Tick the box "Use Custom Path" and type in the correct path:

crate.dds
Image / Texture
43
wow/crate.dds

The file has been properly added to the map archive:

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds

Done, you have imported the file crate.dds.

Importing flowersack01.dds

Now Click the "Import File" Button:

Next select 'flowersack01.dds' in the folder which you extracted from the zip archive:

WoW Pack Mule
UnitAnPackMule.mdx
beerkegcombo.dds
crate.dds
flowersack01.dds
grainsack.dds
packmuleskineblack.dds
rope01.dds
saddle.dds
stormwindbarrel.dds
stormwindcrate01.dds
taurengrainsack01.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds
flowersack01.dds
Image / Texture
5
war3mapimported/flowersack01.dds

Double-click the file flowersack01.dds:

flowersack01.dds
Image / Texture
5
war3mapimported/flowersack01.dds

Tick the box "Use Custom Path" and type in the correct path:

flowersack01.dds
Image / Texture
5
wow/flowersack01.dds

The file has been properly added to the map archive:

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds
flowersack01.dds
Image / Texture
5
wow/flowersack01.dds

Done, you have imported the file flowersack01.dds.

Importing grainsack.dds

Now Click the "Import File" Button:

Next select 'grainsack.dds' in the folder which you extracted from the zip archive:

WoW Pack Mule
UnitAnPackMule.mdx
beerkegcombo.dds
crate.dds
flowersack01.dds
grainsack.dds
packmuleskineblack.dds
rope01.dds
saddle.dds
stormwindbarrel.dds
stormwindcrate01.dds
taurengrainsack01.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds
flowersack01.dds
Image / Texture
5
wow/flowersack01.dds
grainsack.dds
Image / Texture
21
war3mapimported/grainsack.dds

Double-click the file grainsack.dds:

grainsack.dds
Image / Texture
21
war3mapimported/grainsack.dds

Tick the box "Use Custom Path" and type in the correct path:

grainsack.dds
Image / Texture
21
wow/grainsack.dds

The file has been properly added to the map archive:

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds
flowersack01.dds
Image / Texture
5
wow/flowersack01.dds
grainsack.dds
Image / Texture
21
wow/grainsack.dds

Done, you have imported the file grainsack.dds.

Importing packmuleskineblack.dds

Now Click the "Import File" Button:

Next select 'packmuleskineblack.dds' in the folder which you extracted from the zip archive:

WoW Pack Mule
UnitAnPackMule.mdx
beerkegcombo.dds
crate.dds
flowersack01.dds
grainsack.dds
packmuleskineblack.dds
rope01.dds
saddle.dds
stormwindbarrel.dds
stormwindcrate01.dds
taurengrainsack01.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds
flowersack01.dds
Image / Texture
5
wow/flowersack01.dds
grainsack.dds
Image / Texture
21
wow/grainsack.dds
packmuleskineblack.dds
Image / Texture
85
war3mapimported/packmuleskineblack.dds

Double-click the file packmuleskineblack.dds:

packmuleskineblack.dds
Image / Texture
85
war3mapimported/packmuleskineblack.dds

Tick the box "Use Custom Path" and type in the correct path:

packmuleskineblack.dds
Image / Texture
85
wow/packmuleskineblack.dds

The file has been properly added to the map archive:

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds
flowersack01.dds
Image / Texture
5
wow/flowersack01.dds
grainsack.dds
Image / Texture
21
wow/grainsack.dds
packmuleskineblack.dds
Image / Texture
85
wow/packmuleskineblack.dds

Done, you have imported the file packmuleskineblack.dds.

Importing rope01.dds

Now Click the "Import File" Button:

Next select 'rope01.dds' in the folder which you extracted from the zip archive:

WoW Pack Mule
UnitAnPackMule.mdx
beerkegcombo.dds
crate.dds
flowersack01.dds
grainsack.dds
packmuleskineblack.dds
rope01.dds
saddle.dds
stormwindbarrel.dds
stormwindcrate01.dds
taurengrainsack01.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds
flowersack01.dds
Image / Texture
5
wow/flowersack01.dds
grainsack.dds
Image / Texture
21
wow/grainsack.dds
packmuleskineblack.dds
Image / Texture
85
wow/packmuleskineblack.dds
rope01.dds
Image / Texture
2
war3mapimported/rope01.dds

Double-click the file rope01.dds:

rope01.dds
Image / Texture
2
war3mapimported/rope01.dds

Tick the box "Use Custom Path" and type in the correct path:

rope01.dds
Image / Texture
2
wow/rope01.dds

The file has been properly added to the map archive:

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds
flowersack01.dds
Image / Texture
5
wow/flowersack01.dds
grainsack.dds
Image / Texture
21
wow/grainsack.dds
packmuleskineblack.dds
Image / Texture
85
wow/packmuleskineblack.dds
rope01.dds
Image / Texture
2
wow/rope01.dds

Done, you have imported the file rope01.dds.

Importing saddle.dds

Now Click the "Import File" Button:

Next select 'saddle.dds' in the folder which you extracted from the zip archive:

WoW Pack Mule
UnitAnPackMule.mdx
beerkegcombo.dds
crate.dds
flowersack01.dds
grainsack.dds
packmuleskineblack.dds
rope01.dds
saddle.dds
stormwindbarrel.dds
stormwindcrate01.dds
taurengrainsack01.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds
flowersack01.dds
Image / Texture
5
wow/flowersack01.dds
grainsack.dds
Image / Texture
21
wow/grainsack.dds
packmuleskineblack.dds
Image / Texture
85
wow/packmuleskineblack.dds
rope01.dds
Image / Texture
2
wow/rope01.dds
saddle.dds
Image / Texture
21
war3mapimported/saddle.dds

Double-click the file saddle.dds:

saddle.dds
Image / Texture
21
war3mapimported/saddle.dds

Tick the box "Use Custom Path" and type in the correct path:

saddle.dds
Image / Texture
21
wow/saddle.dds

The file has been properly added to the map archive:

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds
flowersack01.dds
Image / Texture
5
wow/flowersack01.dds
grainsack.dds
Image / Texture
21
wow/grainsack.dds
packmuleskineblack.dds
Image / Texture
85
wow/packmuleskineblack.dds
rope01.dds
Image / Texture
2
wow/rope01.dds
saddle.dds
Image / Texture
21
wow/saddle.dds

Done, you have imported the file saddle.dds.

Importing stormwindbarrel.dds

Now Click the "Import File" Button:

Next select 'stormwindbarrel.dds' in the folder which you extracted from the zip archive:

WoW Pack Mule
UnitAnPackMule.mdx
beerkegcombo.dds
crate.dds
flowersack01.dds
grainsack.dds
packmuleskineblack.dds
rope01.dds
saddle.dds
stormwindbarrel.dds
stormwindcrate01.dds
taurengrainsack01.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds
flowersack01.dds
Image / Texture
5
wow/flowersack01.dds
grainsack.dds
Image / Texture
21
wow/grainsack.dds
packmuleskineblack.dds
Image / Texture
85
wow/packmuleskineblack.dds
rope01.dds
Image / Texture
2
wow/rope01.dds
saddle.dds
Image / Texture
21
wow/saddle.dds
stormwindbarrel.dds
Image / Texture
11
war3mapimported/stormwindbarrel.dds

Double-click the file stormwindbarrel.dds:

stormwindbarrel.dds
Image / Texture
11
war3mapimported/stormwindbarrel.dds

Tick the box "Use Custom Path" and type in the correct path:

stormwindbarrel.dds
Image / Texture
11
wow/stormwindbarrel.dds

The file has been properly added to the map archive:

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds
flowersack01.dds
Image / Texture
5
wow/flowersack01.dds
grainsack.dds
Image / Texture
21
wow/grainsack.dds
packmuleskineblack.dds
Image / Texture
85
wow/packmuleskineblack.dds
rope01.dds
Image / Texture
2
wow/rope01.dds
saddle.dds
Image / Texture
21
wow/saddle.dds
stormwindbarrel.dds
Image / Texture
11
wow/stormwindbarrel.dds

Done, you have imported the file stormwindbarrel.dds.

Importing stormwindcrate01.dds

Now Click the "Import File" Button:

Next select 'stormwindcrate01.dds' in the folder which you extracted from the zip archive:

WoW Pack Mule
UnitAnPackMule.mdx
beerkegcombo.dds
crate.dds
flowersack01.dds
grainsack.dds
packmuleskineblack.dds
rope01.dds
saddle.dds
stormwindbarrel.dds
stormwindcrate01.dds
taurengrainsack01.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds
flowersack01.dds
Image / Texture
5
wow/flowersack01.dds
grainsack.dds
Image / Texture
21
wow/grainsack.dds
packmuleskineblack.dds
Image / Texture
85
wow/packmuleskineblack.dds
rope01.dds
Image / Texture
2
wow/rope01.dds
saddle.dds
Image / Texture
21
wow/saddle.dds
stormwindbarrel.dds
Image / Texture
11
wow/stormwindbarrel.dds
stormwindcrate01.dds
Image / Texture
21
war3mapimported/stormwindcrate01.dds

Double-click the file stormwindcrate01.dds:

stormwindcrate01.dds
Image / Texture
21
war3mapimported/stormwindcrate01.dds

Tick the box "Use Custom Path" and type in the correct path:

stormwindcrate01.dds
Image / Texture
21
wow/stormwindcrate01.dds

The file has been properly added to the map archive:

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds
flowersack01.dds
Image / Texture
5
wow/flowersack01.dds
grainsack.dds
Image / Texture
21
wow/grainsack.dds
packmuleskineblack.dds
Image / Texture
85
wow/packmuleskineblack.dds
rope01.dds
Image / Texture
2
wow/rope01.dds
saddle.dds
Image / Texture
21
wow/saddle.dds
stormwindbarrel.dds
Image / Texture
11
wow/stormwindbarrel.dds
stormwindcrate01.dds
Image / Texture
21
wow/stormwindcrate01.dds

Done, you have imported the file stormwindcrate01.dds.

Importing taurengrainsack01.dds

Now Click the "Import File" Button:

Next select 'taurengrainsack01.dds' in the folder which you extracted from the zip archive:

WoW Pack Mule
UnitAnPackMule.mdx
beerkegcombo.dds
crate.dds
flowersack01.dds
grainsack.dds
packmuleskineblack.dds
rope01.dds
saddle.dds
stormwindbarrel.dds
stormwindcrate01.dds
taurengrainsack01.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds
flowersack01.dds
Image / Texture
5
wow/flowersack01.dds
grainsack.dds
Image / Texture
21
wow/grainsack.dds
packmuleskineblack.dds
Image / Texture
85
wow/packmuleskineblack.dds
rope01.dds
Image / Texture
2
wow/rope01.dds
saddle.dds
Image / Texture
21
wow/saddle.dds
stormwindbarrel.dds
Image / Texture
11
wow/stormwindbarrel.dds
stormwindcrate01.dds
Image / Texture
21
wow/stormwindcrate01.dds
taurengrainsack01.dds
Image / Texture
43
war3mapimported/taurengrainsack01.dds

Double-click the file taurengrainsack01.dds:

taurengrainsack01.dds
Image / Texture
43
war3mapimported/taurengrainsack01.dds

Tick the box "Use Custom Path" and type in the correct path:

taurengrainsack01.dds
Image / Texture
43
wow/taurengrainsack01.dds

The file has been properly added to the map archive:

UnitAnPackMule.mdx
Model
207
war3mapimported/UnitAnPackMule.mdx
beerkegcombo.dds
Image / Texture
43
wow/beerkegcombo.dds
crate.dds
Image / Texture
43
wow/crate.dds
flowersack01.dds
Image / Texture
5
wow/flowersack01.dds
grainsack.dds
Image / Texture
21
wow/grainsack.dds
packmuleskineblack.dds
Image / Texture
85
wow/packmuleskineblack.dds
rope01.dds
Image / Texture
2
wow/rope01.dds
saddle.dds
Image / Texture
21
wow/saddle.dds
stormwindbarrel.dds
Image / Texture
11
wow/stormwindbarrel.dds
stormwindcrate01.dds
Image / Texture
21
wow/stormwindcrate01.dds
taurengrainsack01.dds
Image / Texture
43
wow/taurengrainsack01.dds

Done, you have imported the file taurengrainsack01.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top