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How to import WoW Fel Orc Boss

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model WoW Fel Orc Boss of the bundle WoW Fel Orc Boss. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file WoW Fel Orc Boss.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

WoW Fel Orc Boss
UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
UnitFelOrcBossBody.dds
UnitFelOrcBossAxe.dds
UnitFelOrcBossCape.dds
UnitFelOrcBossSword.dds
UnitFelOrcBossEye.dds
UnitFelOrcBossShoulder.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing UnitFelOrcBoss.mdx

Now Click the "Import File" Button:

Next select 'UnitFelOrcBoss.mdx' in the folder which you extracted from the zip archive:

WoW Fel Orc Boss
UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
UnitFelOrcBossCape.dds
UnitFelOrcBossEye.dds
UnitFelOrcBossShoulder.dds
UnitFelOrcBossSword.dds

The file has been properly added to the map archive:

UnitFelOrcBoss.mdx
Model
313
war3mapimported/UnitFelOrcBoss.mdx

Done, you have imported the file UnitFelOrcBoss.mdx.

Importing UnitFelOrcBossArmor.dds

Now Click the "Import File" Button:

Next select 'UnitFelOrcBossArmor.dds' in the folder which you extracted from the zip archive:

WoW Fel Orc Boss
UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
UnitFelOrcBossCape.dds
UnitFelOrcBossEye.dds
UnitFelOrcBossShoulder.dds
UnitFelOrcBossSword.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitFelOrcBoss.mdx
Model
313
war3mapimported/UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
Image / Texture
341
war3mapimported/UnitFelOrcBossArmor.dds

Double-click the file UnitFelOrcBossArmor.dds:

UnitFelOrcBossArmor.dds
Image / Texture
341
war3mapimported/UnitFelOrcBossArmor.dds

Tick the box "Use Custom Path" and type in the correct path:

UnitFelOrcBossArmor.dds
Image / Texture
341
UnitFelOrcBossArmor.dds

The file has been properly added to the map archive:

UnitFelOrcBoss.mdx
Model
313
war3mapimported/UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
Image / Texture
341
UnitFelOrcBossArmor.dds

Done, you have imported the file UnitFelOrcBossArmor.dds.

Importing UnitFelOrcBossAxe.dds

Now Click the "Import File" Button:

Next select 'UnitFelOrcBossAxe.dds' in the folder which you extracted from the zip archive:

WoW Fel Orc Boss
UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
UnitFelOrcBossCape.dds
UnitFelOrcBossEye.dds
UnitFelOrcBossShoulder.dds
UnitFelOrcBossSword.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitFelOrcBoss.mdx
Model
313
war3mapimported/UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
Image / Texture
341
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
Image / Texture
341
war3mapimported/UnitFelOrcBossAxe.dds

Double-click the file UnitFelOrcBossAxe.dds:

UnitFelOrcBossAxe.dds
Image / Texture
341
war3mapimported/UnitFelOrcBossAxe.dds

Tick the box "Use Custom Path" and type in the correct path:

UnitFelOrcBossAxe.dds
Image / Texture
341
UnitFelOrcBossAxe.dds

The file has been properly added to the map archive:

UnitFelOrcBoss.mdx
Model
313
war3mapimported/UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
Image / Texture
341
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
Image / Texture
341
UnitFelOrcBossAxe.dds

Done, you have imported the file UnitFelOrcBossAxe.dds.

Importing UnitFelOrcBossBody.dds

Now Click the "Import File" Button:

Next select 'UnitFelOrcBossBody.dds' in the folder which you extracted from the zip archive:

WoW Fel Orc Boss
UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
UnitFelOrcBossCape.dds
UnitFelOrcBossEye.dds
UnitFelOrcBossShoulder.dds
UnitFelOrcBossSword.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitFelOrcBoss.mdx
Model
313
war3mapimported/UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
Image / Texture
341
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
Image / Texture
341
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
Image / Texture
341
war3mapimported/UnitFelOrcBossBody.dds

Double-click the file UnitFelOrcBossBody.dds:

UnitFelOrcBossBody.dds
Image / Texture
341
war3mapimported/UnitFelOrcBossBody.dds

Tick the box "Use Custom Path" and type in the correct path:

UnitFelOrcBossBody.dds
Image / Texture
341
UnitFelOrcBossBody.dds

The file has been properly added to the map archive:

UnitFelOrcBoss.mdx
Model
313
war3mapimported/UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
Image / Texture
341
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
Image / Texture
341
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
Image / Texture
341
UnitFelOrcBossBody.dds

Done, you have imported the file UnitFelOrcBossBody.dds.

Importing UnitFelOrcBossCape.dds

Now Click the "Import File" Button:

Next select 'UnitFelOrcBossCape.dds' in the folder which you extracted from the zip archive:

WoW Fel Orc Boss
UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
UnitFelOrcBossCape.dds
UnitFelOrcBossEye.dds
UnitFelOrcBossShoulder.dds
UnitFelOrcBossSword.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitFelOrcBoss.mdx
Model
313
war3mapimported/UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
Image / Texture
341
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
Image / Texture
341
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
Image / Texture
341
UnitFelOrcBossBody.dds
UnitFelOrcBossCape.dds
Image / Texture
171
war3mapimported/UnitFelOrcBossCape.dds

Double-click the file UnitFelOrcBossCape.dds:

UnitFelOrcBossCape.dds
Image / Texture
171
war3mapimported/UnitFelOrcBossCape.dds

Tick the box "Use Custom Path" and type in the correct path:

UnitFelOrcBossCape.dds
Image / Texture
171
UnitFelOrcBossCape.dds

The file has been properly added to the map archive:

UnitFelOrcBoss.mdx
Model
313
war3mapimported/UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
Image / Texture
341
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
Image / Texture
341
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
Image / Texture
341
UnitFelOrcBossBody.dds
UnitFelOrcBossCape.dds
Image / Texture
171
UnitFelOrcBossCape.dds

Done, you have imported the file UnitFelOrcBossCape.dds.

Importing UnitFelOrcBossEye.dds

Now Click the "Import File" Button:

Next select 'UnitFelOrcBossEye.dds' in the folder which you extracted from the zip archive:

WoW Fel Orc Boss
UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
UnitFelOrcBossCape.dds
UnitFelOrcBossEye.dds
UnitFelOrcBossShoulder.dds
UnitFelOrcBossSword.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitFelOrcBoss.mdx
Model
313
war3mapimported/UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
Image / Texture
341
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
Image / Texture
341
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
Image / Texture
341
UnitFelOrcBossBody.dds
UnitFelOrcBossCape.dds
Image / Texture
171
UnitFelOrcBossCape.dds
UnitFelOrcBossEye.dds
Image / Texture
5
war3mapimported/UnitFelOrcBossEye.dds

Double-click the file UnitFelOrcBossEye.dds:

UnitFelOrcBossEye.dds
Image / Texture
5
war3mapimported/UnitFelOrcBossEye.dds

Tick the box "Use Custom Path" and type in the correct path:

UnitFelOrcBossEye.dds
Image / Texture
5
UnitFelOrcBossEye.dds

The file has been properly added to the map archive:

UnitFelOrcBoss.mdx
Model
313
war3mapimported/UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
Image / Texture
341
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
Image / Texture
341
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
Image / Texture
341
UnitFelOrcBossBody.dds
UnitFelOrcBossCape.dds
Image / Texture
171
UnitFelOrcBossCape.dds
UnitFelOrcBossEye.dds
Image / Texture
5
UnitFelOrcBossEye.dds

Done, you have imported the file UnitFelOrcBossEye.dds.

Importing UnitFelOrcBossShoulder.dds

Now Click the "Import File" Button:

Next select 'UnitFelOrcBossShoulder.dds' in the folder which you extracted from the zip archive:

WoW Fel Orc Boss
UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
UnitFelOrcBossCape.dds
UnitFelOrcBossEye.dds
UnitFelOrcBossShoulder.dds
UnitFelOrcBossSword.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitFelOrcBoss.mdx
Model
313
war3mapimported/UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
Image / Texture
341
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
Image / Texture
341
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
Image / Texture
341
UnitFelOrcBossBody.dds
UnitFelOrcBossCape.dds
Image / Texture
171
UnitFelOrcBossCape.dds
UnitFelOrcBossEye.dds
Image / Texture
5
UnitFelOrcBossEye.dds
UnitFelOrcBossShoulder.dds
Image / Texture
341
war3mapimported/UnitFelOrcBossShoulder.dds

Double-click the file UnitFelOrcBossShoulder.dds:

UnitFelOrcBossShoulder.dds
Image / Texture
341
war3mapimported/UnitFelOrcBossShoulder.dds

Tick the box "Use Custom Path" and type in the correct path:

UnitFelOrcBossShoulder.dds
Image / Texture
341
UnitFelOrcBossShoulder.dds

The file has been properly added to the map archive:

UnitFelOrcBoss.mdx
Model
313
war3mapimported/UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
Image / Texture
341
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
Image / Texture
341
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
Image / Texture
341
UnitFelOrcBossBody.dds
UnitFelOrcBossCape.dds
Image / Texture
171
UnitFelOrcBossCape.dds
UnitFelOrcBossEye.dds
Image / Texture
5
UnitFelOrcBossEye.dds
UnitFelOrcBossShoulder.dds
Image / Texture
341
UnitFelOrcBossShoulder.dds

Done, you have imported the file UnitFelOrcBossShoulder.dds.

Importing UnitFelOrcBossSword.dds

Now Click the "Import File" Button:

Next select 'UnitFelOrcBossSword.dds' in the folder which you extracted from the zip archive:

WoW Fel Orc Boss
UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
UnitFelOrcBossCape.dds
UnitFelOrcBossEye.dds
UnitFelOrcBossShoulder.dds
UnitFelOrcBossSword.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitFelOrcBoss.mdx
Model
313
war3mapimported/UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
Image / Texture
341
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
Image / Texture
341
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
Image / Texture
341
UnitFelOrcBossBody.dds
UnitFelOrcBossCape.dds
Image / Texture
171
UnitFelOrcBossCape.dds
UnitFelOrcBossEye.dds
Image / Texture
5
UnitFelOrcBossEye.dds
UnitFelOrcBossShoulder.dds
Image / Texture
341
UnitFelOrcBossShoulder.dds
UnitFelOrcBossSword.dds
Image / Texture
341
war3mapimported/UnitFelOrcBossSword.dds

Double-click the file UnitFelOrcBossSword.dds:

UnitFelOrcBossSword.dds
Image / Texture
341
war3mapimported/UnitFelOrcBossSword.dds

Tick the box "Use Custom Path" and type in the correct path:

UnitFelOrcBossSword.dds
Image / Texture
341
UnitFelOrcBossSword.dds

The file has been properly added to the map archive:

UnitFelOrcBoss.mdx
Model
313
war3mapimported/UnitFelOrcBoss.mdx
UnitFelOrcBossArmor.dds
Image / Texture
341
UnitFelOrcBossArmor.dds
UnitFelOrcBossAxe.dds
Image / Texture
341
UnitFelOrcBossAxe.dds
UnitFelOrcBossBody.dds
Image / Texture
341
UnitFelOrcBossBody.dds
UnitFelOrcBossCape.dds
Image / Texture
171
UnitFelOrcBossCape.dds
UnitFelOrcBossEye.dds
Image / Texture
5
UnitFelOrcBossEye.dds
UnitFelOrcBossShoulder.dds
Image / Texture
341
UnitFelOrcBossShoulder.dds
UnitFelOrcBossSword.dds
Image / Texture
341
UnitFelOrcBossSword.dds

Done, you have imported the file UnitFelOrcBossSword.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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