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Triggers
world of warcarft dragon quest.w3m
Variables
Initialization
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy 4
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Untitled Trigger 001 Copy 8
gate
Untitled Trigger 026
quest ??? kill
Untitled Trigger 027
Untitled Trigger 028
Untitled Trigger 029
Untitled Trigger 034
Untitled Trigger 035
Untitled Trigger 030
Untitled Trigger 031
Untitled Category
Untitled Trigger 021
Untitled Category
Untitled Trigger 022
quest
Untitled Trigger 016
Untitled Trigger 017
Untitled Trigger 018
cheats
Untitled Trigger 014
Untitled Category
Untitled Trigger 004
Untitled Category
Untitled Trigger 013
Untitled Category
Untitled Trigger 002
dragon quest I
Untitled Trigger 019
Untitled Trigger 020
Untitled Category
Untitled Trigger 004 Copy
monster revive
Untitled Trigger 010
quest
Untitled Trigger 011
Untitled Trigger 012
hero revive
Untitled Trigger 015
Untitled Category
Untitled Trigger 024
way gate
Untitled Trigger 033
Untitled Category
Untitled Trigger 025
Untitled Trigger 032
Untitled Category
Untitled Trigger 003
Untitled Trigger 003 Copy
Untitled Trigger 003 Copy 2
Untitled Trigger 003 Copy 3
Untitled Trigger 003 Copy 4
Untitled Trigger 003 Copy 6
Untitled Trigger 003 Copy 7
Untitled Trigger 003 Copy 8
Untitled Trigger 003 Copy 9
Untitled Trigger 003 Copy 10
Untitled Trigger 003 Copy 11
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Untitled Trigger 003 Copy 13
Untitled Trigger 003 Copy 14
Untitled Trigger 003 Copy 15
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Untitled Trigger 003 Copy 18
Untitled Trigger 003 Copy 19
Untitled Trigger 003 Copy 20
Untitled Trigger 003 Copy 21
Untitled Trigger 003 Copy 5
Untitled Category
Untitled Trigger 005
Untitled Trigger 005 Copy
Untitled Trigger 005 Copy 2
Untitled Trigger 005 Copy 3
Untitled Trigger 005 Copy 4
Untitled Trigger 005 Copy 6
Untitled Trigger 005 Copy 8
Untitled Trigger 005 Copy 7
Untitled Trigger 005 Copy 5
Untitled Category
Untitled Trigger 023
quest
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008 Copy
quest
Untitled Trigger 008
Untitled Trigger 009
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Wisp 0044 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 001 Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Lock camera target for Player 2 (Blue) to Wisp 0050 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 001 Copy 2
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Lock camera target for Player 3 (Teal) to Wisp 0049 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 001 Copy 3
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Lock camera target for Player 4 (Purple) to Wisp 0047 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 001 Copy 4
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Lock camera target for Player 5 (Yellow) to Wisp 0048 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 001 Copy 5
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Lock camera target for Player 6 (Orange) to Wisp 0049 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 001 Copy 6
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Lock camera target for Player 7 (Green) to Wisp 0050 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 001 Copy 7
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Lock camera target for Player 8 (Pink) to Wisp 0051 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 001 Copy 8
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Lock camera target for Player 9 (Gray) to Wisp 0052 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 026
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Destructible - Make Iron Gate 7471 <gen> Invulnerable
Untitled Trigger 027
Events
Unit - A unit enters Region_042 <gen>
Conditions
Actions
Quest - Create a Required quest titled the dragon warlock with the description DRAGON QUEST I GOLD EDIDITIONNOTE THIS IS A SNEAK PREVEIW FOR DRAGON QUEST IISO I IS A KIND OF BETA , using icon path ReplaceableTextures\CommandButtons\BTNArchimonde.tga
Wait 0.01 seconds
Quest - Display to (All players) the Quest Discovered message: SO U HEARD THAT THIS PLACE HOLDS THE DRAGON ARMOR U WANT IT BUT U MUST FIRST-TALK TO MELVIN THE KNIGHT EAST OF HERE-HE WILL GIVE U A QUEST UPDATE
Quest - Mark (Last created quest) as Discovered
Untitled Trigger 028
Events
Unit - Demon Hunter 0474 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: HA HA U THINK U HAV DEAFEATED ME
Wait 0.01 seconds
Untitled Trigger 029
Events
Unit - Demon Hunter 0474 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Unit - Create 1 . DRAGON Warlock for Neutral Hostile at (Center of Region_040 <gen>) facing Default building facing degrees
Trigger - Turn on (This trigger)
Untitled Trigger 034
Events
Unit - Demon Hunter 0474 <gen> Dies
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 1 (Red) 's camera Angle of attack to 304.00 over 0.00 seconds
Untitled Trigger 035
Events
Unit - A unit enters Region_040 <gen>
Conditions
(Item-type of (Last created item)) Equal to dragon armor
Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Completed message: well done now take the armor
Item - Create dragon armor at (Center of Region_040 <gen>)
Untitled Trigger 030
Events
Unit - A unit enters Region_043 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: haha so the knight sent u here to help mei don't need help but i will help ui will open the gate if u can kill the red dragon
Wait 0.01 seconds
Untitled Trigger 031
Events
Unit - Red Dragon 0373 <gen> Dies
Conditions
Actions
Destructible - Kill Iron Gate 7471 <gen>
Camera - . Apply . gg_cam_Camera_003_Copy for Player 1 (Red) over 0 seconds
Wait 10.00 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 304.00 over 0.00 seconds
Untitled Trigger 021
Events
Unit - A unit enters Region_038 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0380 <gen> named sir jim : Play No sound and display have u herard that the gate just ahead is used to hold in monsters . Modify duration: Add 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0379 <gen> named sir jim : Play No sound and display yeah i haerd that lots of peopel have treid to kill them but died . Modify duration: Add 15.00 seconds and Wait
Untitled Trigger 022
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Play The_Chosen_Ones_Dream_Evil <gen>
Sound - Set music volume to 100.00 %
Sound - Set volume of The_Chosen_Ones_Dream_Evil01 <gen> to 100 %
Untitled Trigger 016
Events
Unit - A unit enters Region_030 <gen>
Unit - Bandit Lord 0343 <gen> Dies
Conditions
Actions
Wait 0.01 seconds
Quest - Display to (All players) the Quest Discovered message: killed.i am stick of burying dead people -go find who is killing the people-go talk to the cheif of the cathedreil south of here
Quest - Create a Optional quest titled killed. with the description - go talk to pope south of here he will tell u who did it or what did it , using icon path ReplaceableTextures\CommandButtons\BTNAvatarOn.blp
Trigger - Turn off (This trigger)
Untitled Trigger 017
Events
Unit - A unit enters Region_035 <gen>
Conditions
Actions
Wait 0.01 seconds
Quest - Display to (All players) the Quest Update message: killed update.-i think it was the bandits east of here
Quest - Flash the quest dialog button
Untitled Trigger 018
Events
Unit - Bandit Lord 0343 <gen> Dies
Conditions
Actions
Wait 0.01 seconds
Quest - Display to (All players) the Quest Completed message: well done now claim ur staff of intelligent
Quest - Mark (Last created quest) as Completed
Item - Create Talisman of Evasion at (Center of Region_030 <gen>)
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Untitled Trigger 014
Events
Player - Player 1 (Red) types a chat message containing dragon war (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Claws of Attack +15 at (Center of Region_001 <gen>)
Item - Create Orb of Fire at (Center of Region_001 <gen>)
Item - Create Maul of Strength at (Center of Region_001 <gen>)
Wait 0.01 seconds
Untitled Trigger 004
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Neutral Building - Enable Way Gate 0316 <gen>
Neutral Building - Enable Way Gate 0315 <gen>
Untitled Trigger 013
Events
Player - Player 1 (Red) types a chat message containing dragon quest (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Tome of Experience at (Center of Region_001 <gen>)
Item - Create Tome of Experience at (Center of Region_001 <gen>)
Item - Create Tome of Experience at (Center of Region_001 <gen>)
Item - Create Tome of Experience at (Center of Region_001 <gen>)
Item - Create Tome of Experience at (Center of Region_001 <gen>)
Item - Create Tome of Experience at (Center of Region_001 <gen>)
Item - Create Tome of Experience at (Center of Region_001 <gen>)
Item - Create Tome of Experience at (Center of Region_001 <gen>)
Item - Create Tome of Experience at (Center of Region_001 <gen>)
Item - Create Tome of Experience at (Center of Region_001 <gen>)
Wait 0.01 seconds
Untitled Trigger 002
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Set the time of day to 12.00
Untitled Trigger 019
Events
Unit - A unit enters Region_031 <gen>
Unit - doom lord 0314 <gen> Dies
Conditions
Actions
Quest - Create a Required quest titled DRAGON QUEST I with the description GO KILL THE MIGHTY DOOM LORD (DRAGON SPECIES)-GOTO THE SAGE AND GO IN THE WAY GATE (SHE IS IN THE CITY) , using icon path ReplaceableTextures\CommandButtons\BTNDoomGuard.tga
Wait 0.01 seconds
Quest - Display to (All players) the Quest Discovered message: DRAGON QUEST IGO KILL THE DOOM LORD -GO TO THE SAGE (IN CITY) GO IN WARP GATE AND U ARE RAEDY TO KILL HIM
Quest - Mark (Last created quest) as Discovered
Trigger - Turn off (This trigger)
Untitled Trigger 020
Events
Unit - doom lord 0314 <gen> Dies
Conditions
Actions
Wait 0.01 seconds
Quest - Display to (All players) the Quest Completed message: WELL DONE U HAVE UNLOCKED THE DRAGON SWORD ONLY AVABILE ON DRAGON QUEST I IF U WANT IT ON DRAGON QUSET II THEN TYPE IN DRAGON SWORD 12345 (NOTE DOES NOT WORK FOR DRAGON QUEST I)
Quest - Mark (Last created quest) as Completed
Item - Create dragon sword at (Center of Region_031 <gen>)
Special Effect - Create a special effect at (Center of Region_031 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Untitled Trigger 004 Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Neutral Building - Enable Way Gate 0371 <gen>
Neutral Building - Enable Way Gate 0372 <gen>
Untitled Trigger 010
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Murloc Huntsman for Neutral Hostile at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Murloc Huntsman for Neutral Hostile at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Murloc Huntsman for Neutral Hostile at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Murloc Huntsman for Neutral Hostile at (Center of Region_005 <gen>) facing Default building facing degrees
Trigger - Turn on (This trigger)
Untitled Trigger 011
Events
Unit - A unit enters Region_004 <gen>
Unit - Berserk Elemental 0156 <gen> Dies
Conditions
Actions
Quest - Create a Optional quest titled the water war with the description we want the water thing killed it turned us into undeads! , using icon path ReplaceableTextures\CommandButtons\BTNAnimateDead.blp
Wait 0.01 seconds
Quest - Display to (All players) the Quest Discovered message: go kill the water elemental!and get a reward
Quest - Mark (Last created quest) as Discovered
Trigger - Turn off (This trigger)
Untitled Trigger 012
Events
Unit - Berserk Elemental 0156 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: well done now clam ur reward
Quest - Mark (Last created quest) as Completed
Wait 0.01 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Undead\Unsummon\UnsummonTarget.mdl
Item - Create Tome of Experience at (Center of Region_004 <gen>)
Item - Create Ankh of Reincarnation at (Center of Region_004 <gen>)
Item - Create Orb of Frost at (Center of Region_004 <gen>)
Untitled Trigger 015
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_001 <gen>) , Hide revival graphics
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Other\Andt\Andt.mdl
Wait 0.01 seconds
Untitled Trigger 024
Events
Unit - A unit enters Region_039 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Knight 0467 <gen> named sir champbell : Play No sound and display men have u heard that the king has built a duegoen just south of here . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0468 <gen> named soldier : Play No sound and display yep i herard that the mighty dragon lord lives in the darkess corners . Modify duration: Set to 10.00 seconds and Wait
Untitled Trigger 033
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Neutral Building - Enable Way Gate 0374 <gen>
Neutral Building - Enable Way Gate 0483 <gen>
Untitled Trigger 025
Events
Unit - Infernal 0476 <gen> Dies
Unit - Infernal 0475 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.01 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Destructible - Remove Demonic Gate 5614 <gen>
Untitled Trigger 032
Events
Destructible - Demonic Gate 5614 <gen> dies
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Angle of attack to 304.00 over 0 seconds
Wait 0.01 seconds
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 003
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Paladin for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Archmage for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 2
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Mountain King for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 3
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Blademaster for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 4
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Far Seer for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 6
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Tauren Chieftain for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 7
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Death Knight for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 8
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Lich for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 9
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Dreadlord for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 10
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Keeper of the Grove for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 11
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Priestess of the Moon for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 12
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Demon Hunter for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 13
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . ogre for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 14
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . warlock for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 15
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . sage for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 16
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Ranger for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 17
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Blademaster (Possessed) for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 18
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Far Seer for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 19
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Dreadlord for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 20
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Dreadlord for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 21
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Keeper of the Grove for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 003 Copy 5
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Keeper of the Grove for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 0.01 seconds
Untitled Trigger 005
Events
Unit - A unit enters Region_001 <gen>
Time - Elapsed game time is 0.01 seconds
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 10.00 seconds
Untitled Trigger 005 Copy
Events
Unit - A unit enters Region_001 <gen>
Time - Elapsed game time is 0.01 seconds
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Untitled Trigger 005 Copy 2
Events
Unit - A unit enters Region_001 <gen>
Time - Elapsed game time is 0.01 seconds
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Untitled Trigger 005 Copy 3
Events
Unit - A unit enters Region_001 <gen>
Time - Elapsed game time is 0.01 seconds
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Untitled Trigger 005 Copy 4
Events
Unit - A unit enters Region_001 <gen>
Time - Elapsed game time is 0.01 seconds
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Untitled Trigger 005 Copy 6
Events
Unit - A unit enters Region_001 <gen>
Time - Elapsed game time is 0.01 seconds
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Untitled Trigger 005 Copy 8
Events
Unit - A unit enters Region_001 <gen>
Time - Elapsed game time is 0.01 seconds
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Untitled Trigger 005 Copy 7
Events
Unit - A unit enters Region_001 <gen>
Time - Elapsed game time is 0.01 seconds
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Untitled Trigger 005 Copy 5
Events
Unit - A unit enters Region_001 <gen>
Time - Elapsed game time is 0.01 seconds
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Untitled Trigger 023
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Color of Player 2 (Blue)) Equal to Red
(Color of Player 1 (Red)) Equal to Red
(Color of Player 3 (Teal)) Equal to Red
(Color of Player 4 (Purple)) Equal to Red
(Color of Player 5 (Yellow)) Equal to Red
(Color of Player 6 (Orange)) Equal to Red
(Color of Player 7 (Green)) Equal to Red
(Color of Player 8 (Pink)) Equal to Red
(Color of Player 9 (Gray)) Equal to Red
Actions
Cinematic - Send transmission to (All players) from Knight 0467 <gen> named sir ganaloth : Play No sound and display have u two hereard that there is a dugeon just south west of here . Modify duration: Set to 20.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight 0467 <gen> named sir imp : Play No sound and display yes i heread it holds the dragon armor ! . Modify duration: Set to 20.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight 0467 <gen> named sir bob : Play No sound and display yeah but i hererad thet it is impossible to kill the 3 mighty gate keeper . Modify duration: Set to 20.00 seconds and Wait
Untitled Trigger 006
Events
Unit - A unit enters Region_002 <gen>
Unit - Brigand 0118 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: attacking guild-kill the 1 bandit
Quest - Mark (Last created quest) as Discovered
Quest - Create a Optional quest titled bandits with the description hello this is world of warcarft dragon quest kill the main bandit , using icon path ReplaceableTextures\CommandButtons\BTNBanditLord.blp
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 007
Events
Unit - Brigand 0118 <gen> Dies
Conditions
Actions
Wait 2 seconds
Quest - Display to (All players) the Quest Completed message: u have complated the quest
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Untitled Trigger 008 Copy
Events
Unit - Brigand 0118 <gen> Dies
Conditions
Actions
Wait 0.01 seconds
Item - Create Tome of Experience at (Center of Region_001 <gen>)
Item - Create Tome of Experience at (Center of Region_001 <gen>)
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageMissile.mdl
Untitled Trigger 008
Events
Unit - A unit enters Region_003 <gen>
Unit - Bandit Lord 0135 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: hello i am the leader of this village but few days ago we were attaked by a assain if u can kill him/her u will get a reward
Quest - Mark (Last created quest) as Discovered
Quest - Create a Optional quest titled assasin with the description hello i am the leader of this village but few days ago we were attaked by a assain if u can kill him/her u will get a reward , using icon path ReplaceableTextures\CommandButtons\BTNMetamorphosis.blp
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 009
Events
Unit - Bandit Lord 0135 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: well done go clam ur reward
Quest - Mark (Last created quest) as Completed
Wait 0.01 seconds
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Undead\UnholyAura\UnholyAura.mdl
Item - Create Orb of Lightning at (Center of Region_003 <gen>)
Item - Create Tome of Knowledge at (Center of Region_003 <gen>)
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