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Triggers
Worms Mayhem.w3x
Variables
Vie
NonUse
NonUse Copier
NonUse Copier 2
NonUse Copier 3
NonUse Copier 4
NonUse Copier 5
NonUse Copier 7
NonUse Copier 6
NonUse Copier 8
NonUse Copier 9
NonUse Copier 10
NonUse Copier 11
equipe1
Equipe2
Camp1
Camp2
Score
Arme
Lvl10
Lvl20 Copier
Lvl30 Copier Copier
TirPompe
TirPompe Copier
TirPompe Copier Copier
TirPompe Copier Copier Copier
Flashbang
Insulte
Enter The MatriX
Point
Son
Son Copier
ini
sec2
Nombreattein
Oui
Oui2
Non
Non2
Equipe1
Equipe 2
GG
Tout1
Secret
Secret
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Board
leaderboard
No
Score1
integer
No
Score2
integer
No
Scoremax
integer
No
2
NonUse
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
NonUse Copier
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
NonUse Copier 2
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
NonUse Copier 3
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
NonUse Copier 4
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
NonUse Copier 5
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
NonUse Copier 7
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 8 (Pink) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
NonUse Copier 6
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 7 (Green) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
NonUse Copier 8
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 9 (Gray) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
NonUse Copier 9
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
NonUse Copier 10
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
NonUse Copier 11
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 12 (Brown) slot status) Not equal to Is playing
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
equipe1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Worms
Actions
Sound - Play headshot <gen>
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in R__gion_001 <gen>) , Show revival graphics
Equipe2
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Worms
Actions
Sound - Play headshot <gen>
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in R__gion_003 <gen>) , Show revival graphics
Camp1
Events
Unit - A unit enters R__gion_002 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of R__gion_004 <gen>)
Camp2
Events
Unit - A unit enters R__gion_000 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Center of R__gion_004 <gen>)
Score
Events
Player - Player 1 (Red) types a chat message containing -score (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -score (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -score (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -score (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -score (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -score (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -score (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -score (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -score (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -score (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -score (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -score (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (Player group((Triggering player))) the text: Here are the scoring players:
Game - Display to (Player group((Triggering player))) the text: (((Name of Player 1 (Red)) + |CFFFF0303) + (String((Player 1 (Red) Current gold))))
Game - Display to (Player group((Triggering player))) the text: (((Name of Player 2 (Blue)) + |CFFFF0303) + (String((Player 2 (Blue) Current gold))))
Game - Display to (Player group((Triggering player))) the text: (((Name of Player 3 (Teal)) + |CFFFF0303) + (String((Player 3 (Teal) Current gold))))
Game - Display to (Player group((Triggering player))) the text: (((Name of Player 4 (Purple)) + |CFFFF0303) + (String((Player 4 (Purple) Current gold))))
Game - Display to (Player group((Triggering player))) the text: (((Name of Player 5 (Yellow)) + |CFFFF0303) + (String((Player 5 (Yellow) Current gold))))
Game - Display to (Player group((Triggering player))) the text: (((Name of Player 6 (Orange)) + |CFFFF0303) + (String((Player 6 (Orange) Current gold))))
Game - Display to (Player group((Triggering player))) the text: (((Name of Player 7 (Green)) + |CFFFF0303) + (String((Player 7 (Green) Current gold))))
Game - Display to (Player group((Triggering player))) the text: (((Name of Player 8 (Pink)) + |CFFFF0303) + (String((Player 8 (Pink) Current gold))))
Game - Display to (Player group((Triggering player))) the text: (((Name of Player 9 (Gray)) + |CFFFF0303) + (String((Player 9 (Gray) Current gold))))
Game - Display to (Player group((Triggering player))) the text: (((Name of Player 10 (Light Blue)) + |CFFFF0303) + (String((Player 10 (Light Blue) Current gold))))
Game - Display to (Player group((Triggering player))) the text: (((Name of Player 11 (Dark Green)) + |CFFFF0303) + (String((Player 11 (Dark Green) Current gold))))
Game - Display to (Player group((Triggering player))) the text: (((Name of Player 12 (Brown)) + |CFFFF0303) + (String((Player 12 (Brown) Current gold))))
Lvl10
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Random unit from (Units owned by (Owner of (Triggering unit)).))) Equal to 10
Actions
Unit - Remove Shotgun from (Triggering unit)
Unit - Add Desert Eagle to (Triggering unit)
Lvl20 Copier
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Random unit from (Units owned by (Owner of (Triggering unit)).))) Equal to 20
Actions
Unit - Remove Desert Eagle from (Triggering unit)
Unit - Add Sniper to (Triggering unit)
Lvl30 Copier Copier
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Random unit from (Units owned by (Owner of (Triggering unit)).))) Equal to 30
Actions
Unit - Remove Sniper from (Triggering unit)
Unit - Add Machine Gun to (Triggering unit)
TirPompe
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shotgun
Actions
Wait 0.10 seconds
Sound - Play TirePompe <gen> at 100.00 % volume, located at (Position of (Triggering unit)) with Z offset 0
TirPompe Copier
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sniper
Actions
Wait 0.10 seconds
Sound - Play NecromancerMissileHit1 <gen> at 100.00 % volume, located at (Position of (Triggering unit)) with Z offset 0
TirPompe Copier Copier
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Desert Eagle
Actions
Wait 0.10 seconds
Sound - Play TirePompe01 <gen> at 100.00 % volume, located at (Position of (Triggering unit)) with Z offset 0
TirPompe Copier Copier Copier
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Machine Gun
Actions
Wait 0.50 seconds
Sound - Play Tiremitrailleuse <gen> at 100.00 % volume, located at (Position of (Triggering unit)) with Z offset 0
Wait 0.10 seconds
Sound - Play Tiremitrailleuse2 <gen> at 100.00 % volume, located at (Position of (Triggering unit)) with Z offset 0
Wait 0.10 seconds
Sound - Play Tiremitra3 <gen> at 100.00 % volume, located at (Position of (Triggering unit)) with Z offset 0
Wait 0.10 seconds
Sound - Play Tiremitrailleuse <gen> at 100.00 % volume, located at (Position of (Triggering unit)) with Z offset 0
Wait 0.10 seconds
Sound - Play Tiremitrailleuse <gen> at 100.00 % volume, located at (Position of (Triggering unit)) with Z offset 0
Wait 0.10 seconds
Sound - Play Tiremitrailleuse <gen> at 100.00 % volume, located at (Position of (Triggering unit)) with Z offset 0
Flashbang
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Flashbang
Actions
Wait 5.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 10.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Insulte
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Insult
Actions
Wait 0.10 seconds
Sound - Play Insulte <gen>
Enter The MatriX
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Enter The MatriX
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Special Effect - Destroy (Last created special effect)
Son
Events
Unit - A unit Dies
Conditions
Actions
Wait 0.50 seconds
Trigger - Turn on Son_Copier <gen>
Wait 1.00 seconds
Trigger - Turn off Son_Copier <gen>
Son Copier
Events
Unit - A unit Dies
Conditions
Actions
Sound - Play oneandonly <gen>
ini
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 0.00 % experience from future kills
sec2
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Please wait while Player one configures the game ...
Leaderboard - Create a leaderboard for (All players) titled Score
Set Variable Set Board = (Last created leaderboard)
Leaderboard - Add Player 12 (Brown) to Board with label |CFFFFFC00Score Team 1 and value 0
Leaderboard - Add Player 11 (Dark Green) to Board with label |CFFFF0303Score Team 2 and value 0
Leaderboard - Remove Neutral Passive from Board .
Game - Display to (Player group(Player 1 (Red))) the text: Choose the amount of points required to win the game (50-200) For example: 50
Nombreattein
Events
Player - Player 1 (Red) types a chat message containing (1 + ) as A substring
Player - Player 1 (Red) types a chat message containing (2 + ) as A substring
Player - Player 1 (Red) types a chat message containing (3 + ) as A substring
Player - Player 1 (Red) types a chat message containing (4 + ) as A substring
Player - Player 1 (Red) types a chat message containing (5 + ) as A substring
Player - Player 1 (Red) types a chat message containing (6 + ) as A substring
Player - Player 1 (Red) types a chat message containing (7 + ) as A substring
Player - Player 1 (Red) types a chat message containing (8 + ) as A substring
Player - Player 1 (Red) types a chat message containing (9 + ) as A substring
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Set Variable Set Scoremax = (Integer((Entered chat string)))
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) the text: (The required points to win the game are: + (Entered chat string))
Leaderboard - Add Neutral Passive to Board with label |CFF20C000Required score: and value Scoremax
Wait 2 seconds
Game - Display to (Player group(Player 1 (Red))) the text: Should you be able to enter the other team's camp?YesORNo
Trigger - Turn on Oui <gen>
Trigger - Turn on Non <gen>
Oui
Events
Player - Player 1 (Red) types a chat message containing Yes (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) the text: Players are able to enter the other team's camp.
Trigger - Turn off Camp2 <gen>
Trigger - Turn off Camp1 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Non <gen>
Wait 3.00 seconds
Trigger - Turn on Oui2 <gen>
Trigger - Turn on Non2 <gen>
Game - Display to (Player group(Player 1 (Red))) the text: Allow insults?YesORNo
Oui2
Events
Player - Player 1 (Red) types a chat message containing Yes (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) the text: Vous pourrez insulter vos enemis.
Trigger - Turn off Non2 <gen>
Trigger - Turn off (This trigger)
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Unpause all units
Trigger - Turn on GG <gen>
Unit Group - Pick every unit in (Units in R__gion_001 <gen>) and do (Actions)
Loop - Actions
Unit - Add Insult to (Picked unit)
Unit Group - Pick every unit in (Units in R__gion_003 <gen>) and do (Actions)
Loop - Actions
Unit - Add Insult to (Picked unit)
Non
Events
Player - Player 1 (Red) types a chat message containing No (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) the text: Players are not allowed to enter the other team's camp.
Trigger - Turn off (This trigger)
Trigger - Turn off Oui <gen>
Wait 3.00 seconds
Trigger - Turn on Oui2 <gen>
Trigger - Turn on Non2 <gen>
Game - Display to (Player group(Player 1 (Red))) the text: Allow insults?YesORNo
Non2
Events
Player - Player 1 (Red) types a chat message containing No (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) the text: You are not able to insult your enemies.
Trigger - Turn off (This trigger)
Trigger - Turn off Oui2 <gen>
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Unpause all units
Trigger - Turn on GG <gen>
Equipe1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Worms
Actions
Unit - Set mana of (Killing unit) to ((Mana of (Killing unit)) + 1)
Hero - Add 200 experience to (Killing unit) , Show level-up graphics
Player - Add 1 to (Owner of (Killing unit)) . Current gold
Set Variable Set Score1 = (Score1 + 1)
Leaderboard - Change the value for Player 11 (Dark Green) in Board to Score1
Equipe 2
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Worms
Actions
Unit - Set mana of (Killing unit) to ((Mana of (Killing unit)) + 1)
Hero - Set (Killing unit) Hero-level to ((Hero level of (Killing unit)) + 1) , Show level-up graphics
Player - Add 1 to (Owner of (Killing unit)) . Current gold
Set Variable Set Score2 = (Score2 + 1)
Leaderboard - Change the value for Player 12 (Brown) in Board to Score2
GG
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Score1 Equal to Scoremax
Then - Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in R__gion_005 <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Game - Display to (All players) the text: Congratulations!Team 2 won!
Wait 30.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Score2 Equal to Scoremax
Then - Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in R__gion_005 <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Game - Display to (All players) the text: Congratulations!Team 2 won!
Wait 30.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Else - Actions
Tout1
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Scoremax Greater than 200
Then - Actions
Trigger - Turn off (This trigger)
Wait 3.00 seconds
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + , it is not allowed to choose a number higher than 200. Therefore 200 will be chosen.)
Set Variable Set Scoremax = "200"
Leaderboard - Add Neutral Passive to Board with label Required score: and value 200
Else - Actions
Secret
Events
Unit - A unit enters R__gion_006 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of R__gion_007 <gen>)
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