function GameCache takes nothing returns gamecache
if udg_cache == null then
set udg_cache = InitGameCache("gethost")
endif
return udg_cache
endfunction
function GetHostId takes nothing returns integer
//This stores the Id + 1 for each player.
call StoreInteger(GameCache(), "missionKey", "key", GetPlayerId(GetLocalPlayer()) + 1)
//Setup the TriggerSyncReady call.
call TriggerSyncStart()
//Sync the value of the entry for each player.
//Each value will sync to the value of the host.
call SyncStoredInteger(GameCache(), "missionKey", "key")
//Wait until the Game Cache syncs the key for everyone.
call TriggerSyncReady()
//Return the synced value as a id.
return GetStoredInteger(GameCache(), "missionKey", "key") - 1
endfunction
function GetHostAverage takes nothing returns nothing
local integer array id
local integer max = 0
local integer t = 0
local integer i = 0
set udg_Host = null
loop
exitwhen i > 11
set id[i] = 0
set i = i + 1
endloop
set i = 0
loop
exitwhen i > 5
set t = GetHostId()
set id[t] = id[t] + 1
if id[t] > id[max] then
set max = t
endif
set i = i + 1
call TriggerSleepAction(1)
endloop
set udg_Host = Player(max)
endfunction
Name | Type | is_array | initial_value |
AllyAbility | integer | Yes | 1 |
boolean01 | boolean | No | |
boolean02 | boolean | No | |
boolean03 | boolean | No | |
boolean04 | boolean | No | |
boolean05 | boolean | No | |
boolean06 | boolean | No | |
boolean07 | boolean | No | |
boolean08 | boolean | No | |
boolean09 | boolean | No | |
boolean10 | boolean | No | |
boolean11 | boolean | No | |
boolean12 | boolean | No | |
boolean13 | boolean | No | |
booleans01 | boolean | Yes | |
booleans02 | boolean | Yes | |
booleans03 | boolean | Yes | |
booleans04 | boolean | Yes | |
button01 | button | No | |
button02 | button | No | |
button03 | button | No | |
button04 | button | No | |
cache | gamecache | No | |
dialog01 | dialog | No | |
dialog02 | dialog | No | |
force01 | force | No | |
force02 | force | No | |
force03 | force | No | |
group01 | group | No | |
group02 | group | No | |
group03 | group | No | |
group04 | group | No | |
Host | player | No | |
integer01 | integer | No | |
integer02 | integer | No | |
integer03 | integer | No | |
integer04 | integer | No | |
integer05 | integer | No | |
integer06 | integer | No | |
integer07 | integer | No | |
integer08 | integer | No | |
integer09 | integer | No | |
integers01 | integer | Yes | |
integers02 | integer | Yes | |
leaderboard01 | leaderboard | No | |
location01 | location | No | |
Menu | dialog | No | |
MenuTabs | button | Yes | |
player01 | player | No | |
player02 | player | No | |
player03 | player | No | |
player04 | player | No | |
player05 | player | No | |
PlayerChoice | dialog | No | |
PlayerDescription | string | Yes | |
PlayerObjective | player | No | |
Players | button | Yes | |
players01 | player | Yes | |
players02 | player | Yes | |
RealNames | string | Yes | |
rect01 | rect | No | |
rect02 | rect | No | |
rect03 | rect | No | |
rect04 | rect | No | |
rect05 | rect | No | |
rect06 | rect | No | |
rect07 | rect | No | |
rect08 | rect | No | |
rect09 | rect | No | |
rect10 | rect | No | |
rect11 | rect | No | |
rect12 | rect | No | |
rect13 | rect | No | |
rect14 | rect | No | |
rect15 | rect | No | |
rect16 | rect | No | |
rect17 | rect | No | |
rect18 | rect | No | |
rect19 | rect | No | |
rect20 | rect | No | |
rect21 | rect | No | |
rect22 | rect | No | |
rect23 | rect | No | |
rect24 | rect | No | |
rect25 | rect | No | |
rect26 | rect | No | |
rect27 | rect | No | |
rect28 | rect | No | |
rect29 | rect | No | |
rect30 | rect | No | |
rect31 | rect | No | |
rect32 | rect | No | |
rect33 | rect | No | |
rect34 | rect | No | |
rect35 | rect | No | |
rect36 | rect | No | |
rect37 | rect | No | |
rect38 | rect | No | |
rect39 | rect | No | |
rect40 | rect | No | |
rect41 | rect | No | |
sound01 | sound | No | |
sound02 | sound | No | |
sound03 | sound | No | |
sound04 | sound | No | |
sound05 | sound | No | |
sound06 | sound | No | |
sound07 | sound | No | |
string01 | string | No | |
string02 | string | No | |
strings01 | string | Yes | |
strings02 | string | Yes | |
strings03 | string | Yes | |
strings04 | string | Yes | |
strings05 | string | Yes | |
timer01 | timer | No | |
timerdialog01 | timerdialog | No | |
trigger01 | trigger | No | |
trigger02 | trigger | No | |
trigger03 | trigger | No | |
trigger04 | trigger | No | |
trigger05 | trigger | No | |
trigger06 | trigger | No | |
trigger07 | trigger | No | |
trigger08 | trigger | No | |
trigger09 | trigger | No | |
trigger10 | trigger | No | |
trigger11 | trigger | No | |
trigger12 | trigger | No | |
trigger13 | trigger | No | |
trigger14 | trigger | No | |
trigger15 | trigger | No | |
trigger16 | trigger | No | |
trigger17 | trigger | No | |
trigger18 | trigger | No | |
trigger19 | trigger | No | |
trigger20 | trigger | No | |
trigger21 | trigger | No | |
trigger22 | trigger | No | |
trigger23 | trigger | No | |
trigger24 | trigger | No | |
trigger25 | trigger | No | |
trigger26 | trigger | No | |
trigger27 | trigger | No | |
trigger28 | trigger | No | |
trigger29 | trigger | No | |
trigger30 | trigger | No | |
trigger31 | trigger | No | |
trigger32 | trigger | No | |
trigger33 | trigger | No | |
trigger34 | trigger | No | |
trigger35 | trigger | No | |
trigger36 | trigger | No | |
trigger37 | trigger | No | |
trigger38 | trigger | No | |
trigger39 | trigger | No | |
trigger40 | trigger | No | |
trigger41 | trigger | No | |
trigger42 | trigger | No | |
trigger43 | trigger | No | |
trigger44 | trigger | No | |
trigger45 | trigger | No | |
unit01 | unit | No | |
unit02 | unit | No | |
unit03 | unit | No | |
unit04 | unit | No | |
unit05 | unit | No |
//TESH.scrollpos=-1
//TESH.alwaysfold=0
// Map deprotected by X-deprotect (version 2006-10-02) by zibada
// http://dimon.xgm.ru/xdep/
// Visit our modmaking community at http://xgm.ru/
// You should try it too! lol
function InitGlobals2 takes nothing returns nothing
local integer i=0
set udg_group01=CreateGroup()
set i=0
loop
exitwhen(i>1)
set udg_strings01[i]=""
set i=i+1
endloop
set i=0
loop
exitwhen(i>1)
set udg_strings02[i]=""
set i=i+1
endloop
set udg_integer01=0
set udg_integer02=0
set udg_force01=CreateForce()
set udg_group02=CreateGroup()
set udg_group03=CreateGroup()
set udg_boolean01=false
set i=0
loop
exitwhen(i>1)
set udg_strings03[i]=""
set i=i+1
endloop
set udg_integer03=0
set udg_integer04=0
set i=0
loop
exitwhen(i>1)
set udg_strings04[i]=""
set i=i+1
endloop
set i=0
loop
exitwhen(i>1)
set udg_strings05[i]=""
set i=i+1
endloop
set udg_integer05=0
set udg_dialog01=DialogCreate()
set udg_dialog02=DialogCreate()
set udg_force02=CreateForce()
set i=0
loop
exitwhen(i>1)
set udg_booleans01[i]=false
set i=i+1
endloop
set udg_integer06=0
set i=0
loop
exitwhen(i>1)
set udg_integers01[i]=0
set i=i+1
endloop
set udg_integer07=0
set udg_integer08=0
set udg_string01=""
set udg_boolean02=false
set udg_string02=""
set udg_boolean03=false
set udg_boolean04=false
set i=0
loop
exitwhen(i>12)
set udg_booleans02[i]=true
set i=i+1
endloop
set udg_boolean05=false
set udg_boolean06=false
set udg_boolean07=false
set udg_boolean08=false
set udg_boolean09=false
set udg_boolean10=false
set udg_boolean11=false
set udg_boolean12=false
set udg_boolean13=false
set udg_integer09=0
set i=0
loop
exitwhen(i>1)
set udg_booleans03[i]=false
set i=i+1
endloop
set udg_group04=CreateGroup()
set i=0
loop
exitwhen(i>1)
set udg_integers02[i]=0
set i=i+1
endloop
set i=0
loop
exitwhen(i>1)
set udg_booleans04[i]=false
set i=i+1
endloop
set udg_timer01=CreateTimer()
set udg_force03=CreateForce()
endfunction
//***************************************************************************
//*
//*Sounds
//*
//***************************************************************************
//***************************************************************************
//*
//*Items
//*
//***************************************************************************
function CreateAllItems takes nothing returns nothing
local integer itemID
call CreateItem('I000',7808.6,-7862.5)
endfunction
//***************************************************************************
//*
//*Unit Creation
//*
//***************************************************************************
//===========================================================================
function CreateBuildingsForStartUpOfPlayer0 takes nothing returns nothing
local player p=Player(0)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h013',2176.0,3328.0,270.000)
set u=CreateUnit(p,'h01Z',5504.0,5760.0,270.000)
set u=CreateUnit(p,'h021',10304.0,2624.0,270.000)
set u=CreateUnit(p,'hgtw',6464.0,-896.0,270.000)
set u=CreateUnit(p,'h020',-448.0,5376.0,270.000)
set u=CreateUnit(p,'h01O',-1728.0,3392.0,270.000)
set u=CreateUnit(p,'h00A',192.0,5440.0,270.000)
set u=CreateUnit(p,'hgtw',6784.0,3328.0,270.000)
set u=CreateUnit(p,'n002',12576.0,9376.0,270.000)
set u=CreateUnit(p,'n002',13088.0,8800.0,270.000)
set u=CreateUnit(p,'n002',3296.0,8736.0,270.000)
set u=CreateUnit(p,'n002',3104.0,7840.0,270.000)
set u=CreateUnit(p,'n002',4448.0,8672.0,270.000)
set u=CreateUnit(p,'n002',6048.0,6048.0,270.000)
set u=CreateUnit(p,'n002',2016.0,4448.0,270.000)
set u=CreateUnit(p,'h00Z',7808.0,5952.0,270.000)
set u=CreateUnit(p,'n002',-96.0,4832.0,270.000)
set u=CreateUnit(p,'n002',9952.0,2848.0,270.000)
set u=CreateUnit(p,'hgtw',8320.0,8576.0,270.000)
set u=CreateUnit(p,'hgtw',-1664.0,5888.0,270.000)
set u=CreateUnit(p,'n002',-288.0,12256.0,270.000)
set u=CreateUnit(p,'hgtw',1984.0,2944.0,270.000)
set u=CreateUnit(p,'hgtw',10624.0,2176.0,270.000)
set u=CreateUnit(p,'h00Z',-256.0,12096.0,270.000)
set u=CreateUnit(p,'h00A',-2560.0,10112.0,270.000)
set u=CreateUnit(p,'n002',-2592.0,10400.0,270.000)
set u=CreateUnit(p,'n002',96.0,4832.0,270.000)
set u=CreateUnit(p,'n002',288.0,4832.0,270.000)
endfunction
//===========================================================================
function CreateUnitsForStartUpOfPlayer0 takes nothing returns nothing
local player p=Player(0)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h00O',444.1,3770.3,226.700)
set u=CreateUnit(p,'h00H',6292.2,-868.4,288.990)
set u=CreateUnit(p,'h00H',6164.4,-868.4,288.990)
set u=CreateUnit(p,'h00H',6312.0,-983.8,288.990)
set u=CreateUnit(p,'h00H',6184.2,-983.8,288.990)
set u=CreateUnit(p,'h00H',6763.2,-802.8,288.990)
set u=CreateUnit(p,'h00H',6635.4,-802.8,288.990)
set u=CreateUnit(p,'h00O',738.6,3491.1,226.700)
set u=CreateUnit(p,'h00O',594.2,3627.1,226.700)
set u=CreateUnit(p,'h00H',6761.1,-931.5,288.990)
set u=CreateUnit(p,'h00H',13208.2,8961.4,106.153)
set u=CreateUnit(p,'h00H',2873.8,2909.2,288.990)
set u=CreateUnit(p,'h00H',2872.8,2797.0,288.990)
set u=CreateUnit(p,'h00H',2748.6,2787.1,288.990)
set u=CreateUnit(p,'h00H',6633.3,-931.5,288.990)
set u=CreateUnit(p,'h00H',2620.8,2787.1,288.990)
set u=CreateUnit(p,'h00H',2613.6,3016.2,288.990)
set u=CreateUnit(p,'h00H',2723.1,3027.2,288.990)
set u=CreateUnit(p,'h00H',2871.3,3043.8,288.990)
set u=CreateUnit(p,'h00H',2615.3,2893.5,288.990)
set u=CreateUnit(p,'h00H',2742.3,2903.9,288.990)
set u=CreateUnit(p,'h00H',1614.7,4678.9,288.990)
set u=CreateUnit(p,'h00H',1613.8,4566.8,288.990)
set u=CreateUnit(p,'h00H',1489.5,4556.9,288.990)
set u=CreateUnit(p,'h00H',1361.7,4556.9,288.990)
set u=CreateUnit(p,'h00H',1354.6,4785.9,288.990)
set u=CreateUnit(p,'h00H',1464.0,4796.9,288.990)
set u=CreateUnit(p,'h00H',1612.2,4813.5,288.990)
set u=CreateUnit(p,'h00H',1356.3,4663.3,288.990)
set u=CreateUnit(p,'h00H',1483.3,4673.7,288.990)
set u=CreateUnit(p,'h00H',10060.6,2135.8,288.990)
set u=CreateUnit(p,'h00H',9932.8,2135.8,288.990)
set u=CreateUnit(p,'h00H',5888.7,5814.2,288.990)
set u=CreateUnit(p,'h00H',5760.9,5814.2,288.990)
set u=CreateUnit(p,'h00H',5753.7,6043.3,288.990)
set u=CreateUnit(p,'h00H',5863.2,6054.3,288.990)
set u=CreateUnit(p,'h00H',10053.5,2232.4,288.990)
set u=CreateUnit(p,'h00H',5755.4,5920.6,288.990)
set u=CreateUnit(p,'h00H',5882.4,5931.0,288.990)
set u=CreateUnit(p,'h00H',9925.7,2232.4,288.990)
set u=CreateUnit(p,'h00P',2427.4,3140.8,235.752)
set u=CreateUnit(p,'h00H',10616.1,2314.8,288.990)
set u=CreateUnit(p,'h00H',10488.3,2314.8,288.990)
set u=CreateUnit(p,'h00H',-108.4,5486.5,288.990)
set u=CreateUnit(p,'h00H',-109.4,5374.4,288.990)
set u=CreateUnit(p,'h00H',-110.9,5621.1,288.990)
set u=CreateUnit(p,'h00H',-741.2,5426.2,288.990)
set u=CreateUnit(p,'h00H',-742.1,5314.1,288.990)
set u=CreateUnit(p,'h00H',-743.7,5560.9,288.990)
set u=CreateUnit(p,'h00H',12949.2,9545.9,288.990)
set u=CreateUnit(p,'h00H',13311.6,8949.9,288.990)
set u=CreateUnit(p,'h00H',13003.0,9422.4,288.990)
set u=CreateUnit(p,'h00H',13282.1,9046.0,288.990)
set u=CreateUnit(p,'h00H',12883.6,9689.4,288.990)
set u=CreateUnit(p,'h03T',-1611.7,8363.1,89.245)
set u=CreateUnit(p,'h00H',10612.0,2390.6,288.990)
set u=CreateUnit(p,'h00H',10484.2,2390.6,288.990)
set u=CreateUnit(p,'h00H',4195.8,8084.9,288.990)
set u=CreateUnit(p,'h00H',4004.0,7905.0,288.990)
set u=CreateUnit(p,'h00H',4100.6,7993.4,288.990)
set u=CreateUnit(p,'h00H',4105.0,8184.4,179.621)
set u=CreateUnit(p,'h00H',4016.2,8078.0,94.035)
set u=CreateUnit(p,'h00H',10061.7,2330.8,288.990)
set u=CreateUnit(p,'h00H',9933.9,2330.8,288.990)
set u=CreateUnit(p,'H02H',2476.3,2799.2,288.990)
call SetUnitState(u,UNIT_STATE_MANA,15)
set u=CreateUnit(p,'h00H',13200.9,9110.6,34.619)
set u=CreateUnit(p,'h00H',13059.7,9281.5,135.608)
set u=CreateUnit(p,'h00H',-169.2,12447.4,194.837)
set u=CreateUnit(p,'h00H',-366.9,12536.6,24.973)
set u=CreateUnit(p,'hbot',-459.9,8869.7,103.970)
set u=CreateUnit(p,'hbot',-682.7,8852.2,103.970)
set u=CreateUnit(p,'hbot',-875.9,8840.5,103.970)
set u=CreateUnit(p,'hbot',-1075.8,8795.3,103.970)
set u=CreateUnit(p,'h00Y',-355.1,4801.6,329.336)
set u=CreateUnit(p,'h00H',3907.9,7971.2,111.262)
set u=CreateUnit(p,'h00H',13131.4,9026.4,231.291)
set u=CreateUnit(p,'h00H',12878.6,9470.6,316.482)
set u=CreateUnit(p,'h00O',898.3,3332.4,226.700)
endfunction
//===========================================================================
function CreateBuildingsForStartUpOfPlayer1 takes nothing returns nothing
local player p=Player(1)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h005',-11712.0,3904.0,270.000)
set u=CreateUnit(p,'hgtw',-11968.0,3456.0,270.000)
set u=CreateUnit(p,'hgtw',-11584.0,3456.0,270.000)
set u=CreateUnit(p,'h00I',-13760.0,2880.0,270.000)
set u=CreateUnit(p,'n002',-11360.0,4000.0,270.000)
set u=CreateUnit(p,'h00A',-14400.0,2560.0,270.000)
set u=CreateUnit(p,'hgtw',-11072.0,5120.0,270.000)
set u=CreateUnit(p,'h00A',-14272.0,2560.0,270.000)
set u=CreateUnit(p,'h00A',-14400.0,2688.0,270.000)
set u=CreateUnit(p,'h03H',-11584.0,4544.0,270.000)
set u=CreateUnit(p,'n002',-11232.0,5024.0,270.000)
endfunction
//===========================================================================
function CreateUnitsForStartUpOfPlayer1 takes nothing returns nothing
local player p=Player(1)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h00H',-12355.4,3908.1,92.720)
set u=CreateUnit(p,'h00H',-12245.9,3919.1,92.720)
set u=CreateUnit(p,'h00H',-12097.7,3935.7,92.720)
set u=CreateUnit(p,'h00H',-12353.7,3785.4,92.720)
set u=CreateUnit(p,'h00H',-12226.7,3795.9,92.720)
set u=CreateUnit(p,'h00H',-12095.2,3801.1,92.720)
set u=CreateUnit(p,'h00H',-12348.2,3679.1,92.720)
set u=CreateUnit(p,'h00H',-12220.4,3679.1,92.720)
set u=CreateUnit(p,'h00H',-12096.1,3689.0,92.720)
set u=CreateUnit(p,'hbot',-12017.1,3164.0,258.160)
set u=CreateUnit(p,'hbot',-11611.1,3141.6,258.160)
set u=CreateUnit(p,'hbot',-12247.5,3059.3,258.160)
set u=CreateUnit(p,'hbot',-11325.8,3184.7,258.160)
set u=CreateUnit(p,'H02G',-12193.5,4073.4,119.930)
set u=CreateUnit(p,'h00Y',-11798.6,3618.6,334.071)
set u=CreateUnit(p,'h00B',-12219.0,3584.4,92.720)
set u=CreateUnit(p,'h00C',-12355.3,3577.9,92.720)
set u=CreateUnit(p,'h00C',-12104.9,3564.9,92.720)
set u=CreateUnit(p,'h03I',-11763.4,4536.5,120.304)
endfunction
//===========================================================================
function CreateBuildingsForStartUpOfPlayer2 takes nothing returns nothing
local player p=Player(2)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h01A',576.0,-4800.0,270.000)
set u=CreateUnit(p,'h024',448.0,-5760.0,270.000)
set u=CreateUnit(p,'hgtw',-1472.0,-4160.0,270.000)
set u=CreateUnit(p,'n002',864.0,-5216.0,270.000)
set u=CreateUnit(p,'n002',288.0,-4448.0,270.000)
endfunction
//===========================================================================
function CreateUnitsForStartUpOfPlayer2 takes nothing returns nothing
local player p=Player(2)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h012',229.5,-5251.7,146.070)
set u=CreateUnit(p,'h012',400.4,-5204.8,146.070)
set u=CreateUnit(p,'h012',118.6,-5342.4,146.070)
set u=CreateUnit(p,'hbot',-1143.7,-5010.9,210.210)
set u=CreateUnit(p,'hbot',-999.6,-5278.7,210.210)
set u=CreateUnit(p,'hbot',-727.1,-5456.0,210.210)
set u=CreateUnit(p,'hbot',-538.4,-5698.2,210.210)
set u=CreateUnit(p,'h00H',-253.9,-5173.8,146.070)
set u=CreateUnit(p,'h00H',-258.1,-5055.5,146.070)
set u=CreateUnit(p,'h00H',-152.0,-5179.8,146.070)
set u=CreateUnit(p,'h00H',-156.1,-5061.5,146.070)
set u=CreateUnit(p,'h00H',-50.5,-5182.8,146.070)
set u=CreateUnit(p,'h00H',-54.7,-5064.5,146.070)
set u=CreateUnit(p,'h00H',51.4,-5188.8,146.070)
set u=CreateUnit(p,'h00H',47.3,-5070.5,146.070)
set u=CreateUnit(p,'h00H',-253.1,-4952.2,146.070)
set u=CreateUnit(p,'h00H',-151.1,-4958.2,146.070)
set u=CreateUnit(p,'h00H',-49.7,-4961.2,146.070)
set u=CreateUnit(p,'h00H',52.2,-4967.2,146.070)
set u=CreateUnit(p,'H02L',313.6,-5398.4,146.070)
call SetUnitState(u,UNIT_STATE_MANA,15)
set u=CreateUnit(p,'h00Y',232.4,-5039.9,13.700)
endfunction
//===========================================================================
function CreateBuildingsForStartUpOfPlayer3 takes nothing returns nothing
local player p=Player(3)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h01L',-4480.0,-3968.0,270.000)
set u=CreateUnit(p,'h01K',-5312.0,-3264.0,270.000)
set u=CreateUnit(p,'n002',14432.0,-10336.0,270.000)
set u=CreateUnit(p,'n002',14816.0,-9952.0,270.000)
set u=CreateUnit(p,'n002',14880.0,-12640.0,270.000)
set u=CreateUnit(p,'h00A',13888.0,-12416.0,270.000)
set u=CreateUnit(p,'h00A',13888.0,-12992.0,270.000)
set u=CreateUnit(p,'h00A',13888.0,-13120.0,270.000)
set u=CreateUnit(p,'hgtw',-2880.0,-5120.0,270.000)
set u=CreateUnit(p,'hgtw',-4736.0,-5120.0,270.000)
set u=CreateUnit(p,'hgtw',-3904.0,-2496.0,270.000)
set u=CreateUnit(p,'hgtw',10304.0,-12416.0,270.000)
set u=CreateUnit(p,'hgtw',13568.0,-10304.0,270.000)
set u=CreateUnit(p,'hgtw',13312.0,-9728.0,270.000)
set u=CreateUnit(p,'n002',-4384.0,-3168.0,270.000)
set u=CreateUnit(p,'n002',-4768.0,-3360.0,270.000)
endfunction
//===========================================================================
function CreateUnitsForStartUpOfPlayer3 takes nothing returns nothing
local player p=Player(3)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'z000',8800.8,-12987.9,195.770)
set u=CreateUnit(p,'h00H',14248.2,-9730.8,226.780)
set u=CreateUnit(p,'h00H',14247.2,-9842.9,226.780)
set u=CreateUnit(p,'h00H',14122.9,-9852.8,226.780)
set u=CreateUnit(p,'h00H',13995.1,-9852.8,226.780)
set u=CreateUnit(p,'h00H',13989.7,-9746.4,226.780)
set u=CreateUnit(p,'h00H',14116.7,-9736.0,226.780)
set u=CreateUnit(p,'h00H',14254.4,-9968.7,226.780)
set u=CreateUnit(p,'h00H',14253.5,-10080.8,226.780)
set u=CreateUnit(p,'h00H',14129.2,-10090.7,226.780)
set u=CreateUnit(p,'h00H',14001.4,-10090.7,226.780)
set u=CreateUnit(p,'h00H',13995.9,-9984.4,226.780)
set u=CreateUnit(p,'h00H',14122.9,-9974.0,226.780)
set u=CreateUnit(p,'z000',14074.7,-12692.9,195.770)
set u=CreateUnit(p,'z000',14036.7,-12606.3,195.770)
set u=CreateUnit(p,'z000',14024.0,-12783.7,195.770)
set u=CreateUnit(p,'z000',14518.0,-12608.9,195.770)
set u=CreateUnit(p,'z000',14498.1,-12760.1,195.770)
set u=CreateUnit(p,'h00H',14253.1,-12285.4,226.780)
set u=CreateUnit(p,'h00H',14258.6,-12391.8,226.780)
set u=CreateUnit(p,'h00H',14163.0,-12290.8,226.780)
set u=CreateUnit(p,'h00H',14168.5,-12397.2,226.780)
set u=CreateUnit(p,'h00H',8650.1,-12713.1,226.780)
set u=CreateUnit(p,'h00H',8655.6,-12819.5,226.780)
set u=CreateUnit(p,'h00H',8659.4,-13127.5,226.780)
set u=CreateUnit(p,'h00H',8664.9,-13233.9,226.780)
set u=CreateUnit(p,'h00H',9921.7,-12445.7,226.780)
set u=CreateUnit(p,'h00N',-4866.7,-2239.4,76.090)
set u=CreateUnit(p,'h00N',-5000.3,-2256.6,76.090)
set u=CreateUnit(p,'h00N',-4730.7,-2240.5,76.090)
set u=CreateUnit(p,'hbot',-5638.7,-3774.2,215.990)
set u=CreateUnit(p,'hbot',-5697.0,-3513.7,215.990)
set u=CreateUnit(p,'hbot',-5902.9,-3190.2,215.990)
set u=CreateUnit(p,'hbot',-6021.8,-2817.7,215.990)
set u=CreateUnit(p,'h00H',-4721.5,-2510.6,76.090)
set u=CreateUnit(p,'h00H',-4722.5,-2622.7,76.090)
set u=CreateUnit(p,'h00H',-4846.7,-2632.6,76.090)
set u=CreateUnit(p,'h00H',-4974.5,-2632.6,76.090)
set u=CreateUnit(p,'h00H',-4981.7,-2403.5,76.090)
set u=CreateUnit(p,'h00H',-4872.2,-2392.6,76.090)
set u=CreateUnit(p,'h00H',-4724.0,-2376.0,76.090)
set u=CreateUnit(p,'h00H',-4980.0,-2526.2,76.090)
set u=CreateUnit(p,'h00H',-4853.0,-2515.8,76.090)
set u=CreateUnit(p,'H02M',13774.0,-9938.9,182.730)
set u=CreateUnit(p,'h00Y',-4864.3,-2771.5,302.342)
endfunction
//===========================================================================
function CreateBuildingsForStartUpOfPlayer4 takes nothing returns nothing
local player p=Player(4)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h01H',-12352.0,960.0,270.000)
set u=CreateUnit(p,'h01G',-11008.0,448.0,270.000)
set u=CreateUnit(p,'n002',-11808.0,96.0,270.000)
set u=CreateUnit(p,'n002',-12000.0,224.0,270.000)
set u=CreateUnit(p,'n002',-13664.0,-13088.0,270.000)
set u=CreateUnit(p,'n002',-13472.0,-12192.0,270.000)
set u=CreateUnit(p,'n002',-13664.0,-12640.0,270.000)
set u=CreateUnit(p,'n002',-10592.0,-9504.0,270.000)
set u=CreateUnit(p,'n002',-10528.0,-10144.0,270.000)
set u=CreateUnit(p,'hgtw',-9472.0,-9664.0,270.000)
set u=CreateUnit(p,'hgtw',-9472.0,-10304.0,270.000)
set u=CreateUnit(p,'hgtw',-14848.0,-12352.0,270.000)
set u=CreateUnit(p,'hgtw',-14144.0,-12352.0,270.000)
set u=CreateUnit(p,'hgtw',-14720.0,-9216.0,270.000)
endfunction
//===========================================================================
function CreateUnitsForStartUpOfPlayer4 takes nothing returns nothing
local player p=Player(4)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h00M',-11564.4,686.9,313.910)
set u=CreateUnit(p,'h00M',-11421.7,694.4,313.910)
set u=CreateUnit(p,'h00M',-11496.4,855.9,313.910)
set u=CreateUnit(p,'hbot',-12335.7,1419.7,92.540)
set u=CreateUnit(p,'hbot',-12173.4,1478.1,92.540)
set u=CreateUnit(p,'hbot',-11952.7,1696.3,92.540)
set u=CreateUnit(p,'hbot',-12571.9,1449.0,92.540)
set u=CreateUnit(p,'H02D',-14483.2,-12197.9,71.018)
set u=CreateUnit(p,'h00H',-11383.4,449.9,288.990)
set u=CreateUnit(p,'h00H',-11643.6,557.0,288.990)
set u=CreateUnit(p,'h00H',-11534.2,568.0,288.990)
set u=CreateUnit(p,'h00H',-11385.9,584.5,288.990)
set u=CreateUnit(p,'h00H',-11641.9,434.3,288.990)
set u=CreateUnit(p,'h00H',-11514.9,444.7,288.990)
set u=CreateUnit(p,'h00H',-11384.4,337.8,288.990)
set u=CreateUnit(p,'h00H',-11508.6,327.9,288.990)
set u=CreateUnit(p,'h00H',-11636.4,327.9,288.990)
set u=CreateUnit(p,'h00H',-11331.2,-301.1,288.990)
set u=CreateUnit(p,'h00H',-11455.4,-311.0,288.990)
set u=CreateUnit(p,'h00H',-11583.2,-311.0,288.990)
set u=CreateUnit(p,'h00H',-11450.6,-412.8,288.990)
set u=CreateUnit(p,'h00H',-14015.0,-12340.2,76.090)
set u=CreateUnit(p,'h00H',-14365.7,-12612.6,76.090)
set u=CreateUnit(p,'h00H',-14490.0,-12622.5,76.090)
set u=CreateUnit(p,'h00H',-14617.8,-12622.5,76.090)
set u=CreateUnit(p,'h00H',-14976.4,-12352.6,76.090)
set u=CreateUnit(p,'h00H',-14709.6,-12340.2,76.090)
set u=CreateUnit(p,'h00H',-14259.6,-12346.4,76.090)
set u=CreateUnit(p,'h00H',-13719.0,-12086.1,76.090)
set u=CreateUnit(p,'h00H',-14496.2,-12505.7,76.090)
set u=CreateUnit(p,'h00H',-13788.4,-12199.9,76.090)
set u=CreateUnit(p,'h00H',-13793.0,-12298.9,146.070)
set u=CreateUnit(p,'h00H',-13791.4,-12394.3,146.070)
set u=CreateUnit(p,'h00H',-13804.4,-12508.0,146.070)
set u=CreateUnit(p,'h00H',-13788.0,-12917.8,146.070)
set u=CreateUnit(p,'h00H',-13790.5,-13025.2,146.070)
set u=CreateUnit(p,'h00H',-13797.2,-13132.2,146.070)
set u=CreateUnit(p,'h00H',-10083.9,-9537.2,288.990)
set u=CreateUnit(p,'h00H',-10078.0,-9625.9,288.990)
set u=CreateUnit(p,'h00H',-10066.9,-9778.9,288.990)
set u=CreateUnit(p,'h00H',-10061.0,-9867.6,288.990)
set u=CreateUnit(p,'h00H',-10065.8,-10022.4,288.990)
set u=CreateUnit(p,'h00H',-10059.8,-10111.1,288.990)
set u=CreateUnit(p,'h00H',-10064.7,-10269.4,288.990)
set u=CreateUnit(p,'h00H',-10058.8,-10358.1,288.990)
set u=CreateUnit(p,'h00H',-9450.3,-10161.0,288.990)
set u=CreateUnit(p,'h00H',-9442.0,-10403.7,288.990)
set u=CreateUnit(p,'h00H',-9463.5,-9772.8,288.990)
set u=CreateUnit(p,'h00H',-9452.7,-9505.2,288.990)
set u=CreateUnit(p,'h00H',-10168.9,-10049.7,288.990)
set u=CreateUnit(p,'h00H',-10164.9,-9810.7,288.990)
set u=CreateUnit(p,'h00H',-10185.6,-9574.7,288.990)
set u=CreateUnit(p,'h00H',-10155.3,-10313.7,288.990)
set u=CreateUnit(p,'h00H',-10052.4,-10851.4,288.990)
set u=CreateUnit(p,'h00H',-10176.6,-10861.3,288.990)
set u=CreateUnit(p,'h00H',-10304.4,-10861.3,288.990)
set u=CreateUnit(p,'h00H',-9668.8,-10838.2,288.990)
set u=CreateUnit(p,'h00H',-9793.1,-10848.1,288.990)
set u=CreateUnit(p,'h00H',-9920.9,-10848.1,288.990)
set u=CreateUnit(p,'h00H',-14732.7,-9087.1,288.990)
set u=CreateUnit(p,'h00H',-14621.0,-9299.5,288.990)
set u=CreateUnit(p,'h00H',-14347.0,-12757.2,76.090)
set u=CreateUnit(p,'h00H',-14471.3,-12767.1,76.090)
set u=CreateUnit(p,'h00H',-14599.1,-12767.1,76.090)
set u=CreateUnit(p,'h00Y',-11459.0,-197.6,77.687)
endfunction
//===========================================================================
function CreateBuildingsForStartUpOfPlayer5 takes nothing returns nothing
local player p=Player(5)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h00A',-13696.0,-6976.0,270.000)
set u=CreateUnit(p,'h003',-13056.0,-5248.0,270.000)
set u=CreateUnit(p,'n002',-13088.0,-6176.0,270.000)
set u=CreateUnit(p,'n002',-12960.0,-5856.0,270.000)
set u=CreateUnit(p,'n002',-14048.0,-5152.0,270.000)
set u=CreateUnit(p,'h01C',-12928.0,-6720.0,270.000)
set u=CreateUnit(p,'hgtw',-12736.0,-4672.0,270.000)
set u=CreateUnit(p,'hgtw',-11904.0,-6080.0,270.000)
set u=CreateUnit(p,'hgtw',-13632.0,-6144.0,270.000)
endfunction
//===========================================================================
function CreateUnitsForStartUpOfPlayer5 takes nothing returns nothing
local player p=Player(5)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h00D',-12642.0,-6180.8,92.720)
set u=CreateUnit(p,'h00H',-12381.9,-5945.1,92.720)
set u=CreateUnit(p,'h00H',-12382.8,-6057.2,92.720)
set u=CreateUnit(p,'h00H',-12507.1,-6067.1,92.720)
set u=CreateUnit(p,'h00H',-12634.9,-6067.1,92.720)
set u=CreateUnit(p,'h00H',-12642.1,-5838.1,92.720)
set u=CreateUnit(p,'h00H',-12532.6,-5827.1,92.720)
set u=CreateUnit(p,'h00H',-12384.4,-5810.5,92.720)
set u=CreateUnit(p,'h00H',-12640.4,-5960.7,92.720)
set u=CreateUnit(p,'h00H',-12513.4,-5950.3,92.720)
set u=CreateUnit(p,'hbot',-14574.7,-2311.2,81.150)
set u=CreateUnit(p,'hbot',-14314.6,-2312.6,81.150)
set u=CreateUnit(p,'hbot',-14833.9,-2270.4,81.150)
set u=CreateUnit(p,'hbot',-14032.4,-2305.6,81.150)
set u=CreateUnit(p,'H02F',-12534.4,-5656.6,81.910)
call SetUnitState(u,UNIT_STATE_MANA,15)
set u=CreateUnit(p,'h00D',-12516.4,-6181.2,92.720)
set u=CreateUnit(p,'h00D',-12399.0,-6191.3,92.720)
set u=CreateUnit(p,'h00D',-12397.1,-6311.8,92.720)
set u=CreateUnit(p,'h00D',-12527.9,-6282.7,92.720)
set u=CreateUnit(p,'h00D',-12642.5,-6284.2,92.720)
set u=CreateUnit(p,'h00Y',-12808.0,-6368.1,132.279)
endfunction
//===========================================================================
function CreateBuildingsForStartUpOfPlayer6 takes nothing returns nothing
local player p=Player(6)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'hgtw',3584.0,-4224.0,270.000)
set u=CreateUnit(p,'h027',4032.0,-4416.0,270.000)
set u=CreateUnit(p,'h026',3904.0,-6336.0,270.000)
set u=CreateUnit(p,'h00A',3584.0,-6784.0,270.000)
set u=CreateUnit(p,'n002',4320.0,-5088.0,270.000)
set u=CreateUnit(p,'n002',4128.0,-5088.0,270.000)
endfunction
//===========================================================================
function CreateUnitsForStartUpOfPlayer6 takes nothing returns nothing
local player p=Player(6)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'H02E',4323.2,-4690.0,288.990)
call SetUnitState(u,UNIT_STATE_MANA,15)
set u=CreateUnit(p,'h02C',4584.0,-4828.4,283.650)
set u=CreateUnit(p,'h02C',4726.5,-4812.3,283.650)
set u=CreateUnit(p,'h00H',4708.3,-4586.9,288.990)
set u=CreateUnit(p,'h00H',4707.3,-4699.0,288.990)
set u=CreateUnit(p,'h00H',4583.1,-4708.9,288.990)
set u=CreateUnit(p,'h00H',4455.2,-4708.9,288.990)
set u=CreateUnit(p,'h00H',4448.1,-4479.8,288.990)
set u=CreateUnit(p,'h00H',4557.5,-4468.9,288.990)
set u=CreateUnit(p,'h00H',4705.8,-4452.3,288.990)
set u=CreateUnit(p,'h00H',4449.8,-4602.5,288.990)
set u=CreateUnit(p,'h00H',4576.8,-4592.1,288.990)
set u=CreateUnit(p,'h02C',4452.7,-4802.9,283.650)
set u=CreateUnit(p,'hbot',4123.7,-3901.0,103.970)
set u=CreateUnit(p,'hbot',4361.0,-3963.5,108.970)
set u=CreateUnit(p,'hbot',4590.7,-3967.9,103.970)
set u=CreateUnit(p,'hbot',4815.5,-3981.8,103.970)
set u=CreateUnit(p,'h00Y',4105.6,-4812.6,317.493)
endfunction
//===========================================================================
function CreateBuildingsForStartUpOfPlayer7 takes nothing returns nothing
local player p=Player(7)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h01M',-2880.0,2624.0,270.000)
set u=CreateUnit(p,'h01N',-4416.0,4224.0,270.000)
set u=CreateUnit(p,'h00A',-2752.0,2176.0,270.000)
set u=CreateUnit(p,'n002',-3296.0,3744.0,270.000)
endfunction
//===========================================================================
function CreateUnitsForStartUpOfPlayer7 takes nothing returns nothing
local player p=Player(7)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h00H',-3436.1,3033.2,226.780)
set u=CreateUnit(p,'h00H',-3437.0,2921.1,226.780)
set u=CreateUnit(p,'h00H',-3561.3,2911.2,226.780)
set u=CreateUnit(p,'h00H',-3689.1,2911.2,226.780)
set u=CreateUnit(p,'h00H',-3694.6,3017.6,226.780)
set u=CreateUnit(p,'h00H',-3567.6,3028.0,226.780)
set u=CreateUnit(p,'h00H',-3429.8,2795.3,226.780)
set u=CreateUnit(p,'h00H',-3430.8,2683.2,226.780)
set u=CreateUnit(p,'h00H',-3555.0,2673.3,226.780)
set u=CreateUnit(p,'h00H',-3682.8,2673.3,226.780)
set u=CreateUnit(p,'h00H',-3688.3,2779.7,226.780)
set u=CreateUnit(p,'h00H',-3561.3,2790.1,226.780)
set u=CreateUnit(p,'h010',-3385.1,3288.2,138.030)
set u=CreateUnit(p,'h010',-3252.7,3335.6,116.415)
set u=CreateUnit(p,'h010',-3378.5,3134.6,116.689)
set u=CreateUnit(p,'hbot',-6640.4,4752.2,103.970)
set u=CreateUnit(p,'hbot',-6350.0,4785.8,103.970)
set u=CreateUnit(p,'hbot',-6103.0,4799.3,103.970)
set u=CreateUnit(p,'hbot',-5892.1,4792.5,103.970)
set u=CreateUnit(p,'H02K',-3508.9,3322.5,138.030)
call SetUnitState(u,UNIT_STATE_MANA,15)
set u=CreateUnit(p,'h00Y',-3284.5,2973.4,151.990)
endfunction
//===========================================================================
function CreateBuildingsForStartUpOfPlayer8 takes nothing returns nothing
local player p=Player(8)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h00A',-8384.0,1024.0,270.000)
set u=CreateUnit(p,'h00A',-6848.0,2816.0,270.000)
set u=CreateUnit(p,'h01V',-7360.0,3456.0,270.000)
set u=CreateUnit(p,'h01X',-7872.0,960.0,270.000)
set u=CreateUnit(p,'h01U',-8256.0,3904.0,270.000)
set u=CreateUnit(p,'n002',-6880.0,3680.0,270.000)
set u=CreateUnit(p,'n002',-6880.0,3360.0,270.000)
endfunction
//===========================================================================
function CreateUnitsForStartUpOfPlayer8 takes nothing returns nothing
local player p=Player(8)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h00L',-6766.5,3205.3,283.650)
set u=CreateUnit(p,'h00L',-6873.1,3205.3,283.650)
set u=CreateUnit(p,'h00L',-6979.8,3205.3,283.650)
set u=CreateUnit(p,'h00H',-7107.3,2640.2,226.780)
set u=CreateUnit(p,'h00H',-7108.3,2528.1,226.780)
set u=CreateUnit(p,'h00H',-7232.5,2518.1,226.780)
set u=CreateUnit(p,'h00H',-7360.3,2518.1,226.780)
set u=CreateUnit(p,'h00H',-7367.5,2747.2,226.780)
set u=CreateUnit(p,'h00H',-7258.1,2758.2,226.780)
set u=CreateUnit(p,'h00H',-7109.8,2774.8,226.780)
set u=CreateUnit(p,'h00H',-7365.8,2624.5,226.780)
set u=CreateUnit(p,'h00H',-7238.8,2634.9,226.780)
set u=CreateUnit(p,'h00H',-7101.1,2402.2,226.780)
set u=CreateUnit(p,'h00H',-7359.5,2386.6,226.780)
set u=CreateUnit(p,'h00H',-7232.5,2397.0,226.780)
set u=CreateUnit(p,'hbot',-7800.4,2653.5,210.210)
set u=CreateUnit(p,'hbot',-7800.3,3811.1,210.210)
set u=CreateUnit(p,'hbot',-7780.2,3570.8,210.210)
set u=CreateUnit(p,'hbot',-7765.1,2865.6,210.210)
set u=CreateUnit(p,'H02I',-7096.5,3002.1,226.780)
call SetUnitState(u,UNIT_STATE_MANA,15)
set u=CreateUnit(p,'h00Y',-7263.6,3057.2,40.870)
endfunction
//===========================================================================
function CreateBuildingsForStartUpOfPlayer9 takes nothing returns nothing
local player p=Player(9)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h01S',-8768.0,6272.0,270.000)
set u=CreateUnit(p,'h009',-7488.0,6976.0,270.000)
set u=CreateUnit(p,'hgtw',-8000.0,7296.0,270.000)
set u=CreateUnit(p,'hgtw',-7744.0,5888.0,270.000)
set u=CreateUnit(p,'hgtw',-8832.0,5760.0,270.000)
set u=CreateUnit(p,'n002',-8032.0,6368.0,270.000)
endfunction
//===========================================================================
function CreateUnitsForStartUpOfPlayer9 takes nothing returns nothing
local player p=Player(9)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h011',-8420.5,6819.4,158.610)
set u=CreateUnit(p,'h011',-8248.2,6911.3,158.610)
set u=CreateUnit(p,'h011',-8439.9,6645.5,158.610)
set u=CreateUnit(p,'hbot',-10610.4,6790.6,210.210)
set u=CreateUnit(p,'hbot',-10761.3,6952.0,210.210)
set u=CreateUnit(p,'hbot',-10493.9,6618.9,210.210)
set u=CreateUnit(p,'hbot',-10808.4,7187.9,210.210)
set u=CreateUnit(p,'h00H',-8057.0,6192.6,158.610)
set u=CreateUnit(p,'h00H',-8057.9,6080.5,158.610)
set u=CreateUnit(p,'h00H',-8182.2,6070.6,158.610)
set u=CreateUnit(p,'h00H',-8310.0,6070.6,158.610)
set u=CreateUnit(p,'h00H',-8315.4,6177.0,158.610)
set u=CreateUnit(p,'h00H',-8188.4,6187.4,158.610)
set u=CreateUnit(p,'h00H',-8052.0,5988.0,158.610)
set u=CreateUnit(p,'h00H',-8310.5,5972.4,158.610)
set u=CreateUnit(p,'h00H',-8183.5,5982.8,158.610)
set u=CreateUnit(p,'H02J',-7977.5,6994.6,158.610)
call SetUnitState(u,UNIT_STATE_MANA,15)
set u=CreateUnit(p,'h00Y',-8254.7,6669.0,159.625)
endfunction
//===========================================================================
function CreateBuildingsForStartUpOfPlayer10 takes nothing returns nothing
local player p=Player(10)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'u004',4096.0,-10368.0,270.000)
set u=CreateUnit(p,'u004',4800.0,-10496.0,270.000)
set u=CreateUnit(p,'u004',4160.0,-12736.0,270.000)
set u=CreateUnit(p,'u004',4224.0,-12160.0,270.000)
set u=CreateUnit(p,'u004',-2048.0,-12608.0,270.000)
set u=CreateUnit(p,'u004',-12032.0,-13056.0,270.000)
set u=CreateUnit(p,'u004',-12608.0,-12352.0,270.000)
set u=CreateUnit(p,'u004',-13504.0,-10560.0,270.000)
set u=CreateUnit(p,'u004',-1088.0,-12160.0,270.000)
set u=CreateUnit(p,'u004',-1472.0,-12608.0,270.000)
endfunction
//===========================================================================
function CreateUnitsForStartUpOfPlayer10 takes nothing returns nothing
local player p=Player(10)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'n000',-10125.5,-12780.4,111.833)
set u=CreateUnit(p,'n000',-10056.2,-12780.4,111.833)
set u=CreateUnit(p,'n000',-8685.6,-11673.8,170.403)
set u=CreateUnit(p,'n000',-8849.7,-12095.5,267.042)
set u=CreateUnit(p,'n000',-8416.2,-11755.1,115.953)
set u=CreateUnit(p,'n000',-8806.8,-12644.7,70.776)
set u=CreateUnit(p,'n000',-8759.8,-12962.9,6.317)
set u=CreateUnit(p,'n000',-8091.3,-13217.9,260.252)
set u=CreateUnit(p,'n000',-7661.1,-12447.8,356.308)
set u=CreateUnit(p,'n000',-7339.3,-12874.0,306.868)
set u=CreateUnit(p,'n000',-7735.8,-12893.3,88.454)
set u=CreateUnit(p,'n000',-7187.4,-12447.8,195.837)
set u=CreateUnit(p,'n000',-12854.9,-10403.0,333.764)
set u=CreateUnit(p,'n000',-13064.4,-10833.6,103.824)
set u=CreateUnit(p,'n000',-12774.6,-11331.3,346.278)
set u=CreateUnit(p,'n000',-13022.5,-10608.2,180.489)
set u=CreateUnit(p,'n000',9467.0,915.3,138.179)
set u=CreateUnit(p,'n000',-12107.3,-12522.8,66.975)
set u=CreateUnit(p,'n000',-11903.8,-12812.2,79.862)
set u=CreateUnit(p,'n000',-11710.6,-13004.3,182.170)
set u=CreateUnit(p,'n000',-11547.3,-12641.1,111.833)
set u=CreateUnit(p,'n000',-11966.6,-12646.6,259.725)
set u=CreateUnit(p,'n000',-11050.8,-12558.4,152.978)
set u=CreateUnit(p,'n000',-11144.6,-12002.7,110.822)
set u=CreateUnit(p,'n000',-11270.1,-12143.4,126.314)
set u=CreateUnit(p,'n000',-11542.3,-11506.9,8.833)
set u=CreateUnit(p,'n000',-11572.4,-10376.2,151.187)
set u=CreateUnit(p,'n000',-11863.9,-9547.2,63.459)
set u=CreateUnit(p,'n000',-12231.5,-9240.3,301.617)
set u=CreateUnit(p,'n000',-11590.3,-10128.8,287.499)
set u=CreateUnit(p,'n000',-12566.7,-10523.3,62.789)
set u=CreateUnit(p,'n000',-12229.7,-10613.4,309.494)
set u=CreateUnit(p,'n000',-12759.0,-9118.8,325.469)
set u=CreateUnit(p,'n000',-12635.6,-9311.5,14.601)
set u=CreateUnit(p,'n000',-13103.9,-9161.7,272.118)
set u=CreateUnit(p,'n000',-3622.5,-9775.3,319.525)
set u=CreateUnit(p,'n000',9539.1,909.5,94.694)
set u=CreateUnit(p,'n000',-3925.5,-11480.8,106.219)
set u=CreateUnit(p,'n000',-3562.1,-11441.0,172.754)
set u=CreateUnit(p,'n000',-3841.9,-11219.4,117.129)
set u=CreateUnit(p,'n000',-3917.8,-11244.3,158.867)
set u=CreateUnit(p,'n000',-4010.6,-12198.6,262.603)
set u=CreateUnit(p,'n000',-3963.8,-12511.6,128.972)
set u=CreateUnit(p,'n000',-3326.6,-12628.5,169.557)
set u=CreateUnit(p,'n000',-2845.6,-12467.0,250.935)
set u=CreateUnit(p,'n000',-1716.0,-11301.1,84.476)
set u=CreateUnit(p,'n000',-1143.6,-11209.4,140.519)
set u=CreateUnit(p,'n000',-9981.9,-12780.4,111.833)
set u=CreateUnit(p,'n000',-10121.6,-12880.5,111.833)
set u=CreateUnit(p,'n000',-10052.3,-12880.5,111.833)
set u=CreateUnit(p,'n000',-9978.0,-12880.5,111.833)
set u=CreateUnit(p,'n000',-10330.8,-12774.6,111.833)
set u=CreateUnit(p,'n000',-10261.5,-12774.6,111.833)
set u=CreateUnit(p,'n000',-10187.2,-12774.6,111.833)
set u=CreateUnit(p,'n000',-10326.9,-12874.7,111.833)
set u=CreateUnit(p,'n000',-10257.6,-12874.7,111.833)
set u=CreateUnit(p,'n000',-10183.3,-12874.7,111.833)
set u=CreateUnit(p,'n000',9493.8,830.1,351.518)
set u=CreateUnit(p,'n000',4128.4,-10693.4,148.770)
set u=CreateUnit(p,'n000',4526.2,-10659.9,318.350)
set u=CreateUnit(p,'n000',4406.5,-10911.1,99.078)
set u=CreateUnit(p,'n000',4257.0,-10778.8,355.452)
set u=CreateUnit(p,'n000',4388.0,-10673.3,221.722)
set u=CreateUnit(p,'n000',4426.3,-10612.1,310.637)
set u=CreateUnit(p,'n000',4564.9,-10917.2,249.870)
set u=CreateUnit(p,'n000',4475.7,-10923.3,146.727)
set u=CreateUnit(p,'n000',4202.5,-11009.9,327.260)
set u=CreateUnit(p,'n000',3676.9,-11458.2,202.308)
set u=CreateUnit(p,'n000',3665.1,-11364.3,74.501)
set u=CreateUnit(p,'n000',4508.8,-12920.1,106.724)
set u=CreateUnit(p,'n000',4747.2,-12963.8,38.970)
set u=CreateUnit(p,'n000',4540.1,-12683.5,302.979)
set u=CreateUnit(p,'n000',4627.4,-12289.1,321.635)
set u=CreateUnit(p,'n000',4751.1,-12761.0,75.039)
set u=CreateUnit(p,'n000',7255.7,-11316.7,344.377)
set u=CreateUnit(p,'n000',7535.7,-11224.5,343.685)
set u=CreateUnit(p,'n000',7381.6,-10736.0,125.336)
set u=CreateUnit(p,'n000',7274.0,-10686.4,163.284)
set u=CreateUnit(p,'n000',7124.1,-10688.0,275.370)
set u=CreateUnit(p,'n000',7198.9,-11129.1,306.583)
set u=CreateUnit(p,'n000',7188.9,-10338.4,298.914)
set u=CreateUnit(p,'n000',7525.5,-11639.6,102.626)
set u=CreateUnit(p,'n000',7720.3,-11576.5,233.576)
endfunction
//===========================================================================
function CreateBuildingsForStartUpOfPlayer11 takes nothing returns nothing
local player p=Player(11)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'u004',-5440.0,-12160.0,270.000)
set u=CreateUnit(p,'u004',-4544.0,-12608.0,270.000)
set u=CreateUnit(p,'u004',-6400.0,-9152.0,270.000)
set u=CreateUnit(p,'u004',11328.0,-9216.0,270.000)
set u=CreateUnit(p,'u004',9984.0,-11008.0,270.000)
set u=CreateUnit(p,'u004',-6400.0,-10176.0,270.000)
set u=CreateUnit(p,'u004',6336.0,-9344.0,270.000)
set u=CreateUnit(p,'u004',9152.0,-11136.0,270.000)
set u=CreateUnit(p,'u004',1408.0,-11904.0,270.000)
set u=CreateUnit(p,'u004',1408.0,-11264.0,270.000)
endfunction
//===========================================================================
function CreateUnitsForStartUpOfPlayer11 takes nothing returns nothing
local player p=Player(11)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'n000',13895.0,9724.3,190.553)
set u=CreateUnit(p,'n000',-7168.0,-9804.1,209.960)
set u=CreateUnit(p,'n000',-7164.2,-9917.7,209.960)
set u=CreateUnit(p,'n000',-7165.5,-10032.0,209.960)
set u=CreateUnit(p,'n000',-7161.8,-10145.6,209.960)
set u=CreateUnit(p,'n000',-7168.1,-9564.1,209.960)
set u=CreateUnit(p,'n000',-7164.3,-9677.7,209.960)
set u=CreateUnit(p,'n000',-7066.1,-9571.3,209.960)
set u=CreateUnit(p,'n000',-7062.4,-9684.8,209.960)
set u=CreateUnit(p,'n000',-6972.9,-9556.9,209.960)
set u=CreateUnit(p,'n000',-6969.2,-9670.5,209.960)
set u=CreateUnit(p,'n000',-7073.5,-9794.8,209.960)
set u=CreateUnit(p,'n000',-7069.8,-9908.4,209.960)
set u=CreateUnit(p,'n000',-6980.3,-9780.5,209.960)
set u=CreateUnit(p,'n000',-6976.6,-9894.0,209.960)
set u=CreateUnit(p,'n000',-7080.7,-10013.3,209.960)
set u=CreateUnit(p,'n000',-7077.0,-10126.9,209.960)
set u=CreateUnit(p,'n000',-6987.5,-9998.9,209.960)
set u=CreateUnit(p,'n000',-6983.8,-10112.5,209.960)
set u=CreateUnit(p,'n000',-4766.6,-12267.6,224.556)
set u=CreateUnit(p,'n000',-5019.1,-12302.6,63.096)
set u=CreateUnit(p,'n000',-5065.3,-12662.2,222.963)
set u=CreateUnit(p,'n000',-4844.7,-12773.8,98.946)
set u=CreateUnit(p,'n000',-5263.0,-12497.2,104.802)
set u=CreateUnit(p,'n000',-4772.5,-12033.8,247.771)
set u=CreateUnit(p,'n000',-1946.4,-9206.0,129.983)
set u=CreateUnit(p,'n000',-1561.0,-9131.1,128.203)
set u=CreateUnit(p,'n000',-1719.5,-9324.3,206.428)
set u=CreateUnit(p,'n000',-1768.0,-9368.9,163.624)
set u=CreateUnit(p,'n000',-1724.6,-9131.1,352.892)
set u=CreateUnit(p,'n000',-1182.9,-9239.4,314.614)
set u=CreateUnit(p,'n000',-1190.1,-9179.0,110.877)
set u=CreateUnit(p,'n000',-1422.1,-9311.4,216.822)
set u=CreateUnit(p,'n000',-1372.4,-9239.4,103.297)
set u=CreateUnit(p,'n000',-3362.0,-9895.4,59.822)
set u=CreateUnit(p,'n000',-4050.8,-9628.7,25.665)
set u=CreateUnit(p,'n000',-3050.7,-9917.8,57.856)
set u=CreateUnit(p,'n000',-2839.6,-10161.1,356.429)
set u=CreateUnit(p,'n000',-3457.7,-9708.7,295.926)
set u=CreateUnit(p,'n000',-4781.8,-9539.5,7.691)
set u=CreateUnit(p,'n000',-4509.6,-9909.0,266.317)
set u=CreateUnit(p,'n000',-2212.4,-10294.6,232.665)
set u=CreateUnit(p,'n000',-1546.0,-9837.2,84.092)
set u=CreateUnit(p,'n000',-6369.9,-12456.9,302.045)
set u=CreateUnit(p,'n000',-6236.4,-11567.6,17.546)
set u=CreateUnit(p,'n000',-5420.6,-11271.1,88.234)
set u=CreateUnit(p,'n000',-5169.2,-10886.0,9.921)
set u=CreateUnit(p,'n000',-5098.6,-10339.9,351.705)
set u=CreateUnit(p,'n000',-5099.0,-9637.2,211.878)
set u=CreateUnit(p,'n000',5057.1,-10706.8,122.611)
set u=CreateUnit(p,'n000',3198.1,-10212.5,107.428)
set u=CreateUnit(p,'n000',3445.4,-9076.3,108.581)
set u=CreateUnit(p,'n000',4179.4,-8960.1,213.042)
set u=CreateUnit(p,'n000',3099.5,-8862.8,214.075)
set u=CreateUnit(p,'n000',3478.4,-9866.4,340.718)
set u=CreateUnit(p,'n000',3286.6,-10878.9,192.212)
set u=CreateUnit(p,'n000',3240.6,-11340.3,29.367)
set u=CreateUnit(p,'n000',3169.7,-11372.2,125.753)
set u=CreateUnit(p,'n000',3066.5,-10854.3,128.280)
set u=CreateUnit(p,'n000',3127.4,-10946.9,182.368)
set u=CreateUnit(p,'n000',3101.3,-11571.4,351.639)
set u=CreateUnit(p,'n000',3299.5,-10452.4,188.026)
set u=CreateUnit(p,'n000',1686.0,-11264.2,179.280)
set u=CreateUnit(p,'n000',1666.8,-11695.4,179.236)
set u=CreateUnit(p,'n000',1659.1,-11745.3,334.830)
set u=CreateUnit(p,'n000',1491.9,-11539.5,155.384)
set u=CreateUnit(p,'n000',1306.8,-11539.5,16.810)
set u=CreateUnit(p,'n000',1259.4,-11539.5,27.917)
set u=CreateUnit(p,'n000',1166.3,-11592.5,42.299)
set u=CreateUnit(p,'n000',1179.1,-11695.4,305.748)
set u=CreateUnit(p,'n000',1158.0,-11806.3,222.040)
set u=CreateUnit(p,'n000',2226.5,-11573.0,70.963)
set u=CreateUnit(p,'n000',2568.7,-11573.0,331.193)
set u=CreateUnit(p,'n000',8513.6,-10790.0,337.280)
set u=CreateUnit(p,'n000',8445.0,-10467.3,349.716)
set u=CreateUnit(p,'n000',8299.5,-9234.7,260.076)
set u=CreateUnit(p,'n000',8669.4,-9034.7,345.260)
set u=CreateUnit(p,'n000',9713.4,-10872.3,71.501)
set u=CreateUnit(p,'n000',9590.5,-10463.3,68.425)
set u=CreateUnit(p,'n000',10095.3,-9816.9,158.021)
set u=CreateUnit(p,'n000',10465.6,-9170.0,120.020)
set u=CreateUnit(p,'n000',11257.0,-9399.3,3.538)
set u=CreateUnit(p,'n000',11515.1,-9399.3,182.412)
set u=CreateUnit(p,'n000',11381.8,-10398.7,256.407)
set u=CreateUnit(p,'n000',11553.0,-11056.1,306.517)
set u=CreateUnit(p,'n000',11327.0,-11459.2,308.593)
set u=CreateUnit(p,'n000',11335.4,-9975.4,193.047)
set u=CreateUnit(p,'n000',13950.6,9879.4,190.553)
set u=CreateUnit(p,'n000',13847.9,9824.1,257.363)
endfunction
//===========================================================================
function CreateNeutralHostileBuildings takes nothing returns nothing
local player p=Player(PLAYER_NEUTRAL_AGGRESSIVE)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'n001',-8992.0,-7072.0,270.000)
set u=CreateUnit(p,'h01Q',-9472.0,7872.0,270.000)
set u=CreateUnit(p,'h01R',-5824.0,8896.0,270.000)
set u=CreateUnit(p,'h01T',-10048.0,10304.0,270.000)
set u=CreateUnit(p,'h019',-14912.0,4736.0,270.000)
set u=CreateUnit(p,'h017',-13824.0,6464.0,270.000)
set u=CreateUnit(p,'h016',-12416.0,8768.0,270.000)
set u=CreateUnit(p,'hgtw',-5440.0,9024.0,270.000)
set u=CreateUnit(p,'h00U',5504.0,2048.0,270.000)
set u=CreateUnit(p,'h00V',12416.0,6144.0,270.000)
set u=CreateUnit(p,'h00W',10112.0,6464.0,270.000)
set u=CreateUnit(p,'h014',576.0,1408.0,270.000)
set u=CreateUnit(p,'h01Y',12544.0,3072.0,270.000)
set u=CreateUnit(p,'h015',2880.0,-64.0,270.000)
set u=CreateUnit(p,'hgtw',2496.0,192.0,270.000)
set u=CreateUnit(p,'h01I',-5952.0,-6016.0,270.000)
set u=CreateUnit(p,'h01J',-6528.0,-4544.0,270.000)
set u=CreateUnit(p,'hgtw',-7232.0,-3840.0,270.000)
set u=CreateUnit(p,'h006',-9984.0,3136.0,270.000)
set u=CreateUnit(p,'hgtw',8256.0,-6912.0,270.000)
set u=CreateUnit(p,'h00X',3328.0,6848.0,270.000)
set u=CreateUnit(p,'h01P',-5440.0,2624.0,270.000)
set u=CreateUnit(p,'h000',3776.0,1728.0,270.000)
set u=CreateUnit(p,'h001',3840.0,4352.0,270.000)
set u=CreateUnit(p,'h002',-5952.0,-1024.0,270.000)
set u=CreateUnit(p,'h004',-11520.0,-1536.0,270.000)
set u=CreateUnit(p,'h007',-4032.0,1600.0,270.000)
set u=CreateUnit(p,'h008',-576.0,-2816.0,270.000)
set u=CreateUnit(p,'h01W',-9664.0,1984.0,270.000)
set u=CreateUnit(p,'hgtw',8256.0,-7296.0,270.000)
set u=CreateUnit(p,'hgtw',2432.0,-4416.0,270.000)
set u=CreateUnit(p,'hgtw',6464.0,-6656.0,270.000)
set u=CreateUnit(p,'h01F',-9728.0,-768.0,270.000)
set u=CreateUnit(p,'n001',-15456.0,-416.0,270.000)
set u=CreateUnit(p,'n001',-9056.0,-5472.0,270.000)
set u=CreateUnit(p,'hgtw',-12544.0,-3392.0,270.000)
set u=CreateUnit(p,'hgtw',12928.0,2816.0,270.000)
set u=CreateUnit(p,'h029',1856.0,-5696.0,270.000)
set u=CreateUnit(p,'h028',2240.0,-4800.0,270.000)
set u=CreateUnit(p,'h01E',-11264.0,-4736.0,270.000)
set u=CreateUnit(p,'h01D',-13376.0,-3136.0,270.000)
set u=CreateUnit(p,'h018',-13120.0,5184.0,270.000)
set u=CreateUnit(p,'h023',128.0,-1856.0,270.000)
set u=CreateUnit(p,'h022',-2496.0,-1920.0,270.000)
set u=CreateUnit(p,'hgtw',-2688.0,-2240.0,270.000)
set u=CreateUnit(p,'h02Y',14720.0,-3136.0,270.000)
set u=CreateUnit(p,'h03K',5440.0,-2368.0,270.000)
set u=CreateUnit(p,'h033',10944.0,-448.0,270.000)
set u=CreateUnit(p,'h02N',10624.0,-7424.0,270.000)
set u=CreateUnit(p,'h038',-576.0,512.0,270.000)
set u=CreateUnit(p,'h03C',14336.0,-7296.0,270.000)
set u=CreateUnit(p,'hgtw',-9216.0,1984.0,270.000)
set u=CreateUnit(p,'hgtw',-9856.0,3520.0,270.000)
set u=CreateUnit(p,'hgtw',2112.0,-6144.0,270.000)
set u=CreateUnit(p,'h00E',-13376.0,10240.0,270.000)
set u=CreateUnit(p,'h00F',-14016.0,8384.0,270.000)
set u=CreateUnit(p,'h00G',-15168.0,6720.0,270.000)
set u=CreateUnit(p,'h02R',1216.0,-3584.0,270.000)
set u=CreateUnit(p,'h034',11264.0,-2880.0,270.000)
set u=CreateUnit(p,'h036',13632.0,320.0,270.000)
set u=CreateUnit(p,'h00A',-13952.0,1088.0,270.000)
set u=CreateUnit(p,'h01B',-14784.0,-4352.0,270.000)
set u=CreateUnit(p,'h035',6784.0,0.0,270.000)
set u=CreateUnit(p,'hgtw',-12928.0,5504.0,270.000)
set u=CreateUnit(p,'h00J',-7488.0,9472.0,270.000)
set u=CreateUnit(p,'h00Q',-6016.0,10688.0,270.000)
set u=CreateUnit(p,'h00R',-7360.0,11840.0,270.000)
set u=CreateUnit(p,'hgtw',-6912.0,11648.0,270.000)
set u=CreateUnit(p,'h00S',7872.0,-5056.0,270.000)
set u=CreateUnit(p,'h00T',6720.0,-7040.0,270.000)
set u=CreateUnit(p,'hgtw',12096.0,6400.0,270.000)
set u=CreateUnit(p,'h02A',5632.0,-5184.0,270.000)
set u=CreateUnit(p,'h02S',-13632.0,1088.0,270.000)
set u=CreateUnit(p,'h02B',1088.0,-7616.0,270.000)
set u=CreateUnit(p,'hgtw',64.0,-7424.0,270.000)
set u=CreateUnit(p,'h03F',-9152.0,768.0,270.000)
set u=CreateUnit(p,'h03G',-4352.0,5504.0,270.000)
set u=CreateUnit(p,'h039',14720.0,3968.0,270.000)
set u=CreateUnit(p,'h02O',-2944.0,-384.0,270.000)
set u=CreateUnit(p,'h02P',-3456.0,-4416.0,270.000)
set u=CreateUnit(p,'h02Q',-6976.0,-2112.0,270.000)
set u=CreateUnit(p,'h02T',-10432.0,7424.0,270.000)
set u=CreateUnit(p,'h02U',-4224.0,10880.0,270.000)
set u=CreateUnit(p,'h02V',-5568.0,7232.0,270.000)
set u=CreateUnit(p,'h02W',-4160.0,6848.0,270.000)
set u=CreateUnit(p,'n001',-2912.0,-7584.0,270.000)
set u=CreateUnit(p,'n001',3488.0,-2080.0,270.000)
set u=CreateUnit(p,'hgtw',-6272.0,-6208.0,270.000)
set u=CreateUnit(p,'h03L',-7488.0,-640.0,270.000)
set u=CreateUnit(p,'h03M',-10048.0,-3712.0,270.000)
endfunction
//===========================================================================
function CreateNeutralHostile takes nothing returns nothing
local player p=Player(PLAYER_NEUTRAL_AGGRESSIVE)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'h030',-8940.5,-6919.8,289.740)
set u=CreateUnit(p,'h030',-9169.3,-7093.8,17.930)
set u=CreateUnit(p,'h030',-9465.5,2246.7,108.680)
set u=CreateUnit(p,'h030',-9374.1,2115.0,108.680)
set u=CreateUnit(p,'h030',-9333.8,2233.3,108.680)
set u=CreateUnit(p,'h030',-9645.9,3349.3,108.680)
set u=CreateUnit(p,'h030',-9711.1,3196.9,108.680)
set u=CreateUnit(p,'h030',-9716.3,3577.9,108.680)
set u=CreateUnit(p,'h030',-9576.8,3511.7,108.680)
set u=CreateUnit(p,'h00H',3775.3,4063.2,150.070)
set u=CreateUnit(p,'h030',-15137.0,5089.1,108.680)
set u=CreateUnit(p,'h030',-15315.1,5109.5,108.680)
set u=CreateUnit(p,'h030',-15282.8,-338.1,265.987)
set u=CreateUnit(p,'h030',-15313.1,-636.3,140.827)
set u=CreateUnit(p,'h030',-15264.7,5802.9,108.680)
set u=CreateUnit(p,'h030',9961.3,-7116.7,108.680)
set u=CreateUnit(p,'h030',9991.1,-7467.1,108.680)
set u=CreateUnit(p,'h030',9985.4,-7714.9,108.680)
set u=CreateUnit(p,'h025',-14977.1,6991.2,156.910)
set u=CreateUnit(p,'h031',-13085.4,904.1,254.814)
set u=CreateUnit(p,'h031',-13095.4,815.1,146.771)
set u=CreateUnit(p,'h031',-13098.8,725.3,355.682)
set u=CreateUnit(p,'h031',-13134.7,618.0,109.142)
set u=CreateUnit(p,'h031',-13217.8,645.2,185.125)
set u=CreateUnit(p,'h031',-13219.9,767.7,231.972)
set u=CreateUnit(p,'h031',-13219.4,868.0,187.389)
set u=CreateUnit(p,'h031',-13252.0,982.1,220.381)
set u=CreateUnit(p,'h031',-3919.8,-4578.0,300.925)
set u=CreateUnit(p,'h031',-3911.2,-4458.5,209.252)
set u=CreateUnit(p,'h031',-3887.6,-4324.3,233.302)
set u=CreateUnit(p,'h031',-3866.5,-4180.7,74.841)
set u=CreateUnit(p,'h031',-3842.3,-4614.0,188.839)
set u=CreateUnit(p,'h031',-3832.3,-4481.3,67.711)
set u=CreateUnit(p,'h031',-3920.8,-4392.1,185.576)
set u=CreateUnit(p,'h031',-3883.7,-4253.3,184.884)
set u=CreateUnit(p,'h031',-3996.5,5409.9,65.931)
set u=CreateUnit(p,'h031',-4021.9,5515.9,92.189)
set u=CreateUnit(p,'h031',-4083.4,5615.6,252.693)
set u=CreateUnit(p,'h030',-3893.8,5524.6,315.790)
set u=CreateUnit(p,'h030',3455.1,-1921.6,312.768)
set u=CreateUnit(p,'h030',3318.5,-1990.6,105.153)
set u=CreateUnit(p,'h030',-4002.1,5713.8,171.480)
set u=CreateUnit(p,'h030',-4179.9,5743.2,91.431)
set u=CreateUnit(p,'h030',-7688.4,-343.9,269.085)
set u=CreateUnit(p,'h030',-7485.4,-325.8,294.794)
set u=CreateUnit(p,'h030',-7633.4,-196.7,197.903)
set u=CreateUnit(p,'h030',-7239.1,-2252.0,108.680)
set u=CreateUnit(p,'h030',-8868.7,-5329.4,79.467)
set u=CreateUnit(p,'h030',-8913.8,-7294.6,6.427)
set u=CreateUnit(p,'h030',-7868.1,-457.2,82.631)
set u=CreateUnit(p,'h030',-8750.2,-7088.4,143.409)
set u=CreateUnit(p,'hbot',-9423.4,-7303.4,215.990)
set u=CreateUnit(p,'hbot',-9261.6,-5634.2,215.990)
set u=CreateUnit(p,'hbot',-3059.7,-7810.5,215.990)
set u=CreateUnit(p,'hbot',3163.0,-2108.0,215.990)
set u=CreateUnit(p,'hbot',-15458.9,-78.1,215.990)
set u=CreateUnit(p,'h030',409.4,-7575.8,79.467)
set u=CreateUnit(p,'h030',650.9,-7572.9,79.467)
set u=CreateUnit(p,'h030',543.7,-7459.3,79.467)
set u=CreateUnit(p,'h031',336.3,-7369.7,340.340)
set u=CreateUnit(p,'h031',313.0,-7481.8,340.340)
set u=CreateUnit(p,'h031',403.9,-7420.3,340.340)
set u=CreateUnit(p,'h031',-6792.4,-4137.6,340.340)
set u=CreateUnit(p,'h031',-7135.0,-3660.1,340.340)
set u=CreateUnit(p,'h031',-6867.8,-3505.4,340.340)
set u=CreateUnit(p,'h031',-7095.3,-4190.0,340.340)
set u=CreateUnit(p,'h030',-7042.4,-3979.7,108.680)
set u=CreateUnit(p,'h030',-6938.6,-3994.4,108.680)
set u=CreateUnit(p,'h030',-7066.1,-4070.5,108.680)
set u=CreateUnit(p,'h030',-6968.3,-4118.6,108.680)
set u=CreateUnit(p,'h030',-8754.4,-5363.7,108.680)
set u=CreateUnit(p,'h030',-7247.8,-2104.4,108.680)
set u=CreateUnit(p,'h030',-14105.5,6472.3,108.680)
set u=CreateUnit(p,'h030',-11196.3,-5019.0,108.680)
set u=CreateUnit(p,'h030',-11279.6,-5023.7,108.680)
set u=CreateUnit(p,'h031',-11246.9,-5091.3,340.340)
set u=CreateUnit(p,'h031',-11246.8,-5180.3,340.340)
set u=CreateUnit(p,'h031',-11157.3,-5138.6,340.340)
set u=CreateUnit(p,'h031',-14641.5,-4022.5,340.340)
set u=CreateUnit(p,'h031',-14611.9,-4610.1,340.340)
set u=CreateUnit(p,'h031',-14573.2,-4188.8,340.340)
set u=CreateUnit(p,'h031',-14469.0,-4356.7,340.340)
set u=CreateUnit(p,'h031',-14483.3,-4595.1,340.340)
set u=CreateUnit(p,'h031',-13149.0,-2924.2,340.340)
set u=CreateUnit(p,'h031',-13076.8,-3111.4,340.340)
set u=CreateUnit(p,'h031',-13114.0,-3349.1,340.340)
set u=CreateUnit(p,'h031',-12673.5,-3291.7,340.340)
set u=CreateUnit(p,'h031',-12723.9,-3387.7,340.340)
set u=CreateUnit(p,'h030',-12838.7,-3095.3,108.680)
set u=CreateUnit(p,'h030',-11417.5,-1823.7,108.680)
set u=CreateUnit(p,'h030',-11298.6,-1799.9,108.680)
set u=CreateUnit(p,'h030',-11287.4,-1701.0,108.680)
set u=CreateUnit(p,'h030',-9920.9,-974.0,108.680)
set u=CreateUnit(p,'h030',-9945.5,-721.7,108.680)
set u=CreateUnit(p,'h030',-9975.9,-858.3,108.680)
set u=CreateUnit(p,'h030',-13883.1,1289.9,108.680)
set u=CreateUnit(p,'h030',-13799.8,1405.2,108.680)
set u=CreateUnit(p,'h030',-13731.9,1491.9,108.680)
set u=CreateUnit(p,'h030',-13977.0,1210.0,108.680)
set u=CreateUnit(p,'h030',-13044.1,5593.6,108.680)
set u=CreateUnit(p,'h030',-13179.4,5590.0,108.680)
set u=CreateUnit(p,'h030',-13296.7,5521.9,108.680)
set u=CreateUnit(p,'h030',-13605.3,6647.3,108.680)
set u=CreateUnit(p,'h030',-13571.1,6357.0,108.680)
set u=CreateUnit(p,'h030',-14056.8,6190.0,108.680)
set u=CreateUnit(p,'h030',-11366.9,-5015.3,108.680)
set u=CreateUnit(p,'h030',-15448.6,5818.3,108.680)
set u=CreateUnit(p,'h030',-15346.8,4622.9,108.680)
set u=CreateUnit(p,'h030',-15133.1,4625.4,108.680)
set u=CreateUnit(p,'h030',-12686.7,8780.5,108.680)
set u=CreateUnit(p,'h030',-12674.2,8582.3,108.680)
set u=CreateUnit(p,'h030',-13963.0,8699.2,108.680)
set u=CreateUnit(p,'h030',-13728.1,8535.2,108.680)
set u=CreateUnit(p,'h030',-13691.0,9977.9,108.680)
set u=CreateUnit(p,'h030',-13791.2,10282.1,108.680)
set u=CreateUnit(p,'h030',-13668.7,10278.3,108.680)
set u=CreateUnit(p,'h031',-5330.6,2317.7,340.340)
set u=CreateUnit(p,'h031',-5227.3,2723.4,340.340)
set u=CreateUnit(p,'h031',-5421.9,2318.0,340.340)
set u=CreateUnit(p,'h031',769.2,1719.6,340.340)
set u=CreateUnit(p,'h031',-5174.5,2643.4,340.340)
set u=CreateUnit(p,'h030',-4292.9,1783.0,108.680)
set u=CreateUnit(p,'h030',-4226.4,1843.3,108.680)
set u=CreateUnit(p,'h030',-3759.1,1642.0,108.680)
set u=CreateUnit(p,'h030',-3803.3,1810.9,108.680)
set u=CreateUnit(p,'h030',-7833.7,-335.4,13.964)
set u=CreateUnit(p,'h030',-3879.9,5399.3,141.370)
set u=CreateUnit(p,'h031',993.9,1719.5,66.546)
set u=CreateUnit(p,'h031',846.0,1737.2,307.824)
set u=CreateUnit(p,'h030',-3236.7,-494.2,108.680)
set u=CreateUnit(p,'h030',-3336.4,-499.5,108.680)
set u=CreateUnit(p,'h030',-3306.7,-395.8,108.680)
set u=CreateUnit(p,'h030',-3323.9,-598.7,108.680)
set u=CreateUnit(p,'h030',-3204.4,-603.8,108.680)
set u=CreateUnit(p,'h030',-2132.3,-1893.1,108.680)
set u=CreateUnit(p,'h030',-2328.5,-1662.4,108.680)
set u=CreateUnit(p,'h030',-661.8,-2282.3,108.680)
set u=CreateUnit(p,'h030',-485.0,-2282.5,108.680)
set u=CreateUnit(p,'h030',-163.9,-1925.7,108.680)
set u=CreateUnit(p,'h030',-115.2,-1677.2,108.680)
set u=CreateUnit(p,'h030',-253.7,-1794.4,108.680)
set u=CreateUnit(p,'h030',904.7,-3293.7,165.680)
set u=CreateUnit(p,'h030',937.8,-3199.8,165.680)
set u=CreateUnit(p,'h030',1036.7,-3290.0,165.680)
set u=CreateUnit(p,'h030',1052.1,-3143.9,165.680)
set u=CreateUnit(p,'h030',805.8,-3302.1,165.680)
set u=CreateUnit(p,'h030',703.0,-3220.2,165.680)
set u=CreateUnit(p,'h030',832.8,-3185.2,165.680)
set u=CreateUnit(p,'h030',7753.6,-4708.4,108.680)
set u=CreateUnit(p,'h030',7901.0,-4729.9,108.680)
set u=CreateUnit(p,'h030',7625.1,-4709.6,108.680)
set u=CreateUnit(p,'h030',7014.3,-6909.7,108.680)
set u=CreateUnit(p,'h030',6845.9,-6679.6,108.680)
set u=CreateUnit(p,'h030',6542.4,-6768.4,108.680)
set u=CreateUnit(p,'h030',5910.3,-5088.1,108.680)
set u=CreateUnit(p,'h030',6025.6,-5122.5,108.680)
set u=CreateUnit(p,'h030',11962.9,6333.2,108.680)
set u=CreateUnit(p,'h030',12243.4,6531.4,108.680)
set u=CreateUnit(p,'h030',11963.8,6400.7,108.680)
set u=CreateUnit(p,'h030',9381.5,6880.3,108.680)
set u=CreateUnit(p,'h030',9325.4,6833.3,108.680)
set u=CreateUnit(p,'h030',10106.9,6112.5,108.680)
set u=CreateUnit(p,'h030',9740.9,6429.4,108.680)
set u=CreateUnit(p,'h030',9519.7,6423.8,108.680)
set u=CreateUnit(p,'h030',9733.6,6806.8,108.680)
set u=CreateUnit(p,'h030',10093.9,6735.4,108.680)
set u=CreateUnit(p,'h031',933.3,1671.0,340.340)
set u=CreateUnit(p,'h031',919.8,1819.5,340.340)
set u=CreateUnit(p,'h031',855.3,1565.7,340.340)
set u=CreateUnit(p,'h031',810.2,1827.7,340.340)
set u=CreateUnit(p,'h031',1105.9,1626.8,340.340)
set u=CreateUnit(p,'h031',3974.8,1445.6,340.340)
set u=CreateUnit(p,'h031',3893.4,1440.2,340.340)
set u=CreateUnit(p,'h031',3934.1,1304.6,340.340)
set u=CreateUnit(p,'h031',5548.8,1740.9,340.340)
set u=CreateUnit(p,'h031',5742.0,1871.0,340.340)
set u=CreateUnit(p,'h031',5689.5,1710.8,340.340)
set u=CreateUnit(p,'h031',5597.7,1627.7,340.340)
set u=CreateUnit(p,'h031',5775.1,1751.1,340.340)
set u=CreateUnit(p,'h031',5735.3,1627.7,340.340)
set u=CreateUnit(p,'h031',694.4,1783.9,286.763)
set u=CreateUnit(p,'h031',2687.8,360.8,340.340)
set u=CreateUnit(p,'h031',2810.1,395.1,340.340)
set u=CreateUnit(p,'h031',-3845.4,6522.9,340.340)
set u=CreateUnit(p,'h031',-3821.0,6673.9,340.340)
set u=CreateUnit(p,'h031',-3701.4,6603.0,340.340)
set u=CreateUnit(p,'h031',-3742.3,6483.7,340.340)
set u=CreateUnit(p,'h031',-3911.1,6632.3,340.340)
set u=CreateUnit(p,'h031',-3880.2,6809.8,340.340)
set u=CreateUnit(p,'h031',-5269.8,7417.8,340.340)
set u=CreateUnit(p,'h031',-5202.6,7233.3,340.340)
set u=CreateUnit(p,'h031',-5141.9,7409.1,340.340)
set u=CreateUnit(p,'h031',-5120.6,7320.7,340.340)
set u=CreateUnit(p,'h031',-5254.7,7351.2,340.340)
set u=CreateUnit(p,'h031',-9815.4,10443.2,340.340)
set u=CreateUnit(p,'h031',-9806.4,10007.0,340.340)
set u=CreateUnit(p,'h031',-9903.9,9994.4,340.340)
set u=CreateUnit(p,'h031',-9668.1,10364.5,340.340)
set u=CreateUnit(p,'h031',-9707.8,10118.8,340.340)
set u=CreateUnit(p,'h031',-10269.7,7682.3,340.340)
set u=CreateUnit(p,'h031',-10152.1,7524.7,340.340)
set u=CreateUnit(p,'h031',-10163.0,7643.7,340.340)
set u=CreateUnit(p,'h031',-4645.5,10914.0,340.340)
set u=CreateUnit(p,'h031',12898.7,3147.3,340.340)
set u=CreateUnit(p,'h031',12770.2,3383.5,340.340)
set u=CreateUnit(p,'h031',12890.9,3340.4,340.340)
set u=CreateUnit(p,'h031',12825.5,3227.3,340.340)
set u=CreateUnit(p,'h031',-5735.9,-821.8,340.340)
set u=CreateUnit(p,'h031',-5636.8,-876.7,340.340)
set u=CreateUnit(p,'h031',-5704.8,-961.4,340.340)
set u=CreateUnit(p,'h031',-3293.7,-4158.9,340.340)
set u=CreateUnit(p,'h031',-3235.4,-4218.9,340.340)
set u=CreateUnit(p,'h031',-3226.1,-4086.4,340.340)
set u=CreateUnit(p,'h031',-3309.1,-4073.5,340.340)
set u=CreateUnit(p,'h030',2717.1,239.7,108.680)
set u=CreateUnit(p,'h030',2815.2,272.6,108.680)
set u=CreateUnit(p,'h030',3812.8,1488.7,108.680)
set u=CreateUnit(p,'h030',12950.3,3218.1,108.680)
set u=CreateUnit(p,'h030',3629.5,6650.9,108.680)
set u=CreateUnit(p,'h030',3498.4,6573.8,108.680)
set u=CreateUnit(p,'h030',3655.5,6510.6,108.680)
set u=CreateUnit(p,'h030',3217.0,6285.6,108.680)
set u=CreateUnit(p,'h030',-5643.6,9149.2,108.680)
set u=CreateUnit(p,'h030',-5543.6,9155.1,108.680)
set u=CreateUnit(p,'h030',-5579.3,9021.0,108.680)
set u=CreateUnit(p,'h030',-7707.9,9790.9,108.680)
set u=CreateUnit(p,'h030',-7576.1,9782.1,108.680)
set u=CreateUnit(p,'h030',-7624.5,9910.0,108.680)
set u=CreateUnit(p,'h030',-7041.7,11856.9,108.680)
set u=CreateUnit(p,'h030',-6905.7,11862.4,108.680)
set u=CreateUnit(p,'h030',-7058.5,12000.4,108.680)
set u=CreateUnit(p,'h030',-6927.6,11993.7,108.680)
set u=CreateUnit(p,'h030',-209.3,296.7,221.140)
set u=CreateUnit(p,'h030',-281.4,462.0,182.379)
set u=CreateUnit(p,'h030',14415.5,-7649.0,108.680)
set u=CreateUnit(p,'h030',14293.9,-7660.7,108.680)
set u=CreateUnit(p,'h030',14165.7,-7680.5,108.680)
set u=CreateUnit(p,'h030',10343.1,-7344.2,108.680)
set u=CreateUnit(p,'h030',10943.5,-7193.1,108.680)
set u=CreateUnit(p,'h030',5759.6,-2578.2,165.712)
set u=CreateUnit(p,'h030',5778.6,-2477.8,134.707)
set u=CreateUnit(p,'h030',5729.0,-2656.5,257.319)
set u=CreateUnit(p,'h030',5784.8,-2554.3,31.773)
set u=CreateUnit(p,'h030',5829.9,-2525.8,221.634)
set u=CreateUnit(p,'h030',5711.7,-2370.5,323.480)
set u=CreateUnit(p,'h030',5551.7,-2622.2,250.155)
set u=CreateUnit(p,'h030',-10367.8,-3731.6,213.713)
set u=CreateUnit(p,'h030',-10313.5,-3609.0,73.226)
set u=CreateUnit(p,'h030',-10422.7,-3622.3,21.721)
set u=CreateUnit(p,'h030',-10277.6,-3859.0,156.044)
set u=CreateUnit(p,'h030',-10508.6,-3813.2,13.920)
set u=CreateUnit(p,'h030',10662.6,-7706.8,108.680)
set u=CreateUnit(p,'h030',14454.9,-3048.9,108.680)
set u=CreateUnit(p,'h030',14508.6,-2934.1,108.680)
set u=CreateUnit(p,'h030',14391.5,-3171.3,108.680)
set u=CreateUnit(p,'h031',-614.0,209.2,45.968)
set u=CreateUnit(p,'h031',-503.5,215.2,67.974)
set u=CreateUnit(p,'h031',-399.3,245.2,197.936)
set u=CreateUnit(p,'h031',-535.3,134.5,179.039)
endfunction
//===========================================================================
function CreateNeutralPassive2 takes nothing returns nothing
local player p=Player(PLAYER_NEUTRAL_PASSIVE)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'nvlw',10518.7,2885.4,110.317)
set u=CreateUnit(p,'nvk2',10619.5,2860.4,139.476)
set u=CreateUnit(p,'nvl2',10452.7,2922.6,318.437)
set u=CreateUnit(p,'nvlk',-9689.5,10265.6,136.048)
set u=CreateUnit(p,'nvk2',-9727.1,10318.3,285.203)
set u=CreateUnit(p,'nvlw',-9352.1,8197.3,125.907)
set u=CreateUnit(p,'nvlw',-9423.8,8259.5,332.852)
set u=CreateUnit(p,'nvl2',-12294.3,-6714.9,190.091)
set u=CreateUnit(p,'nvil',-12407.4,-6753.9,51.275)
set u=CreateUnit(p,'nvk2',-14778.4,-3176.5,210.592)
set u=CreateUnit(p,'nvlw',-14865.3,-3235.7,232.412)
set u=CreateUnit(p,'nvlw',-10599.9,-4078.7,245.497)
set u=CreateUnit(p,'nvl2',-10650.6,-4230.3,11.173)
set u=CreateUnit(p,'nvil',-10539.4,-4188.8,164.910)
set u=CreateUnit(p,'nvk2',-5922.0,8585.1,253.473)
set u=CreateUnit(p,'nvlw',-5953.1,8451.9,44.946)
set u=CreateUnit(p,'nvil',-5566.4,8765.2,238.905)
set u=CreateUnit(p,'nvl2',-5570.7,8644.9,115.437)
set u=CreateUnit(p,'n00C',-8543.1,3654.2,287.005)
set u=CreateUnit(p,'n00C',5122.7,-3361.9,280.533)
set u=CreateUnit(p,'n00C',8066.5,6040.8,49.561)
set u=CreateUnit(p,'n00C',-315.8,10564.7,235.071)
endfunction
//===========================================================================
//===========================================================================
//===========================================================================
//***************************************************************************
//*
//*Regions
//*
//***************************************************************************
function CreateRegions2 takes nothing returns nothing
local weathereffect we
set udg_rect01=Rect(-480.0,3808.0,-192.0,4064.0)
set udg_rect02=Rect(2528.0,192.0,2912.0,512.0)
set udg_rect03=Rect(-15040.0,-13408.0,-14752.0,-13120.0)
set udg_rect04=Rect(-11456.0,864.0,-11136.0,1120.0)
set udg_rect05=Rect(-12000.0,704.0,-11456.0,1376.0)
set udg_rect06=Rect(-14752.0,-13408.0,-14368.0,-13120.0)
set udg_rect07=Rect(-9152.0,5632.0,-7264.0,8960.0)
set we=AddWeatherEffect(udg_rect07,'SNls')
call EnableWeatherEffect(we,true)
set udg_rect08=Rect(-10560.0,6560.0,-1984.0,12288.0)
set we=AddWeatherEffect(udg_rect08,'SNls')
call EnableWeatherEffect(we,true)
set udg_rect09=Rect(-3808.0,5664.0,15584.0,6592.0)
set we=AddWeatherEffect(udg_rect09,'SNls')
call EnableWeatherEffect(we,true)
set udg_rect10=Rect(-1952.0,6624.0,15584.0,10112.0)
set we=AddWeatherEffect(udg_rect10,'SNls')
call EnableWeatherEffect(we,true)
set udg_rect11=Rect(1792.0,10080.0,15616.0,12640.0)
set we=AddWeatherEffect(udg_rect11,'SNhs')
call EnableWeatherEffect(we,true)
set udg_rect12=Rect(-2240.0,5120.0,512.0,5568.0)
set we=AddWeatherEffect(udg_rect12,'SNls')
call EnableWeatherEffect(we,true)
set udg_rect13=Rect(-1376.0,3872.0,-448.0,5024.0)
set we=AddWeatherEffect(udg_rect13,'SNls')
call EnableWeatherEffect(we,true)
set udg_rect14=Rect(-1152.0,3040.0,544.0,4672.0)
set udg_rect15=Rect(-32.0,1120.0,15584.0,3776.0)
set udg_rect16=Rect(512.0,3872.0,15616.0,5696.0)
set udg_rect17=Rect(5216.0,-4096.0,7328.0,2080.0)
set udg_rect18=Rect(1824.0,-256.0,5184.0,1152.0)
set udg_rect19=Rect(14528.0,-9504.0,14816.0,-9152.0)
set udg_rect20=Rect(14176.0,-9504.0,14528.0,-9152.0)
set udg_rect21=Rect(-768.0,-13824.0,0.0,-13440.0)
set udg_rect22=Rect(-5632.0,-2016.0,-5344.0,-1760.0)
set udg_rect23=Rect(-5344.0,-2176.0,-4832.0,-1568.0)
set udg_rect24=Rect(-15744.0,1088.0,-15264.0,1504.0)
set udg_rect25=Rect(-14656.0,2656.0,-14496.0,3008.0)
set udg_rect26=Rect(-14528.0,2592.0,-14240.0,2880.0)
set udg_rect27=Rect(-14272.0,1152.0,-14144.0,1536.0)
set udg_rect28=Rect(-14048.0,1056.0,-13728.0,1472.0)
set udg_rect29=Rect(-13088.0,-2464.0,-12704.0,-2336.0)
set udg_rect30=Rect(-13120.0,-2720.0,-12544.0,-2496.0)
set udg_rect31=Rect(14272.0,9536.0,15072.0,10240.0)
set udg_rect32=Rect(-6912.0,-448.0,-5568.0,-64.0)
set we=AddWeatherEffect(udg_rect32,'SNls')
call EnableWeatherEffect(we,true)
set udg_rect33=Rect(-5440.0,-64.0,-5184.0,32.0)
set we=AddWeatherEffect(udg_rect33,'SNls')
call EnableWeatherEffect(we,true)
set udg_rect34=Rect(-15072.0,2816.0,-10944.0,11360.0)
set we=AddWeatherEffect(udg_rect34,'RLlr')
call EnableWeatherEffect(we,true)
set udg_rect35=Rect(-13152.0,2880.0,-11008.0,4576.0)
set we=AddWeatherEffect(udg_rect35,'RLhr')
call EnableWeatherEffect(we,true)
set udg_rect36=Rect(-8960.0,544.0,-8640.0,864.0)
set we=AddWeatherEffect(udg_rect36,'SNhs')
call EnableWeatherEffect(we,true)
set udg_rect37=Rect(-7680.0,448.0,-7648.0,480.0)
set we=AddWeatherEffect(udg_rect37,'SNhs')
call EnableWeatherEffect(we,true)
set udg_rect38=Rect(-10592.0,-3616.0,-10528.0,-3552.0)
set we=AddWeatherEffect(udg_rect38,'SNhs')
call EnableWeatherEffect(we,true)
set udg_rect39=Rect(-15488.0,-13632.0,0.0,-8640.0)
set udg_rect40=Rect(32.0,-13760.0,15520.0,-8704.0)
set udg_rect41=Rect(3552.0,3136.0,3584.0,3168.0)
endfunction
//***************************************************************************
//*
//*Triggers
//*
//***************************************************************************
//===========================================================================
//Trigger:Money gain
//===========================================================================
function Trig_Money_gain_Actions takes nothing returns nothing
call AdjustPlayerStateBJ(20,Player(1),PLAYER_STATE_RESOURCE_GOLD)
call AdjustPlayerStateBJ(10,Player(1),PLAYER_STATE_RESOURCE_LUMBER)
endfunction
//===========================================================================
//===========================================================================
//Trigger:Map Initlization
//===========================================================================
function Trig_Map_Initlization_Func010002002 takes nothing returns boolean
return(RectContainsUnit(udg_rect31,GetFilterUnit())==true)
endfunction
function Trig_Map_Initlization_Func019Func001Func003Func002C takes nothing returns boolean
if((GetPlayerName(udg_player02)=="Nos-Feratu"))then
return true
endif
if((GetPlayerName(udg_player02)=="MrAppies"))then
return true
endif
if((GetPlayerName(udg_player02)=="MrApples."))then
return true
endif
if((GetPlayerName(udg_player02)=="Mr.Apples"))then
return true
endif
return false
endfunction
function Trig_Map_Initlization_Func019Func001Func003C takes nothing returns boolean
if(not Trig_Map_Initlization_Func019Func001Func003Func002C())then
return false
endif
return true
endfunction
function Trig_Map_Initlization_Func019Func001Func008001001 takes nothing returns boolean
return(udg_player02!=Player(10))
endfunction
function Trig_Map_Initlization_Func019Func001Func008001002 takes nothing returns boolean
return(udg_player02!=Player(11))
endfunction
function Trig_Map_Initlization_Func019Func001Func008001 takes nothing returns boolean
return GetBooleanAnd(Trig_Map_Initlization_Func019Func001Func008001001(),Trig_Map_Initlization_Func019Func001Func008001002())
endfunction
function Trig_Map_Initlization_Func019Func001Func013002002 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_TOWNHALL)==true)
endfunction
function Trig_Map_Initlization_Func019Func001Func014Func002002003 takes nothing returns boolean
return(GetUnitTypeId(GetFilterUnit())=='owtw')
endfunction
function Trig_Map_Initlization_Func019Func001Func014Func003A takes nothing returns nothing
call SetUnitOwner(GetEnumUnit(),udg_player02,true)
endfunction
function Trig_Map_Initlization_Func019Func001Func014A takes nothing returns nothing
set udg_location01=GetUnitLoc(GetEnumUnit())
set udg_group03=GetUnitsInRangeOfLocMatching(2500.00,udg_location01,Condition(function Trig_Map_Initlization_Func019Func001Func014Func002002003))
call ForGroupBJ(udg_group03,function Trig_Map_Initlization_Func019Func001Func014Func003A)
call DestroyGroup(udg_group03)
call RemoveLocation(udg_location01)
endfunction
function Trig_Map_Initlization_Func019Func001Func016C takes nothing returns boolean
if(not(udg_boolean01==false))then
return false
endif
return true
endfunction
function Trig_Map_Initlization_Func019Func001Func017C takes nothing returns boolean
if((GetPlayerSlotState(ConvertedPlayer(GetForLoopIndexA()))==PLAYER_SLOT_STATE_EMPTY))then
return true
endif
if((GetPlayerSlotState(ConvertedPlayer(GetForLoopIndexA()))!=PLAYER_SLOT_STATE_PLAYING))then
return true
endif
if((GetPlayerSlotState(ConvertedPlayer(GetForLoopIndexA()))==PLAYER_SLOT_STATE_LEFT))then
return true
endif
if((GetPlayerController(ConvertedPlayer(GetForLoopIndexA()))!=MAP_CONTROL_USER))then
return true
endif
return false
endfunction
function Trig_Map_Initlization_Func019Func001C takes nothing returns boolean
if(not Trig_Map_Initlization_Func019Func001Func017C())then
return false
endif
return true
endfunction
function Trig_Map_Initlization_Func033Func002Func001Func001Func001Func001Func001Func001Func001Func001Func001Func003Func001C takes nothing returns boolean
if(not(GetPlayerColor(udg_player02)==PLAYER_COLOR_BROWN))then
return false
endif
return true
endfunction
function Trig_Map_Initlization_Func033Func002Func001Func001Func001Func001Func001Func001Func001Func001Func001Func003C takes nothing returns boolean
if(not(GetPlayerColor(udg_player02)==PLAYER_COLOR_AQUA))then
return false
endif
return true
endfunction
function Trig_Map_Initlization_Func033Func002Func001Func001Func001Func001Func001Func001Func001Func001Func001C takes nothing returns boolean
if(not(GetPlayerColor(udg_player02)==PLAYER_COLOR_LIGHT_BLUE))then
return false
endif
return true
endfunction
function Trig_Map_Initlization_Func033Func002Func001Func001Func001Func001Func001Func001Func001Func001C takes nothing returns boolean
if(not(GetPlayerColor(udg_player02)==PLAYER_COLOR_LIGHT_GRAY))then
return false
endif
return true
endfunction
function Trig_Map_Initlization_Func033Func002Func001Func001Func001Func001Func001Func001Func001C takes nothing returns boolean
if(not(GetPlayerColor(udg_player02)==PLAYER_COLOR_PINK))then
return false
endif
return true
endfunction
function Trig_Map_Initlization_Func033Func002Func001Func001Func001Func001Func001Func001C takes nothing returns boolean
if(not(GetPlayerColor(udg_player02)==PLAYER_COLOR_GREEN))then
return false
endif
return true
endfunction
function Trig_Map_Initlization_Func033Func002Func001Func001Func001Func001Func001C takes nothing returns boolean
if(not(GetPlayerColor(udg_player02)==PLAYER_COLOR_ORANGE))then
return false
endif
return true
endfunction
function Trig_Map_Initlization_Func033Func002Func001Func001Func001Func001C takes nothing returns boolean
if(not(GetPlayerColor(udg_player02)==PLAYER_COLOR_YELLOW))then
return false
endif
return true
endfunction
function Trig_Map_Initlization_Func033Func002Func001Func001Func001C takes nothing returns boolean
if(not(GetPlayerColor(udg_player02)==PLAYER_COLOR_PURPLE))then
return false
endif
return true
endfunction
function Trig_Map_Initlization_Func033Func002Func001Func001C takes nothing returns boolean
if(not(GetPlayerColor(udg_player02)==PLAYER_COLOR_CYAN))then
return false
endif
return true
endfunction
function Trig_Map_Initlization_Func033Func002Func001C takes nothing returns boolean
if(not(GetPlayerColor(udg_player02)==PLAYER_COLOR_BLUE))then
return false
endif
return true
endfunction
function Trig_Map_Initlization_Func033Func002C takes nothing returns boolean
if(not(GetPlayerColor(udg_player02)==PLAYER_COLOR_RED))then
return false
endif
return true
endfunction
function Trig_Map_Initlization_Func033A takes nothing returns nothing
set udg_player02=GetEnumPlayer()
if(Trig_Map_Initlization_Func033Func002C())then
set udg_strings03[GetConvertedPlayerId(udg_player02)]=(("|c00FF0303"+GetPlayerName(udg_player02))+"|r")
set udg_players01[1]=udg_player02
else
if(Trig_Map_Initlization_Func033Func002Func001C())then
set udg_strings03[GetConvertedPlayerId(udg_player02)]=(("|c000042FF"+GetPlayerName(udg_player02))+"|r")
set udg_players01[2]=udg_player02
else
if(Trig_Map_Initlization_Func033Func002Func001Func001C())then
set udg_strings03[GetConvertedPlayerId(udg_player02)]=(("|c001CE6B9"+GetPlayerName(udg_player02))+"|r")
set udg_players01[3]=udg_player02
else
if(Trig_Map_Initlization_Func033Func002Func001Func001Func001C())then
set udg_strings03[GetConvertedPlayerId(udg_player02)]=(("|c00540081"+GetPlayerName(udg_player02))+"|r")
set udg_players01[4]=udg_player02
else
if(Trig_Map_Initlization_Func033Func002Func001Func001Func001Func001C())then
set udg_strings03[GetConvertedPlayerId(udg_player02)]=(("|c00FFFC01"+GetPlayerName(udg_player02))+"|r")
set udg_players01[5]=udg_player02
else
if(Trig_Map_Initlization_Func033Func002Func001Func001Func001Func001Func001C())then
set udg_strings03[GetConvertedPlayerId(udg_player02)]=(("|c00FEBA0E"+GetPlayerName(udg_player02))+"|r")
set udg_players01[6]=udg_player02
else
if(Trig_Map_Initlization_Func033Func002Func001Func001Func001Func001Func001Func001C())then
set udg_strings03[GetConvertedPlayerId(udg_player02)]=(("|c0020C000"+GetPlayerName(udg_player02))+"|r")
set udg_players01[7]=udg_player02
else
if(Trig_Map_Initlization_Func033Func002Func001Func001Func001Func001Func001Func001Func001C())then
set udg_strings03[GetConvertedPlayerId(udg_player02)]=(("|c00E55BB0"+GetPlayerName(udg_player02))+"|r")
set udg_players01[8]=udg_player02
else
if(Trig_Map_Initlization_Func033Func002Func001Func001Func001Func001Func001Func001Func001Func001C())then
set udg_strings03[GetConvertedPlayerId(udg_player02)]=(("|c00959697"+GetPlayerName(udg_player02))+"|r")
set udg_players01[9]=udg_player02
else
if(Trig_Map_Initlization_Func033Func002Func001Func001Func001Func001Func001Func001Func001Func001Func001C())then
set udg_strings03[GetConvertedPlayerId(udg_player02)]=(("|c007EBFF1"+GetPlayerName(udg_player02))+"|r")
set udg_players01[10]=udg_player02
else
if(Trig_Map_Initlization_Func033Func002Func001Func001Func001Func001Func001Func001Func001Func001Func001Func003C())then
set udg_strings03[GetConvertedPlayerId(udg_player02)]=(("|c00106246"+GetPlayerName(udg_player02))+"|r")
set udg_players01[11]=udg_player02
else
if(Trig_Map_Initlization_Func033Func002Func001Func001Func001Func001Func001Func001Func001Func001Func001Func003Func001C())then
set udg_strings03[GetConvertedPlayerId(udg_player02)]=(("|c004E2A04"+GetPlayerName(udg_player02))+"|r")
set udg_players01[12]=udg_player02
else
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endfunction
function Trig_Map_Initlization_Actions takes nothing returns nothing
//Melee
call ConditionalTriggerExecute(udg_trigger03)
//Quests
call ConditionalTriggerExecute(udg_trigger04)
//Option Setup
call ConditionalTriggerExecute(udg_trigger06)
//Dialog Setup
call ConditionalTriggerExecute(udg_trigger05)
//Misc Setup
set udg_group01=GetUnitsOfPlayerMatching(Player(PLAYER_NEUTRAL_AGGRESSIVE),Condition(function Trig_Map_Initlization_Func010002002))
set udg_player01=Player(10)
call SetForceAllianceStateBJ(udg_force01,udg_force01,bj_ALLIANCE_UNALLIED)
call SetPlayerAllianceStateBJ(Player(10),Player(11),bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(11),Player(10),bj_ALLIANCE_ALLIED_VISION)
call SetPlayerFlagBJ(PLAYER_STATE_GIVES_BOUNTY,true,Player(10))
call SetPlayerFlagBJ(PLAYER_STATE_GIVES_BOUNTY,true,Player(11))
//Player Setup
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=12
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(Trig_Map_Initlization_Func019Func001C())then
call ShareEverythingWithTeam(ConvertedPlayer(GetForLoopIndexA()))
else
set udg_player02=ConvertedPlayer(GetForLoopIndexA())
if(Trig_Map_Initlization_Func019Func001Func003C())then
call CustomDefeatBJ(udg_player02,"Poser!")
else
endif
call SetPlayerName(udg_players01[GetForLoopIndexA()],((udg_strings01[GetForLoopIndexA()]+GetPlayerName(udg_players01[GetForLoopIndexA()]))+"|r"))
set udg_strings02[GetConvertedPlayerId(udg_player02)]=GetPlayerName(udg_player02)
set udg_players02[udg_integer01]=udg_player02
set udg_integer02=(udg_integer02+1)
if(Trig_Map_Initlization_Func019Func001Func008001())then
call ForceAddPlayerSimple(udg_player02,udg_force03)
else
call DoNothing()
endif
call ForceAddPlayerSimple(udg_player02,udg_force01)
call SetCameraFieldForPlayer(udg_player02,CAMERA_FIELD_TARGET_DISTANCE,2820.00,0)
call SetPlayerStateBJ(udg_player02,PLAYER_STATE_RESOURCE_GOLD,50)
call SetPlayerFlagBJ(PLAYER_STATE_GIVES_BOUNTY,true,udg_player02)
set udg_group02=GetUnitsOfPlayerMatching(udg_player02,Condition(function Trig_Map_Initlization_Func019Func001Func013002002))
call ForGroupBJ(udg_group02,function Trig_Map_Initlization_Func019Func001Func014A)
call DestroyGroup(udg_group02)
if(Trig_Map_Initlization_Func019Func001Func016C())then
set udg_player03=udg_player02
set udg_boolean01=true
else
endif
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
//Player Name/Color Setup
call SetPlayerName(Player(0),"Soviet Union")
call SetPlayerName(Player(1),"United Kingdom")
call SetPlayerName(Player(2),"Greece")
call SetPlayerName(Player(3),"Italy")
call SetPlayerName(Player(4),"France")
call SetPlayerName(Player(5),"Spain")
call SetPlayerName(Player(6),"Turkey")
call SetPlayerName(Player(7),"Poland")
call SetPlayerName(Player(8),"Germany")
call SetPlayerName(Player(9),"Sweden")
call SetPlayerName(Player(10),"Zombie Force")
call SetPlayerName(Player(11),"Zombie Force")
call ForForce(udg_force01,function Trig_Map_Initlization_Func033A)
set udg_boolean01=false
set udg_group02=null
set udg_group03=null
set udg_location01=null
call DestroyTrigger(GetTriggeringTrigger())
endfunction
//===========================================================================
//===========================================================================
//Trigger:Melee Setup
//===========================================================================
function Trig_Melee_Setup_Actions takes nothing returns nothing
call SetMapFlag(MAP_FOG_MAP_EXPLORED,true)
call SetMapFlag(MAP_RESOURCE_TRADING_ALLIES_ONLY,false)
call SetMapFlag(MAP_LOCK_ALLIANCE_CHANGES,true)
call SetMapFlag(MAP_LOCK_RESOURCE_TRADING,false)
call SetGameSpeed(MAP_SPEED_FASTEST)
call SetMapFlag(MAP_OBSERVERS_ON_DEATH,true)
call SetMapFlag(MAP_SHARED_ADVANCED_CONTROL,true)
call MeleeStartingVisibility()
call MeleeStartingHeroLimit()
call MeleeGrantHeroItems()
call MeleeStartingResources()
call MeleeClearExcessUnits()
call MeleeStartingAI()
call SetMapFlag(MAP_ALLIANCE_CHANGES_HIDDEN,false)
call DestroyTrigger(GetTriggeringTrigger())
endfunction
//===========================================================================
//===========================================================================
//Trigger:Quests
//===========================================================================
function Trig_Quests_Actions takes nothing returns nothing
call FlashQuestDialogButtonBJ()
call DestroyTrigger(GetTriggeringTrigger())
endfunction
//===========================================================================
//===========================================================================
//Trigger:Dialogs
//===========================================================================
function Trig_Dialogs_Actions takes nothing returns nothing
call DialogAddButtonBJ(udg_dialog01,"Decline")
set udg_button01=GetLastCreatedButtonBJ()
call DialogAddButtonBJ(udg_dialog01,"Accept")
set udg_button02=GetLastCreatedButtonBJ()
call DialogAddButtonBJ(udg_dialog02,"Decline")
set udg_button03=GetLastCreatedButtonBJ()
call DialogAddButtonBJ(udg_dialog02,"Accept")
set udg_button04=GetLastCreatedButtonBJ()
call DestroyTrigger(GetTriggeringTrigger())
endfunction
//===========================================================================
//===========================================================================
//Trigger:Setup
//===========================================================================
function Trig_Setup_Func003C takes nothing returns boolean
return true
endfunction
function Trig_Setup_Func005C takes nothing returns boolean
return true
endfunction
function Trig_Setup_Actions takes nothing returns nothing
//BLACKLIST
//Blocked Names
if(Trig_Setup_Func003C())then
else
set udg_strings04[1]="xX_Jericho_Xx"
set udg_strings04[2]="Black-Emo"
endif
//Colors
if(Trig_Setup_Func005C())then
else
set udg_strings01[1]="|c00FF0303"
set udg_strings01[1]="|c00FF0303"
set udg_strings01[2]="|c000042FF"
set udg_strings01[3]="|c001CE6B9"
set udg_strings01[4]="|c00540081"
set udg_strings01[5]="|c00FFFC01"
set udg_strings01[6]="|c00FEBA0E"
set udg_strings01[7]="|c0020C000"
set udg_strings01[8]="|c00E55BB0"
set udg_strings01[9]="|c00959697"
set udg_strings01[10]="|c007EBFF1"
set udg_strings01[11]="|c00106246"
set udg_strings01[12]="|c004E2A04"
endif
//Tips
set udg_strings05[1]="Want to view the game from a different angle? Type -cam (any number between 1 and 5000) to set your camera distance, make it as exact as you want but going farther than 2800 might be dark."
set udg_strings05[2]="Sick of people backstabbing you? You can create a Permanent Alliance by using the -pa (player) command. A Permanent Alliance cannot be broken, unless both of you agree to by typing -break. You may have only one Permanent Ally at a time."
set udg_strings05[3]="Does making sure people ally you back get frustrating sometimes? You can use -allyreq to request they ally you also, if they don't, you don't."
set udg_strings05[4]="Curious how many units you have? Type -count."
set udg_strings05[5]="Humans: Remember you will not be able to defeat the zombie infestation unless you go down into the Catacombs located in France and Italy, where their main base is loacted."
set udg_strings05[6]="Don't let your soliders melee with zombies if they have guns, it doesn't work well, and can make the zombie army even bigger."
set udg_strings05[7]="Found a bug? Or just want to chat? Whisper me: Vicboyy at US WEST and EUROPE. Vicboy at US EAST and ASIA."
call DestroyTrigger(GetTriggeringTrigger())
endfunction
//===========================================================================
//===========================================================================
//Trigger:PreloadRemove
//===========================================================================
function Trig_PreloadRemove_Func001C takes nothing returns boolean
if(not(IsUnitGroupEmptyBJ(udg_group01)==true))then
return false
endif
return true
endfunction
function Trig_PreloadRemove_Actions takes nothing returns nothing
if(Trig_PreloadRemove_Func001C())then
call DestroyGroup(udg_group01)
set udg_group01=null
call DestroyTrigger(GetTriggeringTrigger())
else
set udg_unit01=GroupPickRandomUnit(udg_group01)
call GroupRemoveUnitSimple(udg_unit01,udg_group01)
call RemoveUnit(udg_unit01)
endif
endfunction
//===========================================================================
//===========================================================================
//Trigger:Welcome
//===========================================================================
function Trig_Welcome_Func007A takes nothing returns nothing
call LeaderboardAddItemBJ(GetEnumPlayer(),udg_leaderboard01,GetPlayerName(GetEnumPlayer()),0)
endfunction
function Trig_Welcome_Actions takes nothing returns nothing
call StartTimerBJ(udg_timer01,true,30)
call CreateTimerDialogBJ(udg_timer01,"Income")
set udg_timerdialog01=GetLastCreatedTimerDialogBJ()
call CreateLeaderboardBJ(udg_force01,"Resources")
set udg_leaderboard01=GetLastCreatedLeaderboard()
call LeaderboardDisplayBJ(true,udg_leaderboard01)
call ForForce(udg_force01,function Trig_Welcome_Func007A)
call StartSound(udg_sound01)
set udg_force02=bj_FORCE_PLAYER[0]
call DisplayTextToForce(udg_force02,"|c00ff471aYou are The Soviet Union. Your Russian Tanks are great war machines, but it would be wise to rally your forces before any battle with the zombies. You have taken control of the Ukraine amidst the Great Panic and reestablished the Union. You will be hit with zombies from the north and south. In case your allies to the west become overrun, retreat behind the great river flowing through Russia and hold the bridges carefully.|r")
call DestroyForce(udg_force02)
set udg_force02=bj_FORCE_PLAYER[1]
call DisplayTextToForce(udg_force02,"|c00ff471aYou are The United Kingdom. Watch your eastern forces as infected refugees from the United States will surely come to your nation. Take over Ireland, there are 2 cities there. Use your Combi Carbines, their speed and range make the, very useful. focus on supporting your allies, especially France.|r")
call DestroyForce(udg_force02)
set udg_force02=bj_FORCE_PLAYER[2]
call DisplayTextToForce(udg_force02,"|c00ff471aYou are Greece. Your job is to defend Italy and the Soviets. Your nation may be small at the moment, but with your generals quickly conquer your cities, including the island of Crete to the south.|r")
call DestroyForce(udg_force02)
set udg_force02=bj_FORCE_PLAYER[3]
call DisplayTextToForce(udg_force02,"|c00ff471aYou are Italy. Your forces are just as important as those of France. Below you lie the Roman Catacombs, a center of the zombie forces. You have some forces down there currently, make sure they stay there and defend that land. Be sure to notice Sicily, Sardinia, and Corsica, as there are cities on those islands.|r")
call DestroyForce(udg_force02)
set udg_force02=bj_FORCE_PLAYER[4]
call DisplayTextToForce(udg_force02,"|c00ff471aYou are France. You have an enormous responsibility: defend the Catacombs, the burial ground that lies beneath France. This burial ground is the main source of the Zombie force and if they escape they will wreak havoc on humanity. Be prepared to be overwhelmed, if you do not receive support from Spain or Germany. Watch the city of Brest, as infected USA refugees come to your nation. Kill them quickly and focus on the catacombs.|r")
call DestroyForce(udg_force02)
set udg_force02=bj_FORCE_PLAYER[5]
call DisplayTextToForce(udg_force02,"|c00ff471aYou are Spain. You currently command Madrid and a small army, take all of Spain and make sure to provide France with support. be prepared to deal with infected refugees, as they will be at your nation soon. Kill the infected and quickly provide the rest of your allies with support.|r")
call DestroyForce(udg_force02)
set udg_force02=bj_FORCE_PLAYER[6]
call DisplayTextToForce(udg_force02,"|c00ff471aYou are Turkey. You have cities to the east that have fallen to the Infected. It would be wise to take them out as soon as possible. Stand strong and clear the middle east of zombies and thier infected cities.|r")
call DestroyForce(udg_force02)
set udg_force02=bj_FORCE_PLAYER[7]
call DisplayTextToForce(udg_force02,"|c00ff471aYou are Poland. Though a small nation, you can take back the rest of your land and gain great power. You have great potential strength and your job is to make sure that Russia does not fall, if it does, you should surely be ready to face The Swarm soon enough.|r")
call DestroyForce(udg_force02)
set udg_force02=bj_FORCE_PLAYER[8]
call DisplayTextToForce(udg_force02,"|c00ff471aYou are Germany. Your snipers are superior and can take down stray zombies in no time, take all of Germany and part of Holland (Amsterdam). Your main goal is to ensure that the zombies don't make it out of the catacombs. Back up Italy and France in their war with the zombies.|r")
call DestroyForce(udg_force02)
set udg_force02=bj_FORCE_PLAYER[9]
call DisplayTextToForce(udg_force02,"|c00ff471aYou are Sweden. Your job is you quickly seize all of Sweden and get to Russia, you are his support in the north while Turkey is helping him in the south. You have quite a bit of land to take, be just use your powerful knights.|r")
call DestroyForce(udg_force02)
set udg_force02=GetPlayersAllies(Player(10))
call DisplayTextToForce(udg_force02,"|cff0000ffYou are the Undead Swarm. You have forces in Russia and can attack the cities to infest them and create zombies there. Your main force is in the catacombs, both beneath Rome and Paris. Defend them and break out as soon as possible, it shouldn't be hard. Show no mercy to the humans because they will only come back to haunt you with ocean side attacks.|r")
call DestroyForce(udg_force02)
set udg_force02=null
call TriggerSleepAction(40.00)
call DisplayTextToForce(udg_force01,"|cff0000ffIf your camera becomes messed up just type \n-Cam 3000\nto bring the camera back to its original height.\nCheck the quests for additions and have fun!|r")
call DestroyTrigger(GetTriggeringTrigger())
endfunction
//===========================================================================
//===========================================================================
//Trigger:Reminder
//===========================================================================
function Trig_Reminder_Func001Func001Func001Func011C takes nothing returns boolean
if((StringCase(udg_strings02[GetForLoopIndexA()],false)==StringCase(udg_strings04[GetForLoopIndexB()],false)))then
return true
endif
return false
endfunction
function Trig_Reminder_Func001Func001Func001C takes nothing returns boolean
if(not Trig_Reminder_Func001Func001Func001Func011C())then
return false
endif
if(not(udg_booleans03[GetForLoopIndexA()]==false))then
return false
endif
return true
endfunction
function Trig_Reminder_Actions takes nothing returns nothing
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=12
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
set bj_forLoopBIndex=1
set bj_forLoopBIndexEnd=12
loop
exitwhen bj_forLoopBIndex>bj_forLoopBIndexEnd
if(Trig_Reminder_Func001Func001Func001C())then
set udg_force02=GetForceOfPlayer(ConvertedPlayer(GetForLoopIndexA()))
call DisplayTextToForce(udg_force02,"|c0056D0FFREMINDER: Enter your password now!!!!|r")
call DisplayTextToForce(udg_force02,"|c0056D0FFREMINDER: Enter your password now!!!!|r")
call DisplayTextToForce(udg_force02,"|c0056D0FFREMINDER: Enter your password now!!!!|r")
call DisplayTextToForce(udg_force02,"|c0056D0FFREMINDER: Enter your password now!!!!|r")
call DisplayTextToForce(udg_force02,"|c0056D0FFREMINDER: Enter your password now!!!!|r")
call DisplayTextToForce(udg_force02,"|c0056D0FFREMINDER: Enter your password now!!!!|r")
call DisplayTextToForce(udg_force02,"|c0056D0FFREMINDER: Enter your password now!!!!|r")
call DisplayTextToForce(udg_force02,"|c0056D0FFREMINDER: Enter your password now!!!!|r")
call DestroyForce(udg_force02)
else
endif
set bj_forLoopBIndex=bj_forLoopBIndex+1
endloop
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
set udg_force02=null
endfunction
//===========================================================================
//===========================================================================
//Trigger:Check Names
//===========================================================================
function Trig_Check_Names_Func001Func001Func001Func006A takes nothing returns nothing
call KillUnit(GetEnumUnit())
endfunction
function Trig_Check_Names_Func001Func001Func001Func008C takes nothing returns boolean
if((StringCase(udg_strings02[GetForLoopIndexA()],false)==StringCase(udg_strings04[GetForLoopIndexB()],false)))then
return true
endif
return false
endfunction
function Trig_Check_Names_Func001Func001Func001C takes nothing returns boolean
if(not Trig_Check_Names_Func001Func001Func001Func008C())then
return false
endif
if(not(udg_booleans03[GetForLoopIndexA()]==false))then
return false
endif
return true
endfunction
function Trig_Check_Names_Actions takes nothing returns nothing
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=12
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
set bj_forLoopBIndex=1
set bj_forLoopBIndexEnd=12
loop
exitwhen bj_forLoopBIndex>bj_forLoopBIndexEnd
if(Trig_Check_Names_Func001Func001Func001C())then
set udg_booleans01[GetForLoopIndexA()]=true
set udg_strings02[GetForLoopIndexA()]="Annoying Spoofer"
set udg_strings03[GetForLoopIndexA()]=(SubStringBJ(udg_strings03[GetForLoopIndexA()],1,10)+("Annoying Spoofer"+"|r"))
call SetPlayerName(ConvertedPlayer(GetForLoopIndexA()),"Annoying Spoofer")
set udg_group02=GetUnitsOfPlayerAll(ConvertedPlayer(GetForLoopIndexA()))
call ForGroupBJ(udg_group02,function Trig_Check_Names_Func001Func001Func001Func006A)
call DestroyGroup(udg_group02)
else
endif
set bj_forLoopBIndex=bj_forLoopBIndex+1
endloop
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
set udg_group02=null
call DestroyTrigger(GetTriggeringTrigger())
endfunction
//===========================================================================
//===========================================================================
//Trigger:Spawn Refugees
//===========================================================================
function Trig_Spawn_Refugees_Actions takes nothing returns nothing
call DisplayTextToForce(udg_force01,"Boats of refugees from the USA are arriving in Europe.")
//ZOMBIES
set udg_location01=GetRectCenter(udg_rect26)
call CreateNUnitsAtLoc(6,'n000',Player(11),udg_location01,bj_UNIT_FACING)
call CreateNUnitsAtLoc(6,'n000',Player(10),udg_location01,bj_UNIT_FACING)
call RemoveLocation(udg_location01)
call CreateNUnitsAtLoc(6,'n000',Player(11),udg_location01,bj_UNIT_FACING)
call CreateNUnitsAtLoc(6,'n000',Player(10),udg_location01,bj_UNIT_FACING)
set udg_location01=GetRectCenter(udg_rect30)
call CreateNUnitsAtLoc(6,'n000',Player(10),udg_location01,bj_UNIT_FACING)
call CreateNUnitsAtLoc(6,'n000',Player(11),udg_location01,bj_UNIT_FACING)
call RemoveLocation(udg_location01)
set udg_location01=null
call DestroyTrigger(GetTriggeringTrigger())
endfunction
//===========================================================================
//===========================================================================
//Trigger:West Catacombs
//===========================================================================
function Trig_West_Catacombs_Conditions takes nothing returns boolean
if(not(IsUnitType(GetTriggerUnit(),UNIT_TYPE_FLYING)==true))then
return false
endif
return true
endfunction
function Trig_West_Catacombs_Actions takes nothing returns nothing
set udg_player02=GetTriggerPlayer()
set udg_force02=GetForceOfPlayer(udg_player02)
call DisplayTextToForce(udg_force02,"|c00ff471aPlanes are not allowed in the catacombs.")
call SetUnitPositionLoc(GetTriggerUnit(),GetRectCenter(udg_rect04))
endfunction
//===========================================================================
//===========================================================================
//Trigger:East Catacombs
//===========================================================================
function Trig_East_Catacombs_Conditions takes nothing returns boolean
if(not(IsUnitType(GetTriggerUnit(),UNIT_TYPE_FLYING)==true))then
return false
endif
return true
endfunction
function Trig_East_Catacombs_Actions takes nothing returns nothing
set udg_player02=GetTriggerPlayer()
set udg_force02=GetForceOfPlayer(udg_player02)
call DisplayTextToForce(udg_force02,"|c00ff471aPlanes are not allowed in the catacombs.")
call SetUnitPositionLoc(GetTriggerUnit(),GetRectCenter(udg_rect22))
endfunction
//===========================================================================
//===========================================================================
//Trigger:Guard Tower Capture
//===========================================================================
function Trig_Guard_Tower_Capture_Func002Func002Func002C takes nothing returns boolean
if(not(IsUnitType(GetAttacker(),UNIT_TYPE_UNDEAD)==false))then
return false
endif
return true
endfunction
function Trig_Guard_Tower_Capture_Func002Func002C takes nothing returns boolean
if(not(IsUnitInGroup(GetTriggerUnit(),udg_group04)==false))then
return false
endif
return true
endfunction
function Trig_Guard_Tower_Capture_Func002C takes nothing returns boolean
if(not(GetUnitTypeId(GetTriggerUnit())=='hgtw'))then
return false
endif
if(not(GetUnitLifePercent(GetTriggerUnit())<=30.00))then
return false
endif
return true
endfunction
function Trig_Guard_Tower_Capture_Actions takes nothing returns nothing
if(Trig_Guard_Tower_Capture_Func002C())then
if(Trig_Guard_Tower_Capture_Func002Func002C())then
if(Trig_Guard_Tower_Capture_Func002Func002Func002C())then
call SetUnitOwner(GetTriggerUnit(),GetOwningPlayer(GetAttacker()),true)
call SetUnitLifePercentBJ(GetTriggerUnit(),100)
call GroupAddUnitSimple(GetTriggerUnit(),udg_group04)
call TriggerSleepAction(3.00)
call GroupRemoveUnitSimple(GetTriggerUnit(),udg_group04)
else
endif
else
call IssueImmediateOrderBJ(GetAttacker(),"stop")
endif
else
endif
endfunction
//===========================================================================
//===========================================================================
//Trigger:Upgrade
//===========================================================================
function Trig_Upgrade_Conditions takes nothing returns boolean
if(not(IsUnitType(GetTriggerUnit(),UNIT_TYPE_TOWNHALL)==true))then
return false
endif
return true
endfunction
function Trig_Upgrade_Actions takes nothing returns nothing
endfunction
//===========================================================================
//===========================================================================
//Trigger:Capture
//===========================================================================
function Trig_Capture_Func001Func003Func002C takes nothing returns boolean
if(not(IsUnitType(GetAttacker(),UNIT_TYPE_UNDEAD)==true))then
return false
endif
return true
endfunction
function Trig_Capture_Func001Func003C takes nothing returns boolean
if(not(IsUnitInGroup(GetTriggerUnit(),udg_group04)==false))then
return false
endif
return true
endfunction
function Trig_Capture_Func001C takes nothing returns boolean
if(not(IsUnitType(GetTriggerUnit(),UNIT_TYPE_TOWNHALL)==true))then
return false
endif
if(not(GetUnitTypeId(GetTriggerUnit())!='hgtw'))then
return false
endif
if(not(GetUnitLifePercent(GetTriggerUnit())<=30.00))then
return false
endif
return true
endfunction
function Trig_Capture_Actions takes nothing returns nothing
if(Trig_Capture_Func001C())then
if(Trig_Capture_Func001Func003C())then
if(Trig_Capture_Func001Func003Func002C())then
call SetUnitOwner(GetTriggerUnit(),GetOwningPlayer(GetAttacker()),true)
call ReplaceUnitBJ(GetTriggerUnit(),'u000',bj_UNIT_STATE_METHOD_DEFAULTS)
call GroupAddUnitSimple(GetTriggerUnit(),udg_group04)
call TriggerSleepAction(3.00)
call GroupRemoveUnitSimple(GetTriggerUnit(),udg_group04)
else
call SetUnitOwner(GetTriggerUnit(),GetOwningPlayer(GetAttacker()),true)
call SetUnitLifePercentBJ(GetTriggerUnit(),100)
call GroupAddUnitSimple(GetTriggerUnit(),udg_group04)
call TriggerSleepAction(3.00)
call GroupRemoveUnitSimple(GetTriggerUnit(),udg_group04)
endif
else
call IssueImmediateOrderBJ(GetAttacker(),"stop")
endif
else
endif
endfunction
//===========================================================================
//===========================================================================
//Trigger:Leaderboard and Income
//===========================================================================
function Trig_Leaderboard_and_Income_Func001002002001 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_TOWNHALL)==true)
endfunction
function Trig_Leaderboard_and_Income_Func001002002002 takes nothing returns boolean
return(GetUnitTypeId(GetFilterUnit())!='hgtw')
endfunction
function Trig_Leaderboard_and_Income_Func001002002 takes nothing returns boolean
return GetBooleanAnd(Trig_Leaderboard_and_Income_Func001002002001(),Trig_Leaderboard_and_Income_Func001002002002())
endfunction
function Trig_Leaderboard_and_Income_Func002A takes nothing returns nothing
set udg_integers02[GetConvertedPlayerId(GetOwningPlayer(GetEnumUnit()))]=(udg_integers02[GetConvertedPlayerId(GetOwningPlayer(GetEnumUnit()))]+3)
endfunction
function Trig_Leaderboard_and_Income_Func004002002 takes nothing returns boolean
return(GetUnitTypeId(GetTriggerUnit())=='u000')
endfunction
function Trig_Leaderboard_and_Income_Func005A takes nothing returns nothing
set udg_integers02[GetConvertedPlayerId(GetOwningPlayer(GetEnumUnit()))]=(udg_integers02[GetConvertedPlayerId(GetOwningPlayer(GetEnumUnit()))]+3)
call DestroyGroup(udg_group02)
endfunction
function Trig_Leaderboard_and_Income_Func006002001 takes nothing returns boolean
return(GetPlayerSlotState(GetFilterPlayer())==PLAYER_SLOT_STATE_PLAYING)
endfunction
function Trig_Leaderboard_and_Income_Func007A takes nothing returns nothing
call AdjustPlayerStateBJ(udg_integers02[GetConvertedPlayerId(GetEnumPlayer())],GetEnumPlayer(),PLAYER_STATE_RESOURCE_GOLD)
call AdjustPlayerStateBJ(udg_integers02[GetConvertedPlayerId(GetEnumPlayer())],GetEnumPlayer(),PLAYER_STATE_RESOURCE_LUMBER)
call ForceAddPlayerSimple(GetEnumPlayer(),udg_force01)
endfunction
function Trig_Leaderboard_and_Income_Func008002002 takes nothing returns boolean
return(IsUnitAliveBJ(GetFilterUnit())==true)
endfunction
function Trig_Leaderboard_and_Income_Func011002002 takes nothing returns boolean
return(IsUnitAliveBJ(GetFilterUnit())==true)
endfunction
function Trig_Leaderboard_and_Income_Func014A takes nothing returns nothing
call LeaderboardAddItemBJ(GetEnumPlayer(),udg_leaderboard01,GetPlayerName(GetEnumPlayer()),udg_integers02[GetConvertedPlayerId(GetEnumPlayer())])
set udg_integers02[GetConvertedPlayerId(GetEnumPlayer())]=0
endfunction
function Trig_Leaderboard_and_Income_Actions takes nothing returns nothing
set udg_group02=GetUnitsInRectMatching(GetPlayableMapRect(),Condition(function Trig_Leaderboard_and_Income_Func001002002))
call ForGroupBJ(udg_group02,function Trig_Leaderboard_and_Income_Func002A)
call DestroyGroup(udg_group02)
set udg_group02=GetUnitsInRectMatching(GetPlayableMapRect(),Condition(function Trig_Leaderboard_and_Income_Func004002002))
call ForGroupBJ(udg_group02,function Trig_Leaderboard_and_Income_Func005A)
set udg_force02=GetPlayersMatching(Condition(function Trig_Leaderboard_and_Income_Func006002001))
call ForForce(udg_force02,function Trig_Leaderboard_and_Income_Func007A)
set udg_group02=GetUnitsOfPlayerMatching(Player(10),Condition(function Trig_Leaderboard_and_Income_Func008002002))
set udg_integers02[11]=CountUnitsInGroup(udg_group02)
call DestroyGroup(udg_group02)
set udg_group02=GetUnitsOfPlayerMatching(Player(11),Condition(function Trig_Leaderboard_and_Income_Func011002002))
set udg_integers02[12]=CountUnitsInGroup(udg_group02)
call DestroyGroup(udg_group02)
call ForForce(udg_force01,function Trig_Leaderboard_and_Income_Func014A)
call DestroyForce(udg_force02)
set udg_group02=null
set udg_force02=null
endfunction
//===========================================================================
//===========================================================================
//Trigger:Player Leaves
//===========================================================================
function Trig_Player_Leaves_Func009C takes nothing returns boolean
if(not(udg_integers01[udg_integer06]>0))then
return false
endif
return true
endfunction
function Trig_Player_Leaves_Actions takes nothing returns nothing
call ShareEverythingWithTeam(GetTriggerPlayer())
call ForceRemovePlayerSimple(GetTriggerPlayer(),udg_force01)
call LeaderboardSetPlayerItemLabelColorBJ(GetTriggerPlayer(),udg_leaderboard01,20.00,20.00,20,0)
call LeaderboardSetPlayerItemValueColorBJ(GetTriggerPlayer(),udg_leaderboard01,20.00,20.00,20,0)
set udg_integer06=GetConvertedPlayerId(GetTriggerPlayer())
call ForceRemovePlayerSimple(udg_player02,udg_force01)
call DisplayTimedTextToForce(udg_force01,60.00,(udg_strings03[udg_integer06]+" has left the game!"))
call StartSound(udg_sound07)
if(Trig_Player_Leaves_Func009C())then
set udg_force02=GetForceOfPlayer(ConvertedPlayer(udg_integers01[udg_integer06]))
call DisplayTimedTextToForce(udg_force02,10.00,"|cffff0000Your Permanent Ally has left the game.|r\n")
call DestroyForce(udg_force02)
set udg_integers01[GetConvertedPlayerId(ConvertedPlayer(udg_integers01[udg_integer06]))]=0
else
call DoNothing()
endif
set udg_group02=null
set udg_force02=null
endfunction
//===========================================================================
//===========================================================================
//Trigger:Left In
//===========================================================================
function Trig_Left_In_Func001C takes nothing returns boolean
if(not(IsUnitType(GetTriggerUnit(),UNIT_TYPE_FLYING)==true))then
return false
endif
return true
endfunction
function Trig_Left_In_Actions takes nothing returns nothing
if(Trig_Left_In_Func001C())then
call DoNothing()
else
set udg_location01=GetRectCenter(udg_rect06)
call SetUnitPositionLoc(GetTriggerUnit(),udg_location01)
call RemoveLocation(udg_location01)
call IssueImmediateOrderBJ(GetTriggerUnit(),"stop")
set udg_location01=null
endif
endfunction
//===========================================================================
//===========================================================================
//Trigger:Left Out
//===========================================================================
function Trig_Left_Out_Actions takes nothing returns nothing
set udg_location01=GetRectCenter(udg_rect05)
call SetUnitPositionLoc(GetTriggerUnit(),udg_location01)
call RemoveLocation(udg_location01)
call IssueImmediateOrderBJ(GetTriggerUnit(),"stop")
set udg_location01=null
endfunction
//===========================================================================
//===========================================================================
//Trigger:Right In
//===========================================================================
function Trig_Right_In_Func001C takes nothing returns boolean
if(not(IsUnitType(GetTriggerUnit(),UNIT_TYPE_FLYING)==true))then
return false
endif
return true
endfunction
function Trig_Right_In_Actions takes nothing returns nothing
if(Trig_Right_In_Func001C())then
call DoNothing()
else
set udg_location01=GetRectCenter(udg_rect20)
call SetUnitPositionLoc(GetTriggerUnit(),udg_location01)
call RemoveLocation(udg_location01)
call IssueImmediateOrderBJ(GetTriggerUnit(),"stop")
set udg_location01=null
endif
endfunction
//===========================================================================
//===========================================================================
//Trigger:Right Out
//===========================================================================
function Trig_Right_Out_Actions takes nothing returns nothing
set udg_location01=GetRectCenter(udg_rect23)
call SetUnitPositionLoc(GetTriggerUnit(),udg_location01)
call RemoveLocation(udg_location01)
call IssueImmediateOrderBJ(GetTriggerUnit(),"stop")
set udg_location01=null
endfunction
//===========================================================================
//===========================================================================
//Trigger:Decay
//===========================================================================
function Trig_Decay_Conditions takes nothing returns boolean
if(not(GetSpellAbilityId()=='A002'))then
return false
endif
return true
endfunction
function Trig_Decay_Actions takes nothing returns nothing
call UnitApplyTimedLifeBJ(1.00,'BTLF',GetTriggerUnit())
endfunction
//===========================================================================
//===========================================================================
//Trigger:NameCheck
//===========================================================================
function Trig_NameCheck_Conditions takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),1,11)=="-namecheck "))then
return false
endif
return true
endfunction
function Trig_NameCheck_Func002Func001C takes nothing returns boolean
if(not(StringCase(GetPlayerName(ConvertedPlayer(GetForLoopIndexA())),false)==StringCase(udg_string02,false)))then
return false
endif
if(not(StringCase(GetPlayerName(ConvertedPlayer(GetForLoopIndexA())),false)==StringCase(udg_string02,false)))then
return false
endif
return true
endfunction
function Trig_NameCheck_Actions takes nothing returns nothing
set udg_string02=SubStringBJ(GetEventPlayerChatString(),12,StringLength(GetEventPlayerChatString()))
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=12
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(Trig_NameCheck_Func002Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTimedTextToForce(udg_force02,30,(udg_strings03[GetForLoopIndexA()]+(" real Username is "+udg_strings02[GetForLoopIndexA()])))
call DestroyForce(udg_force02)
else
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
set udg_force02=null
endfunction
//===========================================================================
//===========================================================================
//Trigger:Count
//===========================================================================
function Trig_Count_Func002002002001 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==false)
endfunction
function Trig_Count_Func002002002002 takes nothing returns boolean
return(IsUnitAliveBJ(GetFilterUnit())==true)
endfunction
function Trig_Count_Func002002002 takes nothing returns boolean
return GetBooleanAnd(Trig_Count_Func002002002001(),Trig_Count_Func002002002002())
endfunction
function Trig_Count_Func003002002001 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==true)
endfunction
function Trig_Count_Func003002002002 takes nothing returns boolean
return(IsUnitAliveBJ(GetFilterUnit())==true)
endfunction
function Trig_Count_Func003002002 takes nothing returns boolean
return GetBooleanAnd(Trig_Count_Func003002002001(),Trig_Count_Func003002002002())
endfunction
function Trig_Count_Actions takes nothing returns nothing
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
set udg_group02=GetUnitsOfPlayerMatching(GetTriggerPlayer(),Condition(function Trig_Count_Func002002002))
set udg_group03=GetUnitsOfPlayerMatching(GetTriggerPlayer(),Condition(function Trig_Count_Func003002002))
call DisplayTimedTextToForce(udg_force02,30,("You have "+(I2S(CountUnitsInGroup(udg_group02))+(" units and "+(I2S(CountUnitsInGroup(udg_group03))+" buildings under your control.")))))
call DestroyForce(udg_force02)
call DestroyGroup(udg_group02)
call DestroyGroup(udg_group03)
set udg_force02=null
set udg_group02=null
set udg_group03=null
endfunction
//===========================================================================
//===========================================================================
//Trigger:Camera Set
//
//2820
//===========================================================================
function Trig_Camera_Set_Conditions takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),1,5)=="-cam "))then
return false
endif
return true
endfunction
function Trig_Camera_Set_Func001Func003C takes nothing returns boolean
if(not(udg_integer06>99))then
return false
endif
if(not(udg_integer06<=5000))then
return false
endif
return true
endfunction
function Trig_Camera_Set_Func001C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),6,10)=="reset"))then
return false
endif
return true
endfunction
function Trig_Camera_Set_Actions takes nothing returns nothing
if(Trig_Camera_Set_Func001C())then
call SetCameraFieldForPlayer(GetTriggerPlayer(),CAMERA_FIELD_TARGET_DISTANCE,2820.00,3.00)
else
set udg_integer06=S2I(SubStringBJ(GetEventPlayerChatString(),6,9))
if(Trig_Camera_Set_Func001Func003C())then
call SetCameraFieldForPlayer(GetTriggerPlayer(),CAMERA_FIELD_TARGET_DISTANCE,I2R(udg_integer06),3.00)
else
endif
endif
set udg_group02=null
endfunction
//===========================================================================
//===========================================================================
//Trigger:Tipper
//===========================================================================
function Trig_Tipper_Func002C takes nothing returns boolean
if(not(udg_integer09<=udg_integer05))then
return false
endif
return true
endfunction
function Trig_Tipper_Actions takes nothing returns nothing
set udg_integer09=GetRandomInt(1,(udg_integer05*2))
if(Trig_Tipper_Func002C())then
call StartSound(udg_sound02)
call DisplayTextToForce(udg_force01,(("|c000FC610Tip ("+(I2S(udg_integer09)+(" of "+I2S(udg_integer05))))+(")|r: |c001FF5FF"+(udg_strings05[udg_integer09]+"|r"))))
call DisplayTimedTextToForce(udg_force01,20.00,"--->HiveWorkshop.com<---")
else
endif
endfunction
//===========================================================================
//===========================================================================
//Trigger:Ally
//===========================================================================
function Trig_Ally_Func001Func009C takes nothing returns boolean
if((GetTriggerPlayer()==Player(10)))then
return true
endif
if((GetTriggerPlayer()==Player(11)))then
return true
endif
return false
endfunction
function Trig_Ally_Func001C takes nothing returns boolean
if(not Trig_Ally_Func001Func009C())then
return false
endif
return true
endfunction
function Trig_Ally_Func002Func002C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),1,3)=="-a "))then
return false
endif
return true
endfunction
function Trig_Ally_Func002C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),1,6)=="-ally "))then
return false
endif
return true
endfunction
function Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func002C takes nothing returns boolean
if((StringCase(udg_string02,false)=="gray"))then
return true
endif
if((StringCase(udg_string02,false)=="grey"))then
return true
endif
return false
endfunction
function Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func001C takes nothing returns boolean
if((StringCase(udg_string02,false)=="light blue"))then
return true
endif
if((StringCase(udg_string02,false)=="lb"))then
return true
endif
return false
endfunction
function Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func001C takes nothing returns boolean
if((StringCase(udg_string02,false)=="dark green"))then
return true
endif
if((StringCase(udg_string02,false)=="dg"))then
return true
endif
return false
endfunction
function Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func001Func001Func001C takes nothing returns boolean
if((StringCase(udg_string02,false)==StringCase(udg_strings02[GetForLoopIndexA()],false)))then
return true
endif
if((StringCase(udg_string02,false)==StringCase(GetPlayerName(ConvertedPlayer(GetForLoopIndexA())),false)))then
return true
endif
return false
endfunction
function Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func001Func001C takes nothing returns boolean
if(not Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func001Func001Func001C())then
return false
endif
return true
endfunction
function Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002Func001Func001A takes nothing returns nothing
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),GetEnumPlayer(),bj_ALLIANCE_ALLIED_VISION)
set udg_force02=GetForceOfPlayer(GetEnumPlayer())
call DisplayTextToForce(udg_force02,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+" |c00C70000 allied you.|r"))
call DestroyForce(udg_force02)
endfunction
function Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="all"))then
return false
endif
return true
endfunction
function Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002C takes nothing returns boolean
if(not(udg_boolean03==true))then
return false
endif
return true
endfunction
function Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="brown"))then
return false
endif
return true
endfunction
function Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002C takes nothing returns boolean
if(not Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func001C())then
return false
endif
return true
endfunction
function Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003C takes nothing returns boolean
if(not Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func001C())then
return false
endif
return true
endfunction
function Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001C takes nothing returns boolean
if(not Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func002C())then
return false
endif
return true
endfunction
function Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="pink"))then
return false
endif
return true
endfunction
function Trig_Ally_Func003Func002Func001Func001Func001Func001Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="green"))then
return false
endif
return true
endfunction
function Trig_Ally_Func003Func002Func001Func001Func001Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="orange"))then
return false
endif
return true
endfunction
function Trig_Ally_Func003Func002Func001Func001Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="yellow"))then
return false
endif
return true
endfunction
function Trig_Ally_Func003Func002Func001Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="purple"))then
return false
endif
return true
endfunction
function Trig_Ally_Func003Func002Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="teal"))then
return false
endif
return true
endfunction
function Trig_Ally_Func003Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="blue"))then
return false
endif
return true
endfunction
function Trig_Ally_Func003C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="red"))then
return false
endif
return true
endfunction
function Trig_Ally_Func004Func001Func001C takes nothing returns boolean
if(not(IsPlayerAlly(GetTriggerPlayer(),udg_player02)==true))then
return false
endif
if(not(GetPlayerAlliance(GetTriggerPlayer(),udg_player02,ALLIANCE_SHARED_VISION)==true))then
return false
endif
return true
endfunction
function Trig_Ally_Func004Func001C takes nothing returns boolean
if(not(udg_player02==Player(10)))then
return false
endif
if(not(udg_player02==Player(11)))then
return false
endif
return true
endfunction
function Trig_Ally_Func004Func002C takes nothing returns boolean
if((GetConvertedPlayerId(udg_player02)>10))then
return true
endif
if((GetTriggerPlayer()==udg_player02))then
return true
endif
return false
endfunction
function Trig_Ally_Func004C takes nothing returns boolean
if(not Trig_Ally_Func004Func002C())then
return false
endif
return true
endfunction
function Trig_Ally_Actions takes nothing returns nothing
if(Trig_Ally_Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. Zombies cannot ally.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
endif
if(Trig_Ally_Func002C())then
set udg_string02=SubStringBJ(GetEventPlayerChatString(),7,StringLength(GetEventPlayerChatString()))
else
if(Trig_Ally_Func002Func002C())then
set udg_string02=SubStringBJ(GetEventPlayerChatString(),4,StringLength(GetEventPlayerChatString()))
else
return
endif
endif
if(Trig_Ally_Func003C())then
set udg_player02=udg_players01[1]
else
if(Trig_Ally_Func003Func002C())then
set udg_player02=udg_players01[2]
else
if(Trig_Ally_Func003Func002Func001C())then
set udg_player02=udg_players01[3]
else
if(Trig_Ally_Func003Func002Func001Func001C())then
set udg_player02=udg_players01[4]
else
if(Trig_Ally_Func003Func002Func001Func001Func001C())then
set udg_player02=udg_players01[5]
else
if(Trig_Ally_Func003Func002Func001Func001Func001Func001C())then
set udg_player02=udg_players01[6]
else
if(Trig_Ally_Func003Func002Func001Func001Func001Func001Func002C())then
set udg_player02=udg_players01[7]
else
if(Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001C())then
set udg_player02=udg_players01[8]
else
if(Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001C())then
set udg_player02=udg_players01[9]
else
if(Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003C())then
set udg_player02=udg_players01[10]
else
if(Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002C())then
set udg_player02=udg_players01[11]
else
if(Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002C())then
set udg_player02=udg_players01[12]
else
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=12
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func001Func001C())then
set udg_player02=ConvertedPlayer(GetForLoopIndexA())
set udg_boolean03=true
exitwhen true
else
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
if(Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002C())then
set udg_boolean03=false
else
if(Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002Func001C())then
call ForForce(udg_force03,function Trig_Ally_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002Func001Func001A)
//NO ALLY ZOMBIE
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),Player(10),bj_ALLIANCE_UNALLIED)
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),Player(11),bj_ALLIANCE_UNALLIED)
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c00C70000You are now allied with "+"everyone."))
call DestroyForce(udg_force02)
call DisplayTextToForce(udg_force01,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+(" |c0000B100is now allied with everyone.|r "+"everyone.")))
set udg_force02=null
call StartSound(udg_sound02)
return
else
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Player Not Found. Please try again with either a player's color, original name, or current name.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
if(Trig_Ally_Func004C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. The player must be a User and currently Playing. You also cannot ally a zombie.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
if(Trig_Ally_Func004Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. You cannot ally a zombie.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
if(Trig_Ally_Func004Func001Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Unneeded Command. You are already allied with that player.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),udg_player02,bj_ALLIANCE_ALLIED_VISION)
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c0000B100You have allied "+(udg_strings03[GetConvertedPlayerId(udg_player02)]+".|r")))
call DestroyForce(udg_force02)
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound02)
endif
set udg_force02=GetForceOfPlayer(udg_player02)
call DisplayTextToForce(udg_force02,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+" |c0000B100has allied you.|r"))
call DestroyForce(udg_force02)
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound02)
endif
call DisplayTextToForce(udg_force01,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+(" |c0000B100has allied|r "+(udg_strings03[GetConvertedPlayerId(udg_player02)]+"."))))
set udg_force02=null
endif
endif
endif
endfunction
//===========================================================================
//===========================================================================
//Trigger:UnAlly
//===========================================================================
function Trig_UnAlly_Func001Func009C takes nothing returns boolean
if((GetTriggerPlayer()==Player(10)))then
return true
endif
if((GetTriggerPlayer()==Player(11)))then
return true
endif
return false
endfunction
function Trig_UnAlly_Func001C takes nothing returns boolean
if(not Trig_UnAlly_Func001Func009C())then
return false
endif
return true
endfunction
function Trig_UnAlly_Func002Func002C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),1,5)=="-war "))then
return false
endif
return true
endfunction
function Trig_UnAlly_Func002C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),1,8)=="-unally "))then
return false
endif
return true
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func002C takes nothing returns boolean
if((StringCase(udg_string02,false)=="gray"))then
return true
endif
if((StringCase(udg_string02,false)=="grey"))then
return true
endif
return false
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func001C takes nothing returns boolean
if((StringCase(udg_string02,false)=="light blue"))then
return true
endif
if((StringCase(udg_string02,false)=="lb"))then
return true
endif
return false
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func001C takes nothing returns boolean
if((StringCase(udg_string02,false)=="dark green"))then
return true
endif
if((StringCase(udg_string02,false)=="dg"))then
return true
endif
return false
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func001Func001Func001C takes nothing returns boolean
if((StringCase(udg_string02,false)==StringCase(udg_strings02[GetForLoopIndexA()],false)))then
return true
endif
if((StringCase(udg_string02,false)==StringCase(GetPlayerName(ConvertedPlayer(GetForLoopIndexA())),false)))then
return true
endif
return false
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func001Func001C takes nothing returns boolean
if(not Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func001Func001Func001C())then
return false
endif
return true
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002Func001Func001Func001C takes nothing returns boolean
if(not(GetEnumPlayer()!=Player(10)))then
return false
endif
if(not(GetEnumPlayer()!=Player(11)))then
return false
endif
return true
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002Func001Func001A takes nothing returns nothing
if(Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002Func001Func001Func001C())then
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),GetEnumPlayer(),bj_ALLIANCE_UNALLIED)
set udg_force02=GetForceOfPlayer(GetEnumPlayer())
call DisplayTextToForce(udg_force02,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+" |c00C70000 has declared war on you.|r"))
call DestroyForce(udg_force02)
else
endif
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="all"))then
return false
endif
return true
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002C takes nothing returns boolean
if(not(udg_boolean03==true))then
return false
endif
return true
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="brown"))then
return false
endif
return true
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002C takes nothing returns boolean
if(not Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func001C())then
return false
endif
return true
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003C takes nothing returns boolean
if(not Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func001C())then
return false
endif
return true
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001C takes nothing returns boolean
if(not Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func002C())then
return false
endif
return true
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="pink"))then
return false
endif
return true
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="green"))then
return false
endif
return true
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="orange"))then
return false
endif
return true
endfunction
function Trig_UnAlly_Func003Func002Func001Func001Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="yellow"))then
return false
endif
return true
endfunction
function Trig_UnAlly_Func003Func002Func001Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="purple"))then
return false
endif
return true
endfunction
function Trig_UnAlly_Func003Func002Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="teal"))then
return false
endif
return true
endfunction
function Trig_UnAlly_Func003Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="blue"))then
return false
endif
return true
endfunction
function Trig_UnAlly_Func003C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="red"))then
return false
endif
return true
endfunction
function Trig_UnAlly_Func004Func009Func001Func001C takes nothing returns boolean
if(not(IsPlayerEnemy(GetTriggerPlayer(),udg_player02)==true))then
return false
endif
return true
endfunction
function Trig_UnAlly_Func004Func009Func001C takes nothing returns boolean
if(not(udg_player02==Player(10)))then
return false
endif
if(not(udg_player02==Player(11)))then
return false
endif
return true
endfunction
function Trig_UnAlly_Func004Func009Func002C takes nothing returns boolean
if((GetConvertedPlayerId(udg_player02)>10))then
return true
endif
if((GetTriggerPlayer()==udg_player02))then
return true
endif
return false
endfunction
function Trig_UnAlly_Func004Func009C takes nothing returns boolean
if(not Trig_UnAlly_Func004Func009Func002C())then
return false
endif
return true
endfunction
function Trig_UnAlly_Func004C takes nothing returns boolean
if(not(udg_integers01[GetConvertedPlayerId(GetTriggerPlayer())]==GetConvertedPlayerId(udg_player02)))then
return false
endif
return true
endfunction
function Trig_UnAlly_Actions takes nothing returns nothing
if(Trig_UnAlly_Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. Zombies cannot ally.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
endif
if(Trig_UnAlly_Func002C())then
set udg_string02=SubStringBJ(GetEventPlayerChatString(),9,StringLength(GetEventPlayerChatString()))
else
if(Trig_UnAlly_Func002Func002C())then
set udg_string02=SubStringBJ(GetEventPlayerChatString(),6,StringLength(GetEventPlayerChatString()))
else
return
endif
endif
if(Trig_UnAlly_Func003C())then
set udg_player02=udg_players01[1]
else
if(Trig_UnAlly_Func003Func002C())then
set udg_player02=udg_players01[2]
else
if(Trig_UnAlly_Func003Func002Func001C())then
set udg_player02=udg_players01[3]
else
if(Trig_UnAlly_Func003Func002Func001Func001C())then
set udg_player02=udg_players01[4]
else
if(Trig_UnAlly_Func003Func002Func001Func001Func001C())then
set udg_player02=udg_players01[5]
else
if(Trig_UnAlly_Func003Func002Func001Func001Func001Func001C())then
set udg_player02=udg_players01[6]
else
if(Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002C())then
set udg_player02=udg_players01[7]
else
if(Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001C())then
set udg_player02=udg_players01[8]
else
if(Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001C())then
set udg_player02=udg_players01[9]
else
if(Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003C())then
set udg_player02=udg_players01[10]
else
if(Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002C())then
set udg_player02=udg_players01[11]
else
if(Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002C())then
set udg_player02=udg_players01[12]
else
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=12
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func001Func001C())then
set udg_player02=ConvertedPlayer(GetForLoopIndexA())
set udg_boolean03=true
exitwhen true
else
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
if(Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002C())then
set udg_boolean03=false
else
if(Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002Func001C())then
call ForForce(udg_force01,function Trig_UnAlly_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002Func001Func001A)
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c00C70000You have declared war on "+"everyone, you nut."))
call DestroyForce(udg_force02)
call DisplayTextToForce(udg_force01,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+(" |c00C70000has declared war on|r "+"everyone.")))
set udg_force02=GetPlayersEnemies(GetTriggerPlayer())
call DisplayTextToForce(udg_force01,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+(" is at war with |c00C70000"+(I2S((CountPlayersInForceBJ(udg_force02)-1))+"|r people."))))
call DestroyForce(udg_force02)
set udg_force02=null
call StartSound(udg_sound02)
return
else
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Player Not Found. Please try again with either a player's color, original name, or current name.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
if(Trig_UnAlly_Func004C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. You can't unally your Pemanent Ally, thats why its 'Permanent'|r.")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
if(Trig_UnAlly_Func004Func009C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. The player must be a User and currently Playing. You can't unally yourself for the slow ones.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
if(Trig_UnAlly_Func004Func009Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. You cannot ally a zombie.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
if(Trig_UnAlly_Func004Func009Func001Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Unneeded Command. You are already at war with that player.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),udg_player02,bj_ALLIANCE_UNALLIED)
call SetPlayerAllianceStateBJ(udg_player02,GetTriggerPlayer(),bj_ALLIANCE_UNALLIED)
call StartSound(udg_sound02)
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c00C70000You have declared war on "+(udg_strings03[GetConvertedPlayerId(udg_player02)]+".|r")))
call DestroyForce(udg_force02)
set udg_force02=GetForceOfPlayer(udg_player02)
call DisplayTextToForce(udg_force02,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+" |c00C70000 has declared war on you.|r"))
call DestroyForce(udg_force02)
call DisplayTextToForce(udg_force01,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+(" |c00C70000has declared war on|r "+(udg_strings03[GetConvertedPlayerId(udg_player02)]+"."))))
set udg_force02=GetPlayersEnemies(udg_player02)
call DisplayTextToForce(udg_force01,(udg_strings03[GetConvertedPlayerId(udg_player02)]+(" is at war with |c00C70000"+(I2S(CountPlayersInForceBJ(udg_force02))+"|r people."))))
call DestroyForce(udg_force02)
set udg_force02=null
endif
endif
endif
endif
endfunction
//===========================================================================
//===========================================================================
//Trigger:Neutral
//===========================================================================
function Trig_Neutral_Func001Func009C takes nothing returns boolean
if((GetTriggerPlayer()==Player(10)))then
return true
endif
if((GetTriggerPlayer()==Player(11)))then
return true
endif
return false
endfunction
function Trig_Neutral_Func001C takes nothing returns boolean
if(not Trig_Neutral_Func001Func009C())then
return false
endif
return true
endfunction
function Trig_Neutral_Func002Func002Func001C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),1,10)=="-unvision "))then
return false
endif
return true
endfunction
function Trig_Neutral_Func002Func002C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),1,4)=="-na "))then
return false
endif
return true
endfunction
function Trig_Neutral_Func002C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),1,9)=="-neutral "))then
return false
endif
return true
endfunction
function Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func002C takes nothing returns boolean
if((StringCase(udg_string02,false)=="gray"))then
return true
endif
if((StringCase(udg_string02,false)=="grey"))then
return true
endif
return false
endfunction
function Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func001C takes nothing returns boolean
if((StringCase(udg_string02,false)=="light blue"))then
return true
endif
if((StringCase(udg_string02,false)=="lb"))then
return true
endif
return false
endfunction
function Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func001C takes nothing returns boolean
if((StringCase(udg_string02,false)=="dark green"))then
return true
endif
if((StringCase(udg_string02,false)=="dg"))then
return true
endif
return false
endfunction
function Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func001Func001Func001C takes nothing returns boolean
if((StringCase(udg_string02,false)==StringCase(udg_strings02[GetForLoopIndexA()],false)))then
return true
endif
if((StringCase(udg_string02,false)==StringCase(GetPlayerName(ConvertedPlayer(GetForLoopIndexA())),false)))then
return true
endif
return false
endfunction
function Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func001Func001C takes nothing returns boolean
if(not Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func001Func001Func001C())then
return false
endif
return true
endfunction
function Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002Func001Func001A takes nothing returns nothing
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),GetEnumPlayer(),bj_ALLIANCE_ALLIED)
set udg_force02=GetForceOfPlayer(GetEnumPlayer())
call DisplayTextToForce(udg_force02,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+"|c0000B100 is now neutral towards you.|r"))
call DestroyForce(udg_force02)
endfunction
function Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="all"))then
return false
endif
return true
endfunction
function Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002C takes nothing returns boolean
if(not(udg_boolean03==true))then
return false
endif
return true
endfunction
function Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="brown"))then
return false
endif
return true
endfunction
function Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002C takes nothing returns boolean
if(not Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func001C())then
return false
endif
return true
endfunction
function Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003C takes nothing returns boolean
if(not Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func001C())then
return false
endif
return true
endfunction
function Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001C takes nothing returns boolean
if(not Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func002C())then
return false
endif
return true
endfunction
function Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="pink"))then
return false
endif
return true
endfunction
function Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="green"))then
return false
endif
return true
endfunction
function Trig_Neutral_Func003Func002Func001Func001Func001Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="orange"))then
return false
endif
return true
endfunction
function Trig_Neutral_Func003Func002Func001Func001Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="yellow"))then
return false
endif
return true
endfunction
function Trig_Neutral_Func003Func002Func001Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="purple"))then
return false
endif
return true
endfunction
function Trig_Neutral_Func003Func002Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="teal"))then
return false
endif
return true
endfunction
function Trig_Neutral_Func003Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="blue"))then
return false
endif
return true
endfunction
function Trig_Neutral_Func003C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="red"))then
return false
endif
return true
endfunction
function Trig_Neutral_Func004Func009Func001C takes nothing returns boolean
if(not(udg_player02==Player(10)))then
return false
endif
if(not(udg_player02==Player(11)))then
return false
endif
return true
endfunction
function Trig_Neutral_Func004Func009Func002C takes nothing returns boolean
if((GetConvertedPlayerId(udg_player02)>10))then
return true
endif
if((GetTriggerPlayer()==udg_player02))then
return true
endif
return false
endfunction
function Trig_Neutral_Func004Func009C takes nothing returns boolean
if(not Trig_Neutral_Func004Func009Func002C())then
return false
endif
return true
endfunction
function Trig_Neutral_Func004C takes nothing returns boolean
if(not(udg_integers01[GetConvertedPlayerId(GetTriggerPlayer())]==GetConvertedPlayerId(udg_player02)))then
return false
endif
return true
endfunction
function Trig_Neutral_Actions takes nothing returns nothing
if(Trig_Neutral_Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. Zombies cannot ally.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
endif
if(Trig_Neutral_Func002C())then
set udg_string02=SubStringBJ(GetEventPlayerChatString(),10,StringLength(GetEventPlayerChatString()))
else
if(Trig_Neutral_Func002Func002C())then
set udg_string02=SubStringBJ(GetEventPlayerChatString(),5,StringLength(GetEventPlayerChatString()))
else
if(Trig_Neutral_Func002Func002Func001C())then
set udg_string02=SubStringBJ(GetEventPlayerChatString(),11,StringLength(GetEventPlayerChatString()))
else
return
endif
endif
endif
if(Trig_Neutral_Func003C())then
set udg_player02=udg_players01[1]
else
if(Trig_Neutral_Func003Func002C())then
set udg_player02=udg_players01[2]
else
if(Trig_Neutral_Func003Func002Func001C())then
set udg_player02=udg_players01[3]
else
if(Trig_Neutral_Func003Func002Func001Func001C())then
set udg_player02=udg_players01[4]
else
if(Trig_Neutral_Func003Func002Func001Func001Func001C())then
set udg_player02=udg_players01[5]
else
if(Trig_Neutral_Func003Func002Func001Func001Func001Func001C())then
set udg_player02=udg_players01[6]
else
if(Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002C())then
set udg_player02=udg_players01[7]
else
if(Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001C())then
set udg_player02=udg_players01[8]
else
if(Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001C())then
set udg_player02=udg_players01[9]
else
if(Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003C())then
set udg_player02=udg_players01[10]
else
if(Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002C())then
set udg_player02=udg_players01[11]
else
if(Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002C())then
set udg_player02=udg_players01[12]
else
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=12
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func001Func001C())then
set udg_player02=ConvertedPlayer(GetForLoopIndexA())
set udg_boolean03=true
exitwhen true
else
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
if(Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002C())then
set udg_boolean03=false
else
if(Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002Func001C())then
call ForForce(udg_force01,function Trig_Neutral_Func003Func002Func001Func001Func001Func001Func002Func001Func001Func003Func002Func002Func002Func001Func001A)
//NO ALLY ZOMBIE
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),Player(10),bj_ALLIANCE_UNALLIED)
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),Player(11),bj_ALLIANCE_UNALLIED)
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c00C70000You are now neutral towards "+"everyone."))
call DestroyForce(udg_force02)
call DisplayTextToForce(udg_force01,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+(" |c0000B100is now neutral towards|r "+"everyone.")))
set udg_force02=null
call StartSound(udg_sound02)
return
else
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Player Not Found. Please try again with either a player's color, original name, or current name.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
if(Trig_Neutral_Func004C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. You can't unally your Pemanent Ally, thats why its 'Permanent'|r.")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
if(Trig_Neutral_Func004Func009C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. The player must be a User and currently Playing. You can't unally yourself for the slow ones.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
if(Trig_Neutral_Func004Func009Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. You cannot ally a zombie.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),udg_player02,bj_ALLIANCE_ALLIED)
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c00C70000You are now neutral towards "+(udg_strings03[GetConvertedPlayerId(udg_player02)]+".|r")))
call DestroyForce(udg_force02)
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound02)
endif
set udg_force02=GetForceOfPlayer(udg_player02)
call DisplayTextToForce(udg_force02,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+" |c00C70000 is now neutral towards you.|r"))
call DestroyForce(udg_force02)
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound02)
endif
call DisplayTextToForce(udg_force01,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+(" |c0000B100is now neutral towards|r "+(udg_strings03[GetConvertedPlayerId(udg_player02)]+"."))))
set udg_force02=null
endif
endif
endif
endfunction
//===========================================================================
//===========================================================================
//Trigger:Allying
//===========================================================================
function Trig_Allying_Func001Func009C takes nothing returns boolean
if((GetTriggerPlayer()==Player(10)))then
return true
endif
if((GetTriggerPlayer()==Player(11)))then
return true
endif
return false
endfunction
function Trig_Allying_Func001C takes nothing returns boolean
if(not Trig_Allying_Func001Func009C())then
return false
endif
return true
endfunction
function Trig_Allying_Func002Func002C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),1,4)=="-ar "))then
return false
endif
return true
endfunction
function Trig_Allying_Func002C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),1,9)=="-allyreq "))then
return false
endif
return true
endfunction
function Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func002C takes nothing returns boolean
if((StringCase(udg_string02,false)=="gray"))then
return true
endif
if((StringCase(udg_string02,false)=="grey"))then
return true
endif
return false
endfunction
function Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func002C takes nothing returns boolean
if((StringCase(udg_string02,false)=="light blue"))then
return true
endif
if((StringCase(udg_string02,false)=="lb"))then
return true
endif
return false
endfunction
function Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func002C takes nothing returns boolean
if((StringCase(udg_string02,false)=="dark green"))then
return true
endif
if((StringCase(udg_string02,false)=="dg"))then
return true
endif
return false
endfunction
function Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func003Func002Func001Func004C takes nothing returns boolean
if((StringCase(udg_string02,false)==StringCase(udg_strings02[GetForLoopIndexA()],false)))then
return true
endif
if((StringCase(udg_string02,false)==StringCase(GetPlayerName(ConvertedPlayer(GetForLoopIndexA())),false)))then
return true
endif
return false
endfunction
function Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func003Func002Func001C takes nothing returns boolean
if(not Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func003Func002Func001Func004C())then
return false
endif
return true
endfunction
function Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func003Func003C takes nothing returns boolean
if(not(udg_boolean03==true))then
return false
endif
return true
endfunction
function Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func003C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="brown"))then
return false
endif
return true
endfunction
function Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003C takes nothing returns boolean
if(not Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func002C())then
return false
endif
return true
endfunction
function Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003C takes nothing returns boolean
if(not Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func002C())then
return false
endif
return true
endfunction
function Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002C takes nothing returns boolean
if(not Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func002C())then
return false
endif
return true
endfunction
function Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="pink"))then
return false
endif
return true
endfunction
function Trig_Allying_Func003Func001Func002Func002Func002Func002Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="green"))then
return false
endif
return true
endfunction
function Trig_Allying_Func003Func001Func002Func002Func002Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="orange"))then
return false
endif
return true
endfunction
function Trig_Allying_Func003Func001Func002Func002Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="yellow"))then
return false
endif
return true
endfunction
function Trig_Allying_Func003Func001Func002Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="purple"))then
return false
endif
return true
endfunction
function Trig_Allying_Func003Func001Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="teal"))then
return false
endif
return true
endfunction
function Trig_Allying_Func003Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="blue"))then
return false
endif
return true
endfunction
function Trig_Allying_Func003C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="red"))then
return false
endif
return true
endfunction
function Trig_Allying_Func004Func001C takes nothing returns boolean
if((udg_boolean04==true))then
return true
endif
if((udg_booleans02[GetConvertedPlayerId(GetTriggerPlayer())]==false))then
return true
endif
return false
endfunction
function Trig_Allying_Func004Func002C takes nothing returns boolean
if(not(udg_boolean04==true))then
return false
endif
return true
endfunction
function Trig_Allying_Func004Func003Func001Func001Func002C takes nothing returns boolean
if(not(IsPlayerAlly(GetTriggerPlayer(),udg_player04)==true))then
return false
endif
return true
endfunction
function Trig_Allying_Func004Func003Func001Func001Func021001001 takes nothing returns boolean
return(udg_boolean05==true)
endfunction
function Trig_Allying_Func004Func003Func001Func001Func021001002 takes nothing returns boolean
return(udg_boolean06==true)
endfunction
function Trig_Allying_Func004Func003Func001Func001Func021001 takes nothing returns boolean
return GetBooleanOr(Trig_Allying_Func004Func003Func001Func001Func021001001(),Trig_Allying_Func004Func003Func001Func001Func021001002())
endfunction
function Trig_Allying_Func004Func003Func001Func001Func022Func001C takes nothing returns boolean
if(not(udg_boolean08==true))then
return false
endif
return true
endfunction
function Trig_Allying_Func004Func003Func001Func001Func022C takes nothing returns boolean
if(not(udg_boolean06==true))then
return false
endif
return true
endfunction
function Trig_Allying_Func004Func003Func001Func001Func030C takes nothing returns boolean
if(not(udg_boolean07==true))then
return false
endif
return true
endfunction
function Trig_Allying_Func004Func003Func001Func001C takes nothing returns boolean
if(not(IsPlayerAlly(udg_player04,GetTriggerPlayer())==true))then
return false
endif
return true
endfunction
function Trig_Allying_Func004Func003Func001C takes nothing returns boolean
if(not(udg_player02==Player(10)))then
return false
endif
if(not(udg_player02==Player(11)))then
return false
endif
return true
endfunction
function Trig_Allying_Func004Func003Func002C takes nothing returns boolean
if((GetPlayerSlotState(udg_player04)!=PLAYER_SLOT_STATE_PLAYING))then
return true
endif
if((GetPlayerController(udg_player04)!=MAP_CONTROL_USER))then
return true
endif
if((GetTriggerPlayer()==udg_player04))then
return true
endif
return false
endfunction
function Trig_Allying_Func004Func003C takes nothing returns boolean
if(not Trig_Allying_Func004Func003Func002C())then
return false
endif
return true
endfunction
function Trig_Allying_Func004C takes nothing returns boolean
if(not Trig_Allying_Func004Func001C())then
return false
endif
return true
endfunction
function Trig_Allying_Actions takes nothing returns nothing
if(Trig_Allying_Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. Zombies cannot ally.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
endif
if(Trig_Allying_Func002C())then
set udg_string02=SubStringBJ(GetEventPlayerChatString(),10,StringLength(GetEventPlayerChatString()))
else
if(Trig_Allying_Func002Func002C())then
set udg_string02=SubStringBJ(GetEventPlayerChatString(),5,StringLength(GetEventPlayerChatString()))
else
return
endif
endif
if(Trig_Allying_Func003C())then
set udg_player04=udg_players01[1]
else
if(Trig_Allying_Func003Func001C())then
set udg_player04=udg_players01[2]
else
if(Trig_Allying_Func003Func001Func002C())then
set udg_player04=udg_players01[3]
else
if(Trig_Allying_Func003Func001Func002Func002C())then
set udg_player04=udg_players01[4]
else
if(Trig_Allying_Func003Func001Func002Func002Func002C())then
set udg_player04=udg_players01[5]
else
if(Trig_Allying_Func003Func001Func002Func002Func002Func002C())then
set udg_player04=udg_players01[6]
else
if(Trig_Allying_Func003Func001Func002Func002Func002Func002Func002C())then
set udg_player04=udg_players01[7]
else
if(Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002C())then
set udg_player04=udg_players01[8]
else
if(Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002C())then
set udg_player04=udg_players01[9]
else
if(Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003C())then
set udg_player04=udg_players01[10]
else
if(Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003C())then
set udg_player04=udg_players01[11]
else
if(Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func003C())then
set udg_player04=udg_players01[12]
else
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=12
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func003Func002Func001C())then
set udg_player04=ConvertedPlayer(GetForLoopIndexA())
set udg_boolean03=true
exitwhen true
else
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
if(Trig_Allying_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func003Func003C())then
set udg_boolean03=false
else
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Player Not Found. Please try again with either a player's color, original name, or current name.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
if(Trig_Allying_Func004C())then
if(Trig_Allying_Func004Func002C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Ally System Busy. Try again soon.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Lack of Permission. You cannot use this at the moment to prevent spam, try again later.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
endif
else
if(Trig_Allying_Func004Func003C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. The player must be a User and currently Playing.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
if(Trig_Allying_Func004Func003Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. You cannot ally a zombie.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
if(Trig_Allying_Func004Func003Func001Func001C())then
if(Trig_Allying_Func004Func003Func001Func001Func002C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Unneeded Command. You are already allied with that player.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),udg_player04,bj_ALLIANCE_ALLIED_VISION)
call DisplayTextToForce(udg_force01,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+(" |c0000B100has allied|r "+(udg_strings03[GetConvertedPlayerId(udg_player04)]+"."))))
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c0000B100You are now allied with "+(udg_strings03[GetConvertedPlayerId(udg_player04)]+".|r")))
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound02)
endif
return
endif
else
set udg_boolean04=true
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c0000B100Sending Ally Request...|r")
call DestroyForce(udg_force02)
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound02)
endif
set udg_force02=GetForceOfPlayer(udg_player04)
call DisplayTextToForce(udg_force02,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+" |c0000B100has requested that you ally him/her, be prepared for the Accept/Deny box.|r"))
call DestroyForce(udg_force02)
if GetLocalPlayer()==udg_player04 then
call StartSound(udg_sound06)
endif
set udg_booleans02[GetConvertedPlayerId(GetTriggerPlayer())]=false
set udg_booleans02[GetConvertedPlayerId(udg_player04)]=false
call TriggerSleepAction(2)
call DialogSetMessageBJ(udg_dialog01,("Ally "+(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+"?")))
call DialogDisplayBJ(true,udg_dialog01,udg_player04)
call ConditionalTriggerExecute(udg_trigger41)
loop
exitwhen(Trig_Allying_Func004Func003Func001Func001Func021001())
call TriggerSleepAction(RMaxBJ(bj_WAIT_FOR_COND_MIN_INTERVAL,0.10))
endloop
if(Trig_Allying_Func004Func003Func001Func001Func022C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c00C70000Error - No Response from "+(udg_strings03[GetConvertedPlayerId(udg_player04)]+", try again later.|r")))
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
set udg_booleans02[GetConvertedPlayerId(GetTriggerPlayer())]=true
else
if(Trig_Allying_Func004Func003Func001Func001Func022Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c0000B100Ally request accepted! You are now allied with "+(udg_strings03[GetConvertedPlayerId(udg_player04)]+".|r")))
call DestroyForce(udg_force02)
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound02)
endif
set udg_force02=GetForceOfPlayer(udg_player04)
call DisplayTextToForce(udg_force02,("|c0000B100Ally request accepted! You are now allied with "+(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+".|r")))
call DestroyForce(udg_force02)
if GetLocalPlayer()==udg_player04 then
call StartSound(udg_sound02)
endif
call SetPlayerAllianceStateBJ(udg_player04,GetTriggerPlayer(),bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),udg_player04,bj_ALLIANCE_ALLIED_VISION)
call DisplayTextToForce(udg_force01,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+(" |c0000B100has allied|r "+(udg_strings03[GetConvertedPlayerId(udg_player04)]+"."))))
call DisplayTextToForce(udg_force01,(udg_strings03[GetConvertedPlayerId(udg_player04)]+(" |c0000B100has allied|r "+(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+"."))))
set udg_booleans02[GetConvertedPlayerId(GetTriggerPlayer())]=true
else
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c00C70000Error - Request denied. "+(udg_strings03[GetConvertedPlayerId(udg_player04)]+" did not want to ally.|r")))
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
set udg_boolean07=true
endif
endif
set udg_booleans02[GetConvertedPlayerId(udg_player04)]=true
call TriggerSleepAction(10.00)
set udg_boolean08=false
set udg_boolean05=false
set udg_boolean06=false
set udg_boolean04=false
set udg_force02=null
if(Trig_Allying_Func004Func003Func001Func001Func030C())then
set udg_boolean07=false
call TriggerSleepAction(30.00)
set udg_booleans02[GetConvertedPlayerId(GetTriggerPlayer())]=true
else
endif
endif
endif
endif
endif
endfunction
//===========================================================================
//===========================================================================
//Trigger:Ally Dialog
//===========================================================================
function Trig_Ally_Dialog_Func001C takes nothing returns boolean
if(not(GetClickedButtonBJ()==udg_button02))then
return false
endif
return true
endfunction
function Trig_Ally_Dialog_Actions takes nothing returns nothing
if(Trig_Ally_Dialog_Func001C())then
set udg_boolean08=true
else
set udg_boolean08=false
endif
set udg_boolean05=true
endfunction
//===========================================================================
//===========================================================================
//Trigger:Ally AntiWait
//===========================================================================
function Trig_Ally_AntiWait_Func002C takes nothing returns boolean
if(not(udg_boolean05==false))then
return false
endif
return true
endfunction
function Trig_Ally_AntiWait_Actions takes nothing returns nothing
call PolledWait(10.00)
if(Trig_Ally_AntiWait_Func002C())then
set udg_boolean06=true
else
endif
endfunction
//===========================================================================
//===========================================================================
//Trigger:Permanent Ally
//
//
//===========================================================================
function Trig_Permanent_Ally_Func001Func009C takes nothing returns boolean
if((GetTriggerPlayer()==Player(10)))then
return true
endif
if((GetTriggerPlayer()==Player(11)))then
return true
endif
return false
endfunction
function Trig_Permanent_Ally_Func001C takes nothing returns boolean
if(not Trig_Permanent_Ally_Func001Func009C())then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func002Func002C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),1,4)=="-pa "))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func002C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),1,6)=="-perm "))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func002C takes nothing returns boolean
if((StringCase(udg_string02,false)=="gray"))then
return true
endif
if((StringCase(udg_string02,false)=="grey"))then
return true
endif
return false
endfunction
function Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func002C takes nothing returns boolean
if((StringCase(udg_string02,false)=="light blue"))then
return true
endif
if((StringCase(udg_string02,false)=="lb"))then
return true
endif
return false
endfunction
function Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func002C takes nothing returns boolean
if((StringCase(udg_string02,false)=="dark green"))then
return true
endif
if((StringCase(udg_string02,false)=="dg"))then
return true
endif
return false
endfunction
function Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func003Func002Func001Func004C takes nothing returns boolean
if((StringCase(udg_string02,false)==StringCase(udg_strings02[GetForLoopIndexA()],false)))then
return true
endif
if((StringCase(udg_string02,false)==StringCase(GetPlayerName(ConvertedPlayer(GetForLoopIndexA())),false)))then
return true
endif
return false
endfunction
function Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func003Func002Func001C takes nothing returns boolean
if(not Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func003Func002Func001Func004C())then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func003Func003C takes nothing returns boolean
if(not(udg_boolean03==true))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func003C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="brown"))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003C takes nothing returns boolean
if(not Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func002C())then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003C takes nothing returns boolean
if(not Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func002C())then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002C takes nothing returns boolean
if(not Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func002C())then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="pink"))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="green"))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="orange"))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func003Func001Func002Func002Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="yellow"))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func003Func001Func002Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="purple"))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func003Func001Func002C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="teal"))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func003Func001C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="blue"))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func003C takes nothing returns boolean
if(not(StringCase(udg_string02,false)=="red"))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func004Func001C takes nothing returns boolean
if((udg_boolean04==true))then
return true
endif
if((udg_booleans02[GetConvertedPlayerId(GetTriggerPlayer())]==false))then
return true
endif
return false
endfunction
function Trig_Permanent_Ally_Func004Func002C takes nothing returns boolean
if(not(udg_boolean09==true))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func004Func003Func001Func001Func004C takes nothing returns boolean
if(not(udg_integers01[GetConvertedPlayerId(GetTriggerPlayer())]==GetConvertedPlayerId(udg_player05)))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func004Func003Func001Func001Func021001001 takes nothing returns boolean
return(udg_boolean10==true)
endfunction
function Trig_Permanent_Ally_Func004Func003Func001Func001Func021001002 takes nothing returns boolean
return(udg_boolean11==true)
endfunction
function Trig_Permanent_Ally_Func004Func003Func001Func001Func021001 takes nothing returns boolean
return GetBooleanOr(Trig_Permanent_Ally_Func004Func003Func001Func001Func021001001(),Trig_Permanent_Ally_Func004Func003Func001Func001Func021001002())
endfunction
function Trig_Permanent_Ally_Func004Func003Func001Func001Func022Func001C takes nothing returns boolean
if(not(udg_boolean12==true))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func004Func003Func001Func001Func022C takes nothing returns boolean
if(not(udg_boolean11==true))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func004Func003Func001Func001Func030C takes nothing returns boolean
if(not(udg_boolean13==true))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func004Func003Func001Func001C takes nothing returns boolean
if(not(udg_integers01[GetConvertedPlayerId(GetTriggerPlayer())]>0))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func004Func003Func001C takes nothing returns boolean
if(not(udg_player02==Player(10)))then
return false
endif
if(not(udg_player02==Player(11)))then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func004Func003Func002C takes nothing returns boolean
if((GetPlayerSlotState(udg_player05)!=PLAYER_SLOT_STATE_PLAYING))then
return true
endif
if((GetPlayerController(udg_player05)!=MAP_CONTROL_USER))then
return true
endif
if((GetTriggerPlayer()==udg_player05))then
return true
endif
return false
endfunction
function Trig_Permanent_Ally_Func004Func003C takes nothing returns boolean
if(not Trig_Permanent_Ally_Func004Func003Func002C())then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Func004C takes nothing returns boolean
if(not Trig_Permanent_Ally_Func004Func001C())then
return false
endif
return true
endfunction
function Trig_Permanent_Ally_Actions takes nothing returns nothing
if(Trig_Permanent_Ally_Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. Zombies cannot ally.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
endif
if(Trig_Permanent_Ally_Func002C())then
set udg_string02=SubStringBJ(GetEventPlayerChatString(),7,StringLength(GetEventPlayerChatString()))
else
if(Trig_Permanent_Ally_Func002Func002C())then
set udg_string02=SubStringBJ(GetEventPlayerChatString(),5,StringLength(GetEventPlayerChatString()))
else
return
endif
endif
if(Trig_Permanent_Ally_Func003C())then
set udg_player05=udg_players01[1]
else
if(Trig_Permanent_Ally_Func003Func001C())then
set udg_player05=udg_players01[2]
else
if(Trig_Permanent_Ally_Func003Func001Func002C())then
set udg_player05=udg_players01[3]
else
if(Trig_Permanent_Ally_Func003Func001Func002Func002C())then
set udg_player05=udg_players01[4]
else
if(Trig_Permanent_Ally_Func003Func001Func002Func002Func002C())then
set udg_player05=udg_players01[5]
else
if(Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002C())then
set udg_player05=udg_players01[6]
else
if(Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002C())then
set udg_player05=udg_players01[7]
else
if(Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002C())then
set udg_player05=udg_players01[8]
else
if(Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002C())then
set udg_player05=udg_players01[9]
else
if(Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003C())then
set udg_player05=udg_players01[10]
else
if(Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003C())then
set udg_player05=udg_players01[11]
else
if(Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func003C())then
set udg_player05=udg_players01[12]
else
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=12
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func003Func002Func001C())then
set udg_player05=ConvertedPlayer(GetForLoopIndexA())
set udg_boolean03=true
exitwhen true
else
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
if(Trig_Permanent_Ally_Func003Func001Func002Func002Func002Func002Func002Func002Func002Func003Func003Func003Func003C())then
set udg_boolean03=false
else
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Player Not Found. Please try again with either a player's color, original name, or current name.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
if(Trig_Permanent_Ally_Func004C())then
if(Trig_Permanent_Ally_Func004Func002C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Permanent Ally System Busy. Try again soon.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Lack of Permission. You cannot use this at the moment to prevent spam, try again later.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
endif
else
if(Trig_Permanent_Ally_Func004Func003C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. The player must be a User and currently Playing. You can't Permanent Ally yourself either for the slow ones.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
if(Trig_Permanent_Ally_Func004Func003Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. You cannot ally a zombie.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
if(Trig_Permanent_Ally_Func004Func003Func001Func001C())then
if(Trig_Permanent_Ally_Func004Func003Func001Func001Func004C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Unneeded Command. You are already permanently allied with that player.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c00C70000Error - Already Permanently Allied with "+(udg_strings03[udg_integers01[GetConvertedPlayerId(GetTriggerPlayer())]]+", you may only have 1 Permanent Ally. If you want to request a end to your permanent alliance type -Break.|r")))
call DestroyForce(udg_force02)
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound02)
endif
return
endif
else
set udg_booleans02[GetConvertedPlayerId(udg_player05)]=false
set udg_booleans02[GetConvertedPlayerId(GetTriggerPlayer())]=false
set udg_boolean09=true
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c0000B100Sending Permanent Ally Request...|r")
call DestroyForce(udg_force02)
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound02)
endif
set udg_force02=GetForceOfPlayer(udg_player05)
call DisplayTextToForce(udg_force02,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+" |c0000B100has requested that you be his/her Permanent Ally, be prepared for the Accept/Deny box. Be warned that permanent alliances cannot be broken unless you both wish it, and everyone may only have one Permanent Ally at a time.|r"))
call DestroyForce(udg_force02)
if GetLocalPlayer()==udg_player05 then
call StartSound(udg_sound06)
endif
call TriggerSleepAction(3.00)
call DialogSetMessageBJ(udg_dialog02,("Permanent Ally "+(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+"?")))
call DialogDisplayBJ(true,udg_dialog02,udg_player05)
call ConditionalTriggerExecute(udg_trigger45)
loop
exitwhen(Trig_Permanent_Ally_Func004Func003Func001Func001Func021001())
call TriggerSleepAction(RMaxBJ(bj_WAIT_FOR_COND_MIN_INTERVAL,0.10))
endloop
if(Trig_Permanent_Ally_Func004Func003Func001Func001Func022C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c00C70000Error - No Response from "+(udg_strings03[GetConvertedPlayerId(udg_player05)]+", try again later.|r")))
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
set udg_booleans02[GetConvertedPlayerId(GetTriggerPlayer())]=true
else
if(Trig_Permanent_Ally_Func004Func003Func001Func001Func022Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c0000B100Ally request accepted! You are now Permanently Allied with "+(udg_strings03[GetConvertedPlayerId(udg_player05)]+".|r")))
call DestroyForce(udg_force02)
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound02)
endif
set udg_force02=GetForceOfPlayer(udg_player05)
call DisplayTextToForce(udg_force02,("|c0000B100You are now Permanently Allied with "+(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+".|r")))
call DestroyForce(udg_force02)
if GetLocalPlayer()==udg_player05 then
call StartSound(udg_sound02)
endif
call SetPlayerAllianceStateBJ(udg_player05,GetTriggerPlayer(),bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),udg_player05,bj_ALLIANCE_ALLIED_VISION)
call DisplayTextToForce(udg_force01,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+((" |c0000B100and|r "+(udg_strings03[GetConvertedPlayerId(udg_player05)]+" |c0000B100have Permamently Allied.|r"))+" ")))
set udg_integers01[GetConvertedPlayerId(GetTriggerPlayer())]=GetConvertedPlayerId(udg_player05)
set udg_integers01[GetConvertedPlayerId(udg_player05)]=GetConvertedPlayerId(GetTriggerPlayer())
set udg_booleans02[GetConvertedPlayerId(GetTriggerPlayer())]=true
else
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c00C70000Error - Request denied. "+(udg_strings03[GetConvertedPlayerId(udg_player05)]+" did not want to Permanent Ally.|r")))
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
set udg_boolean13=true
endif
endif
set udg_booleans02[GetConvertedPlayerId(udg_player05)]=true
call TriggerSleepAction(10.00)
set udg_boolean12=false
set udg_boolean10=false
set udg_boolean11=false
set udg_boolean09=false
set udg_force02=null
if(Trig_Permanent_Ally_Func004Func003Func001Func001Func030C())then
set udg_boolean13=false
call TriggerSleepAction(30.00)
set udg_booleans02[GetConvertedPlayerId(GetTriggerPlayer())]=true
else
endif
endif
endif
endif
endif
endfunction
//===========================================================================
//===========================================================================
//Trigger:Perm Break
//===========================================================================
function Trig_Perm_Break_Func001Func010Func001C takes nothing returns boolean
if((udg_boolean04==true))then
return true
endif
if((udg_booleans02[GetConvertedPlayerId(GetTriggerPlayer())]==false))then
return true
endif
return false
endfunction
function Trig_Perm_Break_Func001Func010Func002C takes nothing returns boolean
if(not(udg_boolean04==true))then
return false
endif
return true
endfunction
function Trig_Perm_Break_Func001Func010Func003Func020001001 takes nothing returns boolean
return(udg_boolean10==true)
endfunction
function Trig_Perm_Break_Func001Func010Func003Func020001002 takes nothing returns boolean
return(udg_boolean11==true)
endfunction
function Trig_Perm_Break_Func001Func010Func003Func020001 takes nothing returns boolean
return GetBooleanOr(Trig_Perm_Break_Func001Func010Func003Func020001001(),Trig_Perm_Break_Func001Func010Func003Func020001002())
endfunction
function Trig_Perm_Break_Func001Func010Func003Func021Func001C takes nothing returns boolean
if(not(udg_boolean12==true))then
return false
endif
return true
endfunction
function Trig_Perm_Break_Func001Func010Func003Func021C takes nothing returns boolean
if(not(udg_boolean11==true))then
return false
endif
return true
endfunction
function Trig_Perm_Break_Func001Func010Func003Func029C takes nothing returns boolean
if(not(udg_boolean13==true))then
return false
endif
return true
endfunction
function Trig_Perm_Break_Func001Func010Func003Func030C takes nothing returns boolean
if((GetPlayerSlotState(udg_player05)!=PLAYER_SLOT_STATE_PLAYING))then
return true
endif
if((GetPlayerController(udg_player05)!=MAP_CONTROL_USER))then
return true
endif
return false
endfunction
function Trig_Perm_Break_Func001Func010Func003C takes nothing returns boolean
if(not Trig_Perm_Break_Func001Func010Func003Func030C())then
return false
endif
return true
endfunction
function Trig_Perm_Break_Func001Func010C takes nothing returns boolean
if(not Trig_Perm_Break_Func001Func010Func001C())then
return false
endif
return true
endfunction
function Trig_Perm_Break_Func001C takes nothing returns boolean
if(not(udg_integers01[GetConvertedPlayerId(GetTriggerPlayer())]==0))then
return false
endif
return true
endfunction
function Trig_Perm_Break_Actions takes nothing returns nothing
if(Trig_Perm_Break_Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - No Permanent Ally Detected. You are not Permanently Allied, why are you trying to end it?|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
set udg_player05=ConvertedPlayer(udg_integers01[GetConvertedPlayerId(GetTriggerPlayer())])
if(Trig_Perm_Break_Func001Func010C())then
if(Trig_Perm_Break_Func001Func010Func002C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Permanent Ally System Busy. Try again soon.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Lack of Permission. You cannot use this at the moment to prevent spam, try again later.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
endif
else
if(Trig_Perm_Break_Func001Func010Func003C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c00C70000Error - Invalid Player. The player must be a User and currently Playing.|r")
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
return
else
set udg_booleans02[GetConvertedPlayerId(udg_player05)]=false
set udg_booleans02[GetConvertedPlayerId(GetTriggerPlayer())]=false
set udg_boolean09=true
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,"|c0000B100Sending break Permanent Alliance request...|r")
call DestroyForce(udg_force02)
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound02)
endif
set udg_force02=GetForceOfPlayer(udg_player05)
call DisplayTextToForce(udg_force02,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+" |c00C70000has requested that your Permanent Alliance be ended. This means you could go to war, be prepared to Accept or Decline.|r"))
call DestroyForce(udg_force02)
if GetLocalPlayer()==udg_player05 then
call StartSound(udg_sound06)
endif
call TriggerSleepAction(3.00)
call DialogSetMessageBJ(udg_dialog02,("End Alliance with "+(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+"?")))
call DialogDisplayBJ(true,udg_dialog02,udg_player05)
call ConditionalTriggerExecute(udg_trigger45)
loop
exitwhen(Trig_Perm_Break_Func001Func010Func003Func020001())
call TriggerSleepAction(RMaxBJ(bj_WAIT_FOR_COND_MIN_INTERVAL,0.10))
endloop
if(Trig_Perm_Break_Func001Func010Func003Func021C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c00C70000Error - No Response from "+(udg_strings03[GetConvertedPlayerId(udg_player05)]+", try again later.|r")))
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
set udg_booleans02[GetConvertedPlayerId(GetTriggerPlayer())]=true
else
if(Trig_Perm_Break_Func001Func010Func003Func021Func001C())then
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c0000B100Break request accepted. You are no longer Permanently Allied with "+(udg_strings03[GetConvertedPlayerId(udg_player05)]+".|r")))
call DestroyForce(udg_force02)
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound02)
endif
set udg_force02=GetForceOfPlayer(udg_player05)
call DisplayTextToForce(udg_force02,("|c0000B100You are no longer Permanently Allied with "+(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+".|r")))
call DestroyForce(udg_force02)
if GetLocalPlayer()==udg_player05 then
call StartSound(udg_sound02)
endif
call DisplayTextToForce(udg_force01,(udg_strings03[GetConvertedPlayerId(GetTriggerPlayer())]+((" |c00C70000and|r "+(udg_strings03[GetConvertedPlayerId(udg_player05)]+" |c00C70000are no longer Permanently Allied.|r"))+" ")))
set udg_integers01[GetConvertedPlayerId(GetTriggerPlayer())]=0
set udg_integers01[GetConvertedPlayerId(udg_player05)]=0
set udg_booleans02[GetConvertedPlayerId(GetTriggerPlayer())]=true
else
set udg_force02=GetForceOfPlayer(GetTriggerPlayer())
call DisplayTextToForce(udg_force02,("|c00C70000Error - Request denied. "+(udg_strings03[GetConvertedPlayerId(udg_player05)]+" did not want to break the Permanent Alliance, too bad but thats why its called a 'Permanent Alliance'.|r")))
call DestroyForce(udg_force02)
set udg_force02=null
if(GetLocalPlayer()==GetTriggerPlayer())then
call StartSound(udg_sound03)
endif
set udg_boolean07=true
endif
endif
set udg_booleans02[GetConvertedPlayerId(udg_player05)]=true
call TriggerSleepAction(10.00)
set udg_boolean12=false
set udg_boolean10=false
set udg_boolean11=false
set udg_boolean09=false
set udg_force02=null
if(Trig_Perm_Break_Func001Func010Func003Func029C())then
set udg_boolean13=false
call TriggerSleepAction(52.00)
set udg_booleans02[GetConvertedPlayerId(GetTriggerPlayer())]=true
else
endif
endif
endif
endif
endfunction
//===========================================================================
//===========================================================================
//Trigger:Perm Dialog
//===========================================================================
function Trig_Perm_Dialog_Func001C takes nothing returns boolean
if(not(GetClickedButtonBJ()==udg_button04))then
return false
endif
return true
endfunction
function Trig_Perm_Dialog_Actions takes nothing returns nothing
if(Trig_Perm_Dialog_Func001C())then
set udg_boolean12=true
else
set udg_boolean12=false
endif
set udg_boolean10=true
endfunction
//===========================================================================
//===========================================================================
//Trigger:Perm AntiWait
//===========================================================================
function Trig_Perm_AntiWait_Func002C takes nothing returns boolean
if(not(udg_boolean10==false))then
return false
endif
return true
endfunction
function Trig_Perm_AntiWait_Actions takes nothing returns nothing
call PolledWait(10.00)
if(Trig_Perm_AntiWait_Func002C())then
set udg_boolean11=true
else
endif
endfunction
//===========================================================================
//===========================================================================
//===========================================================================
//***************************************************************************
//*
//*Players
//*
//***************************************************************************
//***************************************************************************
//*
//*Main Initialization
//*
//***************************************************************************
//===========================================================================
function main2 takes nothing returns nothing
call SetCameraBounds(-15616.0+GetCameraMargin(CAMERA_MARGIN_LEFT),-13824.0+GetCameraMargin(CAMERA_MARGIN_BOTTOM),16000.0-GetCameraMargin(CAMERA_MARGIN_RIGHT),13312.0-GetCameraMargin(CAMERA_MARGIN_TOP),-15616.0+GetCameraMargin(CAMERA_MARGIN_LEFT),13312.0-GetCameraMargin(CAMERA_MARGIN_TOP),16000.0-GetCameraMargin(CAMERA_MARGIN_RIGHT),-13824.0+GetCameraMargin(CAMERA_MARGIN_BOTTOM))
call SetDayNightModels("Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl","Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl")
call NewSoundEnvironment("Default")
call SetAmbientDaySound("CityScapeDay")
call SetAmbientNightSound("CityScapeNight")
call SetMapMusic("Music",true,0)
set udg_sound01=CreateSound("Sound\\Interface\\ArrangedTeamInvitation.wav",false,false,false,10,10,"")
call SetSoundParamsFromLabel(udg_sound01,"ArrangedTeamInvitation")
call SetSoundDuration(udg_sound01,2914)
set udg_sound02=CreateSound("Sound\\Interface\\AutoCastButtonClick1.wav",false,false,false,10,10,"")
call SetSoundParamsFromLabel(udg_sound02,"AutoCastButtonClick")
call SetSoundDuration(udg_sound02,1132)
set udg_sound03=CreateSound("Sound\\Interface\\Error.wav",false,false,false,10,10,"")
call SetSoundParamsFromLabel(udg_sound03,"InterfaceError")
call SetSoundDuration(udg_sound03,614)
set udg_sound04=CreateSound("Sound\\Interface\\GameFound.wav",false,false,false,10,10,"")
call SetSoundParamsFromLabel(udg_sound04,"GameFound")
call SetSoundDuration(udg_sound04,7488)
set udg_sound05=CreateSound("Sound\\Interface\\GamePause.wav",false,false,false,10,10,"")
call SetSoundParamsFromLabel(udg_sound05,"PauseGame")
call SetSoundDuration(udg_sound05,827)
set udg_sound06=CreateSound("Sound\\Interface\\ClanInvitation.wav",false,false,false,10,10,"")
call SetSoundParamsFromLabel(udg_sound06,"ClanInvitation")
call SetSoundDuration(udg_sound06,4296)
set udg_sound07=CreateSound("Sound\\Interface\\UpkeepRing.wav",false,false,false,10,10,"")
call SetSoundParamsFromLabel(udg_sound07,"UpkeepLevel")
call SetSoundDuration(udg_sound07,1579)
call CreateRegions2()
call CreateAllItems()
call CreateNeutralHostileBuildings()
call CreateBuildingsForStartUpOfPlayer0()
call CreateBuildingsForStartUpOfPlayer1()
call CreateBuildingsForStartUpOfPlayer2()
call CreateBuildingsForStartUpOfPlayer3()
call CreateBuildingsForStartUpOfPlayer4()
call CreateBuildingsForStartUpOfPlayer5()
call CreateBuildingsForStartUpOfPlayer6()
call CreateBuildingsForStartUpOfPlayer7()
call CreateBuildingsForStartUpOfPlayer8()
call CreateBuildingsForStartUpOfPlayer9()
call CreateBuildingsForStartUpOfPlayer10()
call CreateBuildingsForStartUpOfPlayer11()
call CreateNeutralHostile()
call CreateNeutralPassive2()
call CreateUnitsForStartUpOfPlayer0()
call CreateUnitsForStartUpOfPlayer1()
call CreateUnitsForStartUpOfPlayer2()
call CreateUnitsForStartUpOfPlayer3()
call CreateUnitsForStartUpOfPlayer4()
call CreateUnitsForStartUpOfPlayer5()
call CreateUnitsForStartUpOfPlayer6()
call CreateUnitsForStartUpOfPlayer7()
call CreateUnitsForStartUpOfPlayer8()
call CreateUnitsForStartUpOfPlayer9()
call CreateUnitsForStartUpOfPlayer10()
call CreateUnitsForStartUpOfPlayer11()
call InitGlobals2()
set udg_trigger01=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger01,20.00)
call TriggerAddAction(udg_trigger01,function Trig_Money_gain_Actions)
set udg_trigger02=CreateTrigger()
call TriggerAddAction(udg_trigger02,function Trig_Map_Initlization_Actions)
set udg_trigger03=CreateTrigger()
call TriggerAddAction(udg_trigger03,function Trig_Melee_Setup_Actions)
set udg_trigger04=CreateTrigger()
call TriggerAddAction(udg_trigger04,function Trig_Quests_Actions)
set udg_trigger05=CreateTrigger()
call TriggerAddAction(udg_trigger05,function Trig_Dialogs_Actions)
set udg_trigger06=CreateTrigger()
call TriggerAddAction(udg_trigger06,function Trig_Setup_Actions)
set udg_trigger07=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger07,0.10)
call TriggerAddAction(udg_trigger07,function Trig_PreloadRemove_Actions)
set udg_trigger08=CreateTrigger()
call TriggerRegisterTimerEventSingle(udg_trigger08,10.00)
call TriggerAddAction(udg_trigger08,function Trig_Welcome_Actions)
set udg_trigger09=CreateTrigger()
call TriggerRegisterTimerEventSingle(udg_trigger09,180.00)
call TriggerAddAction(udg_trigger09,function Trig_Reminder_Actions)
set udg_trigger10=CreateTrigger()
call TriggerRegisterTimerEventSingle(udg_trigger10,300.00)
call TriggerAddAction(udg_trigger10,function Trig_Check_Names_Actions)
set udg_trigger11=CreateTrigger()
call TriggerRegisterTimerEventSingle(udg_trigger11,100.00)
call TriggerAddAction(udg_trigger11,function Trig_Spawn_Refugees_Actions)
set udg_trigger12=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger12,udg_rect39)
call TriggerAddCondition(udg_trigger12,Condition(function Trig_West_Catacombs_Conditions))
call TriggerAddAction(udg_trigger12,function Trig_West_Catacombs_Actions)
set udg_trigger13=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger13,udg_rect40)
call TriggerAddCondition(udg_trigger13,Condition(function Trig_East_Catacombs_Conditions))
call TriggerAddAction(udg_trigger13,function Trig_East_Catacombs_Actions)
set udg_trigger14=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(udg_trigger14,EVENT_PLAYER_UNIT_ATTACKED)
call TriggerAddAction(udg_trigger14,function Trig_Guard_Tower_Capture_Actions)
set udg_trigger15=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(udg_trigger15,EVENT_PLAYER_UNIT_UPGRADE_FINISH)
call TriggerAddCondition(udg_trigger15,Condition(function Trig_Upgrade_Conditions))
call TriggerAddAction(udg_trigger15,function Trig_Upgrade_Actions)
set udg_trigger16=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(udg_trigger16,EVENT_PLAYER_UNIT_ATTACKED)
call TriggerAddAction(udg_trigger16,function Trig_Capture_Actions)
set udg_trigger17=CreateTrigger()
call TriggerRegisterTimerExpireEventBJ(udg_trigger17,udg_timer01)
call TriggerAddAction(udg_trigger17,function Trig_Leaderboard_and_Income_Actions)
set udg_trigger18=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(udg_trigger18,EVENT_PLAYER_UNIT_DEATH)
set udg_trigger19=CreateTrigger()
call TriggerRegisterPlayerEventLeave(udg_trigger19,Player(0))
call TriggerRegisterPlayerEventLeave(udg_trigger19,Player(1))
call TriggerRegisterPlayerEventLeave(udg_trigger19,Player(2))
call TriggerRegisterPlayerEventLeave(udg_trigger19,Player(3))
call TriggerRegisterPlayerEventLeave(udg_trigger19,Player(4))
call TriggerRegisterPlayerEventLeave(udg_trigger19,Player(5))
call TriggerRegisterPlayerEventLeave(udg_trigger19,Player(6))
call TriggerRegisterPlayerEventLeave(udg_trigger19,Player(7))
call TriggerRegisterPlayerEventLeave(udg_trigger19,Player(8))
call TriggerRegisterPlayerEventLeave(udg_trigger19,Player(9))
call TriggerRegisterPlayerEventLeave(udg_trigger19,Player(10))
call TriggerRegisterPlayerEventLeave(udg_trigger19,Player(11))
call TriggerAddAction(udg_trigger19,function Trig_Player_Leaves_Actions)
set udg_trigger22=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger22,udg_rect04)
call TriggerAddAction(udg_trigger22,function Trig_Left_In_Actions)
set udg_trigger23=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger23,udg_rect03)
call TriggerAddAction(udg_trigger23,function Trig_Left_Out_Actions)
set udg_trigger24=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger24,udg_rect22)
call TriggerAddAction(udg_trigger24,function Trig_Right_In_Actions)
set udg_trigger25=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger25,udg_rect19)
call TriggerAddAction(udg_trigger25,function Trig_Right_Out_Actions)
set udg_trigger26=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(udg_trigger26,EVENT_PLAYER_UNIT_SPELL_CAST)
call TriggerAddCondition(udg_trigger26,Condition(function Trig_Decay_Conditions))
call TriggerAddAction(udg_trigger26,function Trig_Decay_Actions)
set udg_trigger31=CreateTrigger()
call TriggerRegisterPlayerChatEvent(udg_trigger31,Player(0),"-namecheck",false)
call TriggerRegisterPlayerChatEvent(udg_trigger31,Player(1),"-namecheck",false)
call TriggerRegisterPlayerChatEvent(udg_trigger31,Player(2),"-namecheck",false)
call TriggerRegisterPlayerChatEvent(udg_trigger31,Player(3),"-namecheck",false)
call TriggerRegisterPlayerChatEvent(udg_trigger31,Player(4),"-namecheck",false)
call TriggerRegisterPlayerChatEvent(udg_trigger31,Player(5),"-namecheck",false)
call TriggerRegisterPlayerChatEvent(udg_trigger31,Player(6),"-namecheck",false)
call TriggerRegisterPlayerChatEvent(udg_trigger31,Player(7),"-namecheck",false)
call TriggerRegisterPlayerChatEvent(udg_trigger31,Player(8),"-namecheck",false)
call TriggerRegisterPlayerChatEvent(udg_trigger31,Player(9),"-namecheck",false)
call TriggerRegisterPlayerChatEvent(udg_trigger31,Player(10),"-namecheck",false)
call TriggerRegisterPlayerChatEvent(udg_trigger31,Player(11),"-namecheck",false)
call TriggerAddCondition(udg_trigger31,Condition(function Trig_NameCheck_Conditions))
call TriggerAddAction(udg_trigger31,function Trig_NameCheck_Actions)
set udg_trigger32=CreateTrigger()
call TriggerRegisterPlayerChatEvent(udg_trigger32,Player(0),"-Count",true)
call TriggerRegisterPlayerChatEvent(udg_trigger32,Player(1),"-Count",true)
call TriggerRegisterPlayerChatEvent(udg_trigger32,Player(2),"-Count",true)
call TriggerRegisterPlayerChatEvent(udg_trigger32,Player(3),"-Count",true)
call TriggerRegisterPlayerChatEvent(udg_trigger32,Player(4),"-Count",true)
call TriggerRegisterPlayerChatEvent(udg_trigger32,Player(5),"-Count",true)
call TriggerRegisterPlayerChatEvent(udg_trigger32,Player(6),"-Count",true)
call TriggerRegisterPlayerChatEvent(udg_trigger32,Player(7),"-Count",true)
call TriggerRegisterPlayerChatEvent(udg_trigger32,Player(8),"-Count",true)
call TriggerRegisterPlayerChatEvent(udg_trigger32,Player(9),"-Count",true)
call TriggerRegisterPlayerChatEvent(udg_trigger32,Player(10),"-Count",true)
call TriggerRegisterPlayerChatEvent(udg_trigger32,Player(11),"-Count",true)
call TriggerAddAction(udg_trigger32,function Trig_Count_Actions)
set udg_trigger33=CreateTrigger()
call TriggerRegisterPlayerChatEvent(udg_trigger33,Player(0),"-cam ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger33,Player(1),"-cam ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger33,Player(2),"-cam ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger33,Player(3),"-cam ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger33,Player(4),"-cam ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger33,Player(5),"-cam ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger33,Player(6),"-cam ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger33,Player(7),"-cam ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger33,Player(8),"-cam ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger33,Player(9),"-cam ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger33,Player(10),"-cam ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger33,Player(11),"-cam ",false)
call TriggerAddCondition(udg_trigger33,Condition(function Trig_Camera_Set_Conditions))
call TriggerAddAction(udg_trigger33,function Trig_Camera_Set_Actions)
set udg_trigger34=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger34,200.00)
call TriggerAddAction(udg_trigger34,function Trig_Tipper_Actions)
set udg_trigger35=CreateTrigger()
call TriggerRegisterPlayerChatEvent(udg_trigger35,Player(0),"-",false)
call TriggerRegisterPlayerChatEvent(udg_trigger35,Player(1),"-",false)
call TriggerRegisterPlayerChatEvent(udg_trigger35,Player(2),"-",false)
call TriggerRegisterPlayerChatEvent(udg_trigger35,Player(3),"-",false)
call TriggerRegisterPlayerChatEvent(udg_trigger35,Player(4),"-",false)
call TriggerRegisterPlayerChatEvent(udg_trigger35,Player(5),"-",false)
call TriggerRegisterPlayerChatEvent(udg_trigger35,Player(6),"-",false)
call TriggerRegisterPlayerChatEvent(udg_trigger35,Player(7),"-",false)
call TriggerRegisterPlayerChatEvent(udg_trigger35,Player(8),"-",false)
call TriggerRegisterPlayerChatEvent(udg_trigger35,Player(9),"-",false)
call TriggerRegisterPlayerChatEvent(udg_trigger35,Player(10),"-",false)
call TriggerRegisterPlayerChatEvent(udg_trigger35,Player(11),"-",false)
set udg_trigger36=CreateTrigger()
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(0),"-ally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(0),"-a ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(1),"-ally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(1),"-a ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(2),"-ally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(2),"-a ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(3),"-ally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(3),"-a ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(4),"-ally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(4),"-a ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(5),"-ally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(5),"-a ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(6),"-ally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(6),"-a ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(7),"-ally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(7),"-a ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(8),"-ally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(8),"-a ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(9),"-ally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(9),"-a ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(10),"-ally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(10),"-a ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(11),"-ally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger36,Player(11),"-a ",false)
call TriggerAddAction(udg_trigger36,function Trig_Ally_Actions)
set udg_trigger37=CreateTrigger()
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(0),"-unally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(0),"-war ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(1),"-unally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(1),"-war ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(2),"-unally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(2),"-war ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(3),"-unally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(3),"-war ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(4),"-unally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(4),"-war ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(5),"-unally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(5),"-war ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(6),"-unally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(6),"-war ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(7),"-unally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(7),"-war ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(8),"-unally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(8),"-war ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(9),"-unally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(9),"-war ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(10),"-unally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(10),"-war ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(11),"-unally ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger37,Player(11),"-war ",false)
call TriggerAddAction(udg_trigger37,function Trig_UnAlly_Actions)
set udg_trigger38=CreateTrigger()
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(0),"-neutral ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(0),"-na ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(0),"-unvision ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(1),"-neutral ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(1),"-na ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(1),"-unvision ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(2),"-neutral ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(2),"-na ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(2),"-unvision ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(3),"-neutral ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(3),"-na ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(3),"-unvision ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(4),"-neutral ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(4),"-na ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(4),"-unvision ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(5),"-neutral",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(5),"-na ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(5),"-unvision ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(6),"-neutral ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(6),"-na ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(6),"-unvision ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(7),"-neutral ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(7),"-na ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(7),"-unvision ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(8),"-neutral ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(8),"-na ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(8),"-unvision ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(9),"-neutral ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(9),"-na ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(9),"-unvision ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(10),"-neutral ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(10),"-na ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(10),"-unvision ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(11),"-neutral ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(11),"-na ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger38,Player(11),"-unvision ",false)
call TriggerAddAction(udg_trigger38,function Trig_Neutral_Actions)
set udg_trigger39=CreateTrigger()
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(0),"-allyreq",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(0),"-ar ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(1),"-allyreq",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(1),"-ar ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(2),"-allyreq",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(2),"-ar ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(3),"-allyreq",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(3),"-ar ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(4),"-allyreq",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(4),"-ar ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(5),"-allyreq",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(5),"-ar ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(6),"-allyreq",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(6),"-ar ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(7),"-allyreq",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(7),"-ar ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(8),"-allyreq",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(8),"-ar ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(9),"-allyreq",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(9),"-ar ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(10),"-allyreq",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(10),"-ar ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(11),"-allyreq",false)
call TriggerRegisterPlayerChatEvent(udg_trigger39,Player(11),"-ar ",false)
call TriggerAddAction(udg_trigger39,function Trig_Allying_Actions)
set udg_trigger40=CreateTrigger()
call TriggerRegisterDialogEventBJ(udg_trigger40,udg_dialog01)
call TriggerAddAction(udg_trigger40,function Trig_Ally_Dialog_Actions)
set udg_trigger41=CreateTrigger()
call TriggerAddAction(udg_trigger41,function Trig_Ally_AntiWait_Actions)
set udg_trigger42=CreateTrigger()
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(0),"-perm ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(0),"-pa ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(1),"-perm ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(1),"-pa ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(2),"-perm ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(2),"-pa ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(3),"-perm ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(3),"-pa ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(4),"-perm ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(4),"-pa ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(5),"-perm ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(5),"-pa ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(6),"-perm ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(6),"-pa ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(7),"-perm ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(7),"-pa ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(8),"-perm ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(8),"-pa ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(9),"-perm ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(9),"-pa ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(10),"-perm ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(10),"-pa ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(11),"-perm ",false)
call TriggerRegisterPlayerChatEvent(udg_trigger42,Player(11),"-pa ",false)
call TriggerAddAction(udg_trigger42,function Trig_Permanent_Ally_Actions)
set udg_trigger43=CreateTrigger()
call TriggerRegisterPlayerChatEvent(udg_trigger43,Player(0),"-break",true)
call TriggerRegisterPlayerChatEvent(udg_trigger43,Player(1),"-break",true)
call TriggerRegisterPlayerChatEvent(udg_trigger43,Player(2),"-break",true)
call TriggerRegisterPlayerChatEvent(udg_trigger43,Player(3),"-break",true)
call TriggerRegisterPlayerChatEvent(udg_trigger43,Player(4),"-break",true)
call TriggerRegisterPlayerChatEvent(udg_trigger43,Player(5),"-break",true)
call TriggerRegisterPlayerChatEvent(udg_trigger43,Player(6),"-break",true)
call TriggerRegisterPlayerChatEvent(udg_trigger43,Player(7),"-break",true)
call TriggerRegisterPlayerChatEvent(udg_trigger43,Player(8),"-break",true)
call TriggerRegisterPlayerChatEvent(udg_trigger43,Player(9),"-break",true)
call TriggerRegisterPlayerChatEvent(udg_trigger43,Player(10),"-break",true)
call TriggerRegisterPlayerChatEvent(udg_trigger43,Player(11),"-break",true)
call TriggerAddAction(udg_trigger43,function Trig_Perm_Break_Actions)
set udg_trigger44=CreateTrigger()
call TriggerRegisterDialogEventBJ(udg_trigger44,udg_dialog02)
call TriggerAddAction(udg_trigger44,function Trig_Perm_Dialog_Actions)
set udg_trigger45=CreateTrigger()
call TriggerAddAction(udg_trigger45,function Trig_Perm_AntiWait_Actions)
call ConditionalTriggerExecute(udg_trigger02)
call ConditionalTriggerExecute(udg_trigger04)
endfunction
//***************************************************************************
//*
//*Map Configuration
//*
//***************************************************************************
function InitTrig_init takes nothing returns nothing
call ExecuteFunc("main2")
endfunction