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Triggers
World of Warcraft Cinematic.w3x
Variables
music
start music
cinematic
ten years
regions
fire
region transform
region upper
region upper Copy
region cliff 1
region cliff 2
region lower
event
every 001
when bear die
Name
Type
is_array
initial_value
start music
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
Sound - Stop music Immediately
Sound - Stop the currently playing music theme
Wait 0.01 seconds
Sound - Play 07___Jason_Hayes___Seasons_Of_War__Intro_Movie_u <gen>
Sound - Skip to 5.00 seconds from the start of the current music
Sound - Set music volume to 100.00 %
Wait 174.00 seconds
Sound - Stop music Immediately
ten years
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Environment - Set sky to Lordaeron Winter Sky
Game - Set the time of day to 12
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_read_message for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Floating Text - Create floating text that reads |n|n|cffffcc00Ten Years|r at (Center of messages <gen>) with Z offset 0 , using font size 22.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Floating Text - Create floating text that reads |n|n|cffffcc00Of Warcraft|r at (Center of messages <gen>) with Z offset 0 , using font size 22.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Floating Text - Create floating text that reads |n|n|cffffcc00Blizzard Entertainment|r at (Center of messages <gen>) with Z offset 0 , using font size 22.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.50 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Wait 0.01 seconds
Floating Text - Create floating text that reads |n|n|cffffcc00Presents|r at (Center of messages <gen>) with Z offset 0 , using font size 22.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Wait 3.50 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Camera - . Apply . gg_cam_zoom_riffle for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Cinematic - Fade in over 4.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_unzoom_bear for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_look_down_montain for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Unit - Order Rifleman 0001 <gen> to Move To . (Center of riffle <gen>)
Unit - Order Druid of the Claw 0002 <gen> to Move To . (Center of bear <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_look_down_montain_2 for Player 1 (Red) over 9.00 seconds
Wait 10.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Environment - Set sky to Lordaeron Summer Sky
Game - Set the time of day to 20.00
Wait 4.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_start_run for Player 1 (Red) over 0.00 seconds
Wait 3.80 seconds
Unit - Order Runner 0003 <gen> to Move To . (Center of transform_ne <gen>)
Camera - . Apply . gg_cam_run2 for Player 1 (Red) over 1.35 seconds
Wait 1.35 seconds
Camera - . Apply . gg_cam_run3 for Player 1 (Red) over 9.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_run4 for Player 1 (Red) over 4.50 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_run5 for Player 1 (Red) over 3.25 seconds
Wait 3.25 seconds
Camera - . Apply . gg_cam_run6 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_run7 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_run8 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Environment - Set sky to Outland Sky
Game - Set the time of day to 24.00
Camera - . Apply . gg_cam_zoom_foot_ud for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_unzoom_foot for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_unzoom_infernal for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Environment - Set sky to Lordaeron Fall Sky
Game - Set the time of day to 12.00
Camera - . Apply . gg_cam_tauren_start for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Order Tauren 0006 <gen> to Move To . (Center of tauren_bouge <gen>)
Camera - . Apply . gg_cam_tauren_pivote for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_tauren_pivote_2 for Player 1 (Red) over 8.00 seconds
Wait 6.00 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Environment - Set sky to Felwood Sky
Game - Set the time of day to 24.00
Camera - . Apply . gg_cam_view_orc for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Order Grunt 0008 <gen> to Move To . (Center of orc_attack_nothing <gen>)
Unit - Change ownership of Footman 0007 <gen> to Neutral Hostile and Change color
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Remove Grunt 0008 <gen> from the game
Environment - Set sky to Felwood Sky
Game - Set the time of day to 24.00
Camera - . Apply . gg_cam_eglise_bas for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_eglise_milieu for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Unit - Change ownership of Infernal 0009 <gen> to Player 2 (Blue) and Change color
Camera - . Apply . gg_cam_eglise_combat for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Environment - Set sky to Lordaeron Winter Sky
Game - Set the time of day to 12.00
Camera - . Apply . gg_cam_bear_attack for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.37 seconds
Unit - Change ownership of Battle Golem 0108 <gen> to Neutral Hostile and Change color
Wait 0.10 seconds
Sound - Play CannonTowerMissile2 <gen>
Wait 0.10 seconds
Unit - Order Druid of the Claw 0026 <gen> to Attack . Tauren 0027 <gen>
Camera - . Apply . gg_cam_bear_attack_2 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_bear_attack_3 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Environment - Set sky to Felwood Sky
Game - Set the time of day to 24.00
Camera - . Apply . gg_cam_infernal_run for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Unit - Order Infernal 0012 <gen> to Move To . (Center of infernal_run <gen>)
Unit - Order Infernal 0011 <gen> to Move To . (Center of infernal_run_Copy <gen>)
Camera - . Apply . gg_cam_infernal_run_2 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Environment - Set sky to Lordaeron Fall Sky
Game - Set the time of day to 12.00
Camera - . Apply . gg_cam_ne_vs_grunt for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_ne_vs_grunt_2 for Player 1 (Red) over 0.50 seconds
Wait 2.00 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Environment - Set sky to Fogged Sky
Game - Set the time of day to 24.00
Camera - . Apply . gg_cam_mage_cast_frost for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Create 1 . frost for Neutral Hostile at (Center of frsot <gen>) facing Default building facing degrees
Animation - Play Blood Mage 0031 <gen> 's stand animation, using only Rare animations
Wait 0.50 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Environment - Set sky to Lordaeron Winter Sky
Game - Set the time of day to 12.00
Camera - . Apply . gg_cam_tauren_hit for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Change ownership of Footman 0033 <gen> to Neutral Hostile and Change color
Wait 0.01 seconds
Unit - Order Tauren 0032 <gen> to Attack . Footman 0033 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.10 seconds
Camera - . Apply . gg_cam_read_message for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.10 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Floating Text - Create floating text that reads |n|n|cffffcc00World of Warcraft|r at (Center of messages <gen>) with Z offset 0 , using font size 22.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 0.01 seconds
Floating Text - Create floating text that reads |n|n|cffffcc00Made By|r |cffff0000Abou|r at (Center of messages <gen>) with Z offset 0 , using font size 22.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 0.01 seconds
Floating Text - Create floating text that reads |n|n|cffffcc00Night Elf Model By|r L0n3Sn1p3r at (Center of messages <gen>) with Z offset 0 , using font size 22.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 0.01 seconds
Floating Text - Create floating text that reads |n|n|cffffcc00Music Of|r Blizzard Entertainment|r at (Center of messages <gen>) with Z offset 0 , using font size 22.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 0.01 seconds
Floating Text - Create floating text that reads |n|n|cffffcc00End|r at (Center of messages <gen>) with Z offset 0 , using font size 22.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 0.30 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Cinematic - Turn cinematic mode Off for (All players)
fire
Events
Unit - A unit enters orc_attack_nothing <gen>
Conditions
(Entering unit) Equal to Grunt 0008 <gen>
Actions
Unit - Order Grunt 0008 <gen> to Attack . Footman 0007 <gen>
Wait 2.50 seconds
Unit - Create 1 . fire for Player 1 (Red) at (Center of fire_2 <gen>) facing 270.00 degrees
Unit - Create 1 . fire for Player 1 (Red) at (Center of orc_attack_nothing <gen>) facing 270.00 degrees
Unit - Create 1 . fire for Player 1 (Red) at (Center of fire_3 <gen>) facing 270.00 degrees
region transform
Events
Unit - A unit enters transform_ne <gen>
Conditions
(Entering unit) Equal to Runner 0003 <gen>
Actions
Unit - Order Runner 0003 <gen> to Night Elf Druid Of The Talon - Storm Crow Form .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Wait 0.01 seconds
Unit - Order Runner 0003 <gen> to Move To . (Center of atteri <gen>)
region upper
Events
Unit - A unit enters modifie_hauteur_up <gen>
Conditions
((Entering unit) is A flying unit) Equal to True
Actions
Animation - Change (Entering unit) flying height to 100.00 at 0.00
region upper Copy
Events
Unit - A unit enters modifie_hauteur_up_Copy <gen>
Conditions
((Entering unit) is A flying unit) Equal to True
Actions
Animation - Change (Entering unit) flying height to 100.00 at 0.00
region cliff 1
Events
Unit - A unit enters modifie_hauteur_up <gen>
Conditions
((Entering unit) is A flying unit) Equal to True
Actions
Animation - Change (Entering unit) flying height to 50.00 at 0.00
region cliff 2
Events
Unit - A unit enters modifie_hauteur_down <gen>
Conditions
((Entering unit) is A flying unit) Equal to True
Actions
Animation - Change (Entering unit) flying height to 50.00 at 0.00
region lower
Events
Unit - A unit enters modifie_hauteur_down <gen>
Conditions
((Entering unit) is A flying unit) Equal to True
Actions
Animation - Change (Entering unit) flying height to 0.00 at 0.00
every 001
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Make Infernal 0005 <gen> face 330.00 over 0.50 seconds
Unit - Make Ghoul 0004 <gen> face 330.00 over 0.50 seconds
when bear die
Events
Unit - Druid of the Claw 0026 <gen> Dies
Conditions
(Dying unit) Equal to Druid of the Claw 0026 <gen>
Actions
Unit - Order Tauren 0027 <gen> to Attack . Rifleman 0025 <gen>
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