Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
sound1
sound
No
shaman 1
Events
Unit - A unit enters draenei_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Draenei Shaman for Player 1 (Red) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Ring of Regeneration|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
rouge
Events
Unit - A unit enters Rouge_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Nightelf Rouge for Player 1 (Red) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Frazzling Dagger|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
druid
Events
Unit - A unit enters Druid_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Nightelf Druid for Player 1 (Red) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Druids Hood|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
warrior
Events
Unit - A unit enters Warrior_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Warrior for Player 1 (Red) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Armored Helm|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
mage
Events
Unit - A unit enters Mage_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Mage for Player 1 (Red) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Intelligence Staff|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
Paladin
Events
Unit - A unit enters Paladin_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Paladin for Player 1 (Red) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Strong Glove|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
priest
Events
Unit - A unit enters Priest_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Priest for Player 1 (Red) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Intelligence Staff|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
warlock
Events
Unit - A unit enters Warlock_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Warlock for Player 1 (Red) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Intelligence Staff|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
hunter
Events
Unit - A unit enters Ranger_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Hunter for Player 1 (Red) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Blasting Bow|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
shaman 1 Kopieren
Events
Unit - A unit enters draenei_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Draenei Shaman for Player 2 (Blue) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Ring of Regeneration|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 2 (Blue) to (Center of hero_spawn <gen>) over 1.00 seconds
druid blue
Events
Unit - A unit enters Druid_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Nightelf Druid for Player 2 (Blue) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Druids Hood|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
Paladin blue
Events
Unit - A unit enters Paladin_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Paladin for Player 2 (Blue) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Strong Glove|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
hunter blue
Events
Unit - A unit enters Ranger_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Hunter for Player 2 (Blue) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Blasting Bow|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
warlock blue
Events
Unit - A unit enters Warlock_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Warlock for Player 2 (Blue) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Intelligence Staff|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
priest blue
Events
Unit - A unit enters Priest_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Priest for Player 2 (Blue) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Intelligence Staff|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
mage blue
Events
Unit - A unit enters Mage_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Mage for Player 2 (Blue) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Intelligence Staff|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
warrior blue
Events
Unit - A unit enters Warrior_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Warrior for Player 2 (Blue) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Armored Helm|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
rouge blue
Events
Unit - A unit enters Rouge_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Nightelf Rouge for Player 2 (Blue) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Frazzling Dagger|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
shaman 1 Kopieren Kopieren
Events
Unit - A unit enters draenei_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Draenei Shaman for Player 3 (Teal) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Ring of Regeneration|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of hero_spawn <gen>) over 1.00 seconds
druid teal
Events
Unit - A unit enters Druid_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Nightelf Druid for Player 3 (Teal) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Druids Hood|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
Paladin teal
Events
Unit - A unit enters Paladin_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Paladin for Player 3 (Teal) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Strong Glove|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
rouge teal
Events
Unit - A unit enters Rouge_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Nightelf Rouge for Player 3 (Teal) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Frazzling Dagger|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
warrior teal
Events
Unit - A unit enters Warrior_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Warrior for Player 3 (Teal) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Armored Helm|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
mage teal
Events
Unit - A unit enters Mage_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Mage for Player 3 (Teal) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Intelligence Staff|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
priest teal
Events
Unit - A unit enters Priest_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Priest for Player 3 (Teal) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Intelligence Staff|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
warlock teal
Events
Unit - A unit enters Warlock_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Warlock for Player 3 (Teal) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Intelligence Staff|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
hunter teal
Events
Unit - A unit enters Ranger_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Human Hunter for Player 3 (Teal) at (Center of hero_spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Item - Create |cFF7fff00Blasting Bow|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
shaman 1 Kopieren Kopieren Kopieren
Events
Unit - A unit enters draenei_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Draenei Shaman for Player 4 (Purple) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Ring of Regeneration|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 4 (Purple) to (Center of hero_spawn <gen>) over 1.00 seconds
druid purple
Events
Unit - A unit enters Druid_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Nightelf Druid for Player 4 (Purple) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Druids Hood|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
Paladin purple
Events
Unit - A unit enters Paladin_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Paladin for Player 4 (Purple) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Strong Glove|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
hunter purple
Events
Unit - A unit enters Ranger_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Human Hunter for Player 4 (Purple) at (Center of hero_spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Item - Create |cFF7fff00Blasting Bow|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
warlock purple
Events
Unit - A unit enters Warlock_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Warlock for Player 4 (Purple) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Intelligence Staff|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
priest purple
Events
Unit - A unit enters Priest_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Priest for Player 4 (Purple) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Intelligence Staff|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
mage purple
Events
Unit - A unit enters Mage_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Mage for Player 4 (Purple) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Intelligence Staff|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
warrior purple
Events
Unit - A unit enters Warrior_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Warrior for Player 4 (Purple) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Armored Helm|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
rouge purple
Events
Unit - A unit enters Rouge_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Nightelf Rouge for Player 4 (Purple) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Frazzling Dagger|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
shaman 1 Kopieren Kopieren Kopieren Kopieren
Events
Unit - A unit enters draenei_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Draenei Shaman for Player 5 (Yellow) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Ring of Regeneration|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of hero_spawn <gen>) over 1.00 seconds
druid yellow
Events
Unit - A unit enters Druid_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Nightelf Druid for Player 5 (Yellow) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Druids Hood|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
Paladin yellow
Events
Unit - A unit enters Paladin_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Paladin for Player 5 (Yellow) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Strong Glove|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
rouge yellow
Events
Unit - A unit enters Rouge_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Nightelf Rouge for Player 5 (Yellow) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Frazzling Dagger|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
warrior yellow
Events
Unit - A unit enters Warrior_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Warrior for Player 5 (Yellow) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Armored Helm|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
mage yellow
Events
Unit - A unit enters Mage_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Mage for Player 5 (Yellow) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Intelligence Staff|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
priest yellow
Events
Unit - A unit enters Priest_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Priest for Player 5 (Yellow) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Intelligence Staff|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
warlock yellow
Events
Unit - A unit enters Warlock_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Human Warlock for Player 5 (Yellow) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Intelligence Staff|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
hunter yellow
Events
Unit - A unit enters Ranger_ally <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Human Hunter for Player 5 (Yellow) at (Center of hero_spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Item - Create |cFF7fff00Blasting Bow|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_spawn <gen>) over 1.00 seconds
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Bloodelf Paladin for Player 6 (Orange) at (Center of hero_spawn <gen>) facing Default building facing degrees
Item - Create |cFF7fff00Strong Glove|r at (Center of items1 <gen>)
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of hero_spawn <gen>) over 1.00 seconds
ally text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |cFF6495edAlliance|r at (Center of ally_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
horde text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |cFF8b0000Horde|r at (Center of horde_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
horde choose
Events
Unit - A unit enters Horde_choose <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Hero Chooser for Player 1 (Red) at (Center of hero_choose_horde <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 2 (Blue) at (Center of hero_choose_horde <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 3 (Teal) at (Center of hero_choose_horde <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 4 (Purple) at (Center of hero_choose_horde <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 5 (Yellow) at (Center of hero_choose_horde <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 6 (Orange) at (Center of hero_choose_horde <gen>) facing Default building facing degrees
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across hero_choose_horde <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across hero_choose_horde <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across hero_choose_horde <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across hero_choose_horde <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across hero_choose_horde <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across hero_choose_horde <gen>
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_choose_horde <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 2 (Blue) to (Center of hero_choose_horde <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of hero_choose_horde <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 4 (Purple) to (Center of hero_choose_horde <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of hero_choose_horde <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of hero_choose_horde <gen>) over 1.00 seconds
ally choose
Events
Unit - A unit enters ally_choose <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Hero Chooser for Player 1 (Red) at (Center of hero_choose_ally <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 2 (Blue) at (Center of hero_choose_ally <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 3 (Teal) at (Center of hero_choose_ally <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 4 (Purple) at (Center of hero_choose_ally <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 5 (Yellow) at (Center of hero_choose_ally <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 6 (Orange) at (Center of hero_choose_ally <gen>) facing Default building facing degrees
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across hero_choose_ally <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across hero_choose_ally <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across hero_choose_ally <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across hero_choose_ally <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across hero_choose_ally <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across hero_choose_ally <gen>
Camera - Pan camera as necessary for Player 1 (Red) to (Center of hero_choose_ally <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 2 (Blue) to (Center of hero_choose_ally <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of hero_choose_ally <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 4 (Purple) to (Center of hero_choose_ally <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of hero_choose_ally <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of hero_choose_ally <gen>) over 1.00 seconds
acid daggers
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF00008bAcid Daggers|r
(Unit-type of (Hero manipulating item)) Not equal to Nightelf Rouge
(Unit-type of (Hero manipulating item)) Not equal to Troll Rouge
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
fast dagger
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF8b008bFast Dagger|r
(Unit-type of (Hero manipulating item)) Not equal to Troll Rouge
(Unit-type of (Hero manipulating item)) Not equal to Nightelf Rouge
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
ultimate daggers
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF8b008bShaman Axe|r
(Unit-type of (Hero manipulating item)) Not equal to Nightelf Rouge
(Unit-type of (Hero manipulating item)) Not equal to Troll Rouge
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
frazzling dagger
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF7fff00Frazzling Dagger|r
(Unit-type of (Hero manipulating item)) Not equal to Nightelf Rouge
(Unit-type of (Hero manipulating item)) Not equal to Troll Rouge
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
armored helm
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF7fff00Armored Helm|r
(Unit-type of (Hero manipulating item)) Not equal to Orc Warrior
(Unit-type of (Hero manipulating item)) Not equal to Human Warrior
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
armored glove
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF00008bArmored Glove|r
(Unit-type of (Hero manipulating item)) Not equal to Human Warrior
(Unit-type of (Hero manipulating item)) Not equal to Orc Warrior
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
armored shield
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF8b008bArmored Shield|r
(Unit-type of (Hero manipulating item)) Not equal to Human Warrior
(Unit-type of (Hero manipulating item)) Not equal to Orc Warrior
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
armored ring
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF8b008bArmored Ring|r
(Unit-type of (Hero manipulating item)) Not equal to Human Warrior
(Unit-type of (Hero manipulating item)) Not equal to Orc Warrior
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
blasting bow
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF7fff00Blasting Bow|r
(Unit-type of (Hero manipulating item)) Not equal to Undead Hunter
(Unit-type of (Hero manipulating item)) Not equal to Human Hunter
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
Ice Bombs
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF8b008bIce Bombs|r
(Unit-type of (Hero manipulating item)) Not equal to Human Hunter
(Unit-type of (Hero manipulating item)) Not equal to Undead Hunter
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
ice arrows
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF00008bIce Arrows|r
(Unit-type of (Hero manipulating item)) Not equal to Human Hunter
(Unit-type of (Hero manipulating item)) Not equal to Undead Hunter
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
better ice arrows
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF8b008bBetter Ice Arrows|r
(Unit-type of (Hero manipulating item)) Not equal to Human Hunter
(Unit-type of (Hero manipulating item)) Not equal to Undead Hunter
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
intelligence staff
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF7fff00Intelligence Staff|r
(Unit-type of (Hero manipulating item)) Not equal to Human Warlock
(Unit-type of (Hero manipulating item)) Not equal to Human Mage
(Unit-type of (Hero manipulating item)) Not equal to Human Priest
(Unit-type of (Hero manipulating item)) Not equal to Undead Priest
(Unit-type of (Hero manipulating item)) Not equal to Orc Warlock
(Unit-type of (Hero manipulating item)) Not equal to Undead Mage
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
crown of intelligene
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF8b008bCrown of intelligence|r
(Unit-type of (Hero manipulating item)) Not equal to Human Mage
(Unit-type of (Hero manipulating item)) Not equal to Human Priest
(Unit-type of (Hero manipulating item)) Not equal to Human Warlock
(Unit-type of (Hero manipulating item)) Not equal to Undead Priest
(Unit-type of (Hero manipulating item)) Not equal to Orc Warlock
(Unit-type of (Hero manipulating item)) Not equal to Undead Mage
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
intelligence armor
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF8b008bIntelligence Armor|r
(Unit-type of (Hero manipulating item)) Not equal to Human Mage
(Unit-type of (Hero manipulating item)) Not equal to Human Priest
(Unit-type of (Hero manipulating item)) Not equal to Human Warlock
(Unit-type of (Hero manipulating item)) Not equal to Undead Priest
(Unit-type of (Hero manipulating item)) Not equal to Orc Warlock
(Unit-type of (Hero manipulating item)) Not equal to Undead Mage
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
mana staff
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF00008bMana Staff|r
(Unit-type of (Hero manipulating item)) Not equal to Human Mage
(Unit-type of (Hero manipulating item)) Not equal to Human Priest
(Unit-type of (Hero manipulating item)) Not equal to Human Warlock
(Unit-type of (Hero manipulating item)) Not equal to Undead Priest
(Unit-type of (Hero manipulating item)) Not equal to Orc Warlock
(Unit-type of (Hero manipulating item)) Not equal to Undead Mage
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
strong glove
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF7fff00Strong Glove|r
(Unit-type of (Hero manipulating item)) Not equal to Human Paladin
(Unit-type of (Hero manipulating item)) Not equal to Bloodelf Paladin
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
holy necklace
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF00008bHoly Necklace|r
(Unit-type of (Hero manipulating item)) Not equal to Human Paladin
(Unit-type of (Hero manipulating item)) Not equal to Bloodelf Paladin
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
holy runestone
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF8b008bHoly Runestone|r
(Unit-type of (Hero manipulating item)) Not equal to Human Paladin
(Unit-type of (Hero manipulating item)) Not equal to Bloodelf Paladin
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
holy ring
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF8b008bHoly Ring|r
(Unit-type of (Hero manipulating item)) Not equal to Human Paladin
(Unit-type of (Hero manipulating item)) Not equal to Bloodelf Paladin
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
Druids hood
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF7fff00Druids Hood|r
(Unit-type of (Hero manipulating item)) Not equal to Tauren Druid
(Unit-type of (Hero manipulating item)) Not equal to Nightelf Druid
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
Druids call
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF00008bDruids Call|r
(Unit-type of (Hero manipulating item)) Not equal to Nightelf Druid
(Unit-type of (Hero manipulating item)) Not equal to Tauren Druid
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
Druids necklace
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF8b008bDruids Necklace|r
(Unit-type of (Hero manipulating item)) Not equal to Nightelf Druid
(Unit-type of (Hero manipulating item)) Not equal to Tauren Druid
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
halfmoon sickle
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF8b008bHalf-moon Sickle|r
(Unit-type of (Hero manipulating item)) Not equal to Nightelf Druid
(Unit-type of (Hero manipulating item)) Not equal to Tauren Druid
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
ring of reg
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF7fff00Ring of Regeneration|r
(Unit-type of (Hero manipulating item)) Not equal to Orc Shaman
(Unit-type of (Hero manipulating item)) Not equal to Draenei Shaman
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
healthy necklace
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF00008bHealthy Necklace|r
(Unit-type of (Hero manipulating item)) Not equal to Orc Shaman
(Unit-type of (Hero manipulating item)) Not equal to Draenei Shaman
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
shaman axe
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF8b008bShaman Axe|r
(Unit-type of (Hero manipulating item)) Not equal to Orc Shaman
(Unit-type of (Hero manipulating item)) Not equal to Draenei Shaman
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
shaman shield
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cFF8b008bShaman Shield|r
(Unit-type of (Hero manipulating item)) Not equal to Orc Shaman
(Unit-type of (Hero manipulating item)) Not equal to Draenei Shaman
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
manadrink
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Mana Drink
Or - Any (Conditions) are true
Conditions
(Unit-type of (Hero manipulating item)) Equal to Human Warrior
(Unit-type of (Hero manipulating item)) Equal to Orc Warrior
(Unit-type of (Hero manipulating item)) Equal to Troll Rouge
(Unit-type of (Hero manipulating item)) Equal to Nightelf Rouge
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
better mana drink
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Better Mana Drink
Or - Any (Conditions) are true
Conditions
(Unit-type of (Hero manipulating item)) Equal to Human Warrior
(Unit-type of (Hero manipulating item)) Equal to Orc Warrior
(Unit-type of (Hero manipulating item)) Equal to Troll Rouge
(Unit-type of (Hero manipulating item)) Equal to Nightelf Rouge
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
sounds
Events
Map initialization
Conditions
Actions
Sound - Set Music to 60.00 %
Sound - Set Ambient Sounds to 80.00 %
Sound - Set Animation and Spell Sounds to 80.00 %
Sound - Set Combat Sounds to 100.00 %
Sound - Set Fire Sounds to 100.00 %
Sound - Set Unit Movement Sounds to 80.00 %
Sound - Set Unit Response Sounds to 80.00 %
Sound - Set User Interface Sounds to 80.00 %
full hp
Events
Map initialization
Conditions
(Number of units in (Units in rgana_sichtbar <gen>)) Less than 2
Actions
Unit - Set life of Molten Core Boss 0206 <gen> to 100 %
sichtbar
Events
Unit - A unit enters ragna_sichtbar_machen <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across rgana_sichtbar <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across rgana_sichtbar <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across rgana_sichtbar <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across rgana_sichtbar <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across rgana_sichtbar <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across rgana_sichtbar <gen>
ragna attack
Events
Time - Every 20.00 seconds of game time
Conditions
(Attacked unit) Equal to Molten Core Boss 0206 <gen>
Actions
Unit - Order Molten Core Boss 0206 <gen> to Attack Once . (Random unit from (Units within 1500.00 of (Random point in rgana_sichtbar <gen>).))
sieg
Events
Unit - Molten Core Boss 0206 <gen> Dies
Conditions
Actions
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) the text: |cFFdaa520You have kill|r |cFFff0000Ragnaros|r |cFFdaa520!! You have cleared the Molten Core.Congratulations|r
Wait 2 seconds
Sound - Play NewTournament <gen>
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
fire lords
Events
Unit - Molten Core Boss 0206 <gen> 's life becomes Less than 210000.00
Conditions
Actions
Unit - Hide Molten Core Boss 0206 <gen>
Game - Display to (All players) the text: Ragnaros will come back in |cFFff000060 seconds|r! Kill the Sons of Fire.
Sound - Play CreepAggroWhat1 <gen>
Unit - Create 9 . Son of Fire for Player 12 (Brown) at (Random point in sons_of_fire_ragna <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Unhide Molten Core Boss 0206 <gen>
Trigger - Turn off (This trigger)
luci
Events
Unit - Lucifron 0050 <gen> Dies
Conditions
Actions
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) the text: |cFFdaa520Lucifron has been Slayn|r!!
Magmafrenzy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Magfrenzy
Actions
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) the text: |cFFdaa520Magmadar beserks!|r
magma
Events
Unit - Magmadar 0070 <gen> Dies
Conditions
Actions
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) the text: |cFFdaa520Magmadar has been Slayn|r!!
gehen
Events
Unit - Gehennas 0170 <gen> Dies
Conditions
Actions
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) the text: |cFFdaa520Gehennas has been Slayn|r!!
garr
Events
Unit - Garr 0205 <gen> Dies
Conditions
Actions
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) the text: |cFFdaa520Garr has been Slayn|r!!
ally druid
Events
Unit - A unit enters ally_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFFFF8000Druid|r at (Center of druid_ally_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ally warrior
Events
Unit - A unit enters ally_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFF80542FWarrior|r at (Center of warrior_ally_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ally warlock
Events
Unit - A unit enters ally_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFF800080Warlock|r at (Center of warlock_ally_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ally priest
Events
Unit - A unit enters ally_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFFFFFFFFPriest|r at (Center of priest_ally_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ally pala
Events
Unit - A unit enters ally_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFFFF80C0Paladin|r at (Center of ally_pala__text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ally rouge
Events
Unit - A unit enters ally_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFFFFFF00Rouge|r at (Center of ally_rouge_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ally hunter
Events
Unit - A unit enters ally_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFF00FF00Hunter|r at (Center of ally_hunter_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ally mage
Events
Unit - A unit enters ally_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFF80FFFFMage|r at (Center of ally_mage_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ally shaman
Events
Unit - A unit enters ally_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFFFF80C0Shaman|r at (Center of draenei_ally_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
horde mage
Events
Unit - A unit enters Horde_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFF80FFFFMage|r at (Center of horde_mage_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
horde rouge
Events
Unit - A unit enters Horde_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFFFFFF00Rouge|r at (Center of horde_rouge_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
horde hunter
Events
Unit - A unit enters Horde_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFF00FF00Hunter|r at (Center of horde_hunter_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
horde priest
Events
Unit - A unit enters Horde_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFFFFFFFFPriest|r at (Center of horde_priest_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
horde warlock
Events
Unit - A unit enters Horde_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFF800080Warlock|r at (Center of horde_warlock_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
horde warrior
Events
Unit - A unit enters Horde_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFF80542FWarrior|r at (Center of horde_warrior_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
horde druid
Events
Unit - A unit enters Horde_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFFFF8000Druid|r at (Center of horde_druid_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
horde shaman
Events
Unit - A unit enters Horde_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFFFF80C0Shaman|r at (Center of horde_shaman_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
horde pala
Events
Unit - A unit enters Horde_choose <gen>
Conditions
Actions
Floating Text - Create floating text that reads |cFFFF80C0Paladin|r at (Center of bloodelf_horde_text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
teleport
Events
Unit - A unit enters start <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of start1 <gen>)
molten core enter
Events
Unit - A unit enters start <gen>
Conditions
Actions
Sound - Play GameFound <gen>
Game - Display to (All players) the text: |cFF8b0000The Molten Core|r
Trigger - Turn off (This trigger)
Roll
Events
Player - Player 1 (Red) types a chat message containing -roll (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -roll (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -roll (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -roll (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -roll (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -roll (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -roll (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -roll (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -roll (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -roll (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( rolled a + (String((Random integer number between 1 and 100)))))
roll start
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Commands: |cFF00ffff-roll|r
hero rezz
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Hero level of (Dying unit)) Greater than 0
(Hero level of (Dying unit)) Less than 34
Actions
Game - Display to (All players) the text: A Hero is dead! He's coming back into the Dungeon.
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of start1 <gen>) , Show revival graphics
Camera - Pan camera as necessary for Player 1 (Red) to (Center of start1 <gen>) over 0.30 seconds
hero rezz2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Hero level of (Dying unit)) Greater than 33
Actions
Game - Display to (All players) the text: Ouch!!The character dont run back to the Portal. He Respawn near to Ragnaros (Yea thats not blizzlike , but this Map is Just for FuN)
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of rez <gen>) , Show revival graphics
Camera - Pan camera as necessary for (Owner of (Dying unit)) to (Center of rez <gen>) over 0.50 seconds
black mask weg
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Unbezeichneter Auslöser 001
Events
Map initialization
Conditions
Actions
Hero - Set Hero-level to 39 , Hide level-up graphics
heroic strike
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Heroic Strike
Actions
Unit - Order (Picked unit) to Attack . (Casting unit)
priest holy nova
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Holy Nova
Actions
Unit Group - Pick every unit in (Units within 500.00 of (Position of (Casting unit)).) and do (Actions)
Loop - Actions
Unit - Set life of (Random unit from (Units within 500.00 of (Position of (Casting unit)).)) to ((Life of (Picked unit)) + 600.00)
get attack
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacked unit)) Equal to Orc Warrior
(Unit-type of (Attacked unit)) Equal to Human Warrior
Actions
Unit - Set mana of (Attacked unit) to ((Mana of (Attacked unit)) + (Random real number between 1.00 and 3.00))
war attack
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacked unit)) Equal to Orc Warrior
(Unit-type of (Attacked unit)) Equal to Human Warrior
Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + (Random real number between 0.50 and 1.00))
rouge energy elf
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Nightelf Rouge)) and do (Actions)
Loop - Actions
Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) + 20.00)
rouge energy troll
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Troll Rouge)) and do (Actions)
Loop - Actions
Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) + 20.00)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.