Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Azeroth O.R.P.G V 1.0 Beta.w3x
Variables
Northshire
EnterChurch
CreateLeaderboard
Killsred
Quest3
Quest1
Quest2
Quest4
LeaveChurch
Threatings
Attackings
Attackings2
ExperienceGained
Attackings3
Attackings4
Attackings5
DeadCreeps Copy
DeadCreeps Copy Copy
DeadCreeps Copy Copy 2
DeadCreeps Copy Copy 2 Copy
PaladinChoose
WarriorChoose
RPGWelc
HeroDies
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Kills
integer
No
LEADERBOARD
leaderboard
No
EnterChurch
Events
Unit - A unit enters Enter_Church <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Church_Spawn <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Church_Spawn <gen>) over 0 seconds
CreateLeaderboard
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for Player Group - Player 1 (Red) titled Northshire Valley
Set Variable Set LEADERBOARD = (Last created leaderboard)
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to LEADERBOARD with label (Name of Player 1 (Red)) and value Kills) else do (Do nothing)
Killsred
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Set Variable Set Kills = (Kills + 1)
Leaderboard - Change the value for Player 1 (Red) in LEADERBOARD to Kills
Quest3
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Target unit of issued order) Equal to Captain of Northshire Defense 0097 <gen>
(Owner of (Ordered unit)) Equal to Player 1 (Red)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Ordered unit) has an item of type Head of Padfoot) Equal to True
Then - Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Item - Remove (Item carried by (Ordered unit) of type Head of Padfoot)
Player - Add 75 to Player 1 (Red) . Current gold
Hero - Create Protective Shield and give it to (Ordered unit)
Hero - Add 200 experience to (Ordered unit) , Show level-up graphics
Cinematic - Send transmission to Player Group - Player 1 (Red) from Captain of Northshire Defense 0097 <gen> named Captain Anna : Play No sound and display Well done hero, you managed to slay Garrick Padfoot! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Captain of Northshire Defense 0097 <gen> named Captain Anna : Play No sound and display I can't thank you enough for bringing that fool down. We've had alot of problems with him earlier. Enough talk... Here's your reward, and go see Marshal McBride for your next quest. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Trigger - Turn off (This trigger)
Trigger - Turn on Quest4 <gen>
Else - Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Captain of Northshire Defense 0097 <gen> named Captain Anna : Play No sound and display Hello there stranger. We're having some problems with a known enemy named Garrick Padfoot . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Captain of Northshire Defense 0097 <gen> named Captain Anna : Play No sound and display The place where Garrick is stated, lies just north from here. Kill the fool, and you'll gain the honour of the alliance! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Quest1
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Target unit of issued order) Equal to Patrick Berten 0081 <gen>
(Owner of (Ordered unit)) Equal to Player 1 (Red)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Ordered unit) has an item of type Bounch of Tasty wolf meat) Equal to True
Then - Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Item - Remove (Item carried by (Ordered unit) of type Bounch of Tasty wolf meat)
Player - Add 25 to Player 1 (Red) . Current gold
Hero - Add 100 experience to (Ordered unit) , Show level-up graphics
Cinematic - Send transmission to Player Group - Player 1 (Red) from Patrick Berten 0081 <gen> named Patrick Berten : Play No sound and display Good hunting there mate! I thank ye for those wolf meats.Go see Brother Sammuel, inside the Church for your next quest! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Trigger - Turn off (This trigger)
Trigger - Turn on Quest2 <gen>
Else - Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Patrick Berten 0081 <gen> named Patrick Berten : Play No sound and display 'Ello there hero! I could use some help, hunting down af few wolves. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Patrick Berten 0081 <gen> named Patrick Berten : Play No sound and display Bring me back a stack of wolf meat, and ye will be greatly rewarded! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Quest2
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Target unit of issued order) Equal to Paladin Trainer 0006 <gen>
(Owner of (Ordered unit)) Equal to Player 1 (Red)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Ordered unit) has an item of type Sammuel's Watch) Equal to True
Then - Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Item - Remove (Item carried by (Ordered unit) of type Sammuel's Watch)
Player - Add 50 to Player 1 (Red) . Current gold
Hero - Add 150 experience to (Ordered unit) , Show level-up graphics
Cinematic - Send transmission to Player Group - Player 1 (Red) from Paladin Trainer 0006 <gen> named Brother Sammuel : Play No sound and display Thanks for finding my watch, young hero! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Trigger - Turn off (This trigger)
Trigger - Turn on Quest3 <gen>
Else - Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Paladin Trainer 0006 <gen> named Brother Sammuel : Play No sound and display I've lost my watch in a cave to the west. The cave is full of Kobolds, and i dont dare going there myself! I quess one of the Kobolds has my watch . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Paladin Trainer 0006 <gen> named Brother Sammuel : Play No sound and display If you could get my watch back from those filthy kobolds, you will be rewarded greatly! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Quest4
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Target unit of issued order) Equal to Marshal McBride 0102 <gen>
(Owner of (Ordered unit)) Equal to Player 1 (Red)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Ordered unit) has an item of type Stack of Red Burlap Bandanas) Equal to True
Then - Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Item - Remove (Item carried by (Ordered unit) of type Stack of Red Burlap Bandanas)
Player - Add 100 to Player 1 (Red) . Current gold
Hero - Add 250 experience to (Ordered unit) , Show level-up graphics
Hero - Create Minor Healing Potion and give it to (Ordered unit)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Marshal McBride 0102 <gen> named Marshal McBride : Play No sound and display You slayed the Thugs, and took their bandanas? Good job mate!Here's your reward! . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Trigger - Turn off (This trigger)
Trigger - Turn on
Else - Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Marshal McBride 0102 <gen> named Marshal McBride : Play No sound and display Hail young hero! I could use some help, gathering the Bandanas from the Defias Thugs, just north of here . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Marshal McBride 0102 <gen> named Marshal McBride : Play No sound and display Go get me a stack of bandanas, and you will be greatly rewarded . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
LeaveChurch
Events
Unit - A unit enters Leave_Church <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Leave_Church_Spawn <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Leave_Church_Spawn <gen>) over 0 seconds
Threatings
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Neutral
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Neutral
Attackings
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Timber Wolf
Actions
Unit - Order (Attacked unit) to Attack . (Attacking unit)
Attackings2
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Kobold Vermin
Actions
Unit - Order (Attacked unit) to Attack . (Attacking unit)
ExperienceGained
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 60.00 % experience from future kills
Attackings3
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Kobold Worker
Actions
Unit - Order (Attacked unit) to Attack . (Attacking unit)
Attackings4
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Defias Thug
Actions
Unit - Order (Attacked unit) to Attack . (Attacking unit)
Attackings5
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Garrick Padfoot
Actions
Unit - Order (Attacked unit) to Attack . (Attacking unit)
DeadCreeps Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Defias Thug
Actions
Wait 60.00 seconds
Player - Add 10 to Player 1 (Red) . Current gold
Unit - Create 1 Defias Thug for Player 3 (Teal) at (Position of (Dying unit)) facing (Position of (Dying unit))
DeadCreeps Copy Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Kobold Vermin
Actions
Player - Add 7 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Unit - Create 1 Kobold Vermin for Player 4 (Purple) at (Position of (Dying unit)) facing (Position of (Dying unit))
DeadCreeps Copy Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Kobold Worker
Actions
Player - Add 9 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Unit - Create 1 Kobold Worker for Player 4 (Purple) at (Position of (Dying unit)) facing (Position of (Dying unit))
DeadCreeps Copy Copy 2 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Timber Wolf
Actions
Player - Add 4 to Player 1 (Red) . Current gold
Wait 60.00 seconds
Unit - Create 1 Timber Wolf for Player 4 (Purple) at (Position of (Dying unit)) facing (Position of (Dying unit))
PaladinChoose
Events
Unit - A unit enters Paladin <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Paladin for Player 1 (Red) at (Center of Church_Spawn <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of Church_Spawn <gen>) over 0 seconds
Unit - Explode (Entering unit) .
Unit - Remove Paladin 0104 <gen> from the game
Unit - Remove Circle of Power 0098 <gen> from the game
Unit - Remove Warrior 0100 <gen> from the game
Unit - Remove Circle of Power 0099 <gen> from the game
WarriorChoose
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Warrior for Player 1 (Red) at (Center of Church_Spawn <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of Church_Spawn <gen>) over 0 seconds
Unit - Explode (Entering unit) .
Unit - Remove Paladin 0104 <gen> from the game
Unit - Remove Circle of Power 0098 <gen> from the game
Unit - Remove Warrior 0100 <gen> from the game
Unit - Remove Circle of Power 0099 <gen> from the game
RPGWelc
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Priest Trainer 0004 <gen> named Information : Play No sound and display Welcome to Azeroth ORPG. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest Trainer 0004 <gen> named Information : Play No sound and display As said, this campaign is based on Roleplaying, so handling more than 2 mobs at a time, is suicide. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest Trainer 0004 <gen> named Information : Play No sound and display This campaign features Mearchents, NPC's, Mobs, Quests, items and more. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest Trainer 0004 <gen> named Information : Play No sound and display Well, enjoy this brand new map, by me ( GTD_WO_TZ_ProS)Every1 are welcome to give me comments on [email protected] . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
HeroDies
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: Hero Revives instantly after 15 sec...
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Church_Spawn <gen>) , Hide revival graphics
Game - Display to (All players) the text: Your hero has been revived!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.