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Unit - Change ownership of Luxembourg 0047 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of Town 0055 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of Town 0523 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of City 0285 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of City 0132 <gen> to Player 6 (Orange) and Change color
Wyzwalacz bez nazwy 015
Events
Map initialization
Conditions
Actions
Unit - Order Machine Gunner 0544 <gen> to Right-Click . Bunker 0536 <gen>
Unit - Order Machine Gunner 0771 <gen> to Right-Click . Fuhrer Bunker 0443 <gen>
Unit - Order Machine Gunner 0671 <gen> to Right-Click . Heavy Bunker 0535 <gen>
Unit - Order Machine Gunner 0670 <gen> to Right-Click . Heavy Bunker 0534 <gen>
Unit - Order Machine Gunner 0545 <gen> to Right-Click . Bunker 0427 <gen>
Unit - Order Machine Gunner 0208 <gen> to Right-Click . Bunker 0471 <gen>
Unit - Order Soldier 0570 <gen> to Right-Click . Trench 0643 <gen>
Unit - Order Soldier 0571 <gen> to Right-Click . Trench 0644 <gen>
Unit - Order Soldier 0572 <gen> to Right-Click . Trench 0645 <gen>
Unit - Order Soldier 0573 <gen> to Right-Click . Trench 0646 <gen>
Unit - Order Soldier 0574 <gen> to Right-Click . Trench 0647 <gen>
Unit - Order Soldier 0244 <gen> to Right-Click . Trench 0248 <gen>
Unit - Order Soldier 0246 <gen> to Right-Click . Trench 0247 <gen>
Unit - Order Soldier 0245 <gen> to Right-Click . Trench 0247 <gen>
Unit - Order Soldier 0632 <gen> to Right-Click . Trench 0398 <gen>
Unit - Order Soldier 0633 <gen> to Right-Click . Trench 0398 <gen>
Unit - Order Soldier 0630 <gen> to Right-Click . Trench 0397 <gen>
Unit - Order Soldier 0631 <gen> to Right-Click . Trench 0397 <gen>
Unit - Order Soldier 0634 <gen> to Right-Click . Trench 0399 <gen>
Unit - Order Soldier 0635 <gen> to Right-Click . Trench 0399 <gen>
Unit - Order Machine Gunner 0481 <gen> to Right-Click . Bunker 0431 <gen>
Unit - Order Soldier 0197 <gen> to Right-Click . Trench 0426 <gen>
Unit - Order Soldier 0196 <gen> to Right-Click . Trench 0426 <gen>
Unit - Order Soldier 0199 <gen> to Right-Click . Trench 0424 <gen>
Unit - Order Soldier 0198 <gen> to Right-Click . Trench 0424 <gen>
Unit - Order Machine Gunner 0569 <gen> to Right-Click . Bunker 0567 <gen>
Unit - Order Machine Gunner 0440 <gen> to Right-Click . Bunker 0652 <gen>
Wyzwalacz bez nazwy 009
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Commands with the description Zoom:-max-med , using icon path ReplaceableTextures\CommandButtons\BTNAbsorbMagic.blp
Wyzwalacz bez nazwy 007
Events
Unit - Paris 0048 <gen> Changes owner
Conditions
Actions
Quest - Display to (All players) the Warning message: France has been defeated, joining the Axis.
Player Group - Remove Player 3 (Teal) from Player Group - Player 2 (Blue) .
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 5 (Yellow) as an Ally with shared vision
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 6 (Orange) as an Ally with shared vision
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 9 (Gray) as an Ally with shared vision
Player Group - Make Player Group - Player 9 (Gray) treat Player Group - Player 3 (Teal) as an Ally with shared vision
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 3 (Teal) as an Ally with shared vision
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 3 (Teal) as an Ally with shared vision
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 2 (Blue) as an Enemy
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 3 (Teal) as an Enemy
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 3 (Teal) as an Enemy
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 4 (Purple) as an Enemy
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 3 (Teal) as an Enemy
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 7 (Green) as an Enemy
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 12 (Brown) as an Enemy
Player Group - Make Player Group - Player 12 (Brown) treat Player Group - Player 3 (Teal) as an Enemy
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 11 (Dark Green) as an Enemy
Player Group - Make Player Group - Player 11 (Dark Green) treat Player Group - Player 3 (Teal) as an Enemy
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 1 (Red) as an Enemy
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Player 3 (Teal) as an Enemy
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 8 (Pink) as an Enemy
Player Group - Make Player Group - Player 8 (Pink) treat Player Group - Player 3 (Teal) as an Enemy
Unit - Change ownership of Paris 0048 <gen> to Player 3 (Teal) and Change color
Unit - Create 1 Germany HQ for Player 6 (Orange) at (Center of Region_042 <gen>) facing (Center of (Playable map area))
Player - Set name of Player 3 (Teal) to Vichy France
Leaderboard - Change the label for Player 3 (Teal) in (Last created leaderboard) to Vichy France
Unit - Change ownership of Town 0053 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of Town 0451 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of City 0050 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of City 0061 <gen> to Player 6 (Orange) and Change color
Trigger - Turn off (This trigger)
Wyzwalacz bez nazwy 002
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Player Group - Make (All players) treat Player Group - Player 1 (Red) as an Ally
Player Group - Make Player Group - Player 1 (Red) treat (All players) as an Ally
Wyzwalacz bez nazwy 001
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Make (All players) treat (All players) as an Ally with shared vision
Wait 1.00 seconds
Player Group - Add Player 2 (Blue) to Player Group - Player 2 (Blue)
Player Group - Add Player 3 (Teal) to Player Group - Player 2 (Blue)
Player Group - Add Player 4 (Purple) to Player Group - Player 2 (Blue)
Player Group - Add Player 9 (Gray) to Player Group - Player 6 (Orange)
Player Group - Add Player 5 (Yellow) to Player Group - Player 6 (Orange)
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 2 (Blue) as an Enemy
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 6 (Orange) as an Enemy
Player Group - Make Player Group - Player 8 (Pink) treat (All players) as an Ally
Player Group - Make (All players) treat Player Group - Player 8 (Pink) as an Ally
Wyzwalacz bez nazwy 020
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player Group - Make (All players) treat Player Group - Neutral Hostile as an Enemy
Player Group - Make Player Group - Neutral Hostile treat (All players) as an Enemy
Wyzwalacz bez nazwy 019
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Ultimate Bombard
Actions
Wait 3.50 seconds
Unit - Remove Ultimate Bombard from (Triggering unit)
Wyzwalacz bez nazwy 018 Kopiuj
Events
Player - Player 1 (Red) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -med (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_med for (Triggering player) over 0.10 seconds
Wyzwalacz bez nazwy 017
Events
Unit - A unit Is attacked
Conditions
((Owner of (Attacking unit)) is an ally of (Owner of (Attacked unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
Wyzwalacz bez nazwy 014
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Destructible - Pick every destructible in Region_001 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_000 <gen> and do (Kill (Picked destructible))
Wyzwalacz bez nazwy 014 Kopiuj 3
Events
Time - Elapsed game time is 28.00 seconds
Conditions
Actions
Destructible - Pick every destructible in Region_030 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_029 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_028 <gen> and do (Kill (Picked destructible))
Wyzwalacz bez nazwy 014 Kopiuj 2
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Destructible - Pick every destructible in Region_027 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_025 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_024 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_026 <gen> and do (Kill (Picked destructible))
Wyzwalacz bez nazwy 014 Kopiuj
Events
Time - Elapsed game time is 660.00 seconds
Conditions
Actions
Destructible - Pick every destructible in Region_002 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_038 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_023 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_022 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_021 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_020 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_019 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_018 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_017 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_016 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_015 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_014 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_013 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_012 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_011 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_010 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_009 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_008 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_007 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_006 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_005 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_004 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_003 <gen> and do (Kill (Picked destructible))
Wyzwalacz bez nazwy 018
Events
Player - Player 1 (Red) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_max for (Triggering player) over 0.10 seconds
Wyzwalacz bez nazwy 013
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player - Add 850 to Player 6 (Orange) . Current gold
Player - Add 450 to Player 5 (Yellow) . Current gold
Player - Add 250 to Player 9 (Gray) . Current gold
Turning of the Tides
Events
Time - Elapsed game time is 2860.00 seconds
Conditions
Actions
Player - Add 2500 to Player 2 (Blue) . Current gold
Player - Add 2500 to Player 1 (Red) . Current gold
Player - Add 2500 to Player 8 (Pink) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Wyzwalacz bez nazwy 011
Events
Map initialization
Conditions
Actions
Player - Set the max research level of R001 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the max research level of R001 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the max research level of R001 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the max research level of R001 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the max research level of R001 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the max research level of R001 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the max research level of R001 (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the max research level of R001 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the max research level of R001 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the max research level of R001 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Player - Set the max research level of R001 (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the max research level of R001 (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Wyzwalacz bez nazwy 011 Kopiuj Kopiuj
Events
Map initialization
Conditions
Actions
Player - Set the max research level of R003 (Unexpected type: 'techcode') to 0 for Player 1 (Red)
Player - Set the max research level of R003 (Unexpected type: 'techcode') to 0 for Player 2 (Blue)
Player - Set the max research level of R003 (Unexpected type: 'techcode') to 0 for Player 3 (Teal)
Player - Set the max research level of R003 (Unexpected type: 'techcode') to 0 for Player 4 (Purple)
Player - Set the max research level of R003 (Unexpected type: 'techcode') to 0 for Player 5 (Yellow)
Player - Set the max research level of R003 (Unexpected type: 'techcode') to 0 for Player 6 (Orange)
Player - Set the max research level of R003 (Unexpected type: 'techcode') to 0 for Player 7 (Green)
Player - Set the max research level of R003 (Unexpected type: 'techcode') to 0 for Player 8 (Pink)
Player - Set the max research level of R003 (Unexpected type: 'techcode') to 0 for Player 9 (Gray)
Player - Set the max research level of R003 (Unexpected type: 'techcode') to 0 for Player 10 (Light Blue)
Player - Set the max research level of R003 (Unexpected type: 'techcode') to 0 for Player 11 (Dark Green)
Player - Set the max research level of R003 (Unexpected type: 'techcode') to 0 for Player 12 (Brown)
Wyzwalacz bez nazwy 010
Events
Time - Elapsed game time is 36.00 seconds
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Neutral
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Neutral
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally
Wyzwalacz bez nazwy 003
Events
Unit - Free City Gdańsk 0068 <gen> Takes damage
Conditions
Actions
Unit - Set life of Free City Gdańsk 0068 <gen> to 2000.00
Wyzwalacz bez nazwy 008
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: (Name of (Triggering player))
Names
Events
Map initialization
Conditions
Actions
Player - Set name of Player 1 (Red) to Soviet Union
Player - Set name of Player 2 (Blue) to United Kingdom
Player - Set name of Player 3 (Teal) to France
Player - Set name of Player 4 (Purple) to Poland
Player - Set name of Player 5 (Yellow) to Fascist Italy
Player - Set name of Player 6 (Orange) to Nazi Germany
Player - Set name of Player 7 (Green) to Yugoslavia
Player - Set name of Player 8 (Pink) to United States
Player - Set name of Player 9 (Gray) to Balkan Monarchies
Player - Set name of Player 10 (Light Blue) to Finland
Player - Set name of Player 11 (Dark Green) to Norway
Player - Set name of Player 12 (Brown) to Greece
Wyzwalacz bez nazwy 008 Kopiuj
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Wait 0.10 seconds
Game - Display to (All players) the text: has surrendered.
Wyzwalacz bez nazwy 006
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 490 to Player 2 (Blue) . Current gold
Player - Add 296 to Player 7 (Green) . Current gold
Player - Add 280 to Player 3 (Teal) . Current gold
Player - Add 300 to Player 4 (Purple) . Current gold
Player - Add 350 to Player 5 (Yellow) . Current gold
Player - Add 290 to Player 8 (Pink) . Current gold
Player - Add 1200 to Player 6 (Orange) . Current gold
Player - Add 250 to Player 9 (Gray) . Current gold
Player - Add 275 to Player 10 (Light Blue) . Current gold
Player - Add 250 to Player 11 (Dark Green) . Current gold
Player - Add 220 to Player 12 (Brown) . Current gold
Player - Add 405 to Player 1 (Red) . Current gold
spanwnjew
Events
Time - Elapsed game time is 18.00 seconds
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Neutral
Wyzwalacz bez nazwy 005
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 180 to (Picked player).Current gold)
Wyzwalacz bez nazwy 004
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Nuclear Bomb (really
Actions
Wait 2 seconds
Unit - Remove Nuclear Bomb (really from (Triggering unit)
Wyzwalacz bez nazwy 004 Kopiuj
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Biology Bomb
Actions
Wait 2.00 seconds
Unit - Remove Biology Bomb from (Triggering unit)
City Town and Capital City
Events
Time - Elapsed game time is 170.00 seconds
Conditions
Actions
Quest - Display to (All players) the Warning message: Soviet Union declares war on Finland.
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Enemy
World Power
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Military Success
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label Nazi Germany and value 15
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Soviet Union and value 10
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label United Kingdom and value 8
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label United States and value 6
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label France and value 5
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label Fascist Italy and value 3
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label Balkan Monarchies and value 2
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label Yugoslavia and value 2
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Poland and value 2
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label Greece and value 2
Leaderboard - Add Player 10 (Light Blue) to (Last created leaderboard) with label Finland and value 1
Leaderboard - Add Player 11 (Dark Green) to (Last created leaderboard) with label Norway and value 1
Else - Actions
Leaderboard - Show (Last created leaderboard)
Power Points
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to True
Actions
Set Variable Set Playerkills[(Player number of (Owner of (Killing unit)))] = (Playerkills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Playerkills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Playerkills[(Player number of (Owner of (Killing unit)))] Greater than or equal to 625
Then - Actions
Game - Victory (Player in position 1 of (Last created leaderboard).) ( Show dialogs, Show scores)
Game - Defeat (Player in position 2 of (Last created leaderboard).) with the message: Defeat!
Game - Defeat (Player in position 3 of (Last created leaderboard).) with the message: Defeat!
Game - Defeat (Player in position 4 of (Last created leaderboard).) with the message: Defeat!
Game - Defeat (Player in position 5 of (Last created leaderboard).) with the message: Defeat!
Game - Defeat (Player in position 6 of (Last created leaderboard).) with the message: Defeat!
Game - Defeat (Player in position 7 of (Last created leaderboard).) with the message: Defeat!
Game - Defeat (Player in position 8 of (Last created leaderboard).) with the message: Defeat!
Game - Defeat (Player in position 9 of (Last created leaderboard).) with the message: Defeat!
Game - Defeat (Player in position 10 of (Last created leaderboard).) with the message: Defeat!
Game - Defeat (Player in position 11 of (Last created leaderboard).) with the message: Defeat!
Game - Defeat (Player in position 12 of (Last created leaderboard).) with the message: Defeat!
Game - Defeat (Player in position 13 of (Last created leaderboard).) with the message: Defeat!
Game - Defeat (Player in position 14 of (Last created leaderboard).) with the message: Defeat!
Game - Defeat (Player in position 15 of (Last created leaderboard).) with the message: Defeat!
Else - Actions
Power Points losing
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to True
Actions
Set Variable Set Playerkills[(Player number of (Owner of (Dying unit)))] = (Playerkills[(Player number of (Owner of (Dying unit)))] - 1)
Leaderboard - Change the value for (Owner of (Dying unit)) in (Last created leaderboard) to Playerkills[(Player number of (Owner of (Dying unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Power Points losing Fuhrer
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Fuhrer Bunker
Actions
Set Variable Set Playerkills[(Player number of (Owner of (Dying unit)))] = (Playerkills[(Player number of (Owner of (Dying unit)))] - 50)
Quest - Display to (All players) the Warning message: Achtung, Achtung! Adolf Hitler has suicided. The Fuhrer is dead! Is this the end of the Third Reich?!
Leaderboard - Change the value for (Owner of (Dying unit)) in (Last created leaderboard) to Playerkills[(Player number of (Owner of (Dying unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Power Points losing Propaganda
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Propaganda Tower
Actions
Set Variable Set Playerkills[(Player number of (Owner of (Dying unit)))] = (Playerkills[(Player number of (Owner of (Dying unit)))] - 5)
Leaderboard - Change the value for (Owner of (Dying unit)) in (Last created leaderboard) to Playerkills[(Player number of (Owner of (Dying unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Power Points losing elite infantry
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Granadier
(Unit-type of (Dying unit)) Equal to Captain
(Unit-type of (Dying unit)) Equal to Flak Trooper
(Unit-type of (Dying unit)) Equal to Sniper
Actions
Set Variable Set Playerkills[(Player number of (Owner of (Dying unit)))] = (Playerkills[(Player number of (Owner of (Dying unit)))] - 2)
Leaderboard - Change the value for (Owner of (Dying unit)) in (Last created leaderboard) to Playerkills[(Player number of (Owner of (Dying unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Power Points losing elite tank art
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Cromwell
(Unit-type of (Dying unit)) Equal to IS-7
(Unit-type of (Dying unit)) Equal to PzKpfw VI Konigstiger
(Unit-type of (Dying unit)) Equal to Valentine II
(Unit-type of (Dying unit)) Equal to Katyusha
(Unit-type of (Dying unit)) Equal to Self-propelled Gun
(Unit-type of (Dying unit)) Equal to Flak AV
Actions
Set Variable Set Playerkills[(Player number of (Owner of (Dying unit)))] = (Playerkills[(Player number of (Owner of (Dying unit)))] - 2)
Leaderboard - Change the value for (Owner of (Dying unit)) in (Last created leaderboard) to Playerkills[(Player number of (Owner of (Dying unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Power Points losing aircraft
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Medium Bomber
(Unit-type of (Dying unit)) Equal to Heavy Bomber
(Unit-type of (Dying unit)) Equal to Advanced Fighter
(Unit-type of (Dying unit)) Equal to Japanese Fighter
(Unit-type of (Dying unit)) Equal to Strategic Bomber
Actions
Set Variable Set Playerkills[(Player number of (Owner of (Dying unit)))] = (Playerkills[(Player number of (Owner of (Dying unit)))] - 3)
Leaderboard - Change the value for (Owner of (Dying unit)) in (Last created leaderboard) to Playerkills[(Player number of (Owner of (Dying unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Power Points losing navy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Battleship
(Unit-type of (Dying unit)) Equal to Carrier
Actions
Set Variable Set Playerkills[(Player number of (Owner of (Dying unit)))] = (Playerkills[(Player number of (Owner of (Dying unit)))] - 3)
Leaderboard - Change the value for (Owner of (Dying unit)) in (Last created leaderboard) to Playerkills[(Player number of (Owner of (Dying unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Power Points losing Harbor
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dock
Actions
Set Variable Set Playerkills[(Player number of (Owner of (Dying unit)))] = (Playerkills[(Player number of (Owner of (Dying unit)))] - 5)
Player - Set (Owner of (Dying unit)) . Current gold to 0
Leaderboard - Change the value for (Owner of (Dying unit)) in (Last created leaderboard) to Playerkills[(Player number of (Owner of (Dying unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Tito
Events
Player - Player 7 (Green) types a chat message containing -tito (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 36 Partisan for Player 7 (Green) at (Center of Region_043 <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Armored Car for Player 7 (Green) at (Center of Region_043 <gen>) facing (Position of (Triggering unit))
Cinematic - Ping minimap for (All players) at (Center of Region_043 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Trigger - Turn off (This trigger)
PL
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Frankfurt
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Fran
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Attacked unit)) Equal to Germany HQ
Actions
Unit - Change ownership of (Attacked unit) to Player 2 (Blue) and Change color
Unit - Change ownership of Orleans 0304 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Paris 0048 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of City 0051 <gen> to Player 3 (Teal) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Quest - Display to (All players) the Warning message: France has been liberated, rejoining the Allies.
Player - Set name of Player 3 (Teal) to France
Player Group - Add Player 3 (Teal) to Player Group - Player 2 (Blue)
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 5 (Yellow) as an Enemy
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 3 (Teal) as an Enemy
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 6 (Orange) as an Enemy
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 3 (Teal) as an Enemy
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 9 (Gray) as an Enemy
Player Group - Make Player Group - Player 9 (Gray) treat Player Group - Player 3 (Teal) as an Enemy
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 2 (Blue) as an Ally with shared vision
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 3 (Teal) as an Ally with shared vision
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 4 (Purple) as an Ally with shared vision
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 3 (Teal) as an Ally with shared vision
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 1 (Red) as an Ally
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Player 3 (Teal) as an Ally
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 7 (Green) as an Ally
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 3 (Teal) as an Ally
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 12 (Brown) as an Ally
Player Group - Make Player Group - Player 12 (Brown) treat Player Group - Player 3 (Teal) as an Ally
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 11 (Dark Green) as an Ally
Player Group - Make Player Group - Player 11 (Dark Green) treat Player Group - Player 3 (Teal) as an Ally
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 8 (Pink) as an Ally with shared vision
Player Group - Make Player Group - Player 8 (Pink) treat Player Group - Player 3 (Teal) as an Ally with shared vision
Unit - Change ownership of Orleans 0304 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Paris 0048 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Town 0137 <gen> to Player 3 (Teal) and Change color
Leaderboard - Change the label for Player 3 (Teal) in (Last created leaderboard) to France
Set Variable Set Playerkills[(Player number of Player 3 (Teal))] = (Playerkills[(Player number of Player 3 (Teal))] + 50)
Trigger - Turn off (This trigger)
PL Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Bergen
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
PL Kopiuj Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Brest
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
PL Kopiuj Kopiuj Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to City of Edinburgh
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
PL Kopiuj Kopiuj Kopiuj Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Cologne
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
PL Kopiuj Kopiuj Kopiuj Kopiuj 2
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Hamburg
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
PL Kopiuj Kopiuj Kopiuj Kopiuj 3
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Leningrad
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Quest - Display to (All players) the Warning message: Leningrad has fallen!
PL Kopiuj Kopiuj Kopiuj Kopiuj 4
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Liverpool
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
PL Kopiuj Kopiuj Kopiuj Kopiuj 5
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Lviv
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
PL Kopiuj Kopiuj Kopiuj Kopiuj 6
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Milan
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
PL Kopiuj Kopiuj Kopiuj Kopiuj 7
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Munich
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
PL Kopiuj Kopiuj Kopiuj Kopiuj 8
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Naples
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
PL Kopiuj Kopiuj Kopiuj Kopiuj 9
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Narwik
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
PL Kopiuj Kopiuj Kopiuj Kopiuj 9 Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Orleans
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
PL Kopiuj Kopiuj Kopiuj Kopiuj 9 Kopiuj 2
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Salonika
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
PL Kopiuj Kopiuj Kopiuj Kopiuj 9 Kopiuj 3
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Sevastopol
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
PL Kopiuj Kopiuj Kopiuj Kopiuj 9 Kopiuj 4
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Skopje
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
PL Kopiuj Kopiuj Kopiuj Kopiuj 9 Kopiuj 4 Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Stalingrad
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Quest - Display to (All players) the Warning message: Stalingrad has fallen!
(Life of (Attacked unit)) Less than or equal to 500.00
(Unit-type of (Attacked unit)) Equal to Szczecin
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Wyzwalacz bez nazwy 021
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Display to (All players) the Warning message: 1 September - the Third Reich Wehrmacht attack on Polish territory and the Free City of Danzig started the aggression on Poland without the required declaration of war by international law.
Wait 5.00 seconds
Quest - Display to (All players) the Warning message: September 3France, United Kingdom (and members of the British Commonwealth of Nations: Australia, New Zealand and India) declared war on the Third Reich
Wait 15.00 seconds
Quest - Display to (All players) the Warning message: September 12 - in the French town of Abbeville was held secret council of military commanders and prime ministers of Britain and France, where it was decided that there will be no major action taken to relieve the struggling Polish travelers.
Wait 12.00 seconds
Quest - Display to (All players) the Warning message: 17 September - USSR declared war on Poland
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
W
Events
Map initialization
Conditions
Actions
Unit - Hide Capital City 0059 <gen>
Unit - Hide Town 0135 <gen>
Unit - Hide City 0060 <gen>
Unit - Hide Town 0136 <gen>
Unit - Hide Town 0137 <gen>
Unit - Hide City 0140 <gen>
Unit - Hide Capital City 0138 <gen>
Unit - Hide Town 0028 <gen>
Unit - Hide City 0139 <gen>
E
Events
Unit - Warsaw 0064 <gen> 's life becomes Less than 600.00
Conditions
Actions
Unit - Change ownership of Town 0136 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of City 0060 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Town 0135 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Capital City 0059 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Town 0137 <gen> to Player 4 (Purple) and Change color
Unit - Unhide Capital City 0059 <gen>
Unit - Unhide City 0060 <gen>
Unit - Unhide Town 0137 <gen>
Unit - Unhide Town 0136 <gen>
Unit - Unhide Town 0135 <gen>
Wait 300.00 seconds
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Player 4 (Purple) as an Ally
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 1 (Red) as an Ally
Trigger - Turn off (This trigger)
Balkanc
Events
Unit - Bucharest 0276 <gen> Changes owner
Conditions
Actions
Quest - Display to (All players) the Warning message: The Balkan Monarchies have been defeated, republics have been enstablished.
Player Group - Remove Player 9 (Gray) from Player Group - Player 6 (Orange) .
Unit - Change ownership of Bucharest 0276 <gen> to Player 9 (Gray) and Change color
Player - Set name of Player 9 (Gray) to Balkan Republics
Leaderboard - Change the label for Player 9 (Gray) in (Last created leaderboard) to Balkan Republics
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 9 (Gray) as an Ally
Player Group - Make Player Group - Player 9 (Gray) treat Player Group - Player 2 (Blue) as an Ally
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Player 9 (Gray) as an Ally with shared vision
Player Group - Make Player Group - Player 9 (Gray) treat Player Group - Player 1 (Red) as an Ally with shared vision
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 9 (Gray) as an Enemy
Player Group - Make Player Group - Player 9 (Gray) treat Player Group - Player 6 (Orange) as an Enemy
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 9 (Gray) as an Neutral
Player Group - Make Player Group - Player 9 (Gray) treat Player Group - Player 5 (Yellow) as an Neutral
Player Group - Make Player Group - Player 12 (Brown) treat Player Group - Player 9 (Gray) as an Ally
Player Group - Make Player Group - Player 9 (Gray) treat Player Group - Player 12 (Brown) as an Ally
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 9 (Gray) as an Ally
Player Group - Make Player Group - Player 9 (Gray) treat Player Group - Player 7 (Green) as an Ally
Player Group - Make Player Group - Player 8 (Pink) treat Player Group - Player 9 (Gray) as an Neutral
Player Group - Make Player Group - Player 9 (Gray) treat Player Group - Player 8 (Pink) as an Neutral
Player Group - Make Player Group - Player 9 (Gray) treat Player Group - Player 11 (Dark Green) as an Ally
Player Group - Make Player Group - Player 11 (Dark Green) treat Player Group - Player 9 (Gray) as an Ally
Player Group - Add Player 9 (Gray) to Player Group - Player 1 (Red)
Unit - Change ownership of City 0277 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of City 0707 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of City 0658 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Town 0286 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of City 0291 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of City 0275 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Town 0274 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Budapest 0346 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Town 0241 <gen> to Player 9 (Gray) and Change color
Trigger - Turn off (This trigger)
Italy libera
Events
Unit - Rome 0036 <gen> Changes owner
Conditions
Actions
Quest - Display to (All players) the Warning message: Fascist Italy has been defeated. Pro-allied government has been enstablished.
Player Group - Remove Player 5 (Yellow) from Player Group - Player 6 (Orange) .
Unit - Change ownership of Rome 0036 <gen> to Player 5 (Yellow) and Change color
Player - Set name of Player 5 (Yellow) to Democratic Italy
Leaderboard - Change the label for Player 5 (Yellow) in (Last created leaderboard) to Democratic Italy
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 5 (Yellow) as an Ally with shared vision
Player Group - Make Player Group - Player 12 (Brown) treat Player Group - Player 5 (Yellow) as an Ally
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 12 (Brown) as an Ally
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 5 (Yellow) as an Ally
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 7 (Green) as an Ally
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 2 (Blue) as an Ally with shared vision
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Player 5 (Yellow) as an Ally
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 1 (Red) as an Ally
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 6 (Orange) as an Enemy
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 5 (Yellow) as an Enemy
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 9 (Gray) as an Neutral
Player Group - Make Player Group - Player 9 (Gray) treat Player Group - Player 5 (Yellow) as an Neutral
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 11 (Dark Green) as an Ally
Player Group - Make Player Group - Player 11 (Dark Green) treat Player Group - Player 5 (Yellow) as an Ally
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 8 (Pink) as an Ally with shared vision
Player Group - Make Player Group - Player 8 (Pink) treat Player Group - Player 5 (Yellow) as an Ally
Player Group - Add Player 5 (Yellow) to Player Group - Player 2 (Blue)
Unit - Change ownership of City 0832 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of City 0040 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Oil Hole 0336 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of City 0425 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Town 0501 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of City 0039 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Town 0448 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Town 0807 <gen> to Player 3 (Teal) and Change color
Trigger - Turn off (This trigger)
R
Events
Unit - Capital City 0059 <gen> 's life becomes Less than 600.00
Conditions
Actions
Unit - Unhide City 0140 <gen>
Unit - Unhide Capital City 0138 <gen>
Unit - Unhide Town 0028 <gen>
Unit - Unhide City 0139 <gen>
Unit - Change ownership of City 0140 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of City 0139 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Town 0028 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Capital City 0138 <gen> to Player 4 (Purple) and Change color
Unit - Kill Capital City 0059 <gen>
Unit - Kill City 0060 <gen>
Unit - Kill Town 0137 <gen>
Unit - Kill Town 0135 <gen>
T
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start tik as a Repeating timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for tik with title September 1939
Quest - Display to (All players) the Warning message: Nazi Germany declared war on Poland.
Quest - Display to (All players) the Warning message: United Kingdom and France declared war on Germany.
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title October 1939
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title November 1939
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title December 1939
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Enemy
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title January 1940
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title February 1940
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title March 1940
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title April 1940
Quest - Display to (All players) the Warning message: Germany declared war on Norway
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 11 (Dark Green) as an Enemy
Player Group - Make Player Group - Player 11 (Dark Green) treat Player Group - Player 6 (Orange) as an Enemy
Player Group - Make Player Group - Player 11 (Dark Green) treat Player Group - Player 2 (Blue) as an Ally with shared vision
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 11 (Dark Green) as an Ally with shared vision
Wait 8.00 seconds
Quest - Display to (All players) the Warning message: Norway joined the Allies.
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title May 1940
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title June 1940
Quest - Display to (All players) the Warning message: Italy declared war on the Allies
Destructible - Pick every destructible in Region_060 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_061 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_062 <gen> and do (Kill (Picked destructible))
Wait 5.00 seconds
Quest - Display to (All players) the Warning message: Germany, Italy and Japan formed the Axis.
Player Group - Add Player 5 (Yellow) to Player Group - Player 6 (Orange)
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 2 (Blue) as an Enemy
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 5 (Yellow) as an Enemy
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 6 (Orange) as an Ally with shared vision
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 5 (Yellow) as an Ally with shared vision
Player Group - Add Player 5 (Yellow) to Player Group - Player 6 (Orange)
Destructible - Kill Blok 90 0223 <gen>
Destructible - Kill Blok 90 0223 <gen>
Destructible - Kill Blok 90 0224 <gen>
Destructible - Kill Blok 90 0131 <gen>
Destructible - Kill Blok 90 0132 <gen>
Destructible - Kill Blok 90 0133 <gen>
Destructible - Pick every destructible in Region_032 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_071 <gen> and do (Kill (Picked destructible))
Wait 10.00 seconds
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 10 (Light Blue) as an Enemy
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 2 (Blue) as an Enemy
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 10 (Light Blue) as an Enemy
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 3 (Teal) as an Enemy
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 10 (Light Blue) as an Enemy
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 4 (Purple) as an Enemy
Player Group - Make Player Group - Player 11 (Dark Green) treat Player Group - Player 10 (Light Blue) as an Enemy
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 11 (Dark Green) as an Enemy
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 10 (Light Blue) as an Enemy
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 7 (Green) as an Enemy
Player Group - Make Player Group - Player 12 (Brown) treat Player Group - Player 10 (Light Blue) as an Enemy
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 12 (Brown) as an Enemy
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 10 (Light Blue) as an Ally with shared vision
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 5 (Yellow) as an Ally with shared vision
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 10 (Light Blue) as an Ally with shared vision
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 6 (Orange) as an Ally with shared vision
Player Group - Make Player Group - Player 9 (Gray) treat Player Group - Player 10 (Light Blue) as an Ally with shared vision
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 9 (Gray) as an Ally with shared vision
Player Group - Add Player 10 (Light Blue) to Player Group - Player 6 (Orange)
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 10 (Light Blue) as an Enemy
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 2 (Blue) as an Enemy
Player Group - Make Player Group - Player 3 (Teal) treat Player Group - Player 10 (Light Blue) as an Enemy
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 3 (Teal) as an Enemy
Player Group - Make Player Group - Player 4 (Purple) treat Player Group - Player 10 (Light Blue) as an Enemy
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 4 (Purple) as an Enemy
Player Group - Make Player Group - Player 11 (Dark Green) treat Player Group - Player 10 (Light Blue) as an Enemy
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 11 (Dark Green) as an Enemy
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 10 (Light Blue) as an Enemy
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 7 (Green) as an Enemy
Player Group - Make Player Group - Player 12 (Brown) treat Player Group - Player 10 (Light Blue) as an Enemy
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 12 (Brown) as an Enemy
Player Group - Make Player Group - Player 5 (Yellow) treat Player Group - Player 10 (Light Blue) as an Ally with shared vision
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 5 (Yellow) as an Ally with shared vision
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 10 (Light Blue) as an Ally with shared vision
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 6 (Orange) as an Ally with shared vision
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Player 10 (Light Blue) as an Enemy
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 1 (Red) as an Enemy
Player Group - Make Player Group - Player 9 (Gray) treat Player Group - Player 10 (Light Blue) as an Ally with shared vision
Player Group - Make Player Group - Player 10 (Light Blue) treat Player Group - Player 9 (Gray) as an Ally with shared vision
Wait 5.00 seconds
Quest - Display to (All players) the Warning message: Romania, Hungary and Bulgaria join the Axis.
Destructible - Pick every destructible in Region_058 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_059 <gen> and do (Kill (Picked destructible))
Destructible - Kill Endurance Aura 0886 <gen>
Destructible - Kill Endurance Aura 0888 <gen>
Destructible - Kill Endurance Aura 0889 <gen>
Destructible - Kill Endurance Aura 0890 <gen>
Destructible - Pick every destructible in Region_064 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_065 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_066 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_067 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_068 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_069 <gen> and do (Kill (Picked destructible))
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title July 1940
Quest - Display to (All players) the Warning message: US is slowly moving out of the economic depression.
Player - Add 100 to Player 8 (Pink) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title August 1940
Quest - Display to (All players) the Warning message: Axis declared war on Greece
Player Group - Make Player Group - Player 12 (Brown) treat Player Group - Player 6 (Orange) as an Enemy
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 12 (Brown) as an Enemy
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 12 (Brown) as an Ally with shared vision
Player Group - Make Player Group - Player 12 (Brown) treat Player Group - Player 2 (Blue) as an Ally with shared vision
Player - Add 200 to Player 8 (Pink) . Current gold
Wait 8.00 seconds
Quest - Display to (All players) the Warning message: Greece joined the Allies.
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title September 1940
Quest - Display to (All players) the Warning message: Japan sent planes to Germany.
Unit - Create 2 . Japanese Fighter for Player 6 (Orange) at (Center of Region_040 <gen>) facing 0.00 degrees
Player - Add 200 to Player 8 (Pink) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title October 1940
Player - Add 200 to Player 8 (Pink) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title November 1940
Player - Add 200 to Player 8 (Pink) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title December 1940
Player - Add 200 to Player 8 (Pink) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title January 1941
Player - Add 200 to Player 8 (Pink) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title February 1941
Player - Add 250 to Player 8 (Pink) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title March 1941
Player - Add 300 to Player 8 (Pink) . Current gold
Player - Add 50 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title April 1941
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 325 to Player 8 (Pink) . Current gold
Quest - Display to (All players) the Warning message: Axis declared war on Yugoslavia
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 6 (Orange) as an Enemy
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 7 (Green) as an Enemy
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 7 (Green) as an Ally with shared vision
Player Group - Make Player Group - Player 7 (Green) treat Player Group - Player 2 (Blue) as an Ally with shared vision
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title May 1941
Player - Add 350 to Player 8 (Pink) . Current gold
Player - Add 50 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title June 1941
Player - Add 350 to Player 8 (Pink) . Current gold
Player - Add 50 to Player 1 (Red) . Current gold
Quest - Display to (All players) the Warning message: Axis declared war on the Soviet Union
Destructible - Pick every destructible in Region_070 <gen> and do (Kill (Picked destructible))
Destructible - Kill Blok v 1135 <gen>
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 1 (Red) as an Enemy
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Player 6 (Orange) as an Enemy
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title July 1941
Player - Add 300 to Player 8 (Pink) . Current gold
Player - Add 50 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title August 1941
Player - Add 300 to Player 8 (Pink) . Current gold
Player - Add 50 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title September 1941
Player - Add 300 to Player 8 (Pink) . Current gold
Player - Add 50 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title October 1941
Player - Add 300 to Player 8 (Pink) . Current gold
Player - Add 50 to Player 1 (Red) . Current gold
Quest - Display to (All players) the Warning message: Conscript infantry gather near Moscow to defend their motherland.
Unit - Create 25 . Soldier [USSR for Player 1 (Red) at (Center of Region_033 <gen>) facing 180.00 degrees
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title November 1941
Player - Add 300 to Player 8 (Pink) . Current gold
Player - Add 50 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title December 1941
Player - Add 300 to Player 8 (Pink) . Current gold
Player - Add 50 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title January 1942
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 25 to Player 8 (Pink) . Current gold
Quest - Display to (All players) the Warning message: Axis declared war on United States.
Wait 6.00 seconds
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 8 (Pink) as an Ally with shared vision
Player Group - Make Player Group - Player 8 (Pink) treat Player Group - Player 2 (Blue) as an Ally with shared vision
Quest - Display to (All players) the Warning message: United States joined the Allies.
Destructible - Pick every destructible in Region_072 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_073 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in Region_034 <gen> and do (Kill (Picked destructible))
Player Group - Add Player 8 (Pink) to Player Group - Player 2 (Blue)
Player Group - Make Player Group - Player 8 (Pink) treat Player Group - Player 6 (Orange) as an Enemy
Player Group - Make Player Group - Player 6 (Orange) treat Player Group - Player 8 (Pink) as an Enemy
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title February 1942
Player - Add 60 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title March 1942
Player - Add 60 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title April 1942
Player - Add 60 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title May 1942
Player - Add 60 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title June 1942
Player - Add 60 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title July 1942
Player - Add 60 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title August 1942
Player - Add 60 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title September 1942
Player - Add 60 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title October 1942
Player - Add 60 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title November 1942
Player - Add 75 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title December 1942
Player - Add 75 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title January 1943
Player - Add 75 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title February 1943
Player - Add 100 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title March 1943
Player - Add 130 to Player 1 (Red) . Current gold
Quest - Display to (All players) the Warning message: Soviet Union can now use Katyusha rocket launchers.
Cinematic - Ping minimap for (All players) at (Center of Region_048 <gen>) for 5.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Unit - Create 1 . Defense Cannon for Player 1 (Red) at (Center of Region_049 <gen>) facing 180.00 degrees
Unit - Create 1 . Warhead Factory for Player 1 (Red) at (Center of Region_048 <gen>) facing 180.00 degrees
Unit - Create 2 . Katyusha for Player 1 (Red) at (Center of Region_033 <gen>) facing 180.00 degrees
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title April 1943
Player - Add 150 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title May 1943
Player - Add 150 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title June 1943
Player - Add 150 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title July 1943
Player - Add 150 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title August 1943
Player - Add 150 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title September 1943
Player - Add 150 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title October 1943
Player - Add 175 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title November 1943
Player - Add 175 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title December 1943
Player - Add 176 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title January 1944
Player - Add 180 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title February 1944
Player - Add 185 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title March 1944
Player - Add 200 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title April 1944
Player - Add 200 to Player 1 (Red) . Current gold
Quest - Display to (All players) the Warning message: Germany can now use V-1 and V-2 ballistic missiles!
Unit - Create 1 . Missile Launcher for Player 6 (Orange) at (Center of Region_051 <gen>) facing 0.00 degrees
Cinematic - Ping minimap for (All players) at (Center of Region_051 <gen>) for 5.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title May 1944
Player - Add 210 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title June 1944
Player - Add 220 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title July 1944
Quest - Display to (All players) the Warning message: United States has achieved total sea domination over Japan.
Player - Add 230 to Player 1 (Red) . Current gold
Player - Add 50 to Player 8 (Pink) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title August 1944
Player - Add 75 to Player 8 (Pink) . Current gold
Player - Add 240 to Player 1 (Red) . Current gold
Unit - Create 50 . Soldier for Player 2 (Blue) at (Center of Region_035 <gen>) facing 0.00 degrees
Quest - Display to (All players) the Warning message: British army push into France.
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title September 1944
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 250 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title October 1944
Player - Add 260 to Player 1 (Red) . Current gold
Player - Add 115 to Player 8 (Pink) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title November 1944
Player - Add 130 to Player 8 (Pink) . Current gold
Player - Add 270 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title December 1944
Player - Add 280 to Player 1 (Red) . Current gold
Player - Add 150 to Player 8 (Pink) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title January 1945
Player - Add 190 to Player 8 (Pink) . Current gold
Player - Add 290 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title February 1945
Player - Add 225 to Player 8 (Pink) . Current gold
Player - Add 300 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title March 1945
Player - Add 275 to Player 8 (Pink) . Current gold
Player - Add 300 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title April 1945
Player - Add 350 to Player 8 (Pink) . Current gold
Player - Add 350 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title May 1945
Player - Add 400 to Player 1 (Red) . Current gold
Player - Add 450 to Player 8 (Pink) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title June 1945
Player - Add 500 to Player 8 (Pink) . Current gold
Player - Add 500 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title July 1945
Player - Add 625 to Player 8 (Pink) . Current gold
Player - Add 550 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title August 1945
Player - Add 750 to Player 8 (Pink) . Current gold
Player - Add 600 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title September 1945
Player - Add 3000 to Player 8 (Pink) . Current gold
Player - Add 260 to Player 1 (Red) . Current gold
Unit - Create 6 . T-60 for Player 1 (Red) at (Center of Region_029 <gen>) facing 180.00 degrees
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for tik with title Next Month...
Y
Events
Time - tik expires
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: |C00FF0000Taxes have been delivered|r
Player Group - Pick every player in (All players) and do (Add ((Number of living Town units owned by (Picked player)) x 10) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living City of Edinburgh units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Bergen units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Brest units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Cologne units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Frankfurt units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Leningrad units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Liverpool units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Luxembourg units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Lviv units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Milan units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Munich units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Naples units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Narwik units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Hamburg units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Orleans units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Salonika units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Sevastopol units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Skopje units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Stalingrad units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Starsburg units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Szczecin units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Capital City units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Athens units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Berlin units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Bucharest units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Budapest units owned by (Picked player)) x 25) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Sofia units owned by (Picked player)) x 15) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Helsinki units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living London units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Moscow units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Washington D.C units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Oslo units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Paris units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Rome units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Warsaw units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Sarajevo units owned by (Picked player)) x 30) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living City units owned by (Picked player)) x 20) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Industrial City units owned by (Picked player)) x 50) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Megapolis units owned by (Picked player)) x 80) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Advanced Town units owned by (Picked player)) x 12) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Modern Oil Rafinery units owned by (Picked player)) x 3) to (Picked player).Current gold)
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: |C00FF0000Oil has been delivered|r
Player Group - Pick every player in (All players) and do (Add ((Number of living Oil Rafinery units owned by (Picked player)) x 4) to (Picked player).Current lumber)
Player Group - Pick every player in (All players) and do (Add ((Number of living Advanced Oil Rafinery units owned by (Picked player)) x 6) to (Picked player).Current lumber)
Player Group - Pick every player in (All players) and do (Add ((Number of living Modern Oil Rafinery units owned by (Picked player)) x 9) to (Picked player).Current lumber)
Player Group - Pick every player in (All players) and do (Add ((Number of living Oil Hole units owned by (Picked player)) x 1) to (Picked player).Current lumber)
U
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 150 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 3 to (Picked player).Current lumber)
I
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 650.00
(Unit-type of (Attacked unit)) Equal to Town
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
I Adv
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 650.00
(Unit-type of (Attacked unit)) Equal to Advanced Town
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
O
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 750.00
(Unit-type of (Attacked unit)) Equal to City
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Train
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 750.00
(Unit-type of (Attacked unit)) Equal to Railway Station
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Oil
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 750.00
(Unit-type of (Attacked unit)) Equal to Oil Rafinery
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Oil H
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 800.00
(Unit-type of (Attacked unit)) Equal to Oil Hole
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Oil Adv
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 750.00
(Unit-type of (Attacked unit)) Equal to Advanced Oil Rafinery
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Oil Mder
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 750.00
(Unit-type of (Attacked unit)) Equal to Modern Oil Rafinery
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
O Industry
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 750.00
(Unit-type of (Attacked unit)) Equal to Industrial City
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
O Megapolis
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 750.00
(Unit-type of (Attacked unit)) Equal to Megapolis
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
P
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Attacked unit)) Equal to Capital City
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
P Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Attacked unit)) Equal to Helsinki
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
P Kopiuj Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Attacked unit)) Equal to London
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Quest - Display to (All players) the Warning message: London has fallen!
P Kopiuj Kopiuj Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Attacked unit)) Equal to Moscow
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Quest - Display to (All players) the Warning message: Moscow has fallen!
P Kopiuj Kopiuj Kopiuj Copy 2
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Attacked unit)) Equal to Washington D.C
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Quest - Display to (All players) the Warning message: Washington has fallen!
P Kopiuj Kopiuj Kopiuj Copy
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Attacked unit)) Equal to Madrid
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Quest - Display to (All players) the Warning message: Madrid has fallen!
P Kopiuj Kopiuj Kopiuj Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Attacked unit)) Equal to Oslo
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
P Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Attacked unit)) Equal to Paris
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Quest - Display to (All players) the Warning message: Paris has fallen!
P Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Attacked unit)) Equal to Rome
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Quest - Display to (All players) the Warning message: Rome has fallen!
P Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Attacked unit)) Equal to Sarajevo
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
P Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Attacked unit)) Equal to Warsaw
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Quest - Display to (All players) the Warning message: Warsaw has fallen!
P Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Attacked unit)) Equal to Athens
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
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