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Triggers
worm 1.1 ice.w3x
Variables
creeps
mover creeps bn
creeps bn
items
buffs
casco del dominante
armadura de batalla
zarpas de chaman
guantes de rabia
all buff
evento
exp
curas y monedas
monedas
cura
Inicialización
mapa
mision
Inicialización de refriega Copiar
Ganar Buenos
Ganar Malos
Stop
Leave
revivir
Revivir
oro
Oro x sec
activar heroes
Activar Heroes
Name
Type
is_array
initial_value
Reloj
timer
No
Resistencia
force
No
ReviveTimers
timer
Yes
TempReal
real
No
todos
group
No
unidad
unitcode
No
E001
mover creeps bn
Events
Unit - A unit enters creeps_bn <gen>
Conditions
(Triggering unit) Equal to (Load 1 of 1 in (Last created hashtable).)
Actions
creeps bn
Events
Time - Elapsed game time is 180.00 seconds
Time - Elapsed game time is 360.00 seconds
Time - Elapsed game time is 540.00 seconds
Time - Elapsed game time is 720.00 seconds
Time - Elapsed game time is 900.00 seconds
Time - Elapsed game time is 1080.00 seconds
Time - Elapsed game time is 1260.00 seconds
Time - Elapsed game time is 1440.00 seconds
Time - Elapsed game time is 1620.00 seconds
Time - Elapsed game time is 1800.00 seconds
Time - Elapsed game time is 1980.00 seconds
Time - Elapsed game time is 2160.00 seconds
Time - Elapsed game time is 2340.00 seconds
Time - Elapsed game time is 2520.00 seconds
Time - Elapsed game time is 2700.00 seconds
Time - Elapsed game time is 2880.00 seconds
Time - Elapsed game time is 3060.00 seconds
Time - Elapsed game time is 3240.00 seconds
Time - Elapsed game time is 3420.00 seconds
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Unit - Create 1 . Satyr Hellcaller for Neutral Hostile at (Center of creeps_bn <gen>) facing Default building facing degrees
Unit - Create 1 . Satyr Hellcaller for Neutral Hostile at (Center of creeps_ml <gen>) facing Default building facing degrees
buffs
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
((Item carried by (Triggering unit) of type Warsong Battle Drums (Command Aura)) is owned) Equal to True
((Triggering unit) has an item of type Legion Doom-Horn) Equal to True
((Triggering unit) has an item of type Ancient Janggo of Endurance) Equal to True
((Triggering unit) has an item of type The Lion Horn of Stormwind) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type Warsong Battle Drums (Command Aura))
Item - Remove (Item carried by (Triggering unit) of type Legion Doom-Horn)
Item - Remove (Item carried by (Triggering unit) of type Ancient Janggo of Endurance)
Item - Remove (Item carried by (Triggering unit) of type The Lion Horn of Stormwind)
Hero - Create Amuleto de Gerra and give it to (Triggering unit)
casco del dominante
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
((Item carried by (Triggering unit) of type Hood of Cunning) is owned) Equal to True
((Triggering unit) has an item of type Helm of Valor) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type Helm of Valor)
Item - Remove (Item carried by (Triggering unit) of type Hood of Cunning)
Hero - Create Casco del Dominante and give it to (Triggering unit)
armadura de batalla
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
((Item carried by (Triggering unit) of type Boots of Speed) is owned) Equal to True
((Triggering unit) has an item of type Capa de Protección) Equal to True
((Triggering unit) has an item of type Goblin Night Scope) Equal to True
((Triggering unit) has an item of type Khadgar's Gem of Health) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type Boots of Speed)
Item - Remove (Item carried by (Triggering unit) of type Goblin Night Scope)
Item - Remove (Item carried by (Triggering unit) of type Capa de Protección)
Item - Remove (Item carried by (Triggering unit) of type Khadgar's Gem of Health)
Hero - Create Armadura de Batalla and give it to (Triggering unit)
zarpas de chaman
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
((Item carried by (Triggering unit) of type Claws of Attack +6) is owned) Equal to True
((Triggering unit) has an item of type Claws of Attack +9) Equal to True
((Triggering unit) has an item of type Claws of Attack +12) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +6)
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +9)
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +12)
Hero - Create Zarpas de Chaman and give it to (Triggering unit)
guantes de rabia
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
((Item carried by (Triggering unit) of type Slippers of Agility +3) is owned) Equal to True
((Triggering unit) has an item of type Boots of Quel'Thalas +6) Equal to True
((Triggering unit) has an item of type Gloves of Haste) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type Slippers of Agility +3)
Item - Remove (Item carried by (Triggering unit) of type Boots of Quel'Thalas +6)
Item - Remove (Item carried by (Triggering unit) of type Gloves of Haste)
Hero - Create Guantes de Rabia and give it to (Triggering unit)
all buff
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
exp
Events
Time - Every 600.00 seconds of game time
Unit - A unit enters evento <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Francotirador
(Unit-type of (Triggering unit)) Equal to Pistolero
(Unit-type of (Triggering unit)) Equal to Minero
(Unit-type of (Triggering unit)) Equal to Granadero
(Unit-type of (Triggering unit)) Equal to Kamikaze
Actions
Countdown Timer - Start Reloj as a One-shot timer that will expire in 30 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Evento compra un item y recibe una bonificacion por tu primera compra
Game - Display to (All players) for 60.00 seconds the text: empezo el evento de compra-ve al shop y compra un item obtendras un bonus por tu primera compra
Game - Display to (All players) for 90.00 seconds the text: se termino el evento de exp sigue luchando y proteje tu estatua
monedas
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Item - Create Gold Coins at (Center of rio <gen>)
Item - Create Gold Coins at (Random point in (Playable map area))
Item - Create Gold Coins at (Random point in (Playable map area))
Item - Create Gold Coins at (Random point in (Playable map area))
Item - Create Gold Coins at (Random point in (Playable map area))
Item - Create Gold Coins at (Random point in (Playable map area))
cura
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Item - Create Rune of Healing at (Center of rio <gen>)
Item - Create Rune of Healing at (Random point in (Playable map area))
Item - Create Rune of Healing at (Random point in (Playable map area))
Item - Create Rune of Healing at (Random point in (Playable map area))
Item - Create Rune of Healing at (Random point in (Playable map area))
Item - Create Rune of Healing at (Random point in (Playable map area))
mapa
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Visibility - Enable fog of war
mision
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Worm war with the description Todos los bugs encontrados en el juego porfavor mandar al corre fuego-159ñhotmail.como tambien escribeme afacebook.com/payazo.paltacontigo , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Inicialización predeterminada de partida de refriega para todos los jugadores
Inicialización de refriega Copiar
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Game - Display to (All players) the text: |cffffcc00 Worm war... El objetivo de este juego es destruir el generador de tu enemigo el que lo destruya primero lograra la victoria del dicho equipo. |r
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of rio <gen>) over 0 seconds
Game - Display to (All players) the text: Tienen 45 segundos para prepararse antes de la batalla!para activar a los worm escribe -|CFF20C000a|R|CFF20C000c|r|CFF20C000t|R|CFFFFFF01i|R|CFFFFFF01v|R|CFFFFFF01a|R|CFFFF0303t|R|CFFFF0303e|R
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Picked player)
Player - Set (Picked player) . Current gold to 700
Player Group - Add Player 1 (Red) to Resistencia
Player Group - Add Player 2 (Blue) to Resistencia
Player Group - Add Player 3 (Teal) to Resistencia
Player Group - Add Player 4 (Purple) to Resistencia
Player Group - Add Player 5 (Yellow) to Resistencia
Player Group - Add Player 6 (Orange) to Resistencia
Player Group - Add Player 7 (Green) to Resistencia
Player Group - Add Player 8 (Pink) to Resistencia
Player Group - Add Player 9 (Gray) to Resistencia
Player Group - Add Player 10 (Light Blue) to Resistencia
Ganar Buenos
Events
Unit - Estatua Ancestral 0011 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Destruyeron la Estatua Ancestral de tu enemigo disfruta de tu victoria
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: ¡Derrota!
Game - Defeat Player 7 (Green) with the message: ¡Derrota!
Game - Defeat Player 8 (Pink) with the message: ¡Derrota!
Game - Defeat Player 9 (Gray) with the message: ¡Derrota!
Game - Defeat Player 10 (Light Blue) with the message: ¡Derrota!
Ganar Malos
Events
Unit - Estatua Ancestral 0010 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Destruyeron la Estatua Ancestral de tu enemigo disfruta de tu victoria
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: ¡Derrota!
Game - Defeat Player 2 (Blue) with the message: ¡Derrota!
Game - Defeat Player 3 (Teal) with the message: ¡Derrota!
Game - Defeat Player 4 (Purple) with the message: ¡Derrota!
Game - Defeat Player 5 (Yellow) with the message: ¡Derrota!
Stop
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Leave
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Equal to Has left the game
Then - Actions
Game - Display to (All players) the text: (|cffffcc00 + ((Name of (Triggering player)) + (|r + a abandonado la partida.)))
Else - Actions
Revivir
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set Variable Set TempReal = (((Real((Hero level of (Dying unit)))) x 5.00) + 1.00)
Countdown Timer - Start ReviveTimers[1] as a One-shot timer that will expire in TempReal seconds
Countdown Timer - Create a timer window for ReviveTimers[1] with title Reviviendo Heroe
Wait TempReal seconds
Countdown Timer - Destroy (Last created timer window)
Hero - Instantly revive (Dying unit) at ((Owner of (Dying unit)) start location) , Show revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to ((Owner of (Dying unit)) start location) over 0 seconds
Oro x sec
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 3 to (Picked player) . Current gold
Activar Heroes
Events
Player - Player 1 (Red) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across traficante <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across bn <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across bn <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across bn <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across bn <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across bn <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across ml <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across ml <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across ml <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across ml <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across ml <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across ml <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across traficante <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across traficante <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across traficante <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across traficante <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across traficante <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across traficante <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across traficante <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across traficante <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across traficante <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across traficante <gen>
Unit - Create 1 . Francotirador for Player 1 (Red) at (Center of francotirador_bn <gen>) facing Default building facing degrees
Unit - Create 1 . Pistolero for Player 2 (Blue) at (Center of pistolero_bn <gen>) facing Default building facing degrees
Unit - Create 1 . Minero for Player 3 (Teal) at (Center of minero_bn <gen>) facing Default building facing degrees
Unit - Create 1 . Granadero for Player 4 (Purple) at (Center of granadero_bn <gen>) facing Default building facing degrees
Unit - Create 1 . Kamikaze for Player 5 (Yellow) at (Center of kamikaze_bn <gen>) facing Default building facing degrees
Unit - Create 1 . Francotirador for Player 7 (Green) at (Center of francotirador_ml <gen>) facing Default building facing degrees
Unit - Create 1 . Pistolero for Player 8 (Pink) at (Center of pistolero_ml <gen>) facing Default building facing degrees
Unit - Create 1 . Minero for Player 9 (Gray) at (Center of minero_ml <gen>) facing Default building facing degrees
Unit - Create 1 . Granadero for Player 10 (Light Blue) at (Center of granadero_ml <gen>) facing Default building facing degrees
Unit - Create 1 . Kamikaze for Player 11 (Dark Green) at (Center of kamikaze_ml <gen>) facing Default building facing degrees
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