Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model World Of Warcraft Sapphiron of the bundle World Of Warcraft Sapphiron. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file World Of Warcraft Sapphiron.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing FrostWurm.mdx
Now Click the "Import File" Button:
Next select 'FrostWurm.mdx' in the folder which you extracted from the zip archive:
World Of Warcraft Sapphiron
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
FROSTGAS.BLP
FROSTWURMBONES.BLP
FROSTWURMBONES2.BLP
FROSTWURMHEAD.BLP
FROSTWURMWING.BLP
The file has been properly added to the map archive:
FrostWurm.mdx
Model
2,660
war3mapimported/FrostWurm.mdx
Done, you have imported the file FrostWurm.mdx.
Importing ARMORREFLECT_RAINBOW.BLP
Now Click the "Import File" Button:
Next select 'ARMORREFLECT_RAINBOW.BLP' in the folder which you extracted from the zip archive:
World Of Warcraft Sapphiron
FrostWurm.mdx
BASICBONE.BLP
FROSTGAS.BLP
FROSTWURMBONES.BLP
FROSTWURMBONES2.BLP
FROSTWURMHEAD.BLP
FROSTWURMWING.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FrostWurm.mdx
Model
2,660
war3mapimported/FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
Image / Texture
11
war3mapimported/ARMORREFLECT_RAINBOW.BLP
Double-click the file ARMORREFLECT_RAINBOW.BLP:
ARMORREFLECT_RAINBOW.BLP
Image / Texture
11
war3mapimported/ARMORREFLECT_RAINBOW.BLP
Tick the box "Use Custom Path" and type in the correct path:
ARMORREFLECT_RAINBOW.BLP
Image / Texture
11
ARMORREFLECT_RAINBOW.BLP
The file has been properly added to the map archive:
FrostWurm.mdx
Model
2,660
war3mapimported/FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
Image / Texture
11
ARMORREFLECT_RAINBOW.BLP
Done, you have imported the file ARMORREFLECT_RAINBOW.BLP.
Importing BASICBONE.BLP
Now Click the "Import File" Button:
Next select 'BASICBONE.BLP' in the folder which you extracted from the zip archive:
World Of Warcraft Sapphiron
FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
FROSTGAS.BLP
FROSTWURMBONES.BLP
FROSTWURMBONES2.BLP
FROSTWURMHEAD.BLP
FROSTWURMWING.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FrostWurm.mdx
Model
2,660
war3mapimported/FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
Image / Texture
11
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
Image / Texture
8
war3mapimported/BASICBONE.BLP
Double-click the file BASICBONE.BLP:
BASICBONE.BLP
Image / Texture
8
war3mapimported/BASICBONE.BLP
Tick the box "Use Custom Path" and type in the correct path:
BASICBONE.BLP
Image / Texture
8
BASICBONE.BLP
The file has been properly added to the map archive:
FrostWurm.mdx
Model
2,660
war3mapimported/FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
Image / Texture
11
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
Image / Texture
8
BASICBONE.BLP
Done, you have imported the file BASICBONE.BLP.
Importing FROSTGAS.BLP
Now Click the "Import File" Button:
Next select 'FROSTGAS.BLP' in the folder which you extracted from the zip archive:
World Of Warcraft Sapphiron
FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
FROSTWURMBONES.BLP
FROSTWURMBONES2.BLP
FROSTWURMHEAD.BLP
FROSTWURMWING.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FrostWurm.mdx
Model
2,660
war3mapimported/FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
Image / Texture
11
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
Image / Texture
8
BASICBONE.BLP
FROSTGAS.BLP
Image / Texture
7
war3mapimported/FROSTGAS.BLP
Double-click the file FROSTGAS.BLP:
FROSTGAS.BLP
Image / Texture
7
war3mapimported/FROSTGAS.BLP
Tick the box "Use Custom Path" and type in the correct path:
FROSTGAS.BLP
Image / Texture
7
FROSTGAS.BLP
The file has been properly added to the map archive:
FrostWurm.mdx
Model
2,660
war3mapimported/FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
Image / Texture
11
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
Image / Texture
8
BASICBONE.BLP
FROSTGAS.BLP
Image / Texture
7
FROSTGAS.BLP
Done, you have imported the file FROSTGAS.BLP.
Importing FROSTWURMBONES.BLP
Now Click the "Import File" Button:
Next select 'FROSTWURMBONES.BLP' in the folder which you extracted from the zip archive:
World Of Warcraft Sapphiron
FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
FROSTGAS.BLP
FROSTWURMBONES2.BLP
FROSTWURMHEAD.BLP
FROSTWURMWING.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FrostWurm.mdx
Model
2,660
war3mapimported/FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
Image / Texture
11
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
Image / Texture
8
BASICBONE.BLP
FROSTGAS.BLP
Image / Texture
7
FROSTGAS.BLP
FROSTWURMBONES.BLP
Image / Texture
127
war3mapimported/FROSTWURMBONES.BLP
Double-click the file FROSTWURMBONES.BLP:
FROSTWURMBONES.BLP
Image / Texture
127
war3mapimported/FROSTWURMBONES.BLP
Tick the box "Use Custom Path" and type in the correct path:
FROSTWURMBONES.BLP
Image / Texture
127
FROSTWURMBONES.BLP
The file has been properly added to the map archive:
FrostWurm.mdx
Model
2,660
war3mapimported/FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
Image / Texture
11
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
Image / Texture
8
BASICBONE.BLP
FROSTGAS.BLP
Image / Texture
7
FROSTGAS.BLP
FROSTWURMBONES.BLP
Image / Texture
127
FROSTWURMBONES.BLP
Done, you have imported the file FROSTWURMBONES.BLP.
Importing FROSTWURMBONES2.BLP
Now Click the "Import File" Button:
Next select 'FROSTWURMBONES2.BLP' in the folder which you extracted from the zip archive:
World Of Warcraft Sapphiron
FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
FROSTGAS.BLP
FROSTWURMBONES.BLP
FROSTWURMHEAD.BLP
FROSTWURMWING.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FrostWurm.mdx
Model
2,660
war3mapimported/FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
Image / Texture
11
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
Image / Texture
8
BASICBONE.BLP
FROSTGAS.BLP
Image / Texture
7
FROSTGAS.BLP
FROSTWURMBONES.BLP
Image / Texture
127
FROSTWURMBONES.BLP
FROSTWURMBONES2.BLP
Image / Texture
456
war3mapimported/FROSTWURMBONES2.BLP
Double-click the file FROSTWURMBONES2.BLP:
FROSTWURMBONES2.BLP
Image / Texture
456
war3mapimported/FROSTWURMBONES2.BLP
Tick the box "Use Custom Path" and type in the correct path:
FROSTWURMBONES2.BLP
Image / Texture
456
FROSTWURMBONES2.BLP
The file has been properly added to the map archive:
FrostWurm.mdx
Model
2,660
war3mapimported/FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
Image / Texture
11
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
Image / Texture
8
BASICBONE.BLP
FROSTGAS.BLP
Image / Texture
7
FROSTGAS.BLP
FROSTWURMBONES.BLP
Image / Texture
127
FROSTWURMBONES.BLP
FROSTWURMBONES2.BLP
Image / Texture
456
FROSTWURMBONES2.BLP
Done, you have imported the file FROSTWURMBONES2.BLP.
Importing FROSTWURMHEAD.BLP
Now Click the "Import File" Button:
Next select 'FROSTWURMHEAD.BLP' in the folder which you extracted from the zip archive:
World Of Warcraft Sapphiron
FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
FROSTGAS.BLP
FROSTWURMBONES.BLP
FROSTWURMBONES2.BLP
FROSTWURMWING.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FrostWurm.mdx
Model
2,660
war3mapimported/FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
Image / Texture
11
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
Image / Texture
8
BASICBONE.BLP
FROSTGAS.BLP
Image / Texture
7
FROSTGAS.BLP
FROSTWURMBONES.BLP
Image / Texture
127
FROSTWURMBONES.BLP
FROSTWURMBONES2.BLP
Image / Texture
456
FROSTWURMBONES2.BLP
FROSTWURMHEAD.BLP
Image / Texture
578
war3mapimported/FROSTWURMHEAD.BLP
Double-click the file FROSTWURMHEAD.BLP:
FROSTWURMHEAD.BLP
Image / Texture
578
war3mapimported/FROSTWURMHEAD.BLP
Tick the box "Use Custom Path" and type in the correct path:
FROSTWURMHEAD.BLP
Image / Texture
578
FROSTWURMHEAD.BLP
The file has been properly added to the map archive:
FrostWurm.mdx
Model
2,660
war3mapimported/FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
Image / Texture
11
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
Image / Texture
8
BASICBONE.BLP
FROSTGAS.BLP
Image / Texture
7
FROSTGAS.BLP
FROSTWURMBONES.BLP
Image / Texture
127
FROSTWURMBONES.BLP
FROSTWURMBONES2.BLP
Image / Texture
456
FROSTWURMBONES2.BLP
FROSTWURMHEAD.BLP
Image / Texture
578
FROSTWURMHEAD.BLP
Done, you have imported the file FROSTWURMHEAD.BLP.
Importing FROSTWURMWING.BLP
Now Click the "Import File" Button:
Next select 'FROSTWURMWING.BLP' in the folder which you extracted from the zip archive:
World Of Warcraft Sapphiron
FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
FROSTGAS.BLP
FROSTWURMBONES.BLP
FROSTWURMBONES2.BLP
FROSTWURMHEAD.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FrostWurm.mdx
Model
2,660
war3mapimported/FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
Image / Texture
11
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
Image / Texture
8
BASICBONE.BLP
FROSTGAS.BLP
Image / Texture
7
FROSTGAS.BLP
FROSTWURMBONES.BLP
Image / Texture
127
FROSTWURMBONES.BLP
FROSTWURMBONES2.BLP
Image / Texture
456
FROSTWURMBONES2.BLP
FROSTWURMHEAD.BLP
Image / Texture
578
FROSTWURMHEAD.BLP
FROSTWURMWING.BLP
Image / Texture
330
war3mapimported/FROSTWURMWING.BLP
Double-click the file FROSTWURMWING.BLP:
FROSTWURMWING.BLP
Image / Texture
330
war3mapimported/FROSTWURMWING.BLP
Tick the box "Use Custom Path" and type in the correct path:
FROSTWURMWING.BLP
Image / Texture
330
FROSTWURMWING.BLP
The file has been properly added to the map archive:
FrostWurm.mdx
Model
2,660
war3mapimported/FrostWurm.mdx
ARMORREFLECT_RAINBOW.BLP
Image / Texture
11
ARMORREFLECT_RAINBOW.BLP
BASICBONE.BLP
Image / Texture
8
BASICBONE.BLP
FROSTGAS.BLP
Image / Texture
7
FROSTGAS.BLP
FROSTWURMBONES.BLP
Image / Texture
127
FROSTWURMBONES.BLP
FROSTWURMBONES2.BLP
Image / Texture
456
FROSTWURMBONES2.BLP
FROSTWURMHEAD.BLP
Image / Texture
578
FROSTWURMHEAD.BLP
FROSTWURMWING.BLP
Image / Texture
330
FROSTWURMWING.BLP
Done, you have imported the file FROSTWURMWING.BLP.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.