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Triggers
World of Darkness.w3x
Variables
Initialization
Melee Initialization
Respawn
Unitregion
pit
Other stuff
Knight Crest
Regions...
Respawn...
Quests
Hydra
Troll
Darkness
Darkstrong
Kingport
kq
soup
bonereturn
Hero
Dark
Unit dies
Secret
Secret Unit
Circleofflames
Secret Item
Secret Item2
Item
Caves
cavetravel
Caves2
Citycave
towncave
Kikbak
Selectorkik
Booting
Bootblue
Bootteal
Bootpurple
Bootyellow
Bootorange
Bootgreen
Bootpink
Bootgray
Arena
Arena Fight
Endmatch
Arenacomp
Arenawin
Respawn
---Sunken Ruins---
Warlocks
Waterbeasts
elementals
Hydras
Seagiants
makuralord
---Barrens---
Khan
Sorc
Outrunner
Impaler
Drudge
Archer
---Forest(North-West)---
Warlord1
---Forest(north)---
Warlord2
Trapper
Berserker
High preist
Shadow Priest
---Meadow---
Gnoll Overseer
---Bandit Camp---
Bandit Lord
Enforcer
Assasin
Bandit
Rogue
Brigand
---Sasquatches---
Ancient Sasquatch
Sasquatch Oracle
spells...
blink strike
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AttackMe
unit
No
Dark
quest
No
excaimation1
effect
No
fire
item
No
RemoveMe
unit
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Set Variable Set fire = (Matching item)
Melee Game - Use melee time of day (for all players)
Destructible - Open Gate 4156 <gen>
Destructible - Open Gate 4154 <gen>
Destructible - Open City Entrance 5130 <gen>
Animation - Play King 0268 <gen> 's victory animation
Unit - Make Massive Hydra 0195 <gen> Invulnerable
Unit - Make Forest Troll High Priest 0371 <gen> Invulnerable
Unit - Make Villager 0222 <gen> Invulnerable
Unit - Make Villager 0551 <gen> Invulnerable
Destructible - Make Dungeon Gate 5030 <gen> Invulnerable
Destructible - Make Dungeon Gate 5365 <gen> Invulnerable
Destructible - Make Demonic Gate 7374 <gen> Invulnerable
Destructible - Make City Entrance 5130 <gen> Invulnerable
Destructible - Make Frozen Throne Gate 5098 <gen> Invulnerable
Player - Limit training of Heroes to 1 for Player 1 (Red)
Player - Limit training of Heroes to 1 for Player 2 (Blue)
Player - Limit training of Heroes to 1 for Player 3 (Teal)
Player - Limit training of Heroes to 1 for Player 4 (Purple)
Player - Limit training of Heroes to 1 for Player 5 (Yellow)
Player - Limit training of Heroes to 1 for Player 6 (Orange)
Player - Limit training of Heroes to 1 for Player 7 (Green)
Player - Limit training of Heroes to 1 for Player 8 (Pink)
Player - Limit training of Heroes to 1 for Player 9 (Gray)
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 4 (Purple) . Current gold to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 6 (Orange) . Current gold to 500
Player - Set Player 7 (Green) . Current gold to 500
Player - Set Player 8 (Pink) . Current gold to 500
Player - Set Player 9 (Gray) . Current gold to 500
Player - Set Player 11 (Dark Green) . Current gold to 500
Player - Set Player 1 (Red) . Current lumber to 100
Player - Set Player 2 (Blue) . Current lumber to 100
Player - Set Player 3 (Teal) . Current lumber to 100
Player - Set Player 4 (Purple) . Current lumber to 100
Player - Set Player 5 (Yellow) . Current lumber to 100
Player - Set Player 6 (Orange) . Current lumber to 100
Player - Set Player 7 (Green) . Current lumber to 100
Player - Set Player 8 (Pink) . Current lumber to 100
Player - Set Player 9 (Gray) . Current lumber to 100
Player - Set Player 11 (Dark Green) . Current lumber to 100
Quest - Create a Required quest titled DONT BE A DUMBASS! with the description If ur a dumbass red can boot u so think about that , using icon path ReplaceableTextures\CommandButtons\BTNBerserkForTrolls.blp
Quest - Create a quest requirement for (Last created quest) with the description Red if ppl r being dumbasses u can boot them but dont just boot ppl for no reason... here are the boot commands.
Quest - Create a quest requirement for (Last created quest) with the description -boot color. just replace color with the color of the player (ex: -boot blue)
Quest - Create a Required quest titled Getting Started with the description Well for starters you should get yourself a hero from 1 of the tiers. but choose carefully(no repick system)after that you should head to town(middle of the map) buy a nation from the nation shop and start up a nation to build an army you can be allies or you can fight each other its up to you , using icon path ReplaceableTextures\CommandButtons\BTNPandarenBrewmaster.blp
Quest - Create a quest requirement for (Last created quest) with the description Select a hero
Quest - Create a quest requirement for (Last created quest) with the description Go to town
Quest - Create a quest requirement for (Last created quest) with the description Buy a home
Quest - Create a Required quest titled Acknowledgements with the description Acknowledgements for models/skins , using icon path ReplaceableTextures\CommandButtons\BTNArchimonde.blp
Quest - Create a quest requirement for (Last created quest) with the description Crystal Dragon: olofmoleman
Quest - Create a quest requirement for (Last created quest) with the description War Dragon: alfredx_sotn
Quest - Create a quest requirement for (Last created quest) with the description Faerie Blade (used on shaman hero): N00byStance
Quest - Create a quest requirement for (Last created quest) with the description Everyone at wc3sear.ch
Quest - Create a quest requirement for (Last created quest) with the description And last but not least: Blizzard
Quest - Create a Required quest titled Item quests with the description the quest items must be in slot 6 to make the quest work , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Wait 5.00 seconds
Sound - Play Sad Mystery .
Wait 2 seconds
Game - Display to (All players) the text: I know the bases look short on lumber but every tree contains about... 99999 lumber so...
Wait 2 seconds
Game - Display to (All players) the text: Sorry for the inconvenience but the map is NOT completed yet but im workin on it... but i guess thats why theres a such thing as BETA versions
Floating Text - Create floating text that reads |CFF0042FFHappy Holidays! at (Center of Happy_Holidays <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Respawn
Events
Player - Player 1 (Red) types a chat message containing -respawnon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Ancient_Sasquatch <gen>
Trigger - Turn on Archer <gen>
Trigger - Turn on Assasin <gen>
Trigger - Turn on Bandit <gen>
Trigger - Turn on Bandit_Lord <gen>
Trigger - Turn on Berserker <gen>
Trigger - Turn on Brigand <gen>
Trigger - Turn on Drudge <gen>
Trigger - Turn on Enforcer <gen>
Trigger - Turn on Gnoll_Overseer <gen>
Trigger - Turn on High_preist <gen>
Trigger - Turn on Hydras <gen>
Trigger - Turn on Impaler <gen>
Trigger - Turn on Khan <gen>
Trigger - Turn on Outrunner <gen>
Trigger - Turn on Rogue <gen>
Trigger - Turn on Sasquatch_Oracle <gen>
Trigger - Turn on Seagiants <gen>
Trigger - Turn on Shadow_Priest <gen>
Trigger - Turn on Sorc <gen>
Trigger - Turn on Trapper <gen>
Trigger - Turn on Warlocks <gen>
Trigger - Turn on Warlord1 <gen>
Trigger - Turn on Warlord2 <gen>
Trigger - Turn on Waterbeasts <gen>
Trigger - Turn on elementals <gen>
Trigger - Turn on makuralord <gen>
Unitregion
Events
Unit - A unit enters darkness <gen>
Conditions
Actions
Sound - Play war3mapImported\ibringdarkness.wav (Unexpected type: 'musictheme') .
pit
Events
Unit - A unit enters pit <gen>
Conditions
Actions
Sound - Play war3mapImported\HPitLordPissed4.wav (Unexpected type: 'musictheme') .
Knight Crest
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Knight Crest
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Unit - Replace (Triggering unit) with a General using The new unit's max life and mana
Animation - Change (Last replaced unit) 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
My regions are color coded so its easier to find what they do... faster than if they werent.
Then theres weather effects... you select the region(double click on map or right click in the trigger editor) then you can change the region color/name/weather effect
If your going to make a map or are working on one you should use color codes so you can find what your looking for faster :D have fun!
For respawning i just made regions then made triggers that look like this
Ex.
Events
Unit - A unit owned by neutral hostile dies
Conditions
(Unit-type of (Triggering Unit)) equal to Stormreaver Warlock
Actions
Wait 40.00 seconds
Unit - Create 1 Stormreaver Warlock for neutral hostile at (Random point in (stormreaverWarlockrespawn <gen> ) facing default building facing degrees
thats how i did it but you can change where they respawn, the region they respawn in, the unit that respawns/dies, the time till they respawn, and the degrees they face but thats exactly as put in the trigger functions
see trigger in folder - Respawn, Trigger - Warlocks under the trigger comment ---Sunken Ruins--- for the actual trigger
Hydra
Events
Unit - A unit enters Hydralegend <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: |c00ffff00Geramia:|r Legends say that there is a hydra north of here. It also says he has a horde of treasure but noone knows how to get to it since hes guarding it...
Quest - Create a Optional quest titled Legend Of The Hydra with the description Legend is that there is a great hydra just north of here , using icon path ReplaceableTextures\CommandButtons\BTNGreenHydra.blp
Quest - Display to (All players) the Quest Discovered message: |c00ffff00NEW QUESTDISCOVERED:|rLegend Of The Hydra
Unit - Make Massive Hydra 0195 <gen> Vulnerable
Troll
Events
Unit - A unit enters Trollquest <gen>
Conditions
Actions
Game - Display to (All players) the text: |c00ffff00Troll High Priest|rThis was once a great forest but it has been reduced to a wood by the bandits please kill all the bandits near the forest you can have anything that the bandits drop
Quest - Display to (All players) the Quest Update message: |c00ffff00NEW QUEST DISCOVERED:|rBandit Menace
Quest - Create a Optional quest titled Bandit Menace with the description The trolls want the bandits dead! and its up to you to do it , using icon path ReplaceableTextures\CommandButtons\BTNForestTrollShadowPriest.blp
Quest - Create a quest requirement for (Last created quest) with the description Kill the bandits for the trolls
Destructible - Open ForceWall 6239 <gen>
Destructible - Open ForceWall 6238 <gen>
Trigger - Turn off (This trigger)
Darkness
Events
Unit - A unit enters EvilQ <gen>
Conditions
Actions
Game - Display to (All players) the text: |c00ffff00Joe:|r We are in grave danger if someone cant stop the dark warrior from attacking please stop him!
Game - Display to (All players) the text: |c00ffff00NOTE:|r The dark warrior gets stronger every day cycle
Quest - Display to (All players) the Quest Update message: |c00ffff00NEW QUEST DISCOVERED:|rDarkness
Quest - Create a Optional quest titled Darkness with the description The Dark Warrior is near the town you must stop him from destroying the world... , using icon path ReplaceableTextures\CommandButtons\BTNTheCaptain.blp
Quest - Create a quest requirement for (Last created quest) with the description Kill The Dark Warrior
Trigger - Turn off (This trigger)
Darkstrong
Events
Game - The in-game time of day becomes Equal to 12
Conditions
Actions
Hero - Modify Strength of Guardian Of Darkness 0090 <gen> : Add 10 .
Hero - Modify Agility of Guardian Of Darkness 0090 <gen> : Add 10 .
Hero - Modify Intelligence of Guardian Of Darkness 0090 <gen> : Add 10 .
Kingport
Events
Unit - A unit enters Portq <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Create a Optional quest titled Dangerous Caves with the description The king wants the caves cleared of all the creatures inside it so its up to you to do it... work as a team because this is hard make an army and such to help you , using icon path ReplaceableTextures\CommandButtons\BTNSkeletonArcher.blp
Quest - Display to (All players) the Quest Update message: |c00ffff00OPTIONAL QUEST:|r Dangerous Caves
Game - Display to (All players) the text: |c00ffff00King:|rPlease help me i need someone to explore the caves and clear them of evil... but be warned there is only one way out and to make that way out you must kill the leader of the things in the cave. just use the portal down one step
Destructible - Make Dungeon Gate 5030 <gen> Vulnerable
Trigger - Turn off (This trigger)
kq
Events
Unit - Massive Skeleton Archer 0363 <gen> Dies
Conditions
Actions
Destructible - Make Dungeon Gate 5365 <gen> Vulnerable
Quest - Display to (All players) the Quest Completed message: |c00ffff00QUEST COMPLETED|rDangerous Caves
soup
Events
Unit - A unit enters soupquest <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: |c00ffff00Troll:|r Can you find a soup bone for me? i think i saw one by a small town and a big hydra.
Quest - Create a Optional quest titled Soup with the description The troll needs ingredients for his eerie soup and wants you to help him... , using icon path ReplaceableTextures\CommandButtons\BTNDarkTrollShadowPriest.blp
Destructible - Kill Hard Rocks 8090 <gen>
Destructible - Kill Hard Rocks 8091 <gen>
Destructible - Kill Hard Rocks 8089 <gen>
Destructible - Kill Hard Rocks 8100 <gen>
Destructible - Kill Hard Rocks 8095 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on bonereturn <gen>
bonereturn
Events
Unit - A unit enters soupquest <gen>
Conditions
(Item carried by (Triggering unit) in slot 6) Equal to gg_item_I00S_0440
Actions
Game - Display to (All players) the text: |c00ffff00Troll:|r Thanks that was the last ingredient i needed
Item - Create Potion of Greater Healing at (Center of victorysoupitem <gen>)
Item - Remove gg_item_I00S_0440
Trigger - Turn off (This trigger)
Dark
Events
Unit - Guardian Of Darkness 0090 <gen> Dies
Conditions
Actions
Sound - Play war3mapImported\AbominationAlternateDeath1.wav (Unexpected type: 'musictheme') .
Game - Display to (All players) the text: |c00ff0000You have slain the evil but... something else is coming you have about 20 seconds to run!|r
Quest - Display to (All players) the Quest Completed message: |c00ffff00QUEST COMPLETED:|rDarkness
Quest - Mark Dark as Completed
Wait 4.00 seconds
Quest - Create a Required quest titled ??? with the description ??? , using icon path ReplaceableTextures\CommandButtons\BTNAbomination.blp
Sound - Play Heroic Victory .
Wait 30.00 seconds
Unit - Create 1 . Master Of Darkness for Player 12 (Brown) at (Center of GREENFOG <gen>) facing 360.00 degrees
Unit dies
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
((Triggering unit) is A Hero) Equal to False
Actions
Item - Create Massive Cleaver at (Center of GREENFOG <gen>)
Secret Unit
Events
Destructible - Lever 8797 <gen> dies
Conditions
Actions
Destructible - Kill Summer Tree Wall 8789 <gen>
Destructible - Kill Summer Tree Wall 8784 <gen>
Destructible - Kill Summer Tree Wall 8779 <gen>
Destructible - Kill Summer Tree Wall 8774 <gen>
Circleofflames
Events
Unit - A unit enters (Current camera bounds)
Conditions
(Item carried by (Triggering unit) in slot 6) Equal to gg_item_I011_0640
Actions
Hero - Drop the item from slot 6 of (Triggering unit) .
Item - Set life of (Last dropped item) to 0.00
Hero - Create Dark Flames and give it to (Triggering unit)
Trigger - Turn off (This trigger)
Secret Item
Events
Unit - A unit enters Secret_Item <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn on Item <gen>
Secret Item2
Events
Unit - A unit leaves Secret_Item <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off Item <gen>
Item
Events
Player - Player 1 (Red) types a chat message containing -ladyofthelake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ladyofthelake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ladyofthelake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ladyofthelake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ladyofthelake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ladyofthelake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ladyofthelake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ladyofthelake (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ladyofthelake (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: A secret has be revealed...
Item - Create Lady Of The Lakes Enchanted Spear at (Center of Secret_Item <gen>)
Trigger - Turn off (This trigger)
Trigger - Turn off Secret_Item <gen>
cavetravel
Events
Unit - A unit enters Caves <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of 2warp <gen>)
Caves2
Events
Unit - A unit enters Cave2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Warp <gen>)
Citycave
Events
Unit - A unit enters Warpcitadel <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Appearcitadel <gen>)
towncave
Events
Unit - A unit enters warptown <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of appeartown <gen>)
Selectorkik
Events
Unit - A unit enters Selecterkikbak <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of kikbak2 <gen>)
Game - Display to (All players) the text: Get a hero back there from the poles not this way !!!
Bootblue
Events
Player - Player 1 (Red) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You Have Been Booted!
Bootteal
Events
Player - Player 1 (Red) types a chat message containing -boot teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You Have Been Booted!
Bootpurple
Events
Player - Player 1 (Red) types a chat message containing -boot purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You Have Been Booted!
Bootyellow
Events
Player - Player 1 (Red) types a chat message containing -boot yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You Have Been Booted
Bootorange
Events
Player - Player 1 (Red) types a chat message containing -boot orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You Have Been Booted!
Bootgreen
Events
Player - Player 1 (Red) types a chat message containing -boot green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You Have Been Booted!
Bootpink
Events
Player - Player 1 (Red) types a chat message containing -boot pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You Have Been Booted!
Bootgray
Events
Player - Player 1 (Red) types a chat message containing -boot gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You have Been Booted!
Arena Fight
Events
Unit - A unit enters Arena_Entrance <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: If you want to fight in the arena wait for another hero to enter to the other side
Trigger - Turn on Arenacomp <gen>
Endmatch
Events
Player - Player 1 (Red) types a chat message containing -endmatch (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open City Entrance 5130 <gen>
Arenacomp
Events
Unit - A unit enters ARENACOMP <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Wait 10 seconds to begin the match when a hero dies the match is over. Red can override the match if one player leaves by typing -endmatch
Wait 10.00 seconds
Destructible - Close City Entrance 5130 <gen>
Arenawin
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Open City Entrance 5130 <gen>
Trigger - Turn off Arenacomp <gen>
Warlocks
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Stormreaver Warlock
Actions
Wait 40.00 seconds
Unit - Create 1 . Stormreaver Warlock for Neutral Hostile at (Random point in stormreaverWarlockrespawn <gen>) facing Default building facing degrees
Waterbeasts
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon Turtle
Actions
Wait 40.00 seconds
Unit - Create 1 . Dragon Turtle for Neutral Hostile at (Random point in Waterbeastsrespawn <gen>) facing Default building facing degrees
elementals
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sea Elemental
Actions
Wait 40.00 seconds
Unit - Create 1 . Sea Elemental for Neutral Hostile at (Random point in Waterbeastsrespawn <gen>) facing Default building facing degrees
Hydras
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Hydra
Actions
Wait 40.00 seconds
Unit - Create 1 . Ancient Hydra for Neutral Hostile at (Random point in Waterbeastsrespawn <gen>) facing Default building facing degrees
Seagiants
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sea Giant Behemoth
Actions
Wait 40.00 seconds
Unit - Create 1 . Sea Giant Behemoth for Neutral Hostile at (Random point in Waterbeastsrespawn <gen>) facing Default building facing degrees
makuralord
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Makrura Tidal Lord
Actions
Wait 40.00 seconds
Unit - Create 1 . Makrura Tidal Lord for Neutral Hostile at (Random point in Waterbeastsrespawn <gen>) facing Default building facing degrees
Khan
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Centaur Khan
Actions
Wait 40.00 seconds
Unit - Create 1 . Centaur Khan for Neutral Hostile at (Random point in Barrensrespawn <gen>) facing Default building facing degrees
Sorc
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Centaur Sorcerer
Actions
Wait 40.00 seconds
Unit - Create 1 . Centaur Sorcerer for Neutral Hostile at (Random point in Barrensrespawn <gen>) facing Default building facing degrees
Outrunner
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Centaur Outrunner
Actions
Wait 40.00 seconds
Unit - Create 1 . Centaur Outrunner for Neutral Hostile at (Random point in Barrensrespawn <gen>) facing Default building facing degrees
Impaler
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Centaur Impaler
Actions
Wait 40.00 seconds
Unit - Create 1 . Centaur Impaler for Neutral Hostile at (Random point in Barrensrespawn <gen>) facing Default building facing degrees
Drudge
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Centaur Drudge
Actions
Wait 40.00 seconds
Unit - Create 1 . Centaur Drudge for Neutral Hostile at (Random point in Barrensrespawn <gen>) facing Default building facing degrees
Archer
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Centaur Archer
Actions
Wait 40.00 seconds
Unit - Create 1 . Centaur Archer for Neutral Hostile at (Random point in Barrensrespawn <gen>) facing Default building facing degrees
Warlord1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Warlord
Actions
Wait 40.00 seconds
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in warlords1 <gen>) facing Default building facing degrees
Warlord2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Warlord
Actions
Wait 40.00 seconds
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in Trollsrespawn <gen>) facing Default building facing degrees
Trapper
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Trapper
Actions
Wait 40.00 seconds
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at (Random point in Trollsrespawn <gen>) facing Default building facing degrees
Berserker
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Berserker
Actions
Wait 40.00 seconds
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Random point in Trollsrespawn <gen>) facing Default building facing degrees
High preist
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll High Priest
Actions
Wait 40.00 seconds
Unit - Create 1 . Forest Troll High Priest for Neutral Hostile at (Random point in Trollsrespawn <gen>) facing Default building facing degrees
Shadow Priest
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll Shadow Priest
Actions
Wait 40.00 seconds
Unit - Create 1 . Forest Troll Shadow Priest for Neutral Hostile at (Random point in Trollsrespawn <gen>) facing Default building facing degrees
Gnoll Overseer
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gnoll Overseer
Actions
Wait 40.00 seconds
Unit - Create 1 . Gnoll Overseer for Neutral Hostile at (Random point in Gnollrespawn <gen>) facing Default building facing degrees
Bandit Lord
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bandit Lord
Actions
Wait 40.00 seconds
Unit - Create 1 . Bandit Lord for Neutral Hostile at (Random point in Banditrespawn <gen>) facing Default building facing degrees
Enforcer
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Enforcer
Actions
Wait 40.00 seconds
Unit - Create 1 . Enforcer for Neutral Hostile at (Random point in Banditrespawn <gen>) facing Default building facing degrees
Assasin
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Assassin
Actions
Wait 40.00 seconds
Unit - Create 1 . Assassin for Neutral Hostile at (Random point in Banditrespawn <gen>) facing Default building facing degrees
Bandit
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bandit
Actions
Wait 40.00 seconds
Unit - Create 1 . Bandit for Neutral Hostile at (Random point in Banditrespawn <gen>) facing Default building facing degrees
Rogue
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Rogue
Actions
Wait 40.00 seconds
Unit - Create 1 . Rogue for Neutral Hostile at (Random point in Banditrespawn <gen>) facing Default building facing degrees
Brigand
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Brigand
Actions
Wait 40.00 seconds
Unit - Create 1 . Brigand for Neutral Hostile at (Random point in Banditrespawn <gen>) facing Default building facing degrees
Ancient Sasquatch
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Sasquatch
Actions
Wait 40.00 seconds
Unit - Create 1 . Ancient Sasquatch for Neutral Hostile at (Random point in Sasquatchcamp <gen>) facing Default building facing degrees
Sasquatch Oracle
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sasquatch Oracle
Actions
Wait 40.00 seconds
Unit - Create 1 . Sasquatch Oracle for Neutral Hostile at (Random point in Sasquatchcamp <gen>) facing Default building facing degrees
blink strike
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blink Strike
Actions
Set Variable Set AttackMe = (Target unit of ability being cast)
Set Variable Set RemoveMe = (Casting unit)
Unit - Add Blink Strike Bonus to RemoveMe
Unit - Move RemoveMe instantly to (Position of AttackMe)
Wait 0.01 game-time seconds
Unit - Order (Casting unit) to Attack . AttackMe
Wait 0.50 game-time seconds
Wait until ((RemoveMe is alive) Equal to True) , checking every 1 seconds
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