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Triggers
World of Titans 0.7.w3x
Variables
magics
wind walk
hack
lumber max
checkpoint
check stone
check water
lever
lever
lever Copy
golem
golem
golem die
golem enter
golem enter stone
golem Copy 2 Copy Copy
golem Copy 2 Copy
golem Copy 2
Naga Siren
Naga
Naga Copy
Naga Copy Copy
Naga Copy Copy Copy
Naga Copy Copy Copy 2
Naga Copy Copy Copy 3
Naga Copy Copy Copy 3 Copy
Naga Copy Copy Copy 3 Copy Copy
Naga Siren Die
Naga Siren Enter
Naga Lady
Naga Copy Copy Copy 4
Naga Copy Copy Copy 4 Copy
Naga Copy Copy Copy 4 Copy Copy
Naga Siren Die Copy
Naga Siren Enter Copy
ogre
ogre
ogre die
ogre Copy
ogre Copy Copy
ogre crystal
ogre enter
ogre lord puummm
ogre Mauler puummm
wolf
wolf die Copy
wolf die and revive
wolf
wolf enter
Naga Warrior
naga warrior
naga warrior Copy
naga warrior Copy Copy
naga warrior die
naga warrior enter
troll
troll
troll Copy
troll Copy Copy Copy
troll Copy Copy
troll enter
troll beserk
troll die
reviver
revi atived
revi
revi Copy
revi Copy 2
revi Copy 3
player red
choosen
choosen Copy
choosen Copy 2
choosen Copy 3
loot region
regiao pra ir pro loot rexion
loot region exit
saida ogre
saida naga
saida naga Copy
regiao pra ir pro loot rexion Copy
regiao pra ir pro loot rexion Copy Copy 2
regiao pra ir pro loot rexion Copy Copy
loot region exit Copy
inicialization game
inicio
pick heroes
pick warrior
pick sniper
pick mage
pick priest
Magias
magia troll berserk
magia troll berserk Copy
magia do warrior
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
wind walk
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Manual of Summon Bear
Actions
Unit - Increase level of Summon Bear for (Triggering unit)
lumber max
Events
Player - Player 1 (Red) types a chat message containing -lumber max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 1000
check stone
Events
Unit - A unit enters Region_086 <gen>
Conditions
Actions
Region - Center Region_004 <gen> on (Center of Region_085 <gen>)
Region - Center Region_006 <gen> on (Center of Region_085 <gen>)
check water
Events
Unit - A unit enters Region_088 <gen>
Conditions
Actions
Region - Center Region_004 <gen> on (Center of Region_084 <gen>)
Region - Center Region_006 <gen> on (Center of Region_084 <gen>)
lever
Events
Destructible - Lever 0365 <gen> dies
Conditions
(Unit-type of (Killing unit)) Not equal to Bear (Level 1)
Actions
Destructible - Open Elven Gate 0011 <gen>
Wait 10.00 seconds
Destructible - Close Elven Gate 0011 <gen>
Destructible - Resurrect Lever 0365 <gen> with (Max life of Lever 0365 <gen>) life and Show birth animation
lever Copy
Events
Destructible - Lever 0365 <gen> dies
Conditions
(Unit-type of (Killing unit)) Equal to Bear (Level 1)
Actions
Wait 10.00 seconds
Destructible - Resurrect Lever 0365 <gen> with (Max life of Lever 0365 <gen>) life and Show birth animation
golem
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_029 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_031 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_029 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_031 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_029 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_031 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_029 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_031 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_029 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_031 <gen>)
golem die
Events
Unit - Rock Golem 0051 <gen> Dies
Conditions
Actions
Wait 0.50 seconds
Unit - Remove Rock Golem 0050 <gen> from the game
Unit - Remove Circle of Power 0049 <gen> from the game
Item - Move (Random item in Region_026 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_026 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_026 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_026 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_026 <gen>) to (Random point in Region_014 <gen>)
Trigger - Turn on regiao_pra_ir_pro_loot_rexion_Copy_Copy <gen>
Trigger - Turn off golem_enter <gen>
Trigger - Turn off golem_Copy_2_Copy <gen>
Trigger - Turn off golem_Copy_2_Copy_Copy <gen>
Trigger - Turn off golem_Copy_2 <gen>
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
golem enter
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Trigger - Turn on golem <gen>
Unit - Set life of Rock Golem 0051 <gen> to 100 %
Trigger - Turn on golem_Copy_2_Copy_Copy <gen>
Trigger - Turn on golem_Copy_2 <gen>
Trigger - Turn on golem_Copy_2_Copy <gen>
Visibility - Create an initially Enabled visibility modifier for (Owner of (Entering unit)) emitting Visibility across Region_026 <gen>
Camera - . Apply . gg_cam_Camera_005 for (Owner of (Entering unit)) over 0 seconds
Unit - Move (Entering unit) instantly to (Center of Region_026 <gen>)
golem enter stone
Events
Unit - A unit enters Region_059 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Remove (Entering unit) from the game
golem Copy 2 Copy Copy
Events
Time - Every 23.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_033 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_032 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_033 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_032 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_033 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_032 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_033 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_032 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_033 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_032 <gen>)
golem Copy 2 Copy
Events
Time - Every 17.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_031 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_029 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_031 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_029 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_031 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_029 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_031 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_029 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_031 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_029 <gen>)
golem Copy 2
Events
Time - Every 13.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_032 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_033 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_032 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_033 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_032 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_033 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_032 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_033 <gen>)
Wait 0.01 seconds
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in Region_032 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Last created unit) to Move To . (Random point in Region_033 <gen>)
Naga
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Intrusers!!! above Naga Siren 0107 <gen> with Z offset 0 , using font size 10 , color ( 0.00 %, 100.00 %, 0.00 %), and 0 % transparency
Unit - Order Naga Siren 0107 <gen> to Move To . (Random point in Region_047 <gen>)
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Naga Copy
Events
Time - Every 20.00 seconds of game time
Conditions
(Unit-type of (Triggering unit)) Equal to Tornado
Actions
Unit - Order Naga Siren 0107 <gen> to Stop .
Floating Text - Create floating text that reads Cyclone Attack!!! above Naga Siren 0107 <gen> with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Unit - Order Naga Siren 0107 <gen> to Stop .
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Move (Triggering unit) instantly to (Position of Naga Siren 0107 <gen>)
Naga Copy Copy
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Tornado 0109 <gen> to Move To . (Random point in Region_047 <gen>)
Naga Copy Copy Copy
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Tornado 0110 <gen> to Move To . (Random point in Region_047 <gen>)
Naga Copy Copy Copy 2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Tornado 0111 <gen> to Move To . (Random point in Region_047 <gen>)
Naga Copy Copy Copy 3
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Tornado 0114 <gen> to Move To . (Random point in Region_047 <gen>)
Naga Copy Copy Copy 3 Copy
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Tornado 0113 <gen> to Move To . (Random point in Region_047 <gen>)
Naga Copy Copy Copy 3 Copy Copy
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Tornado 0112 <gen> to Move To . (Random point in Region_047 <gen>)
Naga Siren Die
Events
Unit - Naga Siren 0107 <gen> Dies
Conditions
Actions
Wait 0.50 seconds
Unit - Remove Circle of Power 0063 <gen> from the game
Unit - Remove Naga Siren 0062 <gen> from the game
Item - Move (Random item in Region_046 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_046 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_046 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_046 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_046 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_046 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_046 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_046 <gen>) to (Random point in Region_014 <gen>)
Trigger - Turn on saida_naga <gen>
Trigger - Turn off Naga_Siren_Enter <gen>
Trigger - Turn off Naga_Copy <gen>
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Naga Siren Enter
Events
Unit - A unit enters Region_045 <gen>
Conditions
Actions
Trigger - Turn on Naga_Copy_Copy <gen>
Trigger - Turn on Naga_Copy_Copy_Copy <gen>
Trigger - Turn on Naga_Copy_Copy_Copy_2 <gen>
Trigger - Turn on Naga_Copy_Copy_Copy_3 <gen>
Trigger - Turn on Naga_Copy_Copy_Copy_3_Copy <gen>
Trigger - Turn on Naga_Copy_Copy_Copy_3_Copy_Copy <gen>
Trigger - Turn on Naga <gen>
Trigger - Turn on Naga_Copy <gen>
Unit - Set life of Naga Siren 0062 <gen> to 100 %
Visibility - Create an initially Enabled visibility modifier for (Owner of (Entering unit)) emitting Visibility across Region_046 <gen>
Camera - . Apply . gg_cam_Camera_007 for (Owner of (Entering unit)) over 0 seconds
Unit - Move (Entering unit) instantly to (Center of Region_046 <gen>)
Naga Copy Copy Copy 4
Events
Time - Every 10.00 seconds of game time
Conditions
(Owner of (Random unit from (Units in Region_061 <gen>))) Not equal to Player 12 (Brown)
Actions
Unit - Order Sea Witch 0052 <gen> to Night Elf Keeper Of The Grove - Entangling Roots . (Random unit from (Units in Region_061 <gen>))
Naga Copy Copy Copy 4 Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Sea Witch 0052 <gen> using Abilities\Spells\Items\AIma\AImaTarget.mdl
Wait 0.30 seconds
Unit - Move Sea Witch 0052 <gen> instantly to (Random point in Region_061 <gen>)
Naga Copy Copy Copy 4 Copy Copy
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Water Elemental (Level 1) for Player 12 (Brown) at (Random point in Region_061 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\AIma\AImaTarget.mdl
Naga Siren Die Copy
Events
Unit - Sea Witch 0052 <gen> Dies
Conditions
Actions
Wait 0.50 seconds
Unit - Remove Sea Witch 0056 <gen> from the game
Unit - Remove Circle of Power 0057 <gen> from the game
Item - Move (Random item in Region_061 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_061 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_061 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_061 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_061 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_061 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_061 <gen>) to (Random point in Region_014 <gen>)
Trigger - Turn on saida_naga_Copy <gen>
Trigger - Turn off Naga_Siren_Enter_Copy <gen>
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Naga Siren Enter Copy
Events
Unit - A unit enters Region_060 <gen>
Conditions
Actions
Unit - Set life of Sea Witch 0052 <gen> to 100 %
Visibility - Create an initially Enabled visibility modifier for (Owner of (Entering unit)) emitting Visibility across Region_061 <gen>
Camera - . Apply . gg_cam_Camera_007_Copy for (Owner of (Entering unit)) over 0 seconds
Unit - Move (Entering unit) instantly to (Center of Region_061 <gen>)
Trigger - Turn on Naga_Copy_Copy_Copy_4 <gen>
Trigger - Turn on Naga_Copy_Copy_Copy_4_Copy <gen>
Trigger - Turn on Naga_Copy_Copy_Copy_4_Copy_Copy <gen>
ogre
Events
Unit - A unit enters Region_044 <gen>
Conditions
Actions
Trigger - Turn on ogre_Mauler_puummm <gen>
Trigger - Turn on ogre_crystal <gen>
Trigger - Turn on ogre_Copy <gen>
Unit - Change ownership of Pillar 0100 <gen> to Player 1 (Red) and Retain color
ogre die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Warrior
Actions
Wait 0.50 seconds
Unit - Remove Ogre Mauler 0103 <gen> from the game
Unit - Remove Ogre Mauler 0104 <gen> from the game
Unit - Remove Circle of Power 0070 <gen> from the game
Item - Move (Random item in Region_026 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_026 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_026 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_026 <gen>) to (Random point in Region_014 <gen>)
Unit - Change ownership of Pillar 0100 <gen> to Player 12 (Brown) and Retain color
Item - Move (Random item in Region_026 <gen>) to (Random point in Region_014 <gen>)
Trigger - Turn on saida_ogre <gen>
Trigger - Turn off ogre_enter <gen>
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
ogre Copy
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit - Order Ogre Lord 0071 <gen> to Attack-Move To . (Random point in Region_042 <gen>)
Unit - Order Ogre Mauler 0101 <gen> to Attack-Move To . (Random point in Region_042 <gen>)
Unit - Order Ogre Mauler 0102 <gen> to Attack-Move To . (Random point in Region_042 <gen>)
ogre Copy Copy
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units of type Ogre Warrior)) to Attack-Move To . (Random point in Region_042 <gen>)
Unit - Order Ogre Mauler 0101 <gen> to Attack-Move To . (Random point in Region_042 <gen>)
Unit - Order Ogre Mauler 0102 <gen> to Attack-Move To . (Random point in Region_042 <gen>)
ogre crystal
Events
Unit - Pillar 0100 <gen> Acquires an item
Conditions
(Item carried by Pillar 0100 <gen> in slot 6) Equal to (Item being manipulated)
Actions
Trigger - Turn off ogre_Copy <gen>
Game - Display to (All players) the text: Ogre : Stop!!!!! NOOOOOO!!!! My Armor!!!!!!
Unit - Make Ogre Lord 0071 <gen> Invulnerable
Unit - Order Ogre Lord 0071 <gen> to Hold Position .
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of Pillar 0100 <gen>) to target (Position of Ogre Lord 0071 <gen>)
Wait 5.00 seconds
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Ogre Lord 0071 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Wait 3.00 seconds
Lightning - Destroy (Last created lightning effect)
Unit - Replace Ogre Lord 0071 <gen> with a Ogre Warrior using The new unit's max life and mana
Wait 1.00 seconds
Trigger - Turn on ogre_Copy_Copy <gen>
Trigger - Turn on ogre_lord_puummm <gen>
ogre enter
Events
Unit - A unit enters Region_044 <gen>
Conditions
Actions
Unit - Set life of Ogre Lord 0071 <gen> to 100 %
Unit - Set life of (Random unit from (Units of type Ogre Warrior)) to 100 %
Visibility - Create an initially Enabled visibility modifier for (Owner of (Entering unit)) emitting Visibility across Region_042 <gen>
Camera - . Apply . gg_cam_Camera_006 for (Owner of (Entering unit)) over 0 seconds
Unit - Move (Entering unit) instantly to (Center of Region_038 <gen>)
Trigger - Turn on ogre_Copy <gen>
ogre lord puummm
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Ogre Lord = Puuuummmmmm!!!
Unit - Create 1 . Puummmm!!! for Player 12 (Brown) at (Position of (Random unit from (Units owned by Player 12 (Brown) of type Ogre Warrior))) facing Default building facing degrees
ogre Mauler puummm
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Puummmm for Player 12 (Brown) at (Position of Ogre Mauler 0101 <gen>) facing Default building facing degrees
Unit - Create 1 . Puummmm for Player 12 (Brown) at (Position of Ogre Mauler 0102 <gen>) facing Default building facing degrees
wolf die Copy
Events
Unit - Dire Wolf 0040 <gen> Dies
Conditions
Actions
Wait 0.10 seconds
Unit - Remove Circle of Power 0038 <gen> from the game
Unit - Remove Dire Wolf 0039 <gen> from the game
Unit - Remove Dire Wolf 0040 <gen> from the game
Item - Move (Random item in Region_018 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_018 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_018 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_018 <gen>) to (Random point in Region_014 <gen>)
Trigger - Turn on regiao_pra_ir_pro_loot_rexion_Copy <gen>
Trigger - Turn off wolf_enter <gen>
Trigger - Turn off wolf_die_and_revive <gen>
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
wolf die and revive
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Timber Wolf
Actions
Wait 10.00 seconds
Unit - Create 1 . Timber Wolf for Player 12 (Brown) at (Random point in Region_018 <gen>) facing Default building facing degrees
wolf
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads AAAAARRHHHHH!!! at (Position of Dire Wolf 0040 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Unit - Order Dire Wolf 0040 <gen> to Move To . (Random point in Region_018 <gen>)
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
wolf enter
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Trigger - Turn on wolf <gen>
Unit - Set life of Dire Wolf 0040 <gen> to 100 %
Camera - . Apply . gg_cam_Camera_003 for (Owner of (Entering unit)) over 0 seconds
Unit - Move (Entering unit) instantly to (Center of Region_017 <gen>)
naga warrior
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads GOOOO MY MINIONS !!! above Naga Royal Guard 0115 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.80 seconds
Floating Text - Destroy (Last created floating text)
Wait 3.00 seconds
Unit - Create 1 . Naga Myrmidon for Neutral Hostile at (Center of Region_069 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Myrmidon for Neutral Hostile at (Center of Region_076 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Myrmidon for Neutral Hostile at (Center of Region_080 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Myrmidon for Neutral Hostile at (Center of Region_077 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Myrmidon for Neutral Hostile at (Center of Region_078 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Myrmidon for Neutral Hostile at (Center of Region_079 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Myrmidon for Neutral Hostile at (Center of Region_073 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Myrmidon for Neutral Hostile at (Center of Region_074 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Myrmidon for Neutral Hostile at (Center of Region_072 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Myrmidon for Neutral Hostile at (Center of Region_071 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Myrmidon for Neutral Hostile at (Center of Region_081 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Myrmidon for Neutral Hostile at (Center of Region_075 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Myrmidon for Neutral Hostile at (Center of Region_070 <gen>) facing Default building facing degrees
naga warrior Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Trigger - Turn off naga_warrior_Copy_Copy <gen>
Floating Text - Create floating text that reads War!!! above Naga Royal Guard 0115 <gen> with Z offset 0 , using font size 10 , color ( 0.00 %, 100.00 %, 0.00 %), and 0 % transparency
Wait 0.80 seconds
Floating Text - Destroy (Last created floating text)
Wait 15.00 seconds
Unit - Move Naga Royal Guard 0115 <gen> instantly to (Center of Region_083 <gen>)
Trigger - Turn on naga_warrior_Copy_Copy <gen>
naga warrior Copy Copy
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Order Naga Royal Guard 0115 <gen> to Stop .
naga warrior die
Events
Unit - Naga Royal Guard 0115 <gen> Dies
Conditions
Actions
Wait 0.10 seconds
Unit - Remove Naga Royal Guard 0058 <gen> from the game
Unit - Remove Circle of Power 0061 <gen> from the game
Item - Move (Random item in Region_068 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_068 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_068 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_068 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_068 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_068 <gen>) to (Random point in Region_014 <gen>)
Trigger - Turn on regiao_pra_ir_pro_loot_rexion_Copy_Copy_2 <gen>
Trigger - Turn off naga_warrior_enter <gen>
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
naga warrior enter
Events
Unit - A unit enters Region_063 <gen>
Conditions
Actions
Unit - Set life of Naga Royal Guard 0115 <gen> to 100 %
Camera - . Apply . gg_cam_Camera_009 for (Owner of (Entering unit)) over 0 seconds
Unit - Move (Entering unit) instantly to (Center of Region_066 <gen>)
Visibility - Create an initially Enabled visibility modifier for (Owner of (Entering unit)) emitting Visibility across Region_068 <gen>
Trigger - Turn on naga_warrior <gen>
Trigger - Turn on naga_warrior_Copy <gen>
Trigger - Turn on naga_warrior_Copy_Copy <gen>
troll
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Order Forest Troll Warlord 0022 <gen> to Orc Troll Berserker - Berserk .
Wait 6.00 seconds
Floating Text - Create floating text that reads Ruuunnn !!! above Forest Troll Warlord 0022 <gen> with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Unit - Order Forest Troll Warlord 0022 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Forest Troll Warlord 0022 <gen> to Set Rally Point To . (Center of Region_012 <gen>)
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Wait 5.00 seconds
Trigger - Turn on troll_Copy <gen>
Trigger - Turn off (This trigger)
troll Copy
Events
Time - Every 22.00 seconds of game time
Conditions
Actions
Unit - Order Forest Troll Warlord 0022 <gen> to Orc Troll Berserker - Berserk .
Wait 6.00 seconds
Floating Text - Create floating text that reads Ruuunnn !!! above Forest Troll Warlord 0022 <gen> with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Unit - Order Forest Troll Warlord 0022 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Order Forest Troll Warlord 0022 <gen> to Set Rally Point To . (Center of Region_008 <gen>)
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Wait 5.00 seconds
Trigger - Turn on troll_Copy_Copy <gen>
Trigger - Turn off (This trigger)
troll Copy Copy Copy
Events
Time - Every 22.00 seconds of game time
Conditions
Actions
Unit - Order Forest Troll Warlord 0022 <gen> to Orc Troll Berserker - Berserk .
Wait 6.00 seconds
Floating Text - Create floating text that reads Ruuunnn !!! above Forest Troll Warlord 0022 <gen> with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Unit - Order Forest Troll Warlord 0022 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Forest Troll Warlord 0022 <gen> to Set Rally Point To . (Center of Region_011 <gen>)
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Wait 5.00 seconds
Trigger - Turn on troll <gen>
Trigger - Turn off (This trigger)
troll Copy Copy
Events
Time - Every 22.00 seconds of game time
Conditions
Actions
Unit - Order Forest Troll Warlord 0022 <gen> to Orc Troll Berserker - Berserk .
Wait 6.00 seconds
Floating Text - Create floating text that reads Ruuunnn !!! above Forest Troll Warlord 0022 <gen> with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Unit - Order Forest Troll Warlord 0022 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Forest Troll Warlord 0022 <gen> to Set Rally Point To . (Center of Region_009 <gen>)
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Wait 5.00 seconds
Trigger - Turn on troll_Copy_Copy_Copy <gen>
Trigger - Turn off (This trigger)
troll enter
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Trigger - Turn on troll_beserk <gen>
Trigger - Turn on troll <gen>
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Entering unit)) over 0 seconds
Unit - Set life of Forest Troll Warlord 0022 <gen> to 100 %
Unit - Move (Entering unit) instantly to (Center of Region_010 <gen>)
troll beserk
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to e
Actions
Floating Text - Create floating text that reads Power Attack !!! at (Position of Forest Troll Warlord 0022 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.80 seconds
Floating Text - Destroy (Last created floating text)
troll die
Events
Unit - Forest Troll Warlord 0022 <gen> Dies
Conditions
Actions
Wait 0.10 seconds
Unit - Remove Circle of Power 0020 <gen> from the game
Unit - Remove Forest Troll Warlord 0022 <gen> from the game
Unit - Remove Forest Troll Warlord 0021 <gen> from the game
Item - Move (Random item in Region_013 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_013 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_013 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_013 <gen>) to (Random point in Region_014 <gen>)
Item - Move (Random item in Region_013 <gen>) to (Random point in Region_014 <gen>)
Trigger - Turn on regiao_pra_ir_pro_loot_rexion <gen>
Trigger - Turn off troll_enter <gen>
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
revi atived
Events
Player - Player 1 (Red) types a chat message containing -felipeliberado (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on revi <gen>
Trigger - Turn on revi_Copy_2 <gen>
Trigger - Turn on revi_Copy_3 <gen>
Trigger - Turn on revi_Copy <gen>
revi
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Warrior
Actions
Game - Display to (All players) the text: 10 Segundos Para Seu Hero Reviver!
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_004 <gen>) , Hide revival graphics
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Dying unit)) over 0 seconds
revi Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Healer
Actions
Game - Display to (All players) the text: 10 Segundos Para Seu Hero Reviver!
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_004 <gen>) , Hide revival graphics
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Dying unit)) over 0 seconds
revi Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mage
Actions
Game - Display to (All players) the text: 10 Segundos Para Seu Hero Reviver!
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_004 <gen>) , Hide revival graphics
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Dying unit)) over 0 seconds
revi Copy 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sniper
Actions
Game - Display to (All players) the text: 10 Segundos Para Seu Hero Reviver!
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_004 <gen>) , Hide revival graphics
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Dying unit)) over 0 seconds
choosen
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Healer for Player 1 (Red) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
choosen Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Mage for Player 1 (Red) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
choosen Copy 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Sniper for Player 1 (Red) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
choosen Copy 3
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Warrior for Player 1 (Red) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
regiao pra ir pro loot rexion
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in Region_014 <gen>)
Camera - . Apply . gg_cam_Camera_004 for (Owner of (Entering unit)) over 0 seconds
loot region exit
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 1 (Red)
Actions
Hero - Add 200 experience to (Entering unit) , Show level-up graphics
Unit - Move (Entering unit) instantly to (Center of Region_004 <gen>)
saida ogre
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in Region_014 <gen>)
Camera - . Apply . gg_cam_Camera_004 for (Owner of (Entering unit)) over 0 seconds
saida naga
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in Region_014 <gen>)
Camera - . Apply . gg_cam_Camera_004 for (Owner of (Entering unit)) over 0 seconds
saida naga Copy
Events
Unit - A unit enters Region_062 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in Region_014 <gen>)
Camera - . Apply . gg_cam_Camera_004 for (Owner of (Entering unit)) over 0 seconds
regiao pra ir pro loot rexion Copy
Events
Unit - A unit enters Region_030 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in Region_014 <gen>)
Camera - . Apply . gg_cam_Camera_004 for (Owner of (Entering unit)) over 0 seconds
regiao pra ir pro loot rexion Copy Copy 2
Events
Unit - A unit enters Region_067 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in Region_014 <gen>)
Camera - . Apply . gg_cam_Camera_004 for (Owner of (Entering unit)) over 0 seconds
regiao pra ir pro loot rexion Copy Copy
Events
Unit - A unit enters Region_034 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Random point in Region_014 <gen>)
Camera - . Apply . gg_cam_Camera_004 for (Owner of (Entering unit)) over 0 seconds
loot region exit Copy
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Hero - Add 200 experience to (Entering unit) , Show level-up graphics
Unit - Move (Entering unit) instantly to (Center of Region_006 <gen>)
inicio
Events
Map initialization
Conditions
Actions
Unit - Make Forest Troll Warlord 0021 <gen> Invulnerable
Unit - Make Dire Wolf 0039 <gen> Invulnerable
Destructible - Make Elven Gate 0011 <gen> Invulnerable
Unit - Make Ogre Lord 0098 <gen> Invulnerable
Unit - Make Ogre Mauler 0104 <gen> Invulnerable
Unit - Make Ogre Mauler 0103 <gen> Invulnerable
Unit - Make Rock Golem 0050 <gen> Invulnerable
Floating Text - Create floating text that reads Warrior at (Center of Region_003 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Troll King at (Center of Region_007 <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Giant Wolf at (Center of Region_016 <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Golem at (Center of Region_025 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 0.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Ogre Lord at (Center of (Playable map area)) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Sniper at (Center of Region_002 <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Mage at (Center of Region_001 <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Priest at (Center of Region_000 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 0.00 %, 100.00 %), and 0 % transparency
Game - Set the time of day to 12
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_005 <gen>
pick warrior
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
Actions
Unit - Create 1 . Warrior for (Owner of (Entering unit)) at (Center of Region_004 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Unit - Remove (Entering unit) from the game
pick sniper
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
Actions
Unit - Create 1 . Sniper for (Owner of (Entering unit)) at (Center of Region_004 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Unit - Remove (Entering unit) from the game
pick mage
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
Actions
Unit - Create 1 . Mage for (Owner of (Entering unit)) at (Center of Region_004 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Unit - Remove (Entering unit) from the game
pick priest
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
Actions
Unit - Create 1 . Healer for (Owner of (Entering unit)) at (Center of Region_004 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Unit - Remove (Entering unit) from the game
magia troll berserk
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Sniper
(Item-type of (Item being manipulated)) Equal to Berserk
Actions
Unit - Add Berserk to (Triggering unit)
magia troll berserk Copy
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Berserk
Actions
Unit - Remove Berserk from (Triggering unit)
magia do warrior
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Taunt
Actions
Unit - Create 6 . Raio for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
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