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Triggers
my warcraft world.w3x
Variables
Initialization
Melee Initialization
EXP
Low Exp
Kills
Deaths
Board
Classes
Male Hunter
Male Mage
Male Fighter
Male Vampire
Male Samurai
Male Necromancer
Female Ranger
Female Tamer
new
new 2
new 3
Areas
Cave
Go Out Of Cave
teleport
Go out
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Words From The Creator with the description Greetings and welcome to my warcraft world. , using icon path ReplaceableTextures\CommandButtons\BTNNecromancerAdept.blp
Quest - Create a Required quest titled The Land of warcraft. with the description You have to get the last level to deafeat the lich king , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled bosses with the description If you deafeat one of bosses you get 300 - 1000 exp , using icon path ReplaceableTextures\CommandButtons\BTNFrostWyrm.blp
Quest - Create a Optional quest titled Cave with the description You can go into the cave for tresure it is claws of attack +15.But you must hury before someone else gets it... , using icon path ReplaceableTextures\CommandButtons\BTNTreant.blp
Quest - Create a Required quest titled How to deafeat lich king with the description if you wounder how to deafeat lich king when you start the game choose wisps...andddd boom you can choose two charekters or more wisps. , using icon path ReplaceableTextures\CommandButtons\BTNMonsoon.blp
Game - Display to (All players) the text: Choose Your Class Type. huntress,woriors,gnolls........
EXP
Events
Unit - A unit Dies
Conditions
Actions
Hero - Add 200 experience to Darnei leader 0085 <gen> , Show level-up graphics
Hero - Add 50 experience to (Killing unit) , Show level-up graphics
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to ((Owner of (Killing unit)) Units Killed)
Wait 60.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Hero - Modify Strength of (Last created unit) : Add 150 .
Hero - Modify Agility of (Last created unit) : Add 150 .
Hero - Modify Intelligence of (Last created unit) : Add 150 .
Deaths
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Not equal to Neutral Hostile
Actions
Game - Display to (All allies of Player 1 (Red).) for 10.00 seconds the text: ((Name of (Owner of (Dying unit))) + 's Hero Has Fallen! He/She Will Be Revived In 10 Seconds At start location)
Wait 9.00 seconds
Camera - Pan camera for (Owner of (Dying unit)) to (Center of revieve <gen>) over 0 seconds
Wait 1.00 seconds
Hero - Instantly revive (Dying unit) at (Center of revieve <gen>) , Show revival graphics
Selection - Select (Dying unit) for (Owner of (Dying unit))
Board
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Player Kills
Leaderboard - Sort (Last created leaderboard) by Value in Ascending order
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0
Male Hunter
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Create 1 . worior (human) for (Owner of (Entering unit)) at (Center of revieve <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of revieve <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 2.00 seconds the text: ((Name of (Owner of (Entering unit))) + you have been pickt )
Male Mage
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Create 1 . mage (human) for (Owner of (Entering unit)) at (Center of revieve <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of revieve <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 2.00 seconds the text: ((Name of (Owner of (Entering unit))) + Has Chosen A Mage!)
Male Fighter
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Create 1 . Gnoll worior for (Owner of (Entering unit)) at (Center of revieve <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of revieve <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 2.00 seconds the text: ((Name of (Owner of (Entering unit))) + Has Chosen A Fighter!)
Male Vampire
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Unit - Create 1 . Gnoll assasin for (Owner of (Entering unit)) at (Center of revieve <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of revieve <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 2.00 seconds the text: ((Name of (Owner of (Entering unit))) + Has Chosen A Vampire!)
Male Samurai
Events
Unit - A unit enters Region_035 <gen>
Conditions
Actions
Unit - Create 1 . (orc) for (Owner of (Entering unit)) at (Center of revieve <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of revieve <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 2.00 seconds the text: ((Name of (Owner of (Entering unit))) + Has Chosen A Samurai!)
Male Necromancer
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Create 1 . mage (undead) for (Owner of (Entering unit)) at (Center of revieve <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of revieve <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 2.00 seconds the text: ((Name of (Owner of (Entering unit))) + Has Chosen A Necromancer!)
Female Ranger
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Create 1 . huntress (human) for (Owner of (Entering unit)) at (Center of revieve <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of revieve <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 2.00 seconds the text: ((Name of (Owner of (Entering unit))) + Has Chosen A Ranger!)
Female Tamer
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Create 1 . Worior for (Owner of (Entering unit)) at (Center of revieve <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of revieve <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 2.00 seconds the text: ((Name of (Owner of (Entering unit))) + Has Chosen A Tamer!)
new
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Unit - Create 1 . Murloc mage for (Owner of (Entering unit)) at (Center of revieve <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of revieve <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 2.00 seconds the text: ((Name of (Owner of (Entering unit))) + you have been pickt )
new 2
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Unit - Create 2 . Wisp for (Owner of (Entering unit)) at (Center of Trick <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Trick <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 2.00 seconds the text: ((Name of (Owner of (Entering unit))) + you have been pickt )
new 3
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Unit - Create 1 . Giant spider for (Owner of (Entering unit)) at (Center of revieve <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of revieve <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 2.00 seconds the text: ((Name of (Owner of (Entering unit))) + you have been pickt )
Cave
Events
Unit - A unit enters Region_009 <gen>
Conditions
((Owner of (Entering unit)) Not equal to Neutral Hostile) and ((Owner of (Entering unit)) Not equal to Neutral Passive)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_010 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_010 <gen>) over 0 seconds
Go Out Of Cave
Events
Unit - A unit enters Region_011 <gen>
Conditions
((Owner of (Entering unit)) Not equal to Neutral Hostile) and ((Owner of (Entering unit)) Not equal to Neutral Passive)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_012 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_012 <gen>) over 0 seconds
teleport
Events
Unit - A unit enters go <gen>
Conditions
((Owner of (Entering unit)) Not equal to Neutral Hostile) and ((Owner of (Entering unit)) Not equal to Neutral Passive)
Actions
Unit - Move (Entering unit) instantly to (Center of in <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of in <gen>) over 0 seconds
Go out
Events
Unit - A unit enters out <gen>
Conditions
((Owner of (Entering unit)) Not equal to Neutral Hostile) and ((Owner of (Entering unit)) Not equal to Neutral Passive)
Actions
Unit - Move (Entering unit) instantly to (Center of out_of <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of out_of <gen>) over 0 seconds
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