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Triggers
WOM RPG 0.1 beta.w3x
Variables
Initialization
Food
Clan fund
cinematic
Intro red
Intro blue
Intro teal
Intro purple
Intro yellow
Intro orange
Environment
blabla1
blabla2
Picking
picking
anti flood picking
anti flood picking Copy
Portals
portal start
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cinematic
boolean
No
Food
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Food cap to 2
Player - Set Player 2 (Blue) . Food cap to 2
Player - Set Player 3 (Teal) . Food cap to 2
Player - Set Player 4 (Purple) . Food cap to 2
Player - Set Player 5 (Yellow) . Food cap to 2
Player - Set Player 6 (Orange) . Food cap to 2
Clan fund
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current lumber
Player - Add 100 to Player 2 (Blue) . Current lumber
Player - Add 100 to Player 3 (Teal) . Current lumber
Player - Add 100 to Player 4 (Purple) . Current lumber
Player - Add 100 to Player 5 (Yellow) . Current lumber
Player - Add 100 to Player 6 (Orange) . Current lumber
Intro red
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Intro for Player 1 (Red) over 40.00 seconds
Cinematic - Turn cinematic mode On for (All players) over 40.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- Cinematic Begun.Cinematic can now be skipped --------
Set Variable Set Cinematic = "true"
Wait 2 seconds
Cinematic - Send transmission to (All players) from The Creator 0017 <gen> named Danmolino : Play Victory <gen> and display Welcome to the |c007EBFF1W|c0076B7F2o|c006EAFF3r|c0066A8F4l|c005FA0F5d|c005798F5 |c004F90F6o|c004788F7f|c003F81F8 |c003779F9M|c002F71FAo|c002769FBn|c002061FCs|c001859FCt|c001052FDe|c00084AFEr|c000042FFs|r where monsters live and fight for their lives.Pick from this monster types |c004E2A04Beast|r,|c007EBFF1Air|r,|c001CE6B9Aqua|r,|c00FF0303Demon|r,|c00804000Earth|r,|c0020C000Nature|r and |c00FF1515D|c00CC1E44r|c00992773a|c006630A1g|c003339D0o|c000042FFn|r.Type -new to start a new one . Modify duration: Add 7.00 seconds and Wait
Wait 5.00 seconds
Animation - Play The Creator 0017 <gen> 's attack animation
Special Effect - Create a special effect at (Center of Creator3 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Center of Creator4 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 4.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Wait 4.00 seconds
Set Variable Set Cinematic = "false"
-------- Cinematic ended.Cinematic can not longer be skipped. --------
Cinematic - Turn cinematic mode Off for (All players)
Intro blue
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Intro for Player 2 (Blue) over 40.00 seconds
Cinematic - Turn cinematic mode On for (All players) over 40.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- Cinematic Begun.Cinematic can now be skipped --------
Set Variable Set Cinematic = "true"
Wait 2 seconds
Cinematic - Send transmission to (All players) from The Creator 0017 <gen> named Danmolino : Play Victory <gen> and display Welcome to the |c007EBFF1W|c0076B7F2o|c006EAFF3r|c0066A8F4l|c005FA0F5d|c005798F5 |c004F90F6o|c004788F7f|c003F81F8 |c003779F9M|c002F71FAo|c002769FBn|c002061FCs|c001859FCt|c001052FDe|c00084AFEr|c000042FFs|r where monsters live and fight for their lives.Pick from this monster types |c004E2A04Beast|r,| . Modify duration: Add 7.00 seconds and Wait
Wait 5.00 seconds
Animation - Play The Creator 0017 <gen> 's attack animation
Special Effect - Create a special effect at (Center of Creator3 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Center of Creator4 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 4.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Wait 4.00 seconds
Set Variable Set Cinematic = "false"
-------- Cinematic ended.Cinematic can not longer be skipped. --------
Cinematic - Turn cinematic mode Off for (All players)
Intro teal
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Intro for Player 3 (Teal) over 40.00 seconds
Cinematic - Turn cinematic mode On for (All players) over 40.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- Cinematic Begun.Cinematic can now be skipped --------
Set Variable Set Cinematic = "true"
Wait 2 seconds
Cinematic - Send transmission to (All players) from The Creator 0017 <gen> named Danmolino : Play Victory <gen> and display Welcome to the |c007EBFF1W|c0076B7F2o|c006EAFF3r|c0066A8F4l|c005FA0F5d|c005798F5 |c004F90F6o|c004788F7f|c003F81F8 |c003779F9M|c002F71FAo|c002769FBn|c002061FCs|c001859FCt|c001052FDe|c00084AFEr|c000042FFs|r where monsters live and fight for their lives.Pick from this monster types |c004E2A04Beast|r,| . Modify duration: Add 7.00 seconds and Wait
Wait 5.00 seconds
Animation - Play The Creator 0017 <gen> 's attack animation
Special Effect - Create a special effect at (Center of Creator3 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Center of Creator4 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 4.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Wait 4.00 seconds
Set Variable Set Cinematic = "false"
-------- Cinematic ended.Cinematic can not longer be skipped. --------
Cinematic - Turn cinematic mode Off for (All players)
Intro purple
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Intro for Player 4 (Purple) over 40.00 seconds
Cinematic - Turn cinematic mode On for (All players) over 40.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- Cinematic Begun.Cinematic can now be skipped --------
Set Variable Set Cinematic = "true"
Wait 2 seconds
Cinematic - Send transmission to (All players) from The Creator 0017 <gen> named Danmolino : Play Victory <gen> and display Welcome to the |c007EBFF1W|c0076B7F2o|c006EAFF3r|c0066A8F4l|c005FA0F5d|c005798F5 |c004F90F6o|c004788F7f|c003F81F8 |c003779F9M|c002F71FAo|c002769FBn|c002061FCs|c001859FCt|c001052FDe|c00084AFEr|c000042FFs|r where monsters live and fight for their lives.Pick from this monster types |c004E2A04Beast|r,| . Modify duration: Add 7.00 seconds and Wait
Wait 5.00 seconds
Animation - Play The Creator 0017 <gen> 's attack animation
Special Effect - Create a special effect at (Center of Creator3 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Center of Creator4 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 4.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Wait 4.00 seconds
Set Variable Set Cinematic = "false"
-------- Cinematic ended.Cinematic can not longer be skipped. --------
Cinematic - Turn cinematic mode Off for (All players)
Intro yellow
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Intro for Player 5 (Yellow) over 40.00 seconds
Cinematic - Turn cinematic mode On for (All players) over 40.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- Cinematic Begun.Cinematic can now be skipped --------
Set Variable Set Cinematic = "true"
Wait 2 seconds
Cinematic - Send transmission to (All players) from The Creator 0017 <gen> named Danmolino : Play Victory <gen> and display Welcome to the |c007EBFF1W|c0076B7F2o|c006EAFF3r|c0066A8F4l|c005FA0F5d|c005798F5 |c004F90F6o|c004788F7f|c003F81F8 |c003779F9M|c002F71FAo|c002769FBn|c002061FCs|c001859FCt|c001052FDe|c00084AFEr|c000042FFs|r where monsters live and fight for their lives.Pick from this monster types |c004E2A04Beast|r,| . Modify duration: Add 7.00 seconds and Wait
Wait 5.00 seconds
Animation - Play The Creator 0017 <gen> 's attack animation
Special Effect - Create a special effect at (Center of Creator3 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Center of Creator4 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 4.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Wait 4.00 seconds
Set Variable Set Cinematic = "false"
-------- Cinematic ended.Cinematic can not longer be skipped. --------
Cinematic - Turn cinematic mode Off for (All players)
Intro orange
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Intro for Player 6 (Orange) over 40.00 seconds
Cinematic - Turn cinematic mode On for (All players) over 40.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- Cinematic Begun.Cinematic can now be skipped --------
Set Variable Set Cinematic = "true"
Wait 2 seconds
Cinematic - Send transmission to (All players) from The Creator 0017 <gen> named Danmolino : Play Victory <gen> and display Welcome to the |c007EBFF1W|c0076B7F2o|c006EAFF3r|c0066A8F4l|c005FA0F5d|c005798F5 |c004F90F6o|c004788F7f|c003F81F8 |c003779F9M|c002F71FAo|c002769FBn|c002061FCs|c001859FCt|c001052FDe|c00084AFEr|c000042FFs|r where monsters live and fight for their lives.Pick from this monster types |c004E2A04Beast|r,| . Modify duration: Add 7.00 seconds and Wait
Wait 5.00 seconds
Animation - Play The Creator 0017 <gen> 's attack animation
Special Effect - Create a special effect at (Center of Creator3 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Center of Creator4 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 4.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Wait 4.00 seconds
Set Variable Set Cinematic = "false"
-------- Cinematic ended.Cinematic can not longer be skipped. --------
Cinematic - Turn cinematic mode Off for (All players)
blabla1
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 6.30
Environment - Set sky to Blizzard Sky
Environment - Create at Creator1 <gen> the weather effect Northrend Blizzard
blabla2
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Enable black mask
Wait 40.00 seconds
Visibility - Disable black mask
picking
Events
Player - Player 1 (Red) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Spirit for (Triggering player) at (Center of Picking_area <gen>) facing Default building facing degrees
anti flood picking
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Pick Your PrimaryMonster
(Unit-type of (Buying unit)) Equal to Spirit
Actions
Unit - Remove (Buying unit) from the game
anti flood picking Copy
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Pick Your PrimaryMonster
(Unit-type of (Buying unit)) Equal to |c00FF0303Demon|r(Basic)
(Unit-type of (Buying unit)) Equal to |c007EBFF1Air|r(Basic)
(Unit-type of (Buying unit)) Equal to |c0020C000Nature|r(Basic)
(Unit-type of (Buying unit)) Equal to |c004E2A04Earth|r(Basic)
(Unit-type of (Buying unit)) Equal to |c00840F0FBeast|r(Basic)
(Unit-type of (Buying unit)) Equal to |c001CE6B9Aqua|r(Basic)
(Unit-type of (Buying unit)) Equal to |c00FF0303D|c00CC1035r|c00991C68a|c0066299Ag|c003335CDo|c000042FFn|r(Basic)
Actions
Unit - Remove (Buying unit) from the game
Game - Display to (All players) the text: You may not buy another starter monster so i will remove from the game your monster
portal start
Events
Unit - A unit enters portal1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of TOwn_1 <gen>)
Special Effect - Create a special effect at (Center of TOwn_1 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
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