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Triggers
World of Warcraft THE BEST MAP 9.0.w3x
Variables
Inicializace
Start
Decka
Decka Kopírovat
Chemicals
Workshop
Planetarium
Inicializace šarvátky
VisibilityDev
IK
IK2
IK3
skeletons
naxxramas
HC
HC2
HC3
BT
BT2
BT3
port1
port2
items
music2
IKoff
HCoff
BToff
Maiev
terrarius
branaGL
GLEDT
GL
GL2
GLp
GLw
KdU
Kz1
Kz2
ChurchDoors
ChurchDoors2
ChurchOff
DeleteDyka
Port3
Waterfall1
loken
KwT
Klietka
NaxxPort1
NaxxPort2
CentralDoor
CityDoor
EscapeDoor
Curator1
Curator2
EscapeDoor2
EoEPort1
EoEPort2
EoEPort3
CityEvent
KarazhanPort1
KarazhanPort2
LabPort1
LabPort2
LabDoor1
LabDoor2
LabDoor3
Hyper2
Hyper1
Hyper0
MalygosBack
MalygosBack0
MalygosBackX
Sud
GruulTrasure
Gylayder
Kazzak
Vytah1
Vytah2
Vytah1X
Vytah2X
DeadCity
Mosty
m1
m1s
m2
m2s
m3
m3s
m4
m4s
m5
m5s
m6
m6s
m7
m7s
m8
m8s
m9
m9s
m10
m10s
Questy
Hook
Hook2
Hook3
Hook4
Ny
Ny2
Ny3
Ny4
Ag
Ag2
Ag3
Ag4
Re
Re2
Re3
Re4
PL
PL2
PL3
PL4
Cn1
Cn2
Cn3
Cn4
Wu1
Wu2
Wu3
Wu4
Fs1
Fs2
Fs3
Fs4
Ka1
Ka2
Ka3
Ka4
KTl0
KTl1
KTl2
KTl3
Bu1
Bu2
Bu3
Bu4
Na1
Na2
Na3
Na4
Dk1
Dk2
Dk3
Dk4
Dg1
Dg2
Dg3
Dg4
xD1
xD2
xD3
xD4
At1
At2
At3
At4
Cj1
Cj2
Cj3
Cj4
Cj5
Cj6
Cj7
Cj8
Gd1
Gd2
Gd3
Gd4
Gb1
Gb2
Gb3
Hw1
Hw2
Hw3
Hw4
Emoty
GLE
DoomwalkerS
music
Patchwerk
Magtheridon
Archimonde
KelThuzad
Malygos
Arena
APort1
APort2
Aport3
Aport4
AWarn2
Adead
Aqueue
Aqueue2
Níže zapište kód vlastního skriptu
Name
Type
is_array
initial_value
Allunits
unit
No
Start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: Welcome to World of Warcraft (best map) Version - 9.0 Developed by Opreax (Slovakia) 2008 - 2012Support: [email protected] Released: 11.6.2012
Unit - Hide Dimensional Gate 0640 <gen>
Item - Hide gg_item_I008_0356
Item - Hide gg_item_I008_0374
Item - Hide gg_item_I008_0408
Floating Text - Create floating text that reads New expansion: Dead City, is in store (in 9.2 patch) at (Center of DeadCity2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Decka
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Order Child 0368 <gen> to Move To . (Center of Chemicals2 <gen>)
Wait 3.50 seconds
Unit - Order Child 0368 <gen> to Move To . (Center of Decko1 <gen>)
Wait 4.80 seconds
Unit - Order Child 0368 <gen> to Move To . (Center of Workshop2 <gen>)
Wait 4.80 seconds
Unit - Order Child 0368 <gen> to Move To . (Center of Decko2 <gen>)
Wait 7.00 seconds
Trigger - Run Decka <gen> (ignoring conditions)
Decka Kopírovat
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Order Child 0371 <gen> to Move To . (Center of Chemicals2 <gen>)
Wait 3.50 seconds
Unit - Order Child 0371 <gen> to Move To . (Center of Decko1 <gen>)
Wait 4.80 seconds
Unit - Order Child 0371 <gen> to Move To . (Center of Workshop2 <gen>)
Wait 4.80 seconds
Unit - Order Child 0371 <gen> to Move To . (Center of Decko2 <gen>)
Wait 7.00 seconds
Trigger - Run Decka_Kop__rovat <gen> (ignoring conditions)
Chemicals
Events
Unit - A unit enters Chemicals2 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Chemicals for sale! at (Center of Chemicals <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn off (This trigger)
Workshop
Events
Unit - A unit enters Workshop2 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Marcus´s workshop sells best vechicles! at (Center of Workshop <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn off (This trigger)
Planetarium
Events
Unit - A unit enters Planetarium <gen>
Conditions
Actions
Floating Text - Create floating text that reads Visit the Planetarium! above Priest 0348 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn off (This trigger)
Inicializace standardní šarvátky pro všechny hráče
Inicializace šarvátky
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
VisibilityDev
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
IK
Events
Unit - A unit enters IK_enter <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
(Item-type of (Item carried by (Entering unit) of type Key of Hyjal)) Not equal to Key of Hyjal
Actions
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) the text: You need Key of Hyjal to enter this instance.
IK2
Events
Unit - A unit enters IK_enter2 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Key of Hyjal)) Equal to Key of Hyjal
Actions
Destructible - Open bm 6331 <gen>
Item - Remove (Item carried by (Entering unit) of type Key of Hyjal)
Trigger - Turn off IK <gen>
IK3
Events
Unit - A unit enters IK_enter3 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Welcome to Hyjal Summit ! at (Center of IK_enter3 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
skeletons
Events
Unit - A unit enters skeleton <gen>
Conditions
Actions
Unit - Create 1 . Giant Skeleton Warrior for Neutral Hostile at (Center of Skeleton1 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Skeleton Warrior for Neutral Hostile at (Center of Skeleton2 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Skeleton Warrior for Neutral Hostile at (Center of Skeleton3 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Skeleton Warrior for Neutral Hostile at (Center of Skeleton4 <gen>) facing Default building facing degrees
Unit - Explode Teleport 0244 <gen> .
Unit - Explode Teleport 0515 <gen> .
Unit - Explode Teleport 0555 <gen> .
Unit - Explode Teleport 0626 <gen> .
Unit - Explode Teleport 0276 <gen> .
Special Effect - Create a special effect at (Center of Skeleton1 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Center of Skeleton2 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Center of Skeleton3 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Center of Skeleton4 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Trigger - Turn off (This trigger)
naxxramas
Events
Unit - A unit enters NaxxPort2 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Welcome to Naxxramas ! at (Center of NaxxPort2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn off (This trigger)
HC
Events
Unit - A unit enters HC_enter1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
(Item-type of (Item carried by (Entering unit) of type Key of the Karazhan)) Not equal to Key of the Karazhan
Actions
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) the text: You must have Key of the Karazhan to enter this instance!
HC2
Events
Unit - A unit enters HC_enter2 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Key of the Karazhan)) Equal to Key of the Karazhan
Actions
Destructible - Open Door 6419 <gen>
Item - Remove (Item carried by (Entering unit) of type Key of the Karazhan)
Trigger - Turn off HC <gen>
HC3
Events
Unit - A unit enters HC_enter_3 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Welcome to Karazhan! at (Center of HC_enter_3 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn off (This trigger)
BT
Events
Unit - A unit enters BT_enter1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
(Item-type of (Item carried by (Entering unit) of type Medallion of Karabor)) Not equal to Medallion of Karabor
Actions
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) the text: You need Medallion of Karabor to enter to Black Temple.
BT2
Events
Unit - A unit enters BT_enter2 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Medallion of Karabor)) Equal to Medallion of Karabor
Actions
Destructible - Open Door 5250 <gen>
Item - Remove (Item carried by (Entering unit) of type Medallion of Karabor)
Trigger - Turn off BT <gen>
BT3
Events
Unit - A unit enters BT_enter3 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Welcome to Black temple ! at (Center of BT_enter3 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
port1
Events
Unit - A unit enters port1 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_BT for (Owner of (Entering unit)) over 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of port2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort1X <gen>)) instantly to (Center of port2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort1X <gen>)) instantly to (Center of port2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort1X <gen>)) instantly to (Center of port2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort1X <gen>)) instantly to (Center of port2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort1X <gen>)) instantly to (Center of port2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort1X <gen>)) instantly to (Center of port2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort1X <gen>)) instantly to (Center of port2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort1X <gen>)) instantly to (Center of port2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort1X <gen>)) instantly to (Center of port2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort1X <gen>)) instantly to (Center of port2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort1X <gen>)) instantly to (Center of port2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort1X <gen>)) instantly to (Center of port2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort1X <gen>)) instantly to (Center of port2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort1X <gen>)) instantly to (Center of port2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort1X <gen>)) instantly to (Center of port2 <gen>)
port2
Events
Unit - A unit enters port3 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Unit - Move (Random unit from (Units in IllidanPort2X <gen>)) instantly to (Center of BT_enter2 <gen>)
Camera - . Apply . gg_cam_BT2 for (Owner of (Entering unit)) over 1.00 seconds
items
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Item - Make (Item carried by Doomwalker 0418 <gen> of type BOSS + 1000) Undroppable
music2
Events
Unit - Illidan Stormrage 0512 <gen> Dies
Conditions
Actions
Sound - Stop music After fading
Trigger - Turn off music <gen>
IKoff
Events
Unit - A unit enters IK_off <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Trigger - Turn off IK <gen>
HCoff
Events
Unit - A unit enters HC_off <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Trigger - Turn off HC <gen>
BToff
Events
Unit - A unit enters BToff <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Trigger - Turn off BT <gen>
Trigger - Turn off BT2 <gen>
Maiev
Events
Unit - A unit enters Illidan <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Unit - Order Warden 0536 <gen> to Attack . Illidan Stormrage 0512 <gen>
Unit - Order Elder Sage 0548 <gen> to Attack . Illidan Stormrage 0512 <gen>
Wait 60.00 seconds
Unit - Kill Warden 0536 <gen>
Unit - Kill Elder Sage 0548 <gen>
terrarius
Events
Unit - Patchwerk 0290 <gen> Dies
Conditions
Actions
Destructible - Open Door 1702 <gen>
branaGL
Events
Unit - High King Maulgar 0399 <gen> Dies
Conditions
Actions
Destructible - Open Door 7582 <gen>
GLEDT
Events
Unit - A unit enters GLEDT <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) for 5.00 seconds the text: You must kill Illidan Stormrage!
GL
Events
Unit - Illidan Stormrage 0512 <gen> Dies
Conditions
Actions
Destructible - Open Door 2049 <gen>
GL2
Events
Unit - A unit enters GLport1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Camera - . Apply . gg_cam_GL for (Owner of (Entering unit)) over 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
Unit - Move (Random unit from (Units in GruulPort1X <gen>)) instantly to (Center of GLport2 <gen>)
GLp
Events
Unit - A unit enters GLport3 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Unit - Move (Random unit from (Units in GruulPort2X <gen>)) instantly to (Center of GLport4 <gen>)
Camera - . Apply . gg_cam_GL2 for (Owner of (Entering unit)) over 1.00 seconds
GLw
Events
Unit - A unit enters GLwelcome <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Floating Text - Create floating text that reads Welcome to Gruul's Lair ! at (Center of GLwelcome <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
KdU
Events
Unit - A unit enters Zamok <gen>
Conditions
Actions
Item - Remove (Item carried by (Entering unit) of type Kelen's Dagger of Escape)
Kz1
Events
Unit - A unit enters Kazzakport <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Kazzakport2 <gen>)
Unit - Move (Random unit from (Units in KazzakPort1X <gen>)) instantly to (Center of Kazzakport2 <gen>)
Unit - Move (Random unit from (Units in KazzakPort1X <gen>)) instantly to (Center of Kazzakport2 <gen>)
Unit - Move (Random unit from (Units in KazzakPort1X <gen>)) instantly to (Center of Kazzakport2 <gen>)
Unit - Move (Random unit from (Units in KazzakPort1X <gen>)) instantly to (Center of Kazzakport2 <gen>)
Unit - Move (Random unit from (Units in KazzakPort1X <gen>)) instantly to (Center of Kazzakport2 <gen>)
Unit - Move (Random unit from (Units in KazzakPort1X <gen>)) instantly to (Center of Kazzakport2 <gen>)
Unit - Move (Random unit from (Units in KazzakPort1X <gen>)) instantly to (Center of Kazzakport2 <gen>)
Unit - Move (Random unit from (Units in KazzakPort1X <gen>)) instantly to (Center of Kazzakport2 <gen>)
Unit - Move (Random unit from (Units in KazzakPort1X <gen>)) instantly to (Center of Kazzakport2 <gen>)
Unit - Move (Random unit from (Units in KazzakPort1X <gen>)) instantly to (Center of Kazzakport2 <gen>)
Unit - Move (Random unit from (Units in KazzakPort1X <gen>)) instantly to (Center of Kazzakport2 <gen>)
Unit - Move (Random unit from (Units in KazzakPort1X <gen>)) instantly to (Center of Kazzakport2 <gen>)
Camera - . Apply . gg_cam_Kz1 for (Owner of (Entering unit)) over 0.50 seconds
Kz2
Events
Unit - A unit enters Kazzakport3 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Unit - Move (Random unit from (Units in KazzakPort2X <gen>)) instantly to (Center of Kazzakport4 <gen>)
Camera - . Apply . gg_cam_Kz2 for (Owner of (Entering unit)) over 0.50 seconds
ChurchDoors
Events
Unit - A unit enters ChurchDoorsCaution <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
(Item-type of (Item carried by (Entering unit) of type Key of the Castle)) Not equal to Key of the Castle
Actions
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) for 3.00 seconds the text: You need Key of the Castle.
ChurchDoors2
Events
Unit - A unit enters ChurchDoors <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Key of the Castle)) Equal to Key of the Castle
Actions
Destructible - Open Door 0381 <gen>
Item - Remove (Item carried by (Entering unit) of type Key of the Castle)
ChurchOff
Events
Unit - A unit enters ChurchOff <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Trigger - Turn off ChurchDoors <gen>
Trigger - Turn off ChurchDoors2 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Bishop Urbis 0621 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
DeleteDyka
Events
Unit - A unit enters DeleteDyka <gen>
Conditions
Actions
Item - Remove (Item carried by (Entering unit) of type Kelen's Dagger of Escape)
Port3
Events
Unit - A unit enters PortGoldsBT1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of PortGoldsBT2 <gen>)
Wait 5.00 seconds
Unit - Move (Entering unit) instantly to (Center of Dk1 <gen>)
Wait 1.00 seconds
Unit - Remove (Random unit from (Units in PortGoldsBT1 <gen> matching (((Triggering unit) is in (Units of type Teleport).) Equal to True))) from the game
Trigger - Turn off (This trigger)
Waterfall1
Events
Unit - A unit enters VodopadPort1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of VodopadPort2 <gen>)
Camera - . Apply . gg_cam_Wf1 for (Owner of (Entering unit)) over 0.50 seconds
Special Effect - Create a special effect at (Center of VodopadPort2 <gen>) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Wait 10.00 seconds
Unit - Move (Entering unit) instantly to (Center of VodopadPort3 <gen>)
Camera - . Apply . gg_cam_Wf2 for (Owner of (Entering unit)) over 0.50 seconds
Special Effect - Create a special effect at (Center of VodopadPort3 <gen>) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Unit - Remove Teleport 0369 <gen> from the game
Trigger - Turn off (This trigger)
loken
Events
Unit - A unit enters Socha <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect at (Center of loken <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.40 seconds
Unit - Remove Statue of Loken 0044 <gen> from the game
Wait 0.01 seconds
Unit - Create 1 Loken for Neutral Hostile at (Center of loken <gen>) facing (Position of (Triggering unit))
Trigger - Turn off (This trigger)
KwT
Events
Unit - Kowalski 0613 <gen> Dies
Conditions
Actions
Item - Create Icy Thunder-Bolt (trinket) at (Center of KwT <gen>)
Trigger - Turn off (This trigger)
Klietka
Events
Destructible - Cage 1081 <gen> dies
Conditions
Actions
Unit - Create 1 Forest Troll High Priest for Neutral Passive at (Center of KlietkaUnit <gen>) facing (Position of (Triggering unit))
Floating Text - Create floating text that reads Thanks ! at (Center of KlietkaUnit <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn off (This trigger)
NaxxPort1
Events
Unit - A unit enters NaxxPort1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of NaxxPort2 <gen>)
Camera - . Apply . gg_cam_naxx1 for (Owner of (Entering unit)) over 1.00 seconds
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX1 <gen>)) instantly to (Center of NaxxPort2 <gen>)
Trigger - Turn off NaxxPort2 <gen>
Wait 5.00 seconds
Trigger - Turn on NaxxPort2 <gen>
NaxxPort2
Events
Unit - A unit enters NaxxPort2 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of NaxxPort1 <gen>)
Camera - . Apply . gg_cam_naxx2 for (Owner of (Entering unit)) over 1.00 seconds
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Unit - Move (Random unit from (Units in NaxxPortX2 <gen>)) instantly to (Center of NaxxPort1 <gen>)
Trigger - Turn off NaxxPort1 <gen>
Wait 5.00 seconds
Trigger - Turn on NaxxPort1 <gen>
CentralDoor
Events
Unit - A unit enters CentralDoor <gen>
Conditions
Actions
Game - Display to (All allies of (Owner of (Entering unit)).) for 5.00 seconds the text: You need Central Key!
CityDoor
Events
Unit - A unit enters CityDoor <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) for 5.00 seconds the text: You need Skeleton Key and Stolen Key!
EscapeDoor
Events
Unit - A unit enters EscapeDoor <gen>
Conditions
Actions
Destructible - Open Rolling Stone Door 1644 <gen>
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
Curator1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Order The Curator 0402 <gen> to Patrol To . (Center of Curator2 <gen>)
Curator2
Events
Unit - The Curator 0402 <gen> Is attacked
Conditions
Actions
Trigger - Turn off Curator1 <gen>
Trigger - Turn off (This trigger)
EscapeDoor2
Events
Unit - A unit enters EscapeDoor2 <gen>
Conditions
Actions
Wait 5.00 seconds
Destructible - Close Rolling Stone Door 1644 <gen>
EoEPort1
Events
Unit - A unit enters EoE1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of EoE2 <gen>)
Camera - . Apply . gg_cam_EoEPortCam2 for (Owner of (Entering unit)) over 1.00 seconds
Floating Text - Create floating text that reads Eye of Eternity: The Labyrinth at (Center of EoELabW <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn off EoEPort2 <gen>
Wait 3.00 seconds
Trigger - Turn on EoEPort2 <gen>
EoEPort2
Events
Unit - A unit enters EoE2 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of EoE1 <gen>)
Camera - . Apply . gg_cam_EoEPortCam1 for (Owner of (Entering unit)) over 1.00 seconds
Trigger - Turn off EoEPort1 <gen>
Wait 3.00 seconds
Trigger - Turn on EoEPort1 <gen>
EoEPort3
Events
Unit - A unit enters EoEPort3 <gen>
Conditions
(Doom Lord Kazzak 0055 <gen> is alive) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) the text: You must kill Doom Lord Kazzak!
CityEvent
Events
Unit - A unit enters Event <gen>
Conditions
Actions
Floating Text - Create floating text that reads You Bitch! at (Center of Zena <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Order Villager 0619 <gen> to Move To . (Center of Gd1 <gen>)
Unit - Order Villager 0503 <gen> to Move To . (Center of Gd1 <gen>)
Wait 12.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 3.00 seconds
Unit - Order Gatekeeper Dereck 0373 <gen> to Attack . Villager 0503 <gen>
Wait 3.00 seconds
Unit - Order Villager 0619 <gen> to Move To . (Center of Zena <gen>)
Unit - Order Gatekeeper Dereck 0373 <gen> to Move To . (Center of Dereck <gen>)
Trigger - Turn off (This trigger)
KarazhanPort1
Events
Unit - A unit enters KarazhanPort1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of KarazhanPort2 <gen>)
Unit - Move (Random unit from (Units in KarazhanPort1X <gen>)) instantly to (Center of KarazhanPort2X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort1X <gen>)) instantly to (Center of KarazhanPort2X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort1X <gen>)) instantly to (Center of KarazhanPort2X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort1X <gen>)) instantly to (Center of KarazhanPort2X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort1X <gen>)) instantly to (Center of KarazhanPort2X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort1X <gen>)) instantly to (Center of KarazhanPort2X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort1X <gen>)) instantly to (Center of KarazhanPort2X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort1X <gen>)) instantly to (Center of KarazhanPort2X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort1X <gen>)) instantly to (Center of KarazhanPort2X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort1X <gen>)) instantly to (Center of KarazhanPort2X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort1X <gen>)) instantly to (Center of KarazhanPort2X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort1X <gen>)) instantly to (Center of KarazhanPort2X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort1X <gen>)) instantly to (Center of KarazhanPort2X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort1X <gen>)) instantly to (Center of KarazhanPort2X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort1X <gen>)) instantly to (Center of KarazhanPort2X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort1X <gen>)) instantly to (Center of KarazhanPort2X <gen>)
Camera - . Apply . gg_cam_karazhanPortCam2 for (Owner of (Entering unit)) over 1.00 seconds
Trigger - Turn off KarazhanPort2 <gen>
Wait 3.00 seconds
Trigger - Turn on KarazhanPort2 <gen>
KarazhanPort2
Events
Unit - A unit enters KarazhanPort2 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of KarazhanPort1 <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Unit - Move (Random unit from (Units in KarazhanPort2X <gen>)) instantly to (Center of KarazhanPort1X <gen>)
Camera - . Apply . gg_cam_KarazhanPortCam1 for (Owner of (Entering unit)) over 1.00 seconds
Trigger - Turn off KarazhanPort1 <gen>
Wait 3.00 seconds
Trigger - Turn on KarazhanPort1 <gen>
LabPort1
Events
Unit - A unit enters LabPort1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of LabPort2 <gen>)
Camera - . Apply . gg_cam_LabCam1 for (Owner of (Entering unit)) over 0.00 seconds
Unit - Explode Teleport 0380 <gen> .
Trigger - Turn off (This trigger)
LabPort2
Events
Destructible - Lever 6730 <gen> dies
Conditions
Actions
Wait 2.00 seconds
Unit - Move (Random unit from (Units in LabPortAdd <gen>)) instantly to (Center of LabPort3 <gen>)
Destructible - Destroy Stone Wall 0260 <gen>
LabDoor1
Events
Unit - A unit enters LabDoor1 <gen>
Conditions
Actions
Destructible - Open Foot Switch 6728 <gen>
Destructible - Open Door 6729 <gen>
Trigger - Turn off (This trigger)
LabDoor2
Events
Destructible - Lever 6734 <gen> dies
Conditions
Actions
Destructible - Destroy Stone Wall 0259 <gen>
LabDoor3
Events
Destructible - Lever 1201 <gen> dies
Conditions
Actions
Destructible - Open Malygos´s Gate 6732 <gen>
Hyper2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Move (Random unit from (Units in HyperPortX0 <gen>)) instantly to (Center of HyperPort00 <gen>)
Unit - Move (Random unit from (Units in HyperPortX0 <gen>)) instantly to (Center of HyperPort00 <gen>)
Unit - Move (Random unit from (Units in HyperPortX0 <gen>)) instantly to (Center of HyperPort00 <gen>)
Unit - Move (Random unit from (Units in HyperPortX0 <gen>)) instantly to (Center of HyperPort00 <gen>)
Unit - Move (Random unit from (Units in HyperPortX0 <gen>)) instantly to (Center of HyperPort00 <gen>)
Unit - Move (Random unit from (Units in HyperPortX0 <gen>)) instantly to (Center of HyperPort00 <gen>)
Unit - Move (Random unit from (Units in HyperPortX0 <gen>)) instantly to (Center of HyperPort00 <gen>)
Unit - Move (Random unit from (Units in HyperPortX0 <gen>)) instantly to (Center of HyperPort00 <gen>)
Unit - Move (Random unit from (Units in HyperPortX0 <gen>)) instantly to (Center of HyperPort00 <gen>)
Unit - Move (Random unit from (Units in HyperPortX0 <gen>)) instantly to (Center of HyperPort00 <gen>)
Trigger - Turn off (This trigger)
Hyper1
Events
Unit - A unit enters HyperPort1 <gen>
Conditions
Actions
Region - Center HyperPort1 <gen> on (Center of NOT <gen>)
Camera - . Apply . gg_cam_HyperJumpCam0 for (Owner of (Entering unit)) over 1.00 seconds
Visibility - Create an initially Enabled visibility modifier for (Owner of (Entering unit)) emitting Visibility across HyperVisibility <gen>
Sound - Play hyperx4 <gen>
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Unit - Move (Random unit from (Units in HyperPortx <gen>)) instantly to (Center of HyperPort2 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_HyperJumpCam1 for (Owner of (Entering unit)) over 0.00 seconds
Camera - . Apply . gg_cam_HyperJumpCam2 for (Owner of (Entering unit)) over 1.20 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_HyperJumpCam3 for (Owner of (Entering unit)) over 0.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_MalygosCam for (Owner of (Entering unit)) over 1.00 seconds
Wait 1.00 seconds
Floating Text - Create floating text that reads Eye of Eternity: Malygos´s Lair at (Center of EoEMalygosLairW <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Region - Center HyperPort1 <gen> on (Center of HyperPort1x <gen>)
Trigger - Turn on (This trigger)
Hyper0
Events
Unit - A unit enters HyperPort0 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of HyperPort00 <gen>)
Trigger - Turn on Hyper2 <gen>
Camera - . Apply . gg_cam_HyperJump00 for (Owner of (Entering unit)) over 0.00 seconds
MalygosBack
Events
Unit - A unit enters MalygosBack <gen>
Conditions
Actions
Region - Center MalygosBack <gen> on (Center of NOT <gen>)
Camera - . Apply . gg_cam_MalygosBack for (Owner of (Entering unit)) over 0.50 seconds
Visibility - Create an initially Enabled visibility modifier for (Owner of (Entering unit)) emitting Visibility across Chemicals2 <gen>
Sound - Stop music After fading
Unit - Unhide Dimensional Gate 0640 <gen>
Animation - Play Dimensional Gate 0640 <gen> 's Birth animation
Wait 9.00 seconds
Unit - Move (Entering unit) instantly to (Center of Chemicals2 <gen>)
Region - Center MalygosBack <gen> on (Center of MalygosBackX0 <gen>)
Trigger - Turn on MalygosBackX <gen>
Wait 10.00 seconds
Animation - Play Dimensional Gate 0640 <gen> 's Death animation
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Unit - Move (Random unit from (Units in MalygosBackX <gen>)) instantly to (Center of Chemicals2 <gen>)
Wait 10.00 seconds
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Trigger - Turn on MalygosBack <gen>
Sud
Events
Destructible - Barrel of Explosives 6689 <gen> dies
Conditions
Actions
Destructible - Remove Fence 1223 <gen>
GruulTrasure
Events
Unit - A unit enters GruulTrasure <gen>
Conditions
Actions
Item - Show gg_item_I008_0356
Item - Show gg_item_I008_0374
Item - Show gg_item_I008_0408
Special Effect - Create a special effect at (Center of TreasureEffect <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Trigger - Turn off (This trigger)
Gylayder
Events
Unit - A unit enters GylayderEffect <gen>
Conditions
Actions
Floating Text - Create floating text that reads Aaaaaaaaaaaaaarrrghhhhhh!!! at (Center of Gylayder <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Special Effect - Create a special effect at (Center of Gylayder <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Trigger - Turn off (This trigger)
Kazzak
Events
Unit - A unit enters Zamok_hmla <gen>
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) for 10.00 seconds the text: You must kill Gruul the Dragonkiller if you want kill Doom Lord Kazzak.
Vytah1
Events
Unit - A unit enters Vytah1 <gen>
Conditions
Actions
Destructible - Set height of Elevator 0475 <gen> to 3
Destructible - Close West wall of Elevator 0475 <gen>
Wait 1.00 seconds
Trigger - Turn on Vytah1X <gen>
Trigger - Turn off (This trigger)
Vytah2
Events
Unit - A unit enters Vytah2 <gen>
Conditions
Actions
Destructible - Set height of Elevator 0476 <gen> to 3
Destructible - Close East wall of Elevator 0476 <gen>
Wait 1.00 seconds
Trigger - Turn on Vytah2X <gen>
Trigger - Turn off (This trigger)
Vytah1X
Events
Unit - A unit enters Vytah1 <gen>
Conditions
Actions
Destructible - Open All walls of Elevator 0475 <gen>
Destructible - Set height of Elevator 0475 <gen> to 1
Wait 1.00 seconds
Trigger - Turn on Vytah1 <gen>
Trigger - Turn off (This trigger)
Vytah2X
Events
Unit - A unit enters Vytah2 <gen>
Conditions
Actions
Destructible - Open All walls of Elevator 0476 <gen>
Destructible - Set height of Elevator 0476 <gen> to 1
Wait 1.00 seconds
Trigger - Turn on Vytah2 <gen>
Trigger - Turn off (This trigger)
DeadCity
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across DeadCity2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Black mask across DeadCity2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Black mask across DeadCity2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Black mask across DeadCity2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Black mask across DeadCity2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Black mask across DeadCity2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Black mask across DeadCity2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Black mask across DeadCity2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Black mask across DeadCity2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Black mask across DeadCity2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Black mask across DeadCity2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Black mask across DeadCity2 <gen>
m1
Events
Unit - A unit enters m1 <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m2 <gen>)
Camera - . Apply . gg_cam_m1 for (Owner of (Entering unit)) over 0.50 seconds
m1s
Events
Unit - A unit enters m2s <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m1s <gen>)
Camera - . Apply . gg_cam_m2 for (Owner of (Entering unit)) over 0.50 seconds
m2
Events
Unit - A unit enters m3 <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m4 <gen>)
Camera - . Apply . gg_cam_m4 for (Owner of (Entering unit)) over 0.50 seconds
m2s
Events
Unit - A unit enters m4s <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m3s <gen>)
Camera - . Apply . gg_cam_m3 for (Owner of (Entering unit)) over 0.50 seconds
m3
Events
Unit - A unit enters m5 <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m6 <gen>)
Camera - . Apply . gg_cam_m6 for (Owner of (Entering unit)) over 0.50 seconds
m3s
Events
Unit - A unit enters m6s <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m5s <gen>)
Camera - . Apply . gg_cam_m5 for (Owner of (Entering unit)) over 0.50 seconds
m4
Events
Unit - A unit enters m8 <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m9 <gen>)
Camera - . Apply . gg_cam_m8 for (Owner of (Entering unit)) over 0.50 seconds
m4s
Events
Unit - A unit enters m9s <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m8s <gen>)
Camera - . Apply . gg_cam_m7 for (Owner of (Entering unit)) over 0.50 seconds
m5
Events
Unit - A unit enters m10 <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m11 <gen>)
Camera - . Apply . gg_cam_m10 for (Owner of (Entering unit)) over 0.50 seconds
m5s
Events
Unit - A unit enters m11s <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m10s <gen>)
Camera - . Apply . gg_cam_m9 for (Owner of (Entering unit)) over 0.50 seconds
m6
Events
Unit - A unit enters m12 <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m13 <gen>)
Camera - . Apply . gg_cam_m12 for (Owner of (Entering unit)) over 0.50 seconds
m6s
Events
Unit - A unit enters m13s <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m12s <gen>)
Camera - . Apply . gg_cam_m11 for (Owner of (Entering unit)) over 0.50 seconds
m7
Events
Unit - A unit enters m14 <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m15 <gen>)
Camera - . Apply . gg_cam_m14 for (Owner of (Entering unit)) over 0.50 seconds
m7s
Events
Unit - A unit enters m15s <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m14s <gen>)
Camera - . Apply . gg_cam_m13 for (Owner of (Entering unit)) over 0.50 seconds
m8
Events
Unit - A unit enters m16 <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m17 <gen>)
Camera - . Apply . gg_cam_m16 for (Owner of (Entering unit)) over 0.50 seconds
m8s
Events
Unit - A unit enters m17s <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m16s <gen>)
Camera - . Apply . gg_cam_m15 for (Owner of (Entering unit)) over 0.50 seconds
m9
Events
Unit - A unit enters m18 <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m19 <gen>)
Camera - . Apply . gg_cam_m18 for (Owner of (Entering unit)) over 0.50 seconds
m9s
Events
Unit - A unit enters m19s <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m18s <gen>)
Camera - . Apply . gg_cam_m17 for (Owner of (Entering unit)) over 0.50 seconds
m10
Events
Unit - A unit enters m20 <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m21 <gen>)
Camera - . Apply . gg_cam_m20 for (Owner of (Entering unit)) over 0.50 seconds
m10s
Events
Unit - A unit enters m21s <gen>
Conditions
((Entering unit) is Mechanical) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of m20s <gen>)
Camera - . Apply . gg_cam_m19 for (Owner of (Entering unit)) over 0.50 seconds
Hook
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of John Hook 0572 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Hook2
Events
Unit - A unit enters Hook <gen>
Conditions
Actions
Floating Text - Create floating text that reads Hi , Go to Naxxramas, kill Kel'Thuzad and bring me his soul , then go back to me and I will give you something. at (Center of Hook <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Hook3
Events
Unit - Kel'Thuzad 0289 <gen> Dies
Conditions
Actions
Trigger - Turn off Hook <gen>
Trigger - Turn off Hook2 <gen>
Hook4
Events
Unit - A unit enters Hook2 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Soul of Thuzad (quest item))) Equal to Soul of Thuzad (quest item)
Actions
Trigger - Turn off Hook3 <gen>
Floating Text - Create floating text that reads Quest Completed ! at (Center of completed <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Urban Gauntlets at (Center of HookItem <gen>)
Item - Remove (Item carried by (Entering unit) of type Soul of Thuzad (quest item))
Trigger - Turn off (This trigger)
Ny
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Nyaragus 0242 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Ny2
Events
Unit - A unit enters Ny1 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Hello , on the Hyjal Summit live Lord - Archimonde , man , you must go on Hyjal Summit and kill Archimonde and bring me his soul. at (Center of Ny2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Ny3
Events
Unit - Archimonde 0345 <gen> Dies
Conditions
Actions
Trigger - Turn off Ny <gen>
Trigger - Turn off Ny2 <gen>
Ny4
Events
Unit - A unit enters Ny2 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Soul of Archimonde (quest item))) Equal to Soul of Archimonde (quest item)
Actions
Trigger - Turn off Ny3 <gen>
Floating Text - Create floating text that reads Quest Completed ! at (Center of NyComplete <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Wand of Frostsoul at (Center of NyItem <gen>)
Item - Remove (Item carried by (Entering unit) of type Soul of Archimonde (quest item))
Trigger - Turn off (This trigger)
Ag
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Agonia 0526 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Ag2
Events
Unit - A unit enters Ag1 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Hi , Illidan wants kill Maiev Shadowsong , You must kill him and bring me his soul ! you are prepared ! at (Center of Ag2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Ag3
Events
Unit - Illidan Stormrage 0512 <gen> Dies
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of (Killing unit)) controller) player) for 10.00 seconds the text: Now kill Gruul the Dragonkiller!
Trigger - Turn off Ag <gen>
Trigger - Turn off Ag2 <gen>
Trigger - Turn off GLEDT <gen>
Ag4
Events
Unit - A unit enters Ag2 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Soul of Illidan (quest item))) Equal to Soul of Illidan (quest item)
Actions
Trigger - Turn off Ag3 <gen>
Floating Text - Create floating text that reads Quest Completed ! at (Center of AgComplete <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create The Forgotten shirt at (Center of AgItem <gen>)
Item - Remove (Item carried by (Entering unit) of type Soul of Illidan (quest item))
Trigger - Turn off (This trigger)
Re
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rodarius Exitus 0100 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Re2
Events
Unit - A unit enters Re1 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Hello , in the forest live a strong monster calling Quellbarius , kill him and bring me his tentacle and I give you reward. at (Center of Re2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Re3
Events
Unit - Quellbarius 0099 <gen> Dies
Conditions
Actions
Trigger - Turn off Re <gen>
Trigger - Turn off Re2 <gen>
Re4
Events
Unit - A unit enters Re2 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Tentacle of Quellbarius (quest item))) Equal to Tentacle of Quellbarius (quest item)
Actions
Trigger - Turn off Re3 <gen>
Floating Text - Create floating text that reads Quest Completed ! here is your reward... at (Center of ReComplete <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Aspect of Cheetah at (Center of ReItem <gen>)
Item - Remove (Item carried by (Entering unit) of type Tentacle of Quellbarius (quest item))
Trigger - Turn off (This trigger)
PL
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Prince Lexages 0142 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
PL2
Events
Unit - A unit enters PL1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Floating Text - Create floating text that reads Hi , go to Gruul's Lair , and kil Gruul the Dragonkiller , bring me his eye and then come back to me and I give you big reward ! at (Center of PL2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn on GL2 <gen>
PL3
Events
Unit - Gruul the Dragonkiller 0577 <gen> Dies
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of (Killing unit)) controller) player) for 10.00 seconds the text: Now kill Doom Lord Kazzak!
Trigger - Turn off PL <gen>
Trigger - Turn off PL2 <gen>
Trigger - Turn off Kazzak <gen>
PL4
Events
Unit - A unit enters PL2 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Eye of Gruul (quest item))) Equal to Eye of Gruul (quest item)
((Entering unit) is A ground unit) Equal to True
Actions
Trigger - Turn off PL3 <gen>
Floating Text - Create floating text that reads Quest Completed ! here is your reward... at (Center of PLcomplete <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Tabard of Power at (Center of PLitem <gen>)
Item - Remove (Item carried by (Entering unit) of type Eye of Gruul (quest item))
Trigger - Turn off (This trigger)
Cn1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Cenarion 0155 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Cn2
Events
Unit - A unit enters Cn1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Floating Text - Create floating text that reads Hi , In the forest lives a big monster called : Raylord , he kills everything , If you kill him and bring me his claw, I get you super reward. at (Center of Cn2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Cn3
Events
Unit - Raylord 0437 <gen> Dies
Conditions
Actions
Trigger - Turn off Cn1 <gen>
Trigger - Turn off Cn2 <gen>
Cn4
Events
Unit - A unit enters Cn2 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Claw of Raylord (quest item))) Equal to Claw of Raylord (quest item)
Actions
Trigger - Turn off Cn3 <gen>
Floating Text - Create floating text that reads Quest Completed ! here is your reward... at (Center of CnComplete <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Cloak of Ancient Highborne at (Center of CnItem <gen>)
Item - Remove (Item carried by (Entering unit) of type Claw of Raylord (quest item))
Trigger - Turn off (This trigger)
Wu1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Wumarad 0409 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wu2
Events
Unit - A unit enters Wu1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Floating Text - Create floating text that reads Hi , kill Prince Malchezaar in Karazhan and bring me his polearm , I have reward for you. at (Center of Wu2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wu3
Events
Unit - Prince Malchezaar 0412 <gen> Dies
Conditions
Actions
Trigger - Turn off Wu1 <gen>
Trigger - Turn off Wu2 <gen>
Wu4
Events
Unit - A unit enters Wu2 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Polearm of Malchezaar (quest item))) Equal to Polearm of Malchezaar (quest item)
Actions
Trigger - Turn off Wu3 <gen>
Floating Text - Create floating text that reads Quest Completed ! here is your reward... at (Center of WuComplete <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Bracers of Evolution at (Center of WuItem <gen>)
Item - Remove (Item carried by (Entering unit) of type Polearm of Malchezaar (quest item))
Trigger - Turn off (This trigger)
Fs1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Wumarad 0409 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Fs2
Events
Unit - A unit enters Fs1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Floating Text - Create floating text that reads Hello, please kill Curator in Karazhan, he destroyed our city , bring me his heart and I give you one item and golds. at (Center of Fs2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Fs3
Events
Unit - The Curator 0402 <gen> Dies
Conditions
Actions
Trigger - Turn off Fs1 <gen>
Trigger - Turn off Fs2 <gen>
Fs4
Events
Unit - A unit enters Fs2 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Heart of Curator (quest item))) Equal to Heart of Curator (quest item)
Actions
Trigger - Turn off Fs3 <gen>
Floating Text - Create floating text that reads Quest Completed ! here is your reward... at (Center of FsComplete <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Girdle of Ancient Elementals at (Center of FsItem <gen>)
Item - Remove (Item carried by (Entering unit) of type Heart of Curator (quest item))
Trigger - Turn off (This trigger)
Ka1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kapo 0611 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Ka2
Events
Unit - A unit enters Ka1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Floating Text - Create floating text that reads Hi , kill Doomwalker, bring me his spyglass and I give you reward. at (Center of Ka2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Ka3
Events
Unit - Doomwalker 0418 <gen> Dies
Conditions
Actions
Trigger - Turn off Ka1 <gen>
Trigger - Turn off Ka2 <gen>
Ka4
Events
Unit - A unit enters Ka2 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Doomwalker's Spyglass (quest item))) Equal to Doomwalker's Spyglass (quest item)
Actions
Trigger - Turn off Ka3 <gen>
Floating Text - Create floating text that reads Quest Completed ! here is your reward... at (Center of KaComplete <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Zealot Boots of Nature Balance at (Center of KaItem <gen>)
Item - Remove (Item carried by (Entering unit) of type Doomwalker's Spyglass (quest item))
Trigger - Turn off (This trigger)
KTl0
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kentus 0058 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
KTl1
Events
Unit - A unit enters Ke1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Floating Text - Create floating text that reads Hello, please find at western waterfalls in forestThyus Loober and bring me his letter and take this letter to him. at (Center of Ke2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Letter to Thyus (quest item) at (Center of KeItem <gen>)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Thyus Loober 0550 <gen> using Objects\RandomObject\RandomObject.mdl
Trigger - Turn on KTl2 <gen>
Trigger - Turn off (This trigger)
KTl2
Events
Unit - A unit enters Tl <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
(Item-type of (Item carried by (Entering unit) of type Letter to Thyus (quest item))) Equal to Letter to Thyus (quest item)
Actions
Floating Text - Create floating text that reads hi... above Thyus Loober 0550 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Letter to Kentus (quest item) at (Center of TlItem <gen>)
Item - Remove (Item carried by (Entering unit) of type Letter to Thyus (quest item))
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kentus 0058 <gen> using Objects\RandomObject\RandomObject.mdl
Trigger - Turn off (This trigger)
KTl3
Events
Unit - A unit enters Ke2 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Letter to Kentus (quest item))) Equal to Letter to Kentus (quest item)
Actions
Floating Text - Create floating text that reads Quest Completed ! here is your reward... at (Center of KeComplete <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Key of the Castle at (Center of KeItem <gen>)
Item - Remove (Item carried by (Entering unit) of type Letter to Kentus (quest item))
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Bu1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Bishop Urbis 0621 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Bu2
Events
Unit - A unit enters Bu1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Floating Text - Create floating text that reads Hello , please , kill Doom Lord Kazzak because he killed my brother, bring me his soul. I have reward for you... at (Center of Bu2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Bu3
Events
Unit - Doom Lord Kazzak 0055 <gen> Dies
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of (Killing unit)) controller) player) for 10.00 seconds the text: Now kill Malygos!
Trigger - Turn off Bu1 <gen>
Trigger - Turn off Bu2 <gen>
Trigger - Turn on EoEPort1 <gen>
Bu4
Events
Unit - A unit enters Bu2 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
(Item-type of (Item carried by (Entering unit) of type Soul of Lord Kazzak (quest item))) Equal to Soul of Lord Kazzak (quest item)
Actions
Trigger - Turn off Bu3 <gen>
Floating Text - Create floating text that reads Quest Completed ! here is your reward... at (Center of BuComplete <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create The Vulcano Shiv at (Center of BuItem <gen>)
Item - Remove (Item carried by (Entering unit) of type Soul of Lord Kazzak (quest item))
Trigger - Turn off (This trigger)
Na1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Necromancer Allerian 0620 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Na2
Events
Unit - A unit enters Na1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Floating Text - Create floating text that reads Hi , please kill Azgalor on Hyjal Summit and I give you big reward... at (Center of Na2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Na3
Events
Unit - Azgalor 0562 <gen> Dies
Conditions
Actions
Trigger - Turn off Na1 <gen>
Trigger - Turn off Na2 <gen>
Na4
Events
Unit - A unit enters Na2 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
(Item-type of (Item carried by (Entering unit) of type Azgalor's Soul (quest item))) Equal to Azgalor's Soul (quest item)
Actions
Trigger - Turn off Na3 <gen>
Floating Text - Create floating text that reads Quest Completed ! here is your big reward ! at (Center of NaComplete <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Netherfrost Mantle at (Center of NaItem <gen>)
Item - Create Golds at (Center of NaItem2 <gen>)
Item - Remove (Item carried by (Entering unit) of type Azgalor's Soul (quest item))
Trigger - Turn off (This trigger)
Dk1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Death Knight 0086 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Dk2
Events
Unit - A unit enters Dk1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Floating Text - Create floating text that reads Hi...High Warlord Najentus want to kill me , pls save me ! and I give you something strong. at (Center of Dk2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Dk3
Events
Unit - High Warlord Najentus 0510 <gen> Dies
Conditions
Actions
Trigger - Turn off Dk1 <gen>
Trigger - Turn off Dk2 <gen>
Dk4
Events
Unit - A unit enters Dk2 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
(Item-type of (Item carried by (Entering unit) of type Scales of Warlord (quest item))) Equal to Scales of Warlord (quest item)
Actions
Trigger - Turn off Dk3 <gen>
Floating Text - Create floating text that reads Quest Completed ! here is your big reward ! at (Center of DkComplete <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Shard of the Warlord (trinket) at (Center of DkItem <gen>)
Item - Remove (Item carried by (Entering unit) of type Scales of Warlord (quest item))
Unit - Create 1 . Teleport for Neutral Passive at (Center of PortGoldsBT1 <gen>) facing Default building facing degrees
Trigger - Turn on Port3 <gen>
Trigger - Turn off (This trigger)
Dg1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dingus 0005 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Dg2
Events
Unit - A unit enters Dg1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Floating Text - Create floating text that reads Hi , please , I need to kill Supremus , its boss in Black temple , bring me his soul and I will give you reward... at (Center of Dg2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Dg3
Events
Unit - Supremus 0511 <gen> Dies
Conditions
Actions
Trigger - Turn off Dg1 <gen>
Trigger - Turn off Dg2 <gen>
Dg4
Events
Unit - A unit enters Dg2 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
(Item-type of (Item carried by (Entering unit) of type Soul of Supremus (quest item))) Equal to Soul of Supremus (quest item)
Actions
Trigger - Turn off Dg3 <gen>
Floating Text - Create floating text that reads Quest Completed ! here is your big reward ! at (Center of DgComplete <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Necklace of Stars at (Center of DgItem <gen>)
Item - Remove (Item carried by (Entering unit) of type Soul of Supremus (quest item))
Trigger - Turn off (This trigger)
xD1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dingus 0005 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
xD2
Events
Unit - A unit enters xD1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Floating Text - Create floating text that reads Hello, Go to Black Temple and kill Shade of Akama and bring me his mask, then I will give you reward. at (Center of xD2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
xD3
Events
Unit - Shade of Akama 0042 <gen> Dies
Conditions
Actions
Trigger - Turn off xD1 <gen>
Trigger - Turn off xD2 <gen>
xD4
Events
Unit - A unit enters xD2 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
(Item-type of (Item carried by (Entering unit) of type Mask of Akama (quest item))) Equal to Mask of Akama (quest item)
Actions
Trigger - Turn off xD3 <gen>
Floating Text - Create floating text that reads Quest Completed ! here is your big reward ! at (Center of xDComplete <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Saronite Rifle of Forgotten Souls at (Center of xDItem <gen>)
Item - Remove (Item carried by (Entering unit) of type Mask of Akama (quest item))
Trigger - Turn off (This trigger)
At1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Archmage Telrissia 0060 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
At2
Events
Unit - A unit enters At1 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Floating Text - Create floating text that reads Hello, Go to Naxxramas please and kill Patchwerk and bring me his eye, then you will have good item from me. at (Center of At2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
At3
Events
Unit - Patchwerk 0290 <gen> Dies
Conditions
Actions
Trigger - Turn off At1 <gen>
Trigger - Turn off At2 <gen>
At4
Events
Unit - A unit enters At2 <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
(Item-type of (Item carried by (Entering unit) of type Patchwerk's Eye (quest item))) Equal to Patchwerk's Eye (quest item)
Actions
Trigger - Turn off At3 <gen>
Floating Text - Create floating text that reads Quest Completed ! here is your item ! at (Center of AtComplete <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Kedar, The Blood Blade of Undead Heroes at (Center of AtItem <gen>)
Item - Remove (Item carried by (Entering unit) of type Patchwerk's Eye (quest item))
Trigger - Turn off (This trigger)
Cj1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Captain Jebo 0266 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Cj2
Events
Unit - A unit enters Cj <gen>
Conditions
Actions
Floating Text - Create floating text that reads Hi there, kill Deroan and bring me the key, what he stole. at (Center of Cj2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn off (This trigger)
Cj3
Events
Unit - Deroan 0286 <gen> Dies
Conditions
Actions
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Captain Jebo 0266 <gen> using Objects\RandomObject\RandomObject.mdl
Cj4
Events
Unit - A unit enters Cj3 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Stolen Key)) Equal to Stolen Key
Actions
Floating Text - Create floating text that reads Thanks ! here is Central Key. at (Center of Cj4 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Central Key at (Center of SkullcrasherDoor <gen>)
Special Effect - Destroy (Last created special effect)
Item - Remove (Item carried by (Entering unit) of type Stolen Key)
Trigger - Turn off (This trigger)
Cj5
Events
Unit - A unit enters CentralDoor <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Central Key)) Equal to Central Key
Actions
Destructible - Open Door 1640 <gen>
Item - Remove (Item carried by (Entering unit) of type Central Key)
Trigger - Turn off CentralDoor <gen>
Trigger - Turn off (This trigger)
Cj6
Events
Unit - A unit enters SpinacCity <gen>
Conditions
Actions
Destructible - Open Door 6784 <gen>
Destructible - Open Foot Switch 6318 <gen>
Game - Display to (All players) the text: Skullcrasher escaped !
Unit - Order Skullcrasher 0224 <gen> to Move To . (Center of Cj <gen>)
Unit - Explode Captain Jebo 0266 <gen> .
Unit - Explode Guardian 0268 <gen> .
Unit - Explode Guardian 0235 <gen> .
Trigger - Turn off (This trigger)
Cj7
Events
Unit - Captain Jebo 0266 <gen> Dies
Conditions
Actions
Item - Create The Stolen Key at (Center of Cj <gen>)
Trigger - Turn off (This trigger)
Cj8
Events
Unit - A unit enters CityDoor <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Skeleton Key)) Equal to Skeleton Key
(Item-type of (Item carried by (Entering unit) of type The Stolen Key)) Equal to The Stolen Key
Actions
Trigger - Turn off CityDoor <gen>
Destructible - Open Door 3699 <gen>
Item - Remove (Item carried by (Entering unit) of type The Stolen Key)
Item - Remove (Item carried by (Entering unit) of type Skeleton Key)
Trigger - Turn off (This trigger)
Gd1
Events
Unit - A unit enters GdTrigger <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Gatekeeper Dereck 0373 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Trigger - Turn off (This trigger)
Gd2
Events
Unit - A unit enters Gd1 <gen>
Conditions
Actions
Floating Text - Create floating text that reads So you want to open this gate? Not so fast, bring me Azure Stone and I open this gate for you, I heard somebody in town has Azure Stone. above Gatekeeper Dereck 0373 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Special Effect - Destroy (Last created special effect)
Trigger - Turn on Gd3 <gen>
Trigger - Turn on Gb1 <gen>
Trigger - Turn on Gb2 <gen>
Trigger - Turn on Gb3 <gen>
Trigger - Turn off (This trigger)
Gd3
Events
Unit - A unit enters Bob <gen>
Conditions
Actions
Trigger - Turn off Gd1 <gen>
Trigger - Turn off Gd2 <gen>
Trigger - Turn off (This trigger)
Gd4
Events
Unit - A unit enters Gd2 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Azure Stone)) Equal to Azure Stone
Actions
Trigger - Turn off Gd3 <gen>
Floating Text - Create floating text that reads Nice! Open the gate! at (Center of Gdcomplete <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Destructible - Open Gate 6458 <gen>
Special Effect - Destroy (Last created special effect)
Item - Remove (Item carried by (Entering unit) of type Azure Stone)
Trigger - Turn off (This trigger)
Gb1
Events
Unit - A unit enters Bob <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Gardener Bob 0359 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Trigger - Turn off (This trigger)
Gb2
Events
Unit - A unit enters Gb1 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Good day to you, I need herb "Emynoxis" but it is very rare herb, I heard last is in Kowalski´s camp, Take ship and go on south side of big lake. If you bring it, I give you very valuable Azure Stone. above Gardener Bob 0359 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Emynoxis (quest item) at (Center of HerbEmynoxis <gen>)
Trigger - Turn off Gb1 <gen>
Trigger - Turn off (This trigger)
Gb3
Events
Unit - A unit enters Gb2 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Emynoxis (quest item))) Equal to Emynoxis (quest item)
Actions
Floating Text - Create floating text that reads Thank you! Here is your reward. at (Center of GbItem <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Azure Stone at (Center of GbItem <gen>)
Special Effect - Destroy (Last created special effect)
Item - Remove (Item carried by (Entering unit) of type Emynoxis (quest item))
Wait 3.00 seconds
Unit - Order Gardener Bob 0359 <gen> to Move To . (Center of Bob2 <gen>)
Trigger - Turn off (This trigger)
Hw1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hydraxian Warlord 0375 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Hw2
Events
Unit - A unit enters Hw1 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Hi, we need kill Malygos, His lair is behind that gate, go at Gatekeeper Dereck and he open the gate, bring me Malygosˇs heart! and I give you very strong artefact! above Hydraxian Warlord 0375 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn on Gd1 <gen>
Trigger - Turn on Gd2 <gen>
Hw3
Events
Unit - Malygos 0483 <gen> Dies
Conditions
Actions
Trigger - Turn off Hw1 <gen>
Trigger - Turn off Hw2 <gen>
Hw4
Events
Unit - A unit enters Hw2 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Heart of Malygos (quest item))) Equal to Heart of Malygos (quest item)
Actions
Trigger - Turn off Hw3 <gen>
Floating Text - Create floating text that reads Nice! Here is your artefact... at (Center of HwItem <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Item - Create Hydraxian Ancient Relic at (Center of HwItem <gen>)
Item - Remove (Item carried by (Entering unit) of type Heart of Malygos (quest item))
Trigger - Turn off (This trigger)
GLE
Events
Unit - A unit enters Gruul_emote <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Sound - Play Gruul <gen>
Trigger - Turn off (This trigger)
DoomwalkerS
Events
Unit - A unit enters Doomwalker <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Sound - Play Doomwalker <gen>
Trigger - Turn off (This trigger)
music
Events
Unit - A unit enters Illidan <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Sound - Play Illidan <gen>
Wait 3.00 seconds
Sound - Play Instrument <gen>
Trigger - Turn off (This trigger)
Patchwerk
Events
Unit - A unit enters Patchwerk <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Sound - Play Patchwerk <gen>
Trigger - Turn off (This trigger)
Magtheridon
Events
Unit - A unit enters
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Sound - Play Magtheridon <gen>
Trigger - Turn off (This trigger)
Archimonde
Events
Unit - A unit enters Archimonde <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Sound - Play Archimonde <gen>
Trigger - Turn off (This trigger)
KelThuzad
Events
Unit - A unit enters KelThuzad <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
Actions
Sound - Play KelThuzad <gen>
Trigger - Turn off (This trigger)
Malygos
Events
Unit - A unit enters MalygosEmote <gen>
Conditions
Actions
Sound - Play Malygos_voices_Eye_of_Eternity <gen> at 50.00 % volume, skipping the first 0 seconds
Trigger - Turn off (This trigger)
APort1
Events
Unit - A unit enters ArenaPort1 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Your arena opponent must stand on opposite side of your login place. at (Center of ArenaWarning <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn on APort2 <gen>
Trigger - Turn off (This trigger)
APort2
Events
Unit - A unit enters ArenaPort2 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Random unit from (Units in ArenaPort1 <gen>)) instantly to (Center of ArenaPort1X <gen>)
Destructible - Close All walls of Elevator 0476 <gen>
Destructible - Close All walls of Elevator 0475 <gen>
Wait 1.00 seconds
Unit - Move (Random unit from (Units in ArenaPort2 <gen>)) instantly to (Center of ArenaPort2X <gen>)
Camera - . Apply . gg_cam_ArenaCam0 for (Owner of (Entering unit)) over 0.50 seconds
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) for 3.00 seconds the text: Get ready for arena battle!
Wait 5.00 seconds
Destructible - Open Door 0486 <gen>
Destructible - Open Door 1852 <gen>
Trigger - Clear the trigger queue
Trigger - Turn off (This trigger)
Aport3
Events
Unit - A unit enters ArenaPort2 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Your arena opponent must stand on opposite side of your login place. at (Center of ArenaWarning <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn on Aport4 <gen>
Trigger - Turn off (This trigger)
Aport4
Events
Unit - A unit enters ArenaPort1 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Random unit from (Units in ArenaPort2 <gen>)) instantly to (Center of ArenaPort2X <gen>)
Destructible - Close All walls of Elevator 0476 <gen>
Destructible - Close All walls of Elevator 0475 <gen>
Wait 1.00 seconds
Unit - Move (Random unit from (Units in ArenaPort1 <gen>)) instantly to (Center of ArenaPort1X <gen>)
Camera - . Apply . gg_cam_ArenaCam0 for (Owner of (Entering unit)) over 0.50 seconds
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) for 3.00 seconds the text: Get ready for arena battle!
Wait 5.00 seconds
Destructible - Open Door 0486 <gen>
Destructible - Open Door 1852 <gen>
Trigger - Clear the trigger queue
Trigger - Turn off (This trigger)
AWarn2
Events
Unit - A unit enters ArenaPort2 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Your arena opponent must stand on opposite side of your login place. at (Center of ArenaWarning <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Adead
Events
Unit - A unit Dies
Conditions
(ArenaDead <gen> contains (Dying unit)) Equal to True
((Dying unit) is A Hero) Equal to True
Actions
Camera - . Apply . gg_cam_ArenaDeadCam for (Owner of (Dying unit)) over 0.50 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_ArenaDeadCam2 for (Owner of (Killing unit)) over 0.50 seconds
Wait 0.50 seconds
Hero - Instantly revive (Dying unit) at (Random point in ArenaPort3 <gen>) , Show revival graphics
Unit - Move (Dying unit) instantly to (Random point in ArenaPort3 <gen>)
Wait 0.50 seconds
Unit - Move (Killing unit) instantly to (Random point in ArenaPort4 <gen>)
Unit - Set life of (Killing unit) to 100 %
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players controlled by a ((Owner of (Killing unit)) controller) player) for 3.00 seconds the text: You won the arena. (+100 gold)
Destructible - Set height of Elevator 0475 <gen> to 1
Destructible - Set height of Elevator 0476 <gen> to 1
Destructible - Close Door 0486 <gen>
Destructible - Close Door 1852 <gen>
Destructible - Open All walls of Elevator 0476 <gen>
Destructible - Open All walls of Elevator 0475 <gen>
Trigger - Turn on APort1 <gen>
Trigger - Turn on Aport3 <gen>
Trigger - Turn on Vytah1 <gen>
Trigger - Turn on Vytah2 <gen>
Trigger - Turn off Aport4 <gen>
Trigger - Turn off APort2 <gen>
9.2...
Aqueue
Events
Time - Every 120.00 seconds of game time
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Random unit from (Units in ArenaQueue <gen>)) to Move To . (Center of ArenaPort1 <gen>)
9.2...
Aqueue2
Events
Time - Every 180.00 seconds of game time
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Random unit from (Units in ArenaQueue <gen>)) to Move To . (Center of ArenaPort2 <gen>)
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