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Triggers
Gilneas intro.w3x
Variables
Worgen curse on village
Cataclysm
Worgen roar
Worgen continues
Child
Child Killer roar
CAthedral Worgen
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cataclysm
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Play World_of_Warcraft_Cataclysm___Gilneas_City_Music <gen> , skipping the first 113.00 seconds and fading in over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Cataclysm for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Environment - Create at Deformations <gen> the weather effect Outland Wind (Heavy)
Unit - Kill Rogue 0022 <gen>
Unit - Kill Assassin 0021 <gen>
Unit - Kill Brigand 0020 <gen>
Unit - Kill Bandit 0018 <gen>
Unit - Kill Enforcer 0016 <gen>
Unit - Kill Brigand 0019 <gen>
Unit - Kill Bandit 0017 <gen>
Unit - Kill Bandit Lord 0000 <gen>
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Environment - Create a 1.00 second Permanent crater deformation at (Center of Deformations <gen>) with radius 512 and depth 64
Environment - Create a 1.00 second Permanent crater deformation at (Center of Deformations <gen>) with radius 512 and depth 64
Environment - Create a 4 second Normal ripple deformation at (Center of Deformations <gen>) with starting radius 1024 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Environment - Create a 0.5 second wave deformation from (Center of Deformations <gen>) to (Random point in Deformations <gen>) with radius 256 , depth 96 , and a 0 second trailing delay
Environment - Create a 0.5 second wave deformation from (Center of Deformations <gen>) to (Random point in Deformations <gen>) with radius 256 , depth 96 , and a 0 second trailing delay
Environment - Create a 0.5 second wave deformation from (Center of Deformations <gen>) to (Random point in Deformations <gen>) with radius 256 , depth 96 , and a 0 second trailing delay
Environment - Create a 4 second random deformation at (Center of Deformations <gen>) with radius 512 , using depths between -32 and 32 , updating every 0.1 seconds
Environment - Create a 4 second random deformation at (Center of Deformations <gen>) with radius 512 , using depths between -32 and 32 , updating every 0.1 seconds
Environment - Create a 4 second random deformation at (Center of Deformations <gen>) with radius 512 , using depths between -32 and 32 , updating every 0.1 seconds
Unit - Kill Tent 0014 <gen>
Unit - Kill Tent 0015 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Greymane_Wall for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Destructible - Kill City Entrance 0035 <gen>
Wait 0.50 seconds
Unit - Kill Knight 0002 <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Unit - Order Knight 0001 <gen> to Move To . (Center of Worgen_Footman <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of Worgen_Footman <gen>) over 0 seconds
Wait 2 seconds
Animation - Play Knight 0001 <gen> 's death animation
Wait 2.00 seconds
Animation - Play Knight 0001 <gen> 's stand animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Knight 0001 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Camera - . Apply without panning . gg_cam_worgen_Footman for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Unit - Replace Knight 0001 <gen> with a Footman using The old unit's relative life and mana
Animation - Play (Last replaced unit) 's stand 4 animation, using only Common animations
Wait 3.00 seconds
Camera - . Apply . gg_cam_Village for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_First_Worgen for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Animation - Play Villager 0008 <gen> 's death animation
Wait 2.00 seconds
Animation - Play Villager 0008 <gen> 's stand animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager 0008 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Wait 1.00 seconds
Unit - Replace Villager 0008 <gen> with a Peasant using The old unit's relative life and mana
Wait 2.00 seconds
Camera - . Apply . gg_cam_Man_kills_wife for Player 1 (Red) over 0 seconds
Animation - Play Villager 0004 <gen> 's death animation
Wait 2.00 seconds
Animation - Play Villager 0008 <gen> 's stand animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager 0008 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Wait 1.00 seconds
Unit - Replace Villager 0004 <gen> with a Peasant using The old unit's relative life and mana
Unit - Order (Last replaced unit) to Attack . Villager 0003 <gen>
Worgen roar
Events
Unit - Villager 0003 <gen> Dies
Conditions
Actions
Animation - Play (Last replaced unit) 's spell animation, using only Common animations
Worgen continues
Events
Unit - Villager 0003 <gen> Dies
Conditions
Actions
Wait 2.00 seconds
Camera - . Apply . gg_cam_Massacre for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Animation - Play Villager 0012 <gen> 's death animation
Wait 2 seconds
Animation - Play Villager 0008 <gen> 's stand animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager 0008 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Wait 1.00 seconds
Unit - Replace Villager 0012 <gen> with a Peasant using The old unit's relative life and mana
Unit - Order (Last replaced unit) to Attack . Villager 0009 <gen>
Wait 1.00 seconds
Unit - Set Villager 0009 <gen> movement speed to 145.00
Unit - Order Villager 0009 <gen> to Move To . (Center of Run <gen>)
Camera - Lock camera target for Player 1 (Red) to Villager 0009 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Camera - . Apply . gg_cam_Man_kills_son for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Animation - Play Villager 0007 <gen> 's death animation
Wait 2 seconds
Animation - Play Villager 0007 <gen> 's stand animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager 0008 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Wait 1.00 seconds
Unit - Replace Villager 0007 <gen> with a Peasant using The old unit's relative life and mana
Unit - Order (Last replaced unit) to Attack . Child 0013 <gen>
Animation - Play (Last replaced unit) 's spell animation, using only Common animations
Wait 1.00 seconds
Camera - . Apply . gg_cam_Backstab_child for Player 1 (Red) over 0 seconds
Wait 2 seconds
Animation - Play Villager 0010 <gen> 's death animation
Wait 2 seconds
Animation - Play Villager 0010 <gen> 's stand animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager 0008 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Wait 1.00 seconds
Unit - Replace Villager 0010 <gen> with a Peasant using The old unit's relative life and mana
Camera - Lock camera target for Player 1 (Red) to (Last replaced unit) , offset by ( 0 , 0 ) using Default rotation
Unit - Order (Last replaced unit) to Move To . (Center of Child_Trap <gen>)
Trigger - Turn on Child <gen>
Child
Events
Unit - A unit enters Child_Trap <gen>
Conditions
(Triggering unit) Equal to (Last replaced unit)
Actions
Unit - Make Child 0005 <gen> face (Last replaced unit) over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Child_death <gen>) over 2.00 seconds
Wait 1.00 seconds
Sound - Play VillagerCWhat4 <gen>
Wait 3.00 seconds
Unit - Order (Last replaced unit) to Attack . Child 0005 <gen>
Child Killer roar
Events
Unit - Child 0005 <gen> Dies
Conditions
(Dying unit) Equal to Child 0005 <gen>
Actions
Animation - Play (Killing unit) 's spell animation, using only Common animations
Wait 2 seconds
Camera - . Apply . gg_cam_Cathedral for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Unit - Order Peasant 0031 <gen> to Move To . (Center of Hide_worgen <gen>)
Unit - Order Peasant 0033 <gen> to Move To . (Center of Hide_worgen <gen>)
Unit - Order Peasant 0030 <gen> to Move To . (Center of Hide_worgen <gen>)
Trigger - Turn on CAthedral_Worgen <gen>
Wait 5.00 seconds
Animation - Play Peasant 0023 <gen> 's spell animation, using only Common animations
Wait 2 seconds
Camera - . Apply . gg_cam_Greymane_Manor for Player 1 (Red) over 0 seconds
Environment - Create at Greymane_Manor_Plateau <gen> the weather effect Wind (Heavy)
Wait 2 seconds
Cinematic - Fade out over 4.00 seconds using texture Haze And Fog and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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