Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model WoW Fel Orc Raider of the bundle WoW Fel Orc Raider. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file WoW Fel Orc Raider.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing UnitFelOrcRaider.mdx
Now Click the "Import File" Button:
Next select 'UnitFelOrcRaider.mdx' in the folder which you extracted from the zip archive:
WoW Fel Orc Raider
UnitFelOrcRaiderBody.dds
UnitFelOrcRaiderParts.dds
UnitFelOrcRaiderRider.dds
UnitFelOrcRaiderShoulders.dds
UnitFelOrcRaiderSword.dds
The file has been properly added to the map archive:
UnitFelOrcRaider.mdx
Model
503
war3mapimported/UnitFelOrcRaider.mdx
Done, you have imported the file UnitFelOrcRaider.mdx.
Importing UnitFelOrcRaiderBody.dds
Now Click the "Import File" Button:
Next select 'UnitFelOrcRaiderBody.dds' in the folder which you extracted from the zip archive:
WoW Fel Orc Raider
UnitFelOrcRaider.mdx
UnitFelOrcRaiderParts.dds
UnitFelOrcRaiderRider.dds
UnitFelOrcRaiderShoulders.dds
UnitFelOrcRaiderSword.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitFelOrcRaider.mdx
Model
503
war3mapimported/UnitFelOrcRaider.mdx
UnitFelOrcRaiderBody.dds
Image / Texture
171
war3mapimported/UnitFelOrcRaiderBody.dds
Double-click the file UnitFelOrcRaiderBody.dds:
UnitFelOrcRaiderBody.dds
Image / Texture
171
war3mapimported/UnitFelOrcRaiderBody.dds
Tick the box "Use Custom Path" and type in the correct path:
UnitFelOrcRaiderBody.dds
Image / Texture
171
UnitFelOrcRaiderBody.dds
The file has been properly added to the map archive:
UnitFelOrcRaider.mdx
Model
503
war3mapimported/UnitFelOrcRaider.mdx
UnitFelOrcRaiderBody.dds
Image / Texture
171
UnitFelOrcRaiderBody.dds
Done, you have imported the file UnitFelOrcRaiderBody.dds.
Importing UnitFelOrcRaiderParts.dds
Now Click the "Import File" Button:
Next select 'UnitFelOrcRaiderParts.dds' in the folder which you extracted from the zip archive:
WoW Fel Orc Raider
UnitFelOrcRaider.mdx
UnitFelOrcRaiderBody.dds
UnitFelOrcRaiderParts.dds
UnitFelOrcRaiderRider.dds
UnitFelOrcRaiderShoulders.dds
UnitFelOrcRaiderSword.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitFelOrcRaider.mdx
Model
503
war3mapimported/UnitFelOrcRaider.mdx
UnitFelOrcRaiderBody.dds
Image / Texture
171
UnitFelOrcRaiderBody.dds
UnitFelOrcRaiderParts.dds
Image / Texture
341
war3mapimported/UnitFelOrcRaiderParts.dds
Double-click the file UnitFelOrcRaiderParts.dds:
UnitFelOrcRaiderParts.dds
Image / Texture
341
war3mapimported/UnitFelOrcRaiderParts.dds
Tick the box "Use Custom Path" and type in the correct path:
UnitFelOrcRaiderParts.dds
Image / Texture
341
UnitFelOrcRaiderParts.dds
The file has been properly added to the map archive:
UnitFelOrcRaider.mdx
Model
503
war3mapimported/UnitFelOrcRaider.mdx
UnitFelOrcRaiderBody.dds
Image / Texture
171
UnitFelOrcRaiderBody.dds
UnitFelOrcRaiderParts.dds
Image / Texture
341
UnitFelOrcRaiderParts.dds
Done, you have imported the file UnitFelOrcRaiderParts.dds.
Importing UnitFelOrcRaiderRider.dds
Now Click the "Import File" Button:
Next select 'UnitFelOrcRaiderRider.dds' in the folder which you extracted from the zip archive:
WoW Fel Orc Raider
UnitFelOrcRaider.mdx
UnitFelOrcRaiderBody.dds
UnitFelOrcRaiderParts.dds
UnitFelOrcRaiderRider.dds
UnitFelOrcRaiderShoulders.dds
UnitFelOrcRaiderSword.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitFelOrcRaider.mdx
Model
503
war3mapimported/UnitFelOrcRaider.mdx
UnitFelOrcRaiderBody.dds
Image / Texture
171
UnitFelOrcRaiderBody.dds
UnitFelOrcRaiderParts.dds
Image / Texture
341
UnitFelOrcRaiderParts.dds
UnitFelOrcRaiderRider.dds
Image / Texture
0
war3mapimported/UnitFelOrcRaiderRider.dds
Double-click the file UnitFelOrcRaiderRider.dds:
UnitFelOrcRaiderRider.dds
Image / Texture
0
war3mapimported/UnitFelOrcRaiderRider.dds
Tick the box "Use Custom Path" and type in the correct path:
UnitFelOrcRaiderRider.dds
Image / Texture
0
UnitFelOrcRaiderRider.dds
The file has been properly added to the map archive:
UnitFelOrcRaider.mdx
Model
503
war3mapimported/UnitFelOrcRaider.mdx
UnitFelOrcRaiderBody.dds
Image / Texture
171
UnitFelOrcRaiderBody.dds
UnitFelOrcRaiderParts.dds
Image / Texture
341
UnitFelOrcRaiderParts.dds
UnitFelOrcRaiderRider.dds
Image / Texture
0
UnitFelOrcRaiderRider.dds
Done, you have imported the file UnitFelOrcRaiderRider.dds.
Importing UnitFelOrcRaiderShoulders.dds
Now Click the "Import File" Button:
Next select 'UnitFelOrcRaiderShoulders.dds' in the folder which you extracted from the zip archive:
WoW Fel Orc Raider
UnitFelOrcRaider.mdx
UnitFelOrcRaiderBody.dds
UnitFelOrcRaiderParts.dds
UnitFelOrcRaiderRider.dds
UnitFelOrcRaiderShoulders.dds
UnitFelOrcRaiderSword.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitFelOrcRaider.mdx
Model
503
war3mapimported/UnitFelOrcRaider.mdx
UnitFelOrcRaiderBody.dds
Image / Texture
171
UnitFelOrcRaiderBody.dds
UnitFelOrcRaiderParts.dds
Image / Texture
341
UnitFelOrcRaiderParts.dds
UnitFelOrcRaiderRider.dds
Image / Texture
0
UnitFelOrcRaiderRider.dds
UnitFelOrcRaiderShoulders.dds
Image / Texture
85
war3mapimported/UnitFelOrcRaiderShoulders.dds
Double-click the file UnitFelOrcRaiderShoulders.dds:
UnitFelOrcRaiderShoulders.dds
Image / Texture
85
war3mapimported/UnitFelOrcRaiderShoulders.dds
Tick the box "Use Custom Path" and type in the correct path:
UnitFelOrcRaiderShoulders.dds
Image / Texture
85
UnitFelOrcRaiderShoulders.dds
The file has been properly added to the map archive:
UnitFelOrcRaider.mdx
Model
503
war3mapimported/UnitFelOrcRaider.mdx
UnitFelOrcRaiderBody.dds
Image / Texture
171
UnitFelOrcRaiderBody.dds
UnitFelOrcRaiderParts.dds
Image / Texture
341
UnitFelOrcRaiderParts.dds
UnitFelOrcRaiderRider.dds
Image / Texture
0
UnitFelOrcRaiderRider.dds
UnitFelOrcRaiderShoulders.dds
Image / Texture
85
UnitFelOrcRaiderShoulders.dds
Done, you have imported the file UnitFelOrcRaiderShoulders.dds.
Importing UnitFelOrcRaiderSword.dds
Now Click the "Import File" Button:
Next select 'UnitFelOrcRaiderSword.dds' in the folder which you extracted from the zip archive:
WoW Fel Orc Raider
UnitFelOrcRaider.mdx
UnitFelOrcRaiderBody.dds
UnitFelOrcRaiderParts.dds
UnitFelOrcRaiderRider.dds
UnitFelOrcRaiderShoulders.dds
UnitFelOrcRaiderSword.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UnitFelOrcRaider.mdx
Model
503
war3mapimported/UnitFelOrcRaider.mdx
UnitFelOrcRaiderBody.dds
Image / Texture
171
UnitFelOrcRaiderBody.dds
UnitFelOrcRaiderParts.dds
Image / Texture
341
UnitFelOrcRaiderParts.dds
UnitFelOrcRaiderRider.dds
Image / Texture
0
UnitFelOrcRaiderRider.dds
UnitFelOrcRaiderShoulders.dds
Image / Texture
85
UnitFelOrcRaiderShoulders.dds
UnitFelOrcRaiderSword.dds
Image / Texture
85
war3mapimported/UnitFelOrcRaiderSword.dds
Double-click the file UnitFelOrcRaiderSword.dds:
UnitFelOrcRaiderSword.dds
Image / Texture
85
war3mapimported/UnitFelOrcRaiderSword.dds
Tick the box "Use Custom Path" and type in the correct path:
UnitFelOrcRaiderSword.dds
Image / Texture
85
UnitFelOrcRaiderSword.dds
The file has been properly added to the map archive:
UnitFelOrcRaider.mdx
Model
503
war3mapimported/UnitFelOrcRaider.mdx
UnitFelOrcRaiderBody.dds
Image / Texture
171
UnitFelOrcRaiderBody.dds
UnitFelOrcRaiderParts.dds
Image / Texture
341
UnitFelOrcRaiderParts.dds
UnitFelOrcRaiderRider.dds
Image / Texture
0
UnitFelOrcRaiderRider.dds
UnitFelOrcRaiderShoulders.dds
Image / Texture
85
UnitFelOrcRaiderShoulders.dds
UnitFelOrcRaiderSword.dds
Image / Texture
85
UnitFelOrcRaiderSword.dds
Done, you have imported the file UnitFelOrcRaiderSword.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.