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Triggers
Fantasy World Chapter 1 (ver 1.1).w3x
Variables
Initialization
Melee Initialization
Note
Note 2
opening tutorial cinematic
exp up
Another Note
tauren welcome
Algean welcome
Toko sihir
turtle welcome
satyr welcome
petunjuk jalan
eredar nest
frog hunter welcome
fairy oasis
petunjuk jalan 2
petunjuk jalan kota 2
cold mountain
Enemy Spawn
hell spawn
cactuar
centaur
ice mountain
labirin
frog hunter
tauren
fairy dragon
furbolg
spider
spider faster
ice troll
turtle
Middle
stop spawn
new spawn script
Drop Item
void stalker
cactuar drop
centaur sorcerer
centaur impaler
ice tusk mamoth
dire mamoth
ruin ghost
giant spider
tauren erthshaker
ice troll warlord
gargantuan turtle
satyr hellcaller
Gold Spawn
Gold
Exp Mod
creep bonus
creep normal
creep enemy player
Finish
quest 1
quest 2
finish
ability mod
doom
jump
venom array
Credit
credit
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Hero - Create Ankh of Reincarnation and give it to (Triggering unit)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Set starting resources (for all players)
Note
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: You can choose your Hero. And dont forget to create your house at nearby city. Without house, your Heroes will never have a chance to ressurect.
Note 2
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: When you using tome of power more than once, there is a probability that your heroes will addicted with that tome and you cannot leveling up more further without tome.
Quest - Display to (All players) the Hint message: Defeat the Hell Knight to complete your mission.
opening tutorial cinematic
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Neutral Passive . Ranger named Anita at (Center of cinematic_opening <gen>) : Play No sound and display Welcome. This map is an RPG map. You can do alot of thing here. Leveling your Hero, chasing an rare item or slay the mini boss. You can do it all. . Modify duration: Add 10.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Neutral Passive . Ranger named Anita at (Center of cinematic_opening <gen>) : Play No sound and display But of course, you need to team working with your friend because its very difficult to finish this map without your friend assistant. Good luck and have fun. . Modify duration: Add 10.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
exp up
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Hero - Add (Hero level of (Killing unit)) experience to (Killing unit) , Show level-up graphics
Hero - Add (Level of (Dying unit)) experience to (Killing unit) , Show level-up graphics
tauren welcome
Events
Unit - A unit enters Tauren_Heritage <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Hint message: Tauren Heritage
Algean welcome
Events
Unit - A unit enters welcome_to_Algea <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Hint message: Hey, welcome to Algean.No many visitors here, so suit yourself....and once more, becarefull with desert specially at night because you cant see anything, even if you attacked.
Toko sihir
Events
Unit - A unit enters toko_sihir <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Hint message: You can learn for new spell here, but beware because when you already master its, you can throw away thats spell. This spell book are forever owned.
turtle welcome
Events
Unit - A unit enters Turtle_Marsh <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Hint message: Turtle Marsh
satyr welcome
Events
Unit - A unit enters Poison_Swamp <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Hint message: Poison Swamp
petunjuk jalan
Events
Unit - A unit enters petunjuk_jalan <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Hint message: South = Furbolg ForestNorth = Northern ForestWest = Turtle MarshNorth West = Eredar NestNorth East = Cold Mountain
eredar nest
Events
Unit - A unit enters Eredar_Nest <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Hint message: Eredar Nest
frog hunter welcome
Events
Unit - A unit enters Frog_Oasis <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Hint message: Frog Oasis
fairy oasis
Events
Unit - A unit enters Fairy_Forest_Note <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Hint message: Fairy Forest
petunjuk jalan 2
Events
Unit - A unit enters petunjuk_jalan_2 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Hint message: South = Furbolg ForestNorth = Northern ForestWest = Turtle MarshNorth West = Eredar NestNorth East = Cold Mountain
petunjuk jalan kota 2
Events
Unit - A unit enters petunjuk_jalan_3a <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Hint message: North = DesertWest = Desert GatewaySouth = Harbour
cold mountain
Events
Unit - A unit enters ice_welcome <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Hint message: Cold Mountain
hell spawn
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Hell Dragon for Neutral Hostile at (Center of fire_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Hell Dragon for Neutral Hostile at (Center of fire_7 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Hell Fang for Neutral Hostile at (Center of fire_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Hell Fang for Neutral Hostile at (Center of fire_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Void Stalker for Neutral Hostile at (Center of fire_5 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Void Stalker for Neutral Hostile at (Center of fire_4 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Hell Fang for Neutral Hostile at (Center of fire_6 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Hell Fang for Neutral Hostile at (Center of fire_8 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Hell Fang for Neutral Hostile at (Center of fire_9 <gen>) facing (Position of (Triggering unit))
cactuar
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Cactuar for Neutral Hostile at (Center of gurun_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Cactuar for Neutral Hostile at (Center of gurun_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Cactuar for Neutral Hostile at (Center of gurun_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Cactuar for Neutral Hostile at (Center of gurun_4 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Cactuar for Neutral Hostile at (Center of gurun_5 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Cactuar for Neutral Hostile at (Center of gurun_6 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Cactuar for Neutral Hostile at (Center of gurun_7 <gen>) facing (Position of (Triggering unit))
centaur
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Centaur Impaler for Neutral Hostile at (Center of centaur_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Centaur Impaler for Neutral Hostile at (Center of centaur_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Centaur Impaler for Neutral Hostile at (Center of centaur_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Centaur Sorcerer for Neutral Hostile at (Center of centaur_4 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Centaur Outrunner for Neutral Hostile at (Center of centaur_6 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Centaur Archer for Neutral Hostile at (Center of centaur_5 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Centaur Outrunner for Neutral Hostile at (Center of centaur_7 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Centaur Outrunner for Neutral Hostile at (Center of centaur_8 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Centaur Sorcerer for Neutral Hostile at (Center of centaur_9 <gen>) facing (Position of (Triggering unit))
ice mountain
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at (Center of ice_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Polar Furbolg Ursa Warrior for Neutral Hostile at (Center of ice_10 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Giant Polar Bear for Neutral Hostile at (Center of ice_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Magnataur Reaver for Neutral Hostile at (Center of ice_11 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Icetusk Mammoth for Neutral Hostile at (Center of ice_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Magnataur Destroyer for Neutral Hostile at (Center of ice_4 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at (Center of ice_5 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Magnataur Warrior for Neutral Hostile at (Center of ice_6 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Polar Furbolg Champion for Neutral Hostile at (Center of ice_7 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Polar Bear for Neutral Hostile at (Center of ice_8 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dire Mammoth for Neutral Hostile at (Center of ice_9 <gen>) facing (Position of (Triggering unit))
labirin
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Ruin Ghost for Neutral Hostile at (Center of labirin_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ruin Ghost for Neutral Hostile at (Center of labirin_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ruin Ghost for Neutral Hostile at (Center of labirin_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ruin Ghost for Neutral Hostile at (Center of labirin_4 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ruin Ghost for Neutral Hostile at (Center of labirin_5 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ruin Ghost for Neutral Hostile at (Center of labirin_6 <gen>) facing (Position of (Triggering unit))
frog hunter
Events
Time - Every 1500.00 seconds of game time
Conditions
Actions
Unit - Create 1 Frog Hunter for Neutral Hostile at (Center of frog_hunter <gen>) facing (Position of (Triggering unit))
tauren
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Tauren Earthshaker for Neutral Hostile at (Center of tauren_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tauren Earthshaker for Neutral Hostile at (Center of tauren_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tauren Earthshaker for Neutral Hostile at (Center of tauren_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tauren Earthshaker for Neutral Hostile at (Center of tauren_4 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tauren Earthshaker for Neutral Hostile at (Center of tauren_5 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tauren Earthshaker for Neutral Hostile at (Center of tauren_6 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tauren Earthshaker for Neutral Hostile at (Center of tauren_7 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tauren Earthshaker for Neutral Hostile at (Center of tauren_8 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tauren Earthshaker for Neutral Hostile at (Center of tauren_9 <gen>) facing (Position of (Triggering unit))
fairy dragon
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Unit - Create 1 Fairy Dragon for Neutral Hostile at (Center of fairy_d_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Fairy Dragon for Neutral Hostile at (Center of fairy_d_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Fairy Dragon for Neutral Hostile at (Center of fairy_d_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Fairy Dragon for Neutral Hostile at (Center of fairy_d_4 <gen>) facing (Position of (Triggering unit))
furbolg
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Furbolg for Neutral Hostile at (Center of furbolg_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of furbolg_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of furbolg_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Furbolg Shaman for Neutral Hostile at (Center of furbolg_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Furbolg Shaman for Neutral Hostile at (Center of furbolg_4 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Furbolg Tracker for Neutral Hostile at (Center of furbolg_5 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Furbolg Tracker for Neutral Hostile at (Center of furbolg_6 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Furbolg Elder Shaman for Neutral Hostile at (Center of furbolg_7 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Furbolg Champion for Neutral Hostile at (Center of furbolg_8 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Furbolg Champion for Neutral Hostile at (Center of furbolg_9 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Furbolg Ursa Warrior for Neutral Hostile at (Center of furbolg_10 <gen>) facing (Position of (Triggering unit))
spider
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Spitting Spider for Neutral Hostile at (Center of spider_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Spider for Neutral Hostile at (Center of spider_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Giant Spider for Neutral Hostile at (Center of spider_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Spitting Spider for Neutral Hostile at (Center of spider_4 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Brood Mother for Neutral Hostile at (Center of spider_5 <gen>) facing (Position of (Triggering unit))
spider faster
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Spitting Spider for Neutral Hostile at (Center of spider_6 <gen>) facing (Position of (Triggering unit))
ice troll
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Ice Troll Trapper for Neutral Hostile at (Center of ice_troll <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Troll Berserker for Neutral Hostile at (Center of ice_troll_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Troll High Priest for Neutral Hostile at (Center of ice_troll_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Troll Berserker for Neutral Hostile at (Center of ice_troll_4 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ice Troll Warlord for Neutral Hostile at (Center of ice_troll_5 <gen>) facing (Position of (Triggering unit))
turtle
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Sea Turtle for Neutral Hostile at (Center of turtle_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Giant Sea Turtle for Neutral Hostile at (Center of turtle_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Giant Sea Turtle for Neutral Hostile at (Center of turtle_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargantuan Sea Turtle for Neutral Hostile at (Center of turtle_4 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dragon Turtle for Neutral Hostile at (Center of turtle_5 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gargantuan Sea Turtle for Neutral Hostile at (Center of turtle_5 <gen>) facing (Position of (Triggering unit))
Middle
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 1 Satyr Trickster for Neutral Hostile at (Center of spawn_begin <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Satyr Murdock for Neutral Hostile at (Center of spawn_satyr_cupu <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Satyr Trickster for Neutral Hostile at (Center of summon_satyr_cupu2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Satyr Murdock for Neutral Hostile at (Center of satyr_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Satyr Murdock for Neutral Hostile at (Center of satyr_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Satyr Shadowdancer for Neutral Hostile at (Center of satyr_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Satyr Shadowdancer for Neutral Hostile at (Center of satyr_4 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Satyr Soulstealer for Neutral Hostile at (Center of satyr_5 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Satyr Soulstealer for Neutral Hostile at (Center of satyr_6 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Satyr Soulstealer for Neutral Hostile at (Center of satyr_7 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Satyr Hellcaller for Neutral Hostile at (Center of satyr_8 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Satyr Hellcaller for Neutral Hostile at (Center of satyr_9 <gen>) facing (Position of (Triggering unit))
stop spawn
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Trigger - Turn off hell_spawn <gen>
Trigger - Turn off cactuar <gen>
Trigger - Turn off centaur <gen>
Trigger - Turn off ice_mountain <gen>
Trigger - Turn off labirin <gen>
Trigger - Turn off frog_hunter <gen>
Trigger - Turn off tauren <gen>
Trigger - Turn off fairy_dragon <gen>
Trigger - Turn off furbolg <gen>
Trigger - Turn off spider <gen>
Trigger - Turn off spider_faster <gen>
Trigger - Turn off ice_troll <gen>
Trigger - Turn off turtle <gen>
Trigger - Turn off Middle <gen>
new spawn script
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Neutral Hostile
Actions
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
void stalker
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Void Stalker
Actions
Item - Create Magic Tag at (Position of (Dying unit))
cactuar drop
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Cactuar
Actions
Item - Create Magic Tag at (Position of (Dying unit))
centaur sorcerer
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Centaur Sorcerer
Actions
Item - Create Ether at (Position of (Dying unit))
centaur impaler
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Centaur Impaler
Actions
Item - Create Scroll of the Beast at (Position of (Dying unit))
ice tusk mamoth
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Icetusk Mammoth
Actions
Item - Create Rune of Shielding at (Position of (Dying unit))
dire mamoth
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dire Mammoth
Actions
Item - Create Rune of Speed at (Position of (Dying unit))
ruin ghost
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Ruin Ghost
Actions
Item - Create Potion of Greater Invisibility at (Position of (Dying unit))
giant spider
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Giant Spider
Actions
Item - Create Monster Lure at (Position of (Dying unit))
tauren erthshaker
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tauren Earthshaker
Actions
Item - Create Shimmerglaze Roast at (Position of (Dying unit))
ice troll warlord
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Ice Troll Warlord
Actions
Item - Create Rune of Lesser Healing at (Position of (Dying unit))
gargantuan turtle
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Gargantuan Sea Turtle
Actions
Item - Create Rune of Restoration at (Position of (Dying unit))
satyr hellcaller
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Satyr Hellcaller
Actions
Item - Create Rune of Greater Healing at (Position of (Dying unit))
Gold
Events
Time - Every 700.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Center of gold_1 <gen>)
Item - Create Lumber at (Center of lumber_spawn <gen>)
creep bonus
Events
Unit - A unit Dies
Conditions
(Random level (Random integer number between 20 and 50) creep unit-type) Equal to (Random level (Level of (Dying unit)) creep unit-type)
Actions
Hero - Add 100 experience to (Killing unit) , Show level-up graphics
Quest - Display to (All players controlled by a ((Owner of (Killing unit)) controller) player) the Hint message: Exp Bonus
creep normal
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Neutral Hostile
Actions
Hero - Add 20 experience to (Killing unit) , Show level-up graphics
creep enemy player
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 11 (Dark Green)
Actions
Hero - Add 100 experience to (Killing unit) , Show level-up graphics
quest 1
Events
Unit - A unit enters Turtle_Marsh <gen>
Conditions
Actions
Quest - Create a Optional, undiscovered quest titled Skeleton Slayer with the description Kill Skeleton King and take item from him. This item is very usefull for your quest. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Mark (Last created quest) as Incomplete
quest 2
Events
Unit - A unit enters laut_rahasia <gen>
Conditions
Actions
Quest - Create a Optional, undiscovered quest titled Skeleton Slayer with the description Slay the Hell Spawn, becareful cause she can do heavy damage agains your units. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Mark (Last created quest) as Incomplete
finish
Events
Unit - A unit Dies
Conditions
Hell Knight 0083 <gen> Equal to (Dying unit)
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
doom
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Lv ? Doom
Actions
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing ((Percentage life of (Target unit of ability being cast)) x (Real((Level of (Target unit of ability being cast))))) damage of attack type Normal and damage type Death
jump
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Jump
Actions
Wait 0.50 seconds
Unit - Order (Casting unit) to Attack . (Target unit of ability being cast)
venom array
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Venom Array
Actions
Wait 0.50 seconds
Unit - Create 1 Venomed Unit for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Position of (Target unit of ability being cast))
Animation - Change (Last created unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 99.00 % transparency
Unit - Order (Last created unit) to Attack . (Target unit of ability being cast)
Wait 2 seconds
Unit - Remove (Last created unit) from the game
credit
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Credit with the description Thanks for Blizzard that made this editor so useful. My first credit is for them.- All people in wc3sear.ch for all help they give me, including the custome skin. (This site is very fun guys, you should check it out)- All script and terrain is made only by me, so I believe that in this map you will find some bugs (may be a lot). Contact me at [email protected] Map made by Bayu "de Squall" , using icon path ReplaceableTextures\CommandButtons\BTNScatterRockets.blp
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