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Triggers
WoW Cataclysm Tactics 2.3open.w3x
Variables
Habilidades
Slots vacíos
Player1
Player2
Player3
Player4
Player5
Player6
Player7
Player8
Player9
Player10
Player11
Player12
Información
Info Razas
Info Raza Worgen
Creditos
Recompensa
Inicialización
Visibilidad1
Visibilidad7
Visibilidad8
Visibilidad9
Visibilidad11
Visibilidad12
Visibilidad2
Visibilidad3
Visibilidad4
Visibilidad5
Visibilidad6
Visibilidad10
Oroporseg
Oropormin
Derrota
TrainHumanLancer
TrainKnight
TrainAprendiceWizard
TrainWizard
TrainCannon
TrainAzureRaider
HumanTier4
HumanTier5
HumanTier6
HumanTier7
HumanTier8
Alliance Victory
Horde Victory
Effect A
Effect H
Table
Melee Initialization
Create Multiboard
Player Kill Update
Leaving Message
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
asd
unitcode
Yes
E000
Kill_Count
integer
Yes
List
integer
No
Multiboard_Spots
integer
Yes
Player_Colors
string
Yes
Player_Count
integer
No
Player1
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Change ownership of Blood Elf Tier 1 0109 <gen> to Neutral Passive and Change color
Unit - Change ownership of to Neutral Passive and Change color
Unit - Change ownership of Horde Tower 0021 <gen> to Neutral Passive and Change color
Player2
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Change ownership of Alliance Tower 0016 <gen> to Neutral Passive and Change color
Unit - Change ownership of to Neutral Passive and Change color
Unit - Change ownership of Human Tier 1 0106 <gen> to Neutral Passive and Change color
Player3
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Change ownership of Night Elf Tier 1 0101 <gen> to Neutral Passive and Change color
Unit - Change ownership of to Neutral Passive and Change color
Unit - Change ownership of Alliance Tower 0022 <gen> to Neutral Passive and Change color
Player4
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Change ownership of Alliance Tower 0031 <gen> to Neutral Passive and Change color
Unit - Change ownership of to Neutral Passive and Change color
Unit - Change ownership of Draenei Tier 1 0007 <gen> to Neutral Passive and Change color
Player5
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Change ownership of Alliance Tower 0030 <gen> to Neutral Passive and Change color
Unit - Change ownership of to Neutral Passive and Change color
Unit - Change ownership of Dwarf Tier 1 0028 <gen> to Neutral Passive and Change color
Player6
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Change ownership of Alliance Tower 0029 <gen> to Neutral Passive and Change color
Unit - Change ownership of to Neutral Passive and Change color
Unit - Change ownership of Gnome Tier 1 0010 <gen> to Neutral Passive and Change color
Player7
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Change ownership of Troll Tier 1 0061 <gen> to Neutral Passive and Change color
Unit - Change ownership of to Neutral Passive and Change color
Unit - Change ownership of Horde Tower 0045 <gen> to Neutral Passive and Change color
Player8
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Change ownership of Goblin Tier 1 0055 <gen> to Neutral Passive and Change color
Unit - Change ownership of to Neutral Passive and Change color
Unit - Change ownership of Horde Tower 0056 <gen> to Neutral Passive and Change color
Player9
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Change ownership of Forsaken Tier 1 0115 <gen> to Neutral Passive and Change color
Unit - Change ownership of to Neutral Passive and Change color
Unit - Change ownership of Horde Tower 0046 <gen> to Neutral Passive and Change color
Player10
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit - Change ownership of Alliance Tower 0054 <gen> to Neutral Passive and Change color
Unit - Change ownership of to Neutral Passive and Change color
Unit - Change ownership of Worgen Tier 1 0017 <gen> to Neutral Passive and Change color
Player11
Events
Map initialization
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Unit - Change ownership of Tauren Tier 1 0062 <gen> to Neutral Passive and Change color
Unit - Change ownership of to Neutral Passive and Change color
Unit - Change ownership of Horde Tower 0033 <gen> to Neutral Passive and Change color
Player12
Events
Map initialization
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Unit - Change ownership of Orc Tier 1 0107 <gen> to Neutral Passive and Change color
Unit - Change ownership of to Neutral Passive and Change color
Unit - Change ownership of Horde Tower 0018 <gen> to Neutral Passive and Change color
Info Razas
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Los Humanos with the description Los humanos son seres inteligentes nativos de los Reinos del Este, donde formaron Los Siete Reinos que pelearon juntos durante la Segunda Guerra. Desde la Tercera Guerra el reino de Ventormenta ha sido liderado por los humanos, quienes son un poderoso miembro de la Alianza. , using icon path BTNachievement_character_human_male.blp
Quest - Create a Optional quest titled Los Enanos with the description En el pasado, los enanos fueron una raza que recelaba salir de la seguridad que le proporcionaban las montañas donde habían excavado sus fortalezas. Sin embargo, cuando los tambores de guerra sonaban eran los primeros en tender la mano a sus amigos y aliados poniendo a su servicio el coraje y el valor que los caracterizan. , using icon path BTNachievement_character_dwarf_male.blp
Quest - Create a Optional quest titled Los Gnomos with the description Los gnomos son una raza diminuta, amante de la mecánica e ingeniería que vive bajo tierra. Durante la Segunda Guerra, fueron los encargados de construir los vehículos que sirvieron a la Alianza para combatir a La Horda. Sin embargo este desarrollo que han alzancado ha ido en detrimento de su capacidad física, ya que los gnomos son muy débiles en fuerza. El ejemplo más claro de esto es que su ciudad, Gnomeregan fue invadida por los troggs que la atacaron y esclavizaron a sus ciudadanos. Los supervivientes refundaron su actividad en Ironforge y son conocidos como los Exiliados de Gnomeregan. En Kalimdor, la mayoría de gnomos están localizados en Bael Modan, en los Baldíos , using icon path BTNachievement_character_gnome_male.blp
Quest - Create a Optional quest titled Los Elfos Nocturnos with the description Los Elfos Nocturnos ó Kaldorei ("Hijos de las Estrellas" en su lengua nativa, el Darnassiano) o Elfos de la Noche (WoW), tienen una historia larga y fascinante. Nativos del continente de Kalimdor, han sufrido un largo periodo de recogimiento y exclusión de la vida pública desde el final de la Tercera Guerra donde se convirtieron en miembros de la Alianza. , using icon path BTNachievement_character_nightelf_female.blp
Quest - Create a Optional quest titled Los Draenei with the description Los draenei son una facción de Eredar no corruptos que escaparon de su planeta natal Argus. Ellos se encuentran en las Islas Azumeryst, cerca de la costa oeste de Kalimdor, y se unieron a la Alianza. Su capital se llama Exodar. , using icon path BTNachievement_character_draenei_male.blp
Quest - Create a Optional quest titled Worgen with the description Los Worgen son unas bestias con aspecto de lobo humanoide pertenecientes a la raza ferocani, que inspiran miedo con sólo pensar en ellos. Existen innumerables teorías sobre su historia, si bien sus orígenes permanecen sumergidos en el misterio. , using icon path BTNUi-charactercreate-races_worgen-male.blp
Quest - Create a Optional quest titled Los Orcos with the description Los orcos de piel verde son unas de las razas más prolíficas de Azeroth. Nativos originarios del mundo de Draenor, los orcos llegaron a Azeroth a través de un portal dimensional conocido como el Portal Oscuro, donde comenzaron una guerra con los humanos influidos por el embrujo de la Legión Ardiente.Los orcos cultivaban originalmente una sociedad noble y chamanística cuando vivían en Draenor. Desgraciadamente, el orgullo de algunos clanes orcos fue aprovechado por la Legión Ardiente para corromper a sus líderes y usarlos como su brazo extensible en la invasión del mundo de Azeroth. Los orcos, que no habían perdido su naturaleza rebelde, se amotinaron contra sus maestros dominadores liderados por el joven Jefe de Guerra Thrall que pretendía devolver a su raza la fuerza y el honor que los demonios les habían arrebatado. Los orcos viajaron desde los Reinos del Este hasta Kalimdor, donde se asentaron y fundaron la nación de Durotar. , using icon path BTNachievement_character_orc_male.blp
Quest - Create a Optional quest titled Los Taurens with the description Los Tauren o Shu'Halo en Taur-ahe, su lengua nativa, son unas enormes criaturas nómadas que viven en las verdes y amplias planicies de Mulgore, en el centro de Kalimdor. Los Tauren son grandes y musculosos humanoides, de apariencia bovina con pezuñas y cuernos. Sus inmensos cuerpos están cubiertos con un fino y corto pelaje, que varía en color desde el negro, gris, blanco, rojo, café y todas las combinaciones de moteados y variaciones posibles. Después de generaciones de una existencia nómada, los tauren han construido recientes asentamientos permanentes en Mulgore y The Barrens. , using icon path BTNachievement_character_tauren_male.blp
Quest - Create a Optional quest titled Los Trolls with the description Los Trolls son criaturas gigantescas de más de dos metros de alto y 1 tonelada de peso. Provienen de dos tribus principales: los Drakkari y los Zandalari. Sin embargo, como sucede en otras razas, también hay una variedad más asustadiza cuyas medidas no son ni de lejos la media de su especie.La mayoría de los Trolls no guardan una especial lealtad a nadie que no sea su propia tribu, con la excepción de los Darkspear (o Lanza Negra), los Shatterspear y los Revantusk. La raza Darkspear puede ser elegible para jugar en World of Warcraft y estadísticamente es la que menos jugadores escogen aunque el hecho de ser los más pequeños de todas las razas troll no les hace por ellos menos astutos e inteligentes. , using icon path BTNachievement_character_troll_male.blp
Quest - Create a Optional quest titled Los No Muertos with the description Los Undead (lore), Muertos Vivientes (W3) o No-Muertos (WoW) fueron una vez criaturas que ahora han quedado suspendidas en un estado animado espiritual por fuerzas sobrenaturales. El término Undead se refiere a todas aquellas criaturas que ya no realizan las funciones vitales básicas que les hace diferenciarse de los vivos. La mayoría son considerados zombies o fantasmas y vagan por cementerios o por el continente de Lordaeron azotado por la Plaga. La mayoría de ellos son hostiles a cualquier forma de vida. Lo único que les interesa de los demás es que sirvan para su propio sustento. , using icon path BTNachievement_character_undead_male.blp
Quest - Create a Optional quest titled Los Elfos de Sangre with the description Los Elfos de Sangre (Sin'Dorei) son una raza compuesta por ex-Altos Elfos. Rebautizados así en honor a los elfos caídos en defensa de Quel'Thalas. Después de la destrucción de Silvermoon City, los elfos sobrevivientes, guiados por el príncipe Kael continuaron sirviendo a la Alianza de Lordaeron, pero debido a los frecuentes maltratos del Mariscal Garithos y a la recurrente sed de magia, los elfos decidieron apoyar a un demonio-elfo nocturno, llamado Illidan. Con esto una parte de los elfos enrrumbó hacia Outland, y ahí se pusieron a las órdenes del eredar Kil'jaeden. Con el fracaso de la destrucción del Rey Lich y la derrota de Illidan a manos de Arthas, los elfos partieron nuevamente a Outland. La otra facción de elfos, que se quedo en Azeroth, reconstruyeron la ruinosa Silvermoon, y no teniendo ya el apoyo de la Alianza, decidieron unirse a la Horda. Los Arúspices son una facción de elfos de sangre que se separaron de Kael'Thas son independientes de la Horda. , using icon path BTNachievement_character_bloodelf_male.blp
Quest - Create a Optional quest titled Goblins with the description Los Goblin son pequeños seres verdes (a veces de tonalidad amarilla) con una gran inteligencia aunque a menudo unida a un escaso sentido común.Los príncipes mercantes gobiernan sobre varios cárteles comerciales alrededor del mundo desde la ciudad de Undermine en la isla de Kezan donde gestionan sus ejércitos y flotas mercantes. A pesar de que su actividad principal es el comercio, disponen de ramas dedicadas a la minería, deforestación, tráfico de esclavos y la caza furtiva. , using icon path BTNUi-charactercreate-races_goblin-male.blp
Info Raza Worgen
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Explanation about Worgen with the description Due to worgen models are few, I had to use gnoll models because they are the most fitting ones. When I find adequate models, they will be imported into the map. , using icon path BTNUi-charactercreate-races_worgen-male.blp
Creditos
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Introduction: with the description This map is about the war between both World of Warcraft factions, Alliance and Horde.Selectable race are the same as in World of Warcraft Cataclysm: Human, Dwarf, Gnome, Draenei, Night elf, Worgen, Orc, Troll, Tauren, Undead, Blood elf and Goblin.Suggested players are 6 vs 6.Each race has a melee hero and a ranged hero.Main buildings have 8 upgrades.In tier 1, you can train basic units. When your main building is upgraded, more powerful units can be produced.Gold obtained by defeating enemies and income. Is needed to train units,buy items and upgrade your main building.Both factions will have a life fountain, to heal their respective units, and a tower with numerous abilities, to protect main buildings.Races and team colors are default.Map objective is destroy the banner of the enemy faction. , using icon path ReplaceableTextures\CommandButtons\BTNBookOfSummoning.blp
Quest - Create a Required quest titled Credits #1 with the description - Credits -Models by:SinisterX (7)General Frank (6)Norinrad (4)apaka (3)The Weird Human (2)Cavman(2)TranquilEm!Bart_IllidanMc !Ampharos_222FrIkYDentothorGreyArchonAnemicRoyaltyHawkwingJokeMasterNO_exelevigeorge1617LunaticoVermillion Edict(with permission to modify)paulHtakakenji (with permission to modify)Shonnen67chromeRizz_BoomerDan van OhllusXezkoWILLTHEALMIGHTYXDoggKwaliti(11)epsilon , using icon path ReplaceableTextures\PassiveButtons\PASBTNElunesBlessing.blp
Quest - Create a Required quest titled Credits #2 with the description Icons by:sando(10)Mr.Goblin(2)Dan van OhllusHuinipachutli---------------------------------Thanks to Maioenda of Taringa! for his loading screen tutorial.Button Manager uploader :Shadow Daemon---------------------------------To a Unknown Russian---------------------------------To forums Warcrafteados y Wc3wowforum.http://www.warcrafteados.comhttp://wc3wowforum.superforo.net/---------------------------------Gracias a epsilon por la traducción, a AncientMaster y SoNiC por la ayuda.---------------------------------And finally, but not less important, thanks to Blizzard for loadingscreen and World Editor. , using icon path ReplaceableTextures\PassiveButtons\PASBTNElunesBlessing.blp
Recompensa
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Visibilidad1
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_010_Copy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_000 <gen>
Visibilidad7
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_010_Copy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_000 <gen>
Visibilidad8
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_010_Copy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_000 <gen>
Visibilidad9
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_010_Copy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_000 <gen>
Visibilidad11
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Region_010_Copy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Region_000 <gen>
Visibilidad12
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Region_010_Copy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Region_000 <gen>
Visibilidad2
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_012_Copy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_000_Copy <gen>
Visibilidad3
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_012_Copy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_000_Copy <gen>
Visibilidad4
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_012_Copy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_000_Copy <gen>
Visibilidad5
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_012_Copy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_000_Copy <gen>
Visibilidad6
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_012_Copy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_000_Copy <gen>
Visibilidad10
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_012_Copy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_000_Copy <gen>
Oroporseg
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Player - Add 3 to Player 6 (Orange) . Current gold
Player - Add 3 to Player 7 (Green) . Current gold
Player - Add 3 to Player 8 (Pink) . Current gold
Player - Add 3 to Player 9 (Gray) . Current gold
Player - Add 3 to Player 10 (Light Blue) . Current gold
Player - Add 3 to Player 11 (Dark Green) . Current gold
Player - Add 3 to Player 12 (Brown) . Current gold
Oropormin
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to Player 9 (Gray) . Current gold
Player - Add 100 to Player 10 (Light Blue) . Current gold
Player - Add 100 to Player 11 (Dark Green) . Current gold
Player - Add 100 to Player 12 (Brown) . Current gold
TrainHumanLancer
Events
Time - Every 15.00 seconds of game time
Conditions
(Unit-type of (Random unit from (Units in (Entire map)))) Not equal to Human Lancer
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 3)) to train/upgrade to a Human Lancer
Wait 2 seconds
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 3)) to train/upgrade to a Human Lancer
Wait 2 seconds
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 3)) to train/upgrade to a Human Lancer
TrainKnight
Events
Player - Player 1 (Red) types a chat message containing activar2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 4)) to train/upgrade to a Knight
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 4)) to train/upgrade to a Knight
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 4)) to train/upgrade to a Knight
TrainAprendiceWizard
Events
Player - Player 1 (Red) types a chat message containing activar2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 5)) to train/upgrade to a Apprentice Wizard
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 5)) to train/upgrade to a Apprentice Wizard
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 5)) to train/upgrade to a Apprentice Wizard
TrainWizard
Events
Player - Player 1 (Red) types a chat message containing activar2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 6)) to train/upgrade to a Rogue Wizard
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 6)) to train/upgrade to a Rogue Wizard
TrainCannon
Events
Player - Player 1 (Red) types a chat message containing activar2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 7)) to train/upgrade to a Cannon
TrainAzureRaider
Events
Player - Player 1 (Red) types a chat message containing activar2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 8)) to train/upgrade to a Cannon
HumanTier4
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 400.00
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 3)) to train/upgrade to a Human Tier 4
Wait 2 seconds
Trigger - Turn on TrainKnight <gen>
HumanTier5
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 500.00
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 4)) to train/upgrade to a Human Tier 5
Wait 2 seconds
Trigger - Turn on TrainAprendiceWizard <gen>
HumanTier6
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 600.00
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 5)) to train/upgrade to a Human Tier 6
Wait 2 seconds
Trigger - Turn on TrainWizard <gen>
HumanTier7
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 700.00
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 6)) to train/upgrade to a Human Tier 7
Wait 2 seconds
Trigger - Turn on TrainCannon <gen>
HumanTier8
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 800.00
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Human Tier 7)) to train/upgrade to a Human Tier 8
Wait 2 seconds
Trigger - Turn on TrainAzureRaider <gen>
Alliance Victory
Events
Unit - Alliance Heart 0058 <gen> Dies
Conditions
Actions
Unit - Kill Fountain of life 0097 <gen>
Animation - Play the death animation for all doodads of type D002 (Unexpected type: 'doodadcode') within Region_000_Copy <gen> .
Wait 5.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: The Horde wins!
Game - Display to Player Group - Player 7 (Green) the text: The Horde wins!
Game - Display to Player Group - Player 8 (Pink) the text: The Horde wins!
Game - Display to Player Group - Player 9 (Gray) the text: The Horde wins!
Game - Display to Player Group - Player 11 (Dark Green) the text: The Horde wins!
Game - Display to Player Group - Player 12 (Brown) the text: The Horde wins!
Game - Display to Player Group - Player 2 (Blue) the text: Defeat!
Game - Display to Player Group - Player 3 (Teal) the text: Defeat!
Game - Display to Player Group - Player 4 (Purple) the text: Defeat!
Game - Display to Player Group - Player 5 (Yellow) the text: Defeat!
Game - Display to Player Group - Player 6 (Orange) the text: Defeat!
Game - Display to Player Group - Player 10 (Light Blue) the text: Defeat!
Wait 7.00 seconds
Game - Defeat Player 3 (Teal) with the message:
Game - Defeat Player 6 (Orange) with the message:
Game - Defeat Player 2 (Blue) with the message:
Game - Defeat Player 5 (Yellow) with the message:
Game - Defeat Player 4 (Purple) with the message:
Game - Defeat Player 10 (Light Blue) with the message:
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Horde Victory
Events
Unit - Horde Heart 0057 <gen> Dies
Conditions
Actions
Unit - Kill Fountain of life 0043 <gen>
Animation - Play the death animation for all doodads of type D001 (Unexpected type: 'doodadcode') within Region_000 <gen> .
Wait 5.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: The Alliance wins!
Game - Display to Player Group - Player 3 (Teal) the text: The Alliance wins!
Game - Display to Player Group - Player 4 (Purple) the text: The Alliance wins!
Game - Display to Player Group - Player 5 (Yellow) the text: The Alliance wins!
Game - Display to Player Group - Player 6 (Orange) the text: The Alliance wins!
Game - Display to Player Group - Player 10 (Light Blue) the text: The Alliance wins!
Game - Display to Player Group - Player 1 (Red) the text: Defeat!
Game - Display to Player Group - Player 7 (Green) the text: Defeat!
Game - Display to Player Group - Player 8 (Pink) the text: Defeat!
Game - Display to Player Group - Player 9 (Gray) the text: Defeat!
Game - Display to Player Group - Player 11 (Dark Green) the text: Defeat!
Game - Display to Player Group - Player 12 (Brown) the text: Defeat!
Wait 7.00 seconds
Game - Defeat Player 1 (Red) with the message:
Game - Defeat Player 8 (Pink) with the message:
Game - Defeat Player 9 (Gray) with the message:
Game - Defeat Player 11 (Dark Green) with the message:
Game - Defeat Player 12 (Brown) with the message:
Game - Defeat Player 7 (Green) with the message:
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Effect A
Events
Unit - Alliance Heart 0058 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Effect H
Events
Unit - Horde Heart 0057 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
-------- Setup for Player Colors --------
Set Variable Set Player_Colors[1] = "|c00ff0000"
Set Variable Set Player_Colors[2] = "|c000000ff"
Set Variable Set Player_Colors[3] = "|c0000ffff"
Set Variable Set Player_Colors[4] = "|c00800080"
Set Variable Set Player_Colors[5] = "|c00ffff00"
Set Variable Set Player_Colors[6] = "|c00ff8000"
Set Variable Set Player_Colors[7] = "|c0000ff00"
Set Variable Set Player_Colors[8] = "|c00ff00ff"
Set Variable Set Player_Colors[9] = "|c00ff0000"
Set Variable Set Player_Colors[10] = "|c00ff0000"
Set Variable Set Player_Colors[11] = "|c00ff0000"
Set Variable Set Player_Colors[12] = "|c00ff0000"
Create Multiboard
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Set Variable Set Player_Count = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)).))
Multiboard - Create a multiboard with 3 columns and (Player_Count + 1) rows, titled Score .
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to Player Name
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 1 to Kills
For each (Integer A) from 1 to (Player_Count + 1) , do (Actions)
Loop - Actions
Multiboard - Set the display style for (Last created multiboard) item in column 1 , row 1 to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 1 , row (Integer A) to Hide text and Show icons
Multiboard - Set the display style for (Last created multiboard) item in column 2 , row (Integer A) to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 3 , row (Integer A) to Show text and Hide icons
Multiboard - Set the width for (Last created multiboard) item in column 1 , row (Integer A) to 2.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row (Integer A) to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row (Integer A) to 2.00 % of the total screen width
Set Variable Set List = "2"
Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)).) and do (Actions)
Loop - Actions
Set Variable Set Multiboard_Spots[(Player number of (Picked player))] = List
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row List to ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
Multiboard - Set the text for (Last created multiboard) item in column 2 , row List to (Player_Colors[(Player number of (Picked player))] + ((Name of (Picked player)) + |r))
Multiboard - Set the text for (Last created multiboard) item in column 3 , row List to 0
Set Variable Set List = (List + 1)
Multiboard - Show (Last created multiboard)
Player Kill Update
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) controller) Equal to User
Actions
Set Variable Set Kill_Count[(Player number of (Owner of (Killing unit)))] = (Kill_Count[(Player number of (Owner of (Killing unit)))] + 1)
Multiboard - Set the text for (Last created multiboard) item in column 2 , row Multiboard_Spots[(Player number of (Owner of (Killing unit)))] to (String(Kill_Count[(Player number of (Owner of (Killing unit)))]))
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