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Triggers
WoW Burning Crusade Outland V.4.w3x
Variables
Initialization
Melee Initialization
Axe
Unit 1
Unit 2
War
War landing
war 2 l
War 2 landing
Untitled Trigger 001
War move
War Move 2
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Res room
Res room 2
Hellfire
Hellfire Exit
Army Alliance
Tempest Landing
Black Temple
Tempest Landing Exit
Black Temple Exit
Army Horde
Move Alliance
Move Horde
Move Alliance 2
Move Horde 2
Coilfang
Coilfang Exit
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Axe
Events
Conditions
Actions
Special Effect - Create a special effect attached to the hand (Unexpected type: 'attachpoint') of Eredar Diabolist 0239 <gen> using war3mapImported\Axe.mdx
Unit 1
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Picker
Actions
Unit - Create 1 . Palidan for (Triggering player) at (Center of Landing_1 <gen>) facing 0.00 degrees
Unit - Remove (Triggering unit) from the game
Unit 2
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Picker
Actions
Unit - Create 1 . Dwarf Palidan for (Triggering player) at (Center of Landing_1 <gen>) facing 0.00 degrees
Unit - Remove (Triggering unit) from the game
War
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Hevy Armored Footmen for Player 12 (Brown) at (Center of Night_Elf_Spawn <gen>) facing 0.00 degrees
War landing
Events
Unit - A unit enters Night_Elf_Spawn <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of War_Landing <gen>)
war 2 l
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Power Troll for Player 11 (Dark Green) at (Center of Undead_Spawn <gen>) facing 0.00 degrees
War 2 landing
Events
Unit - A unit enters Undead_Spawn <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of War_Landing_2 <gen>)
Untitled Trigger 001
Events
Unit - A unit enters Portal <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Potal_Landing <gen>)
War move
Events
Unit - A unit enters War_Landing <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Undead_Spawn <gen>)
War Move 2
Events
Unit - A unit enters War_Landing_2 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Night_Elf_Spawn <gen>)
Untitled Trigger 002
Events
Unit - A unit enters Portal_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Portal_2_Landing <gen>)
Untitled Trigger 003
Events
Unit - A unit enters Outland_Portal <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Outland_Landing <gen>)
Untitled Trigger 004
Events
Unit - A unit enters Outland_Exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Ouland_Exit_Landing <gen>)
Res room
Events
Unit - A unit enters Res_Room <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Potal_Landing <gen>)
Res room 2
Events
Unit - A unit enters Res_Room_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Portal_2_Landing <gen>)
Hellfire
Events
Unit - A unit enters Hellfire_Citidal <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hellfire_Landing <gen>)
Hellfire Exit
Events
Unit - A unit enters Hellfire_Exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hellfire_Exit_Landing <gen>)
Army Alliance
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create (0 + 2) . Hevy Armored Footmen for Player 12 (Brown) at (Center of Spawn1 <gen>) facing 0.00 degrees
Tempest Landing
Events
Unit - A unit enters Tempest_Landing <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Random <gen>)
Black Temple
Events
Unit - A unit enters Black_Temple <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Black_Temple_Landing <gen>)
Tempest Landing Exit
Events
Unit - A unit enters Tempest_Landing_Exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Random_Landing <gen>)
Black Temple Exit
Events
Unit - A unit enters Black_Temple_Exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Black_Temple_Exit_Landing <gen>)
Army Horde
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create (0 + 2) . Power Troll for Player 11 (Dark Green) at (Center of Spawn_2 <gen>) facing 0.00 degrees
Move Alliance
Events
Unit - A unit enters Spawn1 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Ouland_Exit_Landing <gen>)
Move Horde
Events
Unit - A unit enters Spawn_2 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Ouland_Exit_Landing <gen>)
Move Alliance 2
Events
Unit - A unit enters Ouland_Exit_Landing <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Portal_2_Landing <gen>)
Move Horde 2
Events
Unit - A unit enters Spawn_4 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Spawn_3 <gen>)
Coilfang
Events
Unit - A unit enters CoilFang <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Tempest_Landing_landing <gen>)
Coilfang Exit
Events
Unit - A unit enters Coilfang_Exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Tempest_Landing_Exit_Landing <gen>)
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