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Triggers
WW1.w3x
Variables
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Limit training of Heroes to 1 for Player 1 (Red)
Player - Limit training of Heroes to 1 for Player 2 (Blue)
Player - Limit training of Heroes to 1 for Player 3 (Teal)
Player - Limit training of Heroes to 1 for Player 22 (Snow)
Player - Limit training of Heroes to 1 for Player 23 (Emerald)
Player - Limit training of Heroes to 1 for Player 24 (Peanut)
Game - Turn the day/night cycle On
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 22 (Snow) . Current gold to 750
Player - Set Player 23 (Emerald) . Current gold to 750
Player - Set Player 24 (Peanut) . Current gold to 750
Player - Set Player 1 (Red) . Current lumber to 750
Player - Set Player 2 (Blue) . Current lumber to 750
Player - Set Player 3 (Teal) . Current lumber to 750
Player - Set Player 22 (Snow) . Current lumber to 750
Player - Set Player 23 (Emerald) . Current lumber to 750
Player - Set Player 24 (Peanut) . Current lumber to 750
Player - Set Player 1 (Red) . Available free Heroes to 0
Player - Set Player 2 (Blue) . Available free Heroes to 0
Player - Set Player 3 (Teal) . Available free Heroes to 0
Player - Set Player 24 (Peanut) . Available free Heroes to 0
Player - Set Player 23 (Emerald) . Available free Heroes to 0
Player - Set Player 22 (Snow) . Available free Heroes to 0
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 22 (Snow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 23 (Emerald) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 24 (Peanut) emitting Visibility across (Playable map area)
Melee Game - Enforce victory/defeat conditions (for all players)
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