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Game - Display to (All players) for 60.00 seconds the text: empezo el evento de compra-ve al shop y compra un item obtendras un bonus por tu primera compra
Game - Display to (All players) for 90.00 seconds the text: se termino el evento de exp sigue luchando y proteje tu estatua
monedas
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Item - Create Gold Coins at (Center of rio <gen>)
Item - Create Gold Coins at (Random point in (Playable map area))
Item - Create Gold Coins at (Random point in (Playable map area))
Item - Create Gold Coins at (Random point in (Playable map area))
Item - Create Gold Coins at (Random point in (Playable map area))
Item - Create Gold Coins at (Random point in (Playable map area))
cura
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Item - Create Rune of Healing at (Center of rio <gen>)
Item - Create Rune of Healing at (Random point in (Playable map area))
Item - Create Rune of Healing at (Random point in (Playable map area))
Item - Create Rune of Healing at (Random point in (Playable map area))
Item - Create Rune of Healing at (Random point in (Playable map area))
Item - Create Rune of Healing at (Random point in (Playable map area))
mapa
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Visibility - Enable fog of war
mision
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Worm war with the description Todos los bugs encontrados en el juego porfavor mandar al corre fuego-159ñhotmail.como tambien escribeme afacebook.com/payazo.paltacontigo , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Inicialización predeterminada de partida de refriega para todos los jugadores
Inicialización de refriega Copiar
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Game - Display to (All players) the text: |cffffcc00 Worm war... El objetivo de este juego es destruir el generador de tu enemigo el que lo destruya primero lograra la victoria del dicho equipo. |r
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of rio <gen>) over 0 seconds
Game - Display to (All players) the text: Tienen 2 minutos para prepararse antes de la batalla!para activar a los worm escribe -|CFF20C000a|R|CFF20C000c|r|CFF20C000t|R|CFFFFFF01i|R|CFFFFFF01v|R|CFFFFFF01a|R|CFFFF0303t|R|CFFFF0303e|R
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Picked player)
Player - Set (Picked player) . Current gold to 1000
Player Group - Add Player 1 (Red) to Resistencia
Player Group - Add Player 2 (Blue) to Resistencia
Player Group - Add Player 3 (Teal) to Resistencia
Player Group - Add Player 4 (Purple) to Resistencia
Player Group - Add Player 5 (Yellow) to Resistencia
Player Group - Add Player 6 (Orange) to Resistencia
Player Group - Add Player 7 (Green) to Resistencia
Player Group - Add Player 8 (Pink) to Resistencia
Player Group - Add Player 9 (Gray) to Resistencia
Player Group - Add Player 10 (Light Blue) to Resistencia
Ganar Buenos
Events
Unit - Estatua Ancestral 0011 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Destruyeron la Estatua Ancestral de tu enemigo disfruta de tu victoria
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: ¡Derrota!
Game - Defeat Player 7 (Green) with the message: ¡Derrota!
Game - Defeat Player 8 (Pink) with the message: ¡Derrota!
Game - Defeat Player 9 (Gray) with the message: ¡Derrota!
Game - Defeat Player 10 (Light Blue) with the message: ¡Derrota!
Ganar Malos
Events
Unit - Estatua Ancestral 0010 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Destruyeron la Estatua Ancestral de tu enemigo disfruta de tu victoria
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: ¡Derrota!
Game - Defeat Player 2 (Blue) with the message: ¡Derrota!
Game - Defeat Player 3 (Teal) with the message: ¡Derrota!
Game - Defeat Player 4 (Purple) with the message: ¡Derrota!
Game - Defeat Player 5 (Yellow) with the message: ¡Derrota!
Stop
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Leave
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Equal to Has left the game
Then - Actions
Game - Display to (All players) the text: (|cffffcc00 + ((Name of (Triggering player)) + (|r + a abandonado la partida.)))
Else - Actions
Revivir
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set Variable Set TempReal = (((Real((Hero level of (Dying unit)))) x 5.00) + 1.00)
Countdown Timer - Start ReviveTimers[1] as a One-shot timer that will expire in TempReal seconds
Countdown Timer - Create a timer window for ReviveTimers[1] with title Reviviendo Heroe
Wait TempReal seconds
Countdown Timer - Destroy (Last created timer window)
Hero - Instantly revive (Dying unit) at ((Owner of (Dying unit)) start location) , Show revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to ((Owner of (Dying unit)) start location) over 0 seconds
Oro x sec
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 3 to (Picked player) . Current gold
Activar Heroes
Events
Player - Player 1 (Red) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -activate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across bn <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across bn <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across bn <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across bn <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across bn <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across ml <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across ml <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across ml <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across ml <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across ml <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across ml <gen>
Unit - Create 1 . Francotirador for Player 1 (Red) at (Center of francotirador_bn <gen>) facing Default building facing degrees
Unit - Create 1 . Pistolero for Player 2 (Blue) at (Center of pistolero_bn <gen>) facing Default building facing degrees
Unit - Create 1 . Minero for Player 3 (Teal) at (Center of minero_bn <gen>) facing Default building facing degrees
Unit - Create 1 . Granadero for Player 4 (Purple) at (Center of granadero_bn <gen>) facing Default building facing degrees
Unit - Create 1 . Kamikaze for Player 5 (Yellow) at (Center of kamikaze_bn <gen>) facing Default building facing degrees
Unit - Create 1 . Francotirador for Player 7 (Green) at (Center of francotirador_ml <gen>) facing Default building facing degrees
Unit - Create 1 . Pistolero for Player 8 (Pink) at (Center of pistolero_ml <gen>) facing Default building facing degrees
Unit - Create 1 . Minero for Player 9 (Gray) at (Center of minero_ml <gen>) facing Default building facing degrees
Unit - Create 1 . Granadero for Player 10 (Light Blue) at (Center of granadero_ml <gen>) facing Default building facing degrees
Unit - Create 1 . Kamikaze for Player 11 (Dark Green) at (Center of kamikaze_ml <gen>) facing Default building facing degrees
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