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Model validation: WoW Pack Mule With Cart
UnitAnPackMuleCart.mdx
0errors23severe19warnings7unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 15
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
Zero faces
1
Geoset 16
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 21
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 22
Alpha is 1.000 at end of "Decay" (frame 6034); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
GlobalSequence
Zero length
1
Texture 0 - "packmuleskineblack.dds"
Texture path "wow/packmuleskineblack.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
1
Texture 1 - "flowersack01.dds"
Texture path "wow/flowersack01.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
1
Texture 3 - "rope01.dds"
Texture path "wow/rope01.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
1
Texture 4 - "stormwindcrate01.dds"
Texture path "wow/stormwindcrate01.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
1
Texture 5 - "stormwindbarrel.dds"
Texture path "wow/stormwindbarrel.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
1
Texture 6 - "taurengrainsack01.dds"
Texture path "wow/taurengrainsack01.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
1
Texture 7 - "grainsack.dds"
Texture path "wow/grainsack.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
1
Texture 8 - "beerkegcombo.dds"
Texture path "wow/beerkegcombo.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
1
Texture 9 - "crate.dds"
Texture path "wow/crate.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
1
Texture 10 - "saddle.dds"
Texture path "wow/saddle.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
1
Texture 11 - "gypsywagon.dds"
Texture path "wow/gypsywagon.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
1
Texture 12 - "gypsydoor_01.dds"
Texture path "wow/gypsydoor_01.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
1
Texture 13 - "elwynlantern01.dds"
Texture path "wow/elwynlantern01.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
1
Texture 14 - "glow.dds"
Texture path "wow/glow.dds" includes a custom directory prefix "wow/"; Warcraft 3 imports use the basename only — this will render as white in-editor. Use just the filename.
1
Bone 29 - "bone_b57"
There are no vertices attached to this bone
1
Bone 32 - "Lantern2"
There are no vertices attached to this bone
1
Bone 1 - "bone_b1"
1
Rotation
Track 59 at frame 3500 has roughly the same value as tracks 58 and 60
2
Bone 3 - "bone_b3"
2
Rotation
Track 41 at frame 15667 has roughly the same value as tracks 40 and 42
Track 42 at frame 16501 has roughly the same value as tracks 41 and 43
1
Bone 16 - "bone_b16"
1
Rotation
Track 105 at frame 13501 has roughly the same value as tracks 104 and 106
1
Bone 19 - "bone_b19"
1
Rotation
Track 123 at frame 13568 has roughly the same value as tracks 122 and 124
1
Bone 23 - "bone_b23"
1
Rotation
Track 122 at frame 15234 has roughly the same value as tracks 121 and 123
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