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Triggers
Gilneas introV1.1.w3x
Variables
Worgen curse on village
Hide Worgen
Cataclysm
Worgen continues
CAthedral Worgen
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hide Worgen
Events
Map initialization
Conditions
Actions
Unit - Hide Peasant 0030 <gen>
Unit - Hide Peasant 0031 <gen>
Unit - Hide Peasant 0033 <gen>
Cataclysm
Events
Map initialization
Conditions
Actions
Environment - Set sky to war3mapImported\MoonySky_Portrait.mdx (Unexpected type: 'skymodelstring')
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Sound - Play war3mapImported\World of Warcraft Cataclysm - Gilneas City Music.mp3 (Unexpected type: 'musictheme') .
Sound - Set Music to 100.00 %
Sound - Set volume of EvilSylvanasYes1 <gen> to 100 %
Wait 1.00 seconds
Camera - . Apply . gg_cam_Cataclysm for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Environment - Create at Deformations <gen> the weather effect Outland Wind (Heavy)
Unit - Kill Rogue 0022 <gen>
Unit - Kill Assassin 0021 <gen>
Unit - Kill Brigand 0020 <gen>
Unit - Kill Bandit 0018 <gen>
Unit - Kill Enforcer 0016 <gen>
Unit - Kill Brigand 0019 <gen>
Unit - Kill Bandit 0017 <gen>
Unit - Kill Bandit Lord 0000 <gen>
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Destructible - Kill (Random destructible in Deformations <gen>)
Environment - Create a 1.00 second Permanent crater deformation at (Center of Deformations <gen>) with radius 512 and depth 64
Environment - Create a 1.00 second Permanent crater deformation at (Center of Deformations <gen>) with radius 512 and depth 64
Environment - Create a 4 second Normal ripple deformation at (Center of Deformations <gen>) with starting radius 1024 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Environment - Create a 0.5 second wave deformation from (Center of Deformations <gen>) to (Random point in Deformations <gen>) with radius 256 , depth 96 , and a 0 second trailing delay
Environment - Create a 0.5 second wave deformation from (Center of Deformations <gen>) to (Random point in Deformations <gen>) with radius 256 , depth 96 , and a 0 second trailing delay
Environment - Create a 0.5 second wave deformation from (Center of Deformations <gen>) to (Random point in Deformations <gen>) with radius 256 , depth 96 , and a 0 second trailing delay
Environment - Create a 4 second random deformation at (Center of Deformations <gen>) with radius 512 , using depths between -32 and 32 , updating every 0.1 seconds
Environment - Create a 4 second random deformation at (Center of Deformations <gen>) with radius 512 , using depths between -32 and 32 , updating every 0.1 seconds
Environment - Create a 4 second random deformation at (Center of Deformations <gen>) with radius 512 , using depths between -32 and 32 , updating every 0.1 seconds
Unit - Kill Tent 0014 <gen>
Unit - Kill Tent 0015 <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 2.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Gilneas <gen>) with height 350.00 above the terrain over 15.00 seconds
Wait 15.00 seconds
Destructible - Kill City Entrance 0035 <gen>
Wait 0.50 seconds
Unit - Kill Knight 0002 <gen>
Unit - Order Knight 0001 <gen> to Move To . (Center of Worgen_Footman <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_worgen_Footman for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_worgen_Footman for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Animation - Play Knight 0001 <gen> 's stand victory animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Knight 0001 <gen> using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Knight 0001 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Knight 0001 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Replace Knight 0001 <gen> with a Footman using The old unit's relative life and mana
Animation - Play (Last replaced unit) 's Spell animation
Wait 1.80 seconds
Camera - . Apply . gg_cam_Village for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_First_Worgen for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Animation - Play Villager 0008 <gen> 's stand ready animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager 0008 <gen> using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager 0008 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager 0008 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Replace Villager 0008 <gen> with a Peasant using The old unit's relative life and mana
Animation - Play (Last replaced unit) 's Spell animation
Wait 3.00 seconds
Camera - . Apply . gg_cam_Man_kills_wife for Player 1 (Red) over 0 seconds
Animation - Play Villager 0004 <gen> 's stand ready animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager 0004 <gen> using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager 0004 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager 0004 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Replace Villager 0004 <gen> with a Peasant using The old unit's relative life and mana
Unit - Order (Last replaced unit) to Attack . Villager 0003 <gen>
Worgen continues
Events
Unit - Villager 0003 <gen> Dies
Conditions
Actions
Wait 2.00 seconds
Camera - . Apply . gg_cam_Man_kills_son for Player 1 (Red) over 0 seconds
Animation - Play Villager 0007 <gen> 's stand ready animation
Special Effect - Create a special effect attached to the base (Unexpected type: 'attachpoint') of Villager 0007 <gen> using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager 0007 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager 0007 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Replace Villager 0007 <gen> with a Peasant using The old unit's relative life and mana
Wait 1.00 seconds
Sound - Play VillagerCWhat4 <gen>
Wait 1.00 seconds
Unit - Order (Last replaced unit) to Attack . Child 0013 <gen>
Animation - Play (Last replaced unit) 's spell animation, using only Common animations
Unit - Unhide Peasant 0033 <gen>
Unit - Unhide Peasant 0031 <gen>
Unit - Unhide Peasant 0030 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Cathedral for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Unit - Order Peasant 0031 <gen> to Move To . (Center of Hide_worgen <gen>)
Unit - Order Peasant 0033 <gen> to Move To . (Center of Hide_worgen <gen>)
Unit - Order Peasant 0030 <gen> to Move To . (Center of Hide_worgen <gen>)
Trigger - Turn on CAthedral_Worgen <gen>
Wait 6.00 seconds
Camera - . Apply . gg_cam_Rooftop_Worgen for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Animation - Play Peasant 0023 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Change Peasant 0023 <gen> 's animation speed to 25.00 % of its original speed
Sound - Play DuskWolf <gen>
Wait 4.79 seconds
Camera - . Apply . gg_cam_Greymane_Manor for Player 1 (Red) over 0 seconds
Environment - Create at Greymane_Manor_Plateau <gen> the weather effect Wind (Heavy)
Camera - Pan camera for Player 1 (Red) to (Center of Greymane_Manor_Plateau <gen>) over 10.00 seconds
Wait 2 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Forsaken_invasion for Player 1 (Red) over 3.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Destructible - Create a OTsp (Unexpected type: 'destructablecode') at (Center of Forsaken <gen>) facing 270.00 with scale 1 and variation 0
Wait 2 seconds
Unit - Create 1 . Dark Ranger for Player 7 (Green) at (Center of Forsaken <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Order (Last created unit) to Move To . (Center of Sylvanas <gen>)
Unit - Create 1 . Ghoul for Player 7 (Green) at (Center of Forsaken <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Deathguard2 <gen>)
Unit - Create 1 . Ghoul for Player 7 (Green) at (Center of Forsaken <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Deathguard1 <gen>)
Unit - Create 1 . Banshee for Player 7 (Green) at (Center of Forsaken <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Valkyr <gen>)
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from (Random unit from (Units in Sylvanas <gen>)) named Lady Sylvanas Windrunner : Play EvilSylvanasYes1 <gen> and display It's time to even the scales... . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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