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Triggers
WoC - WOTA Edition Version 03.w3x
Variables
Initialization
Death
Melee Initialization
Demon Spawn
Elven Alliance Spawn
Specials Demon
Demon Skip Movement
Demon Skip Turn
Win/Loose
Demon Count
Elf Count
Elf Win
Demon Win
Specials Elves
Elves Skip Movement
Elves Skip Turn
Move
No Move Normal
Defender Set
Ancient Protector Set
Dryad Set
Keeper of Grove Set
Owlkin Set
Green Dragon Set
Felhound Set
Felguard Set
Succubus Set
Pit Lord Set
Doomguard Set
Eradar Lord Set
Move Demon
Move Elven Alliance
Attack Demons
No Attack Demons 1
No Attack Demons 2
No Attack Demons 3
No Attack Demons 4
No Attack Demons 5
Felhound Set Attack
Felguard Set Attack
Succubus Set Attack
Pit Lord Set Attack
Eradar Set Attack
Doomguard Set Attack
Attack Demon Light
Attack Demon Medium
Attack Demon Ranged
Attack Demon Heavy
Special Demon Damage or Heal
Attack Elven Alliance
No Attack Elven Alliance 1
No Attack Elven Alliance 2
No Attack Elven Alliance 3
No Attack Elven Alliance 4
Owlkin Set Attack
Dryad Set Attack
Defender Set Attack
Ancient Protector Set Attack
Keeper of the Grove Set Attack
Green Dragon Set Attack
Attack Elven Alliance Light
Attack Elven Alliance Medium
Attack Elven Alliance Heavy
Attack Elven Alliance Ranged
Special Elven Alliance Heal
Centerize
Centerize 01
Centerize 02
Centerize 03
Centerize 04
Centerize 05
Centerize 06
Centerize 07
Centerize 08
Centerize 09
Centerize 10
Centerize 11
Centerize 12
Centerize 13
Centerize 14
Centerize 15
Centerize 16
Centerize 17
Centerize 18
Centerize 19
Centerize 20
Centerize 21
Centerize 22
Centerize 23
Centerize 24
Centerize 25
Centerize 26
Centerize 27
Centerize 28
Centerize 29
Centerize 30
Centerize 31
Centerize 32
Centerize 33
Centerize 34
Centerize 35
Centerize 36
Centerize 37
Centerize 38
Centerize 39
Centerize 40
Centerize 41
Centerize 42
Centerize 43
Centerize 44
Centerize 45
Centerize 46
Centerize 47
Centerize 48
Centerize 49
Centerize 50
Centerize 51
Centerize 52
Centerize 53
Centerize 54
Centerize 55
Centerize 56
Centerize 57
Centerize 58
Centerize 59
Centerize 60
Centerize 61
Centerize 62
Centerize 63
Centerize 64
No Select
Selection Info Demon
Selection Info Elven
No Select
No Select 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Death
unit
No
DemonCount
real
No
16.00
Distance
real
No
ElfCount
real
No
16.00
Move
unit
No
Moveing
real
No
MoveSpeed
real
No
PointA
unit
No
Points
group
No
Vote
real
No
Death
Events
Unit - A unit Dies
Conditions
Actions
Wait 2 seconds
Unit - Remove (Dying unit) from the game
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Other\Silence\SilenceAreaBirth.mdl
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Burning Legion's Turn|r
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
Demon Spawn
Events
Map initialization
Conditions
Actions
Unit - Move Doomguard 0014 <gen> instantly to (Center of Castle_02 <gen>) , facing 90.00 degrees
Unit - Move Pit Lord 0017 <gen> instantly to (Center of Queen_01 <gen>) , facing 90.00 degrees
Unit - Move Eradar Lord 0016 <gen> instantly to (Center of King_01 <gen>) , facing 90.00 degrees
Unit - Move Doomguard 0013 <gen> instantly to (Center of Castle_01 <gen>) , facing 90.00 degrees
Unit - Move Felhound 0001 <gen> instantly to (Center of Peon_08 <gen>) , facing 90.00 degrees
Unit - Move Felhound 0002 <gen> instantly to (Center of Peon_07 <gen>) , facing 90.00 degrees
Unit - Move Felhound 0003 <gen> instantly to (Center of Peon_06 <gen>) , facing 90.00 degrees
Unit - Move Felhound 0004 <gen> instantly to (Center of Peon_05 <gen>) , facing 90.00 degrees
Unit - Move Felhound 0005 <gen> instantly to (Center of Peon_04 <gen>) , facing 90.00 degrees
Unit - Move Felhound 0006 <gen> instantly to (Center of Peon_03 <gen>) , facing 90.00 degrees
Unit - Move Felhound 0007 <gen> instantly to (Center of Peon_02 <gen>) , facing 90.00 degrees
Unit - Move Felhound 0008 <gen> instantly to (Center of Peon_01 <gen>) , facing 90.00 degrees
Unit - Move Succubus 0010 <gen> instantly to (Center of Bishop_01 <gen>) , facing 90.00 degrees
Unit - Move Succubus 0009 <gen> instantly to (Center of Bishop_02 <gen>) , facing 90.00 degrees
Unit - Move Felguard 0000 <gen> instantly to (Center of Knight_02 <gen>) , facing 90.00 degrees
Unit - Move Felguard 0012 <gen> instantly to (Center of Knight_01 <gen>) , facing 90.00 degrees
Elven Alliance Spawn
Events
Map initialization
Conditions
Actions
Unit - Move Ancient Protector 0020 <gen> instantly to (Center of Castle_04 <gen>) , facing 270.00 degrees
Unit - Move Ancient Protector 0021 <gen> instantly to (Center of Castle_03 <gen>) , facing 270.00 degrees
Unit - Move Defender 0022 <gen> instantly to (Center of Peon_16 <gen>) , facing 270.00 degrees
Unit - Move Defender 0023 <gen> instantly to (Center of Peon_15 <gen>) , facing 270.00 degrees
Unit - Move Defender 0024 <gen> instantly to (Center of Peon_14 <gen>) , facing 270.00 degrees
Unit - Move Defender 0027 <gen> instantly to (Center of Peon_13 <gen>) , facing 270.00 degrees
Unit - Move Defender 0026 <gen> instantly to (Center of Peon_12 <gen>) , facing 270.00 degrees
Unit - Move Defender 0025 <gen> instantly to (Center of Peon_11 <gen>) , facing 270.00 degrees
Unit - Move Defender 0029 <gen> instantly to (Center of Peon_10 <gen>) , facing 270.00 degrees
Unit - Move Defender 0028 <gen> instantly to (Center of Peon_09 <gen>) , facing 270.00 degrees
Unit - Move Dryad 0030 <gen> instantly to (Center of Knight_04 <gen>) , facing 270.00 degrees
Unit - Move Dryad 0031 <gen> instantly to (Center of Knight_03 <gen>) , facing 270.00 degrees
Unit - Move Keeper of the Grove 0032 <gen> instantly to (Center of King_02 <gen>) , facing 270.00 degrees
Unit - Move Green Dragon 0035 <gen> instantly to (Center of Queen_02 <gen>) , facing 270.00 degrees
Unit - Move Owlkin 0033 <gen> instantly to (Center of Bishop_04 <gen>) , facing 270.00 degrees
Unit - Move Owlkin 0034 <gen> instantly to (Center of Bishop_03 <gen>) , facing 270.00 degrees
Demon Skip Movement
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to |c001CE6B9Skip Movement|r 0037 <gen>
Actions
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Selection - Clear selection for Player 1 (Red) .
Game - Display to Player Group - Player 1 (Red) the text: |c00FFFF00Movement Skipped|r
Trigger - Turn on Felguard_Set_Attack <gen>
Trigger - Turn on Felhound_Set_Attack <gen>
Trigger - Turn on Pit_Lord_Set_Attack <gen>
Trigger - Turn on Succubus_Set_Attack <gen>
Trigger - Turn on Doomguard_Set_Attack <gen>
Trigger - Turn on Eradar_Set_Attack <gen>
Trigger - Turn on Attack_Demon_Light <gen>
Trigger - Turn off Demon_Skip_Movement <gen>
Trigger - Turn off Move_Demon <gen>
Trigger - Turn off Doomguard_Set <gen>
Trigger - Turn off Succubus_Set <gen>
Trigger - Turn off Felguard_Set <gen>
Trigger - Turn off Felhound_Set <gen>
Trigger - Turn off Pit_Lord_Set <gen>
Trigger - Turn off Eradar_Lord_Set <gen>
Demon Skip Turn
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to |c001CE6B9Skip Turn|r 0038 <gen>
Actions
Game - Display to Player Group - Player 1 (Red) the text: |c00FFFF00Turn Skipped|r
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Selection - Clear selection for Player 1 (Red) .
Wait 0.50 seconds
Game - Display to (All players) the text: |c0000FF00Kaldorei Resistance's Turn|r
Trigger - Turn off Felguard_Set_Attack <gen>
Trigger - Turn off Felhound_Set_Attack <gen>
Trigger - Turn off Pit_Lord_Set_Attack <gen>
Trigger - Turn off Succubus_Set_Attack <gen>
Trigger - Turn off Doomguard_Set_Attack <gen>
Trigger - Turn off Eradar_Set_Attack <gen>
Trigger - Turn off Attack_Demon_Light <gen>
Trigger - Turn off Demon_Skip_Turn <gen>
Trigger - Turn on Ancient_Protector_Set <gen>
Trigger - Turn on Defender_Set <gen>
Trigger - Turn on Green_Dragon_Set <gen>
Trigger - Turn on Dryad_Set <gen>
Trigger - Turn on Keeper_of_Grove_Set <gen>
Trigger - Turn on Owlkin_Set <gen>
Trigger - Turn on Move_Elven_Alliance <gen>
Demon Count
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Set Variable Set DemonCount = (DemonCount - 1)
Elf Count
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Set Variable Set DemonCount = (DemonCount - 1)
Elf Win
Events
Time - Every 2 seconds of game time
Conditions
DemonCount Less than or equal to 0.00
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 1000000000.00 seconds the text: |c0000FF00T|c0003FF00h|c0006FF00e|c000AFF00 |c000DFF00K|c0010FF00a|c0013FF00l|c0016FF00d|c001AFF00o|c001DFF00r|c0020FF00e|c0023FF00i|c0026FF00 |c002AFF00R|c002DFF00e|c0030FF00s|c0033FF00i|c0036FF00s|c003AFF00t|c003DFF00a|c0040FF00n|c0043FF00c|c0046FF00e|c004AFF00 |c004DFF00h|c0050FF00a|c0053FF00s|c0056FF00 |c005AFF00w|c005DFF00o|c0060FF00n|c0063FF00 |c0066FF00t|c006AFF00h|c006DFF00e|c0070FF00 |c0073FF00g|c0076FF00a|c007AFF00m|c007DFF00e|c0080FF00!|r
Demon Win
Events
Time - Every 2 seconds of game time
Conditions
ElfCount Less than or equal to 0.00
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 1000000000.00 seconds the text: |c00FF0000T|c00FB0202h|c00F80404e|c00F40505 |c00F00707b|c00ED0909u|c00E90B0Br|c00E60D0Dn|c00E20F0Fi|c00DE1010n|c00DB1212g|c00D71414 |c00D31616l|c00D01818e|c00CC1A1Ag|c00C91B1Bi|c00C51D1Do|c00C11F1Fn|c00BE2121 |c00BA2323h|c00B62525a|c00B32626s|c00AF2828 |c00AC2A2Aw|c00A82C2Co|c00A42E2En|c00A13030 |c009D3131t|c00993333h|c00963535e|c00923737 |c008F3939g|c008B3B3Ba|c00873C3Cm|c00843E3Ee|c00804040!|r
Elves Skip Movement
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to |c001CE6B9Skip Movement|r 0039 <gen>
Actions
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Selection - Clear selection for Player 2 (Blue) .
Game - Display to Player Group - Player 2 (Blue) the text: |c00FFFF00Movement Skipped|r
Trigger - Turn on Owlkin_Set_Attack <gen>
Trigger - Turn on Dryad_Set_Attack <gen>
Trigger - Turn on Defender_Set_Attack <gen>
Trigger - Turn on Ancient_Protector_Set_Attack <gen>
Trigger - Turn on Keeper_of_the_Grove_Set_Attack <gen>
Trigger - Turn on Green_Dragon_Set <gen>
Trigger - Turn on Attack_Elven_Alliance_Light <gen>
Trigger - Turn on Attack_Demon_Light <gen>
Trigger - Turn off Move_Elven_Alliance <gen>
Trigger - Turn off Dryad_Set <gen>
Trigger - Turn off Defender_Set <gen>
Trigger - Turn off Owlkin_Set <gen>
Trigger - Turn off Keeper_of_Grove_Set <gen>
Trigger - Turn off Ancient_Protector_Set <gen>
Trigger - Turn off Eradar_Lord_Set <gen>
Elves Skip Turn
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Triggering unit) Equal to |c001CE6B9Skip Turn|r 0040 <gen>
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |c00FFFF00Turn Skipped|r
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Selection - Clear selection for Player 2 (Blue) .
Wait 0.50 seconds
Game - Display to (All players) the text: |c00FF0000Burning Legion's Turn|r
Trigger - Turn off Defender_Set_Attack <gen>
Trigger - Turn off Dryad_Set_Attack <gen>
Trigger - Turn off Ancient_Protector_Set_Attack <gen>
Trigger - Turn off Keeper_of_the_Grove_Set_Attack <gen>
Trigger - Turn off Owlkin_Set_Attack <gen>
Trigger - Turn off Green_Dragon_Set <gen>
Trigger - Turn off Attack_Elven_Alliance_Light <gen>
Trigger - Turn on Move_Demon <gen>
Trigger - Turn on Demon_Skip_Movement <gen>
Trigger - Turn on Demon_Skip_Turn <gen>
Trigger - Turn on Felguard_Set <gen>
Trigger - Turn on Felhound_Set <gen>
Trigger - Turn on Pit_Lord_Set <gen>
Trigger - Turn on Succubus_Set <gen>
Trigger - Turn on Doomguard_Set <gen>
Trigger - Turn on Eradar_Lord_Set <gen>
No Move Normal
Events
Unit - A unit comes within 90.00 of Felhound 0001 <gen>
Unit - A unit comes within 90.00 of Pit Lord 0017 <gen>
Unit - A unit comes within 90.00 of Eradar Lord 0016 <gen>
Unit - A unit comes within 90.00 of Doomguard 0014 <gen>
Unit - A unit comes within 90.00 of Doomguard 0013 <gen>
Unit - A unit comes within 90.00 of Felguard 0012 <gen>
Unit - A unit comes within 90.00 of Felguard 0000 <gen>
Unit - A unit comes within 90.00 of Felhound 0002 <gen>
Unit - A unit comes within 90.00 of Felhound 0003 <gen>
Unit - A unit comes within 90.00 of Felhound 0004 <gen>
Unit - A unit enters Boundries_02 <gen>
Unit - A unit enters Boundries_03 <gen>
Unit - A unit enters Boundries_04 <gen>
Unit - A unit enters Boundries_01 <gen>
Unit - A unit comes within 90.00 of Felhound 0005 <gen>
Unit - A unit comes within 90.00 of Felhound 0006 <gen>
Unit - A unit comes within 90.00 of Felhound 0007 <gen>
Unit - A unit comes within 90.00 of Felhound 0008 <gen>
Unit - A unit comes within 90.00 of Succubus 0010 <gen>
Unit - A unit comes within 90.00 of Succubus 0009 <gen>
Unit - A unit comes within 90.00 of Ancient Protector 0020 <gen>
Unit - A unit comes within 90.00 of Ancient Protector 0021 <gen>
Unit - A unit comes within 90.00 of Defender 0022 <gen>
Unit - A unit comes within 90.00 of Defender 0023 <gen>
Unit - A unit comes within 90.00 of Defender 0024 <gen>
Unit - A unit comes within 90.00 of Defender 0025 <gen>
Unit - A unit comes within 90.00 of Defender 0026 <gen>
Unit - A unit comes within 90.00 of Defender 0027 <gen>
Unit - A unit comes within 90.00 of Defender 0028 <gen>
Unit - A unit comes within 90.00 of Defender 0029 <gen>
Unit - A unit comes within 90.00 of Owlkin 0033 <gen>
Unit - A unit comes within 90.00 of Owlkin 0034 <gen>
Unit - A unit comes within 90.00 of Keeper of the Grove 0032 <gen>
Unit - A unit comes within 90.00 of Green Dragon 0035 <gen>
Unit - A unit comes within 90.00 of Dryad 0030 <gen>
Unit - A unit comes within 90.00 of Dryad 0031 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to |c000000FFSpecial|r Heal Elves) or ((Unit-type of (Triggering unit)) Equal to |c00FFFF00Move|r)
Actions
Unit - Remove (Entering unit) from the game
Defender Set
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Defender Prawnn
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |c00FFFF00Defender Selected|r
Selection - Clear selection for Player 2 (Blue) .
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Unit - Create 1 . |c00FFFF00Move|r for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 270.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Set Variable Set Move = (Triggering unit)
Ancient Protector Set
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Protector Castle
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |c00FFFF00Ancient Protector Selected|r
Selection - Clear selection for Player 2 (Blue) .
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Neutral Passive at ((Position of (Triggering unit)) offset by 778.50 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Neutral Passive at ((Position of (Triggering unit)) offset by 1167.75 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Neutral Passive at ((Position of (Triggering unit)) offset by 1557.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Neutral Passive at ((Position of (Triggering unit)) offset by 2089.25 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Neutral Passive at ((Position of (Triggering unit)) offset by 2350.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Neutral Passive at ((Position of (Triggering unit)) offset by 2867.75 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Neutral Passive at ((Position of (Triggering unit)) offset by 3257.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Neutral Passive at ((Position of (Triggering unit)) offset by 778.50 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Neutral Passive at ((Position of (Triggering unit)) offset by 1167.75 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Neutral Passive at ((Position of (Triggering unit)) offset by 1557.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2089.25 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2000.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2867.75 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2700.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 389.25 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 778.50 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1167.75 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1557.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2089.25 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2000.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2400.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2700.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 389.25 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 778.50 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1167.75 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1557.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2089.25 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2350.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2867.75 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3257.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Set Variable Set Move = (Triggering unit)
Dryad Set
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Dryad Knight
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |c00FFFF00Dryad Selected|r
Selection - Clear selection for Player 2 (Blue) .
Set Variable Set Move = (Triggering unit)
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
-------- Break --------
Unit - Create 1 . Point for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 700.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Last created unit)) offset by 500.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Last created unit)) offset by 1000.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . Point for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 700.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Last created unit)) offset by 500.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Last created unit)) offset by 1000.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . Point for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 700.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Last created unit)) offset by 500.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Last created unit)) offset by 1000.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . Point for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 700.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Last created unit)) offset by 500.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Last created unit)) offset by 1000.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Keeper of Grove Set
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Keeper of the Grove King
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |c00FFFF00Keeper of the Grove Selected|r
Selection - Clear selection for Player 2 (Blue) .
Set Variable Set Move = (Triggering unit)
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 389.25 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 389.25 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 389.25 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 389.25 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 544.35 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 544.35 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 544.35 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 544.35 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Owlkin Set
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Owlkin Bishop
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |c00FFFF00Owlkin Selected|r
Selection - Clear selection for Player 2 (Blue) .
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Set Variable Set Move = (Triggering unit)
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 544.35 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1088.70 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1633.05 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2177.40 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2721.75 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3266.10 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3810.45 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 4354.80 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 544.35 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1088.70 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1633.05 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2177.40 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2721.75 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3266.10 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3810.45 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 4354.80 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 544.35 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1088.70 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1633.05 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2177.40 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2721.75 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3266.10 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3810.45 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 4354.80 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 544.35 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1088.70 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1633.05 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2177.40 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2721.75 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3266.10 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3810.45 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 4354.80 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Green Dragon Set
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Green Dragon Queen
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |c00FFFF00Green Dragon Selected|r
Selection - Clear selection for Player 2 (Blue) .
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Set Variable Set Move = (Triggering unit)
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 544.35 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1088.70 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1633.05 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2177.40 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2721.75 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3266.10 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3810.45 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 4354.80 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 544.35 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1088.70 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1633.05 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2177.40 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2721.75 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3266.10 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3810.45 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 4354.80 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 544.35 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1088.70 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1633.05 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2177.40 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2721.75 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3266.10 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3810.45 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 4354.80 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 544.35 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1088.70 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1633.05 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2177.40 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2721.75 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3266.10 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3810.45 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 4354.80 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 389.25 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 778.50 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1167.75 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1557.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2089.25 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2350.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2867.75 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3257.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 389.25 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 778.50 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1167.75 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1557.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2089.25 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2000.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2867.75 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2700.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 389.25 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 778.50 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1167.75 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1557.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2089.25 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2000.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2400.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2700.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 389.25 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 778.50 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1167.75 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 1557.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2089.25 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2350.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 2867.75 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 2 (Blue) at ((Position of (Triggering unit)) offset by 3257.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Felhound Set
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Felhound Prawnn
Actions
Game - Display to Player Group - Player 1 (Red) the text: |c00FFFF00Felhound Selected|r
Selection - Clear selection for Player 1 (Red) .
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 389.25 towards 90.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Set Variable Set Move = (Triggering unit)
Felguard Set
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Felguard Knight
Actions
Game - Display to Player Group - Player 1 (Red) the text: |c00FFFF00Felguard Selected|r
Selection - Clear selection for Player 1 (Red) .
Set Variable Set Move = (Triggering unit)
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
-------- Break --------
Unit - Create 1 . Point for Player 1 (Red) at ((Position of (Triggering unit)) offset by 700.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Last created unit)) offset by 500.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Last created unit)) offset by 1000.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . Point for Player 1 (Red) at ((Position of (Triggering unit)) offset by 700.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Last created unit)) offset by 500.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Last created unit)) offset by 1000.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . Point for Player 1 (Red) at ((Position of (Triggering unit)) offset by 700.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Last created unit)) offset by 500.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Last created unit)) offset by 1000.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . Point for Player 1 (Red) at ((Position of (Triggering unit)) offset by 700.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Last created unit)) offset by 500.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Last created unit)) offset by 1000.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Succubus Set
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Succubus Bishop
Actions
Game - Display to Player Group - Player 1 (Red) the text: |c00FFFF00Succubus Selected|r
Selection - Clear selection for Player 1 (Red) .
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Set Variable Set Move = (Triggering unit)
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 544.35 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1088.70 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1633.05 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2177.40 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2721.75 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3266.10 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3810.45 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 4354.80 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 544.35 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1088.70 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1633.05 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2177.40 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2721.75 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3266.10 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3810.45 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 4354.80 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 544.35 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1088.70 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1633.05 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2177.40 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2721.75 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3266.10 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3810.45 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 4354.80 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 544.35 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1088.70 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1633.05 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2177.40 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2721.75 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3266.10 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3810.45 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 4354.80 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Pit Lord Set
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Pit Lord Queen
Actions
Game - Display to Player Group - Player 1 (Red) the text: |c00FFFF00Pit Lord Selected|r
Selection - Clear selection for Player 1 (Red) .
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Set Variable Set Move = (Triggering unit)
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 544.35 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1088.70 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1633.05 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2177.40 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2721.75 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3266.10 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3810.45 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 4354.80 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 544.35 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1088.70 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1633.05 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2177.40 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2721.75 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3266.10 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3810.45 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 4354.80 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 544.35 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1088.70 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1633.05 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2177.40 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2721.75 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3266.10 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3810.45 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 4354.80 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 544.35 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1088.70 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1633.05 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2177.40 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2721.75 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3266.10 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3810.45 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 4354.80 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 389.25 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 778.50 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1167.75 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1557.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2089.25 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2350.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2867.75 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3257.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 389.25 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 778.50 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1167.75 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1557.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2089.25 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2000.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2867.75 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2700.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 389.25 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 778.50 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1167.75 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1557.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2089.25 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2000.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2400.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2700.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 389.25 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 778.50 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1167.75 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1557.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2089.25 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2350.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2867.75 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3257.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Doomguard Set
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Doomguard Castle
Actions
Game - Display to Player Group - Player 1 (Red) the text: |c00FFFF00Doomguard Selected|r
Selection - Clear selection for Player 1 (Red) .
Set Variable Set Move = (Triggering unit)
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 389.25 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 778.50 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1167.75 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1557.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2089.25 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2350.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2867.75 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3257.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 389.25 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 778.50 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1167.75 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1557.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2089.25 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2000.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2867.75 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2700.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 389.25 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 778.50 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1167.75 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1557.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2089.25 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2000.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2400.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2700.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 389.25 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 778.50 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1167.75 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 1557.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2089.25 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2350.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 2867.75 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 3257.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Eradar Lord Set
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Eradar Lord King
Actions
Game - Display to Player Group - Player 1 (Red) the text: |c00FFFF00Eradar Selected|r
Selection - Clear selection for Player 1 (Red) .
Set Variable Set Move = (Triggering unit)
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 389.25 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 389.25 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 389.25 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 389.25 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 544.35 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 544.35 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 544.35 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c00FFFF00Move|r for Player 1 (Red) at ((Position of (Triggering unit)) offset by 544.35 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Move Demon
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to |c00FFFF00Move|r
Actions
Set Variable Set Moveing = "1.00"
Set Variable Set Distance = (Distance between (Position of Move) and (Position of (Triggering unit)))
Set Variable Set MoveSpeed = (Current movement speed of Move)
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Unit - Order Move to Move To . (Position of (Triggering unit))
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Move, offset by (0, 0) using The unit's rotation)
Wait (Distance / MoveSpeed) seconds
Set Variable Set Moveing = "0.00"
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Add WESTRING_UNKNOWNABIL_ALOC to (Picked unit))
Unit - Remove WESTRING_UNKNOWNABIL_ALOC from Move
Trigger - Turn on Attack_Demon_Heavy <gen>
Trigger - Turn on Attack_Demon_Medium <gen>
Trigger - Turn on Felguard_Set_Attack <gen>
Trigger - Turn on Felhound_Set_Attack <gen>
Trigger - Turn on Pit_Lord_Set_Attack <gen>
Trigger - Turn on Succubus_Set_Attack <gen>
Trigger - Turn on Doomguard_Set_Attack <gen>
Trigger - Turn on Eradar_Set_Attack <gen>
Trigger - Turn on Attack_Demon_Light <gen>
Trigger - Turn off Demon_Skip_Movement <gen>
Trigger - Turn off Move_Demon <gen>
Trigger - Turn off Doomguard_Set <gen>
Trigger - Turn off Succubus_Set <gen>
Trigger - Turn off Felguard_Set <gen>
Trigger - Turn off Felhound_Set <gen>
Trigger - Turn off Pit_Lord_Set <gen>
Trigger - Turn off Eradar_Lord_Set <gen>
Move Elven Alliance
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to |c00FFFF00Move|r
Actions
Set Variable Set Distance = (Distance between (Position of Move) and (Position of (Triggering unit)))
Set Variable Set MoveSpeed = (Current movement speed of Move)
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Unit - Order Move to Move To . (Position of (Triggering unit))
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Move, offset by (0, 0) using The unit's rotation)
Wait (Distance / MoveSpeed) seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Add WESTRING_UNKNOWNABIL_ALOC to (Picked unit))
Unit - Remove WESTRING_UNKNOWNABIL_ALOC from Move
Trigger - Turn on Owlkin_Set_Attack <gen>
Trigger - Turn on Attack_Elven_Alliance_Heavy <gen>
Trigger - Turn on Attack_Elven_Alliance_Medium <gen>
Trigger - Turn on Special_Elven_Alliance_Heal <gen>
Trigger - Turn on Attack_Elven_Alliance_Ranged <gen>
Trigger - Turn on Dryad_Set_Attack <gen>
Trigger - Turn on Defender_Set_Attack <gen>
Trigger - Turn on Green_Dragon_Set <gen>
Trigger - Turn on Ancient_Protector_Set_Attack <gen>
Trigger - Turn on Keeper_of_the_Grove_Set_Attack <gen>
Trigger - Turn on Attack_Elven_Alliance_Light <gen>
Trigger - Turn off Move_Elven_Alliance <gen>
Trigger - Turn off Elves_Skip_Movement <gen>
Trigger - Turn off Dryad_Set <gen>
Trigger - Turn off Defender_Set <gen>
Trigger - Turn off Owlkin_Set <gen>
Trigger - Turn off Keeper_of_Grove_Set <gen>
Trigger - Turn off Ancient_Protector_Set <gen>
Trigger - Turn off Green_Dragon_Set <gen>
No Attack Demons 1
Events
Unit - A unit comes within 90.00 of Felhound 0001 <gen>
Unit - A unit comes within 90.00 of Pit Lord 0017 <gen>
Unit - A unit comes within 90.00 of Eradar Lord 0016 <gen>
Unit - A unit comes within 90.00 of Doomguard 0014 <gen>
Unit - A unit comes within 90.00 of Doomguard 0013 <gen>
Unit - A unit comes within 90.00 of Felguard 0012 <gen>
Unit - A unit comes within 90.00 of Felguard 0000 <gen>
Unit - A unit comes within 90.00 of Felhound 0002 <gen>
Unit - A unit comes within 90.00 of Felhound 0003 <gen>
Unit - A unit comes within 90.00 of Felhound 0004 <gen>
Unit - A unit enters Boundries_02 <gen>
Unit - A unit enters Boundries_03 <gen>
Unit - A unit enters Boundries_04 <gen>
Unit - A unit enters Boundries_01 <gen>
Unit - A unit comes within 90.00 of Felhound 0005 <gen>
Unit - A unit comes within 90.00 of Felhound 0006 <gen>
Unit - A unit comes within 90.00 of Felhound 0007 <gen>
Unit - A unit comes within 90.00 of Felhound 0008 <gen>
Unit - A unit comes within 90.00 of Succubus 0010 <gen>
Unit - A unit comes within 90.00 of Succubus 0009 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to |c00FF0000Attack|r Light) and ((Owner of (Triggering unit)) Equal to Neutral Passive)
Actions
Unit - Remove (Entering unit) from the game
No Attack Demons 2
Events
Unit - A unit comes within 90.00 of Felhound 0001 <gen>
Unit - A unit comes within 90.00 of Pit Lord 0017 <gen>
Unit - A unit comes within 90.00 of Eradar Lord 0016 <gen>
Unit - A unit comes within 90.00 of Doomguard 0014 <gen>
Unit - A unit comes within 90.00 of Doomguard 0013 <gen>
Unit - A unit comes within 90.00 of Felguard 0012 <gen>
Unit - A unit comes within 90.00 of Felguard 0000 <gen>
Unit - A unit comes within 90.00 of Felhound 0002 <gen>
Unit - A unit comes within 90.00 of Felhound 0003 <gen>
Unit - A unit comes within 90.00 of Felhound 0004 <gen>
Unit - A unit enters Boundries_02 <gen>
Unit - A unit enters Boundries_03 <gen>
Unit - A unit enters Boundries_04 <gen>
Unit - A unit enters Boundries_01 <gen>
Unit - A unit comes within 90.00 of Felhound 0005 <gen>
Unit - A unit comes within 90.00 of Felhound 0006 <gen>
Unit - A unit comes within 90.00 of Felhound 0007 <gen>
Unit - A unit comes within 90.00 of Felhound 0008 <gen>
Unit - A unit comes within 90.00 of Succubus 0010 <gen>
Unit - A unit comes within 90.00 of Succubus 0009 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to |c00FF0000Attack|r Heavy) and ((Owner of (Triggering unit)) Equal to Neutral Passive)
Actions
Unit - Remove (Entering unit) from the game
No Attack Demons 3
Events
Unit - A unit comes within 90.00 of Felhound 0001 <gen>
Unit - A unit comes within 90.00 of Pit Lord 0017 <gen>
Unit - A unit comes within 90.00 of Eradar Lord 0016 <gen>
Unit - A unit comes within 90.00 of Doomguard 0014 <gen>
Unit - A unit comes within 90.00 of Doomguard 0013 <gen>
Unit - A unit comes within 90.00 of Felguard 0012 <gen>
Unit - A unit comes within 90.00 of Felguard 0000 <gen>
Unit - A unit comes within 90.00 of Felhound 0002 <gen>
Unit - A unit comes within 90.00 of Felhound 0003 <gen>
Unit - A unit comes within 90.00 of Felhound 0004 <gen>
Unit - A unit enters Boundries_02 <gen>
Unit - A unit enters Boundries_03 <gen>
Unit - A unit enters Boundries_04 <gen>
Unit - A unit enters Boundries_01 <gen>
Unit - A unit comes within 90.00 of Felhound 0005 <gen>
Unit - A unit comes within 90.00 of Felhound 0006 <gen>
Unit - A unit comes within 90.00 of Felhound 0007 <gen>
Unit - A unit comes within 90.00 of Felhound 0008 <gen>
Unit - A unit comes within 90.00 of Succubus 0010 <gen>
Unit - A unit comes within 90.00 of Succubus 0009 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to |c00FF0000Attack|r Medium) and ((Owner of (Triggering unit)) Equal to Neutral Passive)
Actions
Unit - Remove (Entering unit) from the game
No Attack Demons 4
Events
Unit - A unit comes within 90.00 of Felhound 0001 <gen>
Unit - A unit comes within 90.00 of Pit Lord 0017 <gen>
Unit - A unit comes within 90.00 of Eradar Lord 0016 <gen>
Unit - A unit comes within 90.00 of Doomguard 0014 <gen>
Unit - A unit comes within 90.00 of Doomguard 0013 <gen>
Unit - A unit comes within 90.00 of Felguard 0012 <gen>
Unit - A unit comes within 90.00 of Felguard 0000 <gen>
Unit - A unit comes within 90.00 of Felhound 0002 <gen>
Unit - A unit comes within 90.00 of Felhound 0003 <gen>
Unit - A unit comes within 90.00 of Felhound 0004 <gen>
Unit - A unit enters Boundries_02 <gen>
Unit - A unit enters Boundries_03 <gen>
Unit - A unit enters Boundries_04 <gen>
Unit - A unit enters Boundries_01 <gen>
Unit - A unit comes within 90.00 of Felhound 0005 <gen>
Unit - A unit comes within 90.00 of Felhound 0006 <gen>
Unit - A unit comes within 90.00 of Felhound 0007 <gen>
Unit - A unit comes within 90.00 of Felhound 0008 <gen>
Unit - A unit comes within 90.00 of Succubus 0010 <gen>
Unit - A unit comes within 90.00 of Succubus 0009 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to |c000000FFSpecial|r Heal Elves) and ((Owner of (Triggering unit)) Equal to Neutral Passive)
Actions
Unit - Remove (Entering unit) from the game
No Attack Demons 5
Events
Unit - A unit comes within 90.00 of Felhound 0001 <gen>
Unit - A unit comes within 90.00 of Pit Lord 0017 <gen>
Unit - A unit comes within 90.00 of Eradar Lord 0016 <gen>
Unit - A unit comes within 90.00 of Doomguard 0014 <gen>
Unit - A unit comes within 90.00 of Doomguard 0013 <gen>
Unit - A unit comes within 90.00 of Felguard 0012 <gen>
Unit - A unit comes within 90.00 of Felguard 0000 <gen>
Unit - A unit comes within 90.00 of Felhound 0002 <gen>
Unit - A unit comes within 90.00 of Felhound 0003 <gen>
Unit - A unit comes within 90.00 of Felhound 0004 <gen>
Unit - A unit enters Boundries_02 <gen>
Unit - A unit enters Boundries_03 <gen>
Unit - A unit enters Boundries_04 <gen>
Unit - A unit enters Boundries_01 <gen>
Unit - A unit comes within 90.00 of Felhound 0005 <gen>
Unit - A unit comes within 90.00 of Felhound 0006 <gen>
Unit - A unit comes within 90.00 of Felhound 0007 <gen>
Unit - A unit comes within 90.00 of Felhound 0008 <gen>
Unit - A unit comes within 90.00 of Succubus 0010 <gen>
Unit - A unit comes within 90.00 of Succubus 0009 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to |c00FF0000Attack|r Ranged) and ((Owner of (Triggering unit)) Equal to Neutral Passive)
Actions
Unit - Remove (Entering unit) from the game
Felhound Set Attack
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Felhound Prawnn
Actions
Game - Display to Player Group - Player 1 (Red) the text: |c00FFFF00Felhound Selected|r
Selection - Clear selection for Player 1 (Red) .
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 90.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Set Variable Set Move = (Triggering unit)
Felguard Set Attack
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Felguard Knight
Actions
Game - Display to Player Group - Player 1 (Red) the text: |c00FFFF00Felguard Selected|r
Selection - Clear selection for Player 1 (Red) .
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Set Variable Set Move = (Triggering unit)
-------- Break --------
Unit - Create 1 . Point for Neutral Passive at ((Position of (Triggering unit)) offset by 700.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Ranged for Neutral Passive at ((Position of (Last created unit)) offset by 500.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Ranged for Neutral Passive at ((Position of (Last created unit)) offset by 1000.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . Point for Neutral Passive at ((Position of (Triggering unit)) offset by 700.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Ranged for Neutral Passive at ((Position of (Last created unit)) offset by 500.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Ranged for Neutral Passive at ((Position of (Last created unit)) offset by 1000.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . Point for Neutral Passive at ((Position of (Triggering unit)) offset by 700.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Ranged for Neutral Passive at ((Position of (Last created unit)) offset by 500.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Ranged for Neutral Passive at ((Position of (Last created unit)) offset by 1000.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . Point for Neutral Passive at ((Position of (Triggering unit)) offset by 700.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Ranged for Neutral Passive at ((Position of (Last created unit)) offset by 500.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Ranged for Neutral Passive at ((Position of (Last created unit)) offset by 1000.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Succubus Set Attack
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Succubus Bishop
Actions
Set Variable Set Move = (Triggering unit)
Game - Display to Player Group - Player 1 (Red) the text: |c00FFFF00Succubus Selected|r
Selection - Clear selection for Player 1 (Red) .
-------- Break --------
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c000000FFSpecial|r Demons for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 0.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Demons for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 90.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Demons for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 180.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Demons for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 270.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Demons for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 360.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Demons for Neutral Passive at ((Position of (Triggering unit)) offset by 778.50 towards 0.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Demons for Neutral Passive at ((Position of (Triggering unit)) offset by 778.50 towards 90.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Demons for Neutral Passive at ((Position of (Triggering unit)) offset by 778.50 towards 180.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Demons for Neutral Passive at ((Position of (Triggering unit)) offset by 778.50 towards 270.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Demons for Neutral Passive at ((Position of (Triggering unit)) offset by 778.50 towards 360.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Pit Lord Set Attack
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Pit Lord Queen
Actions
Game - Display to Player Group - Player 1 (Red) the text: |c00FFFF00Pit Lord Selected|r
Selection - Clear selection for Player 1 (Red) .
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 90.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 180.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 270.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 360.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Set Variable Set Move = (Triggering unit)
Eradar Set Attack
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Eradar Lord King
Actions
Game - Display to Player Group - Player 1 (Red) the text: |c00FFFF00Eradar Selected|r
Selection - Clear selection for Player 1 (Red) .
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Unit - Create 1 . |c00FF0000Attack|r Medium for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Medium for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Medium for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Medium for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Medium for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 90.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Medium for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 180.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Medium for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 270.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Medium for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 360.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Set Variable Set Move = (Triggering unit)
Doomguard Set Attack
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Doomguard Castle
Actions
Game - Display to Player Group - Player 1 (Red) the text: |c00FFFF00Doomguard Selected|r
Selection - Clear selection for Player 1 (Red) .
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 90.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 180.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 270.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 360.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Set Variable Set Move = (Triggering unit)
Attack Demon Light
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to |c00FF0000Attack|r Light
Actions
Trigger - Turn off Felhound_Set_Attack <gen>
Trigger - Turn off Felguard_Set_Attack <gen>
Trigger - Turn off Pit_Lord_Set_Attack <gen>
Trigger - Turn off Succubus_Set_Attack <gen>
Trigger - Turn off Doomguard_Set_Attack <gen>
Trigger - Turn off Attack_Demon_Light <gen>
Trigger - Turn off Eradar_Set_Attack <gen>
Trigger - Turn off Demon_Skip_Turn <gen>
Trigger - Turn off Attack_Demon_Medium <gen>
Trigger - Turn off Attack_Demon_Heavy <gen>
Trigger - Turn off Attack_Demon_Light <gen>
Trigger - Turn off Special_Demon_Damage_or_Heal <gen>
Trigger - Turn off Attack_Demon_Ranged <gen>
Unit - Make Move face (Position of (Triggering unit)) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Move, offset by (0, 0) using The unit's rotation)
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Animation - Play Move 's attack animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of (Triggering unit)).) and do (Set VariableSet Death = (Picked unit))
If (((Owner of Death) is an enemy of Player 1 (Red).) Equal to True) then do (Cause Move to damage Death, dealing 2.00 damage of attack type Chaos and damage type Universal) else do (Do nothing)
Wait 2.00 game-time seconds
Animation - Play Move 's stand animation
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Death is dead) Equal to False
Then - Actions
Unit - Make Death face (Position of Move) over 0 seconds
Animation - Play Death 's attack animation
Unit - Cause Death to damage Move , dealing 1.00 damage of attack type Chaos and damage type Universal
Else - Actions
Wait 2.00 game-time seconds
Animation - Play Death 's stand animation
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Game - Display to (All players) the text: |c0000FF00Kaldorei Resistance's Turn|r
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Remove WESTRING_UNKNOWNABIL_ALOC from (Picked unit))
Trigger - Turn on Ancient_Protector_Set <gen>
Trigger - Turn on Defender_Set <gen>
Trigger - Turn on Green_Dragon_Set <gen>
Trigger - Turn on Dryad_Set <gen>
Trigger - Turn on Keeper_of_Grove_Set <gen>
Trigger - Turn on Owlkin_Set <gen>
Trigger - Turn on Move_Elven_Alliance <gen>
Attack Demon Medium
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to |c00FF0000Attack|r Medium
Actions
Trigger - Turn off Felhound_Set_Attack <gen>
Trigger - Turn off Felguard_Set_Attack <gen>
Trigger - Turn off Pit_Lord_Set_Attack <gen>
Trigger - Turn off Succubus_Set_Attack <gen>
Trigger - Turn off Doomguard_Set_Attack <gen>
Trigger - Turn off Attack_Demon_Light <gen>
Trigger - Turn off Eradar_Set_Attack <gen>
Trigger - Turn off Demon_Skip_Turn <gen>
Trigger - Turn off Attack_Demon_Medium <gen>
Trigger - Turn off Attack_Demon_Heavy <gen>
Trigger - Turn off Attack_Demon_Light <gen>
Trigger - Turn off Special_Demon_Damage_or_Heal <gen>
Unit - Make Move face (Position of (Triggering unit)) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Move, offset by (0, 0) using The unit's rotation)
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Animation - Play Move 's attack animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of (Triggering unit)).) and do (Set VariableSet Death = (Picked unit))
If (((Owner of Death) is an enemy of Player 1 (Red).) Equal to True) then do (Cause Move to damage Death, dealing 3.00 damage of attack type Chaos and damage type Universal) else do (Do nothing)
Wait 2.00 game-time seconds
Animation - Play Move 's stand animation
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Death is dead) Equal to False
Then - Actions
Unit - Make Death face (Position of Move) over 0 seconds
Animation - Play Death 's attack animation
Unit - Cause Death to damage Move , dealing 1.50 damage of attack type Chaos and damage type Universal
Else - Actions
Wait 2.00 game-time seconds
Animation - Play Death 's stand animation
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Game - Display to (All players) the text: |c0000FF00Kaldorei Resistance's Turn|r
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Remove WESTRING_UNKNOWNABIL_ALOC from (Picked unit))
Trigger - Turn on Ancient_Protector_Set <gen>
Trigger - Turn on Defender_Set <gen>
Trigger - Turn on Green_Dragon_Set <gen>
Trigger - Turn on Dryad_Set <gen>
Trigger - Turn on Keeper_of_Grove_Set <gen>
Trigger - Turn on Owlkin_Set <gen>
Trigger - Turn on Move_Elven_Alliance <gen>
Attack Demon Ranged
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to |c00FF0000Attack|r Ranged
Actions
Trigger - Turn off Felhound_Set_Attack <gen>
Trigger - Turn off Felguard_Set_Attack <gen>
Trigger - Turn off Pit_Lord_Set_Attack <gen>
Trigger - Turn off Succubus_Set_Attack <gen>
Trigger - Turn off Doomguard_Set_Attack <gen>
Trigger - Turn off Attack_Demon_Light <gen>
Trigger - Turn off Eradar_Set_Attack <gen>
Trigger - Turn off Demon_Skip_Turn <gen>
Trigger - Turn off Attack_Demon_Medium <gen>
Trigger - Turn off Attack_Demon_Heavy <gen>
Trigger - Turn off Attack_Demon_Light <gen>
Trigger - Turn off Special_Demon_Damage_or_Heal <gen>
Trigger - Turn off Attack_Demon_Ranged <gen>
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Unit - Make Move face (Position of (Triggering unit)) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Move, offset by (0, 0) using The unit's rotation)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Height Offset to 1500.00 over 0 seconds)
Animation - Play Move 's attack animation
Unit - Create 1 . Throwing Spear Demons for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Position of (Triggering unit))
Wait (Distance / MoveSpeed) game-time seconds
Unit - Remove (Last created unit) from the game
Unit Group - Pick every unit in (Units within 200.00 of (Position of (Triggering unit)).) and do (Set VariableSet Death = (Picked unit))
If (((Owner of Death) is an enemy of Player 1 (Red).) Equal to True) then do (Cause Death to damage Death, dealing 3.00 damage of attack type Chaos and damage type Universal) else do (Do nothing)
Animation - Play Move 's stand animation
Wait 2.00 game-time seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Game - Display to (All players) the text: |c0000FF00Kaldorei Resistance's Turn|r
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Remove WESTRING_UNKNOWNABIL_ALOC from (Picked unit))
Trigger - Turn on Ancient_Protector_Set <gen>
Trigger - Turn on Defender_Set <gen>
Trigger - Turn on Green_Dragon_Set <gen>
Trigger - Turn on Dryad_Set <gen>
Trigger - Turn on Keeper_of_Grove_Set <gen>
Trigger - Turn on Owlkin_Set <gen>
Trigger - Turn on Move_Elven_Alliance <gen>
Attack Demon Heavy
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to |c00FF0000Attack|r Heavy
Actions
Trigger - Turn off Felhound_Set_Attack <gen>
Trigger - Turn off Felguard_Set_Attack <gen>
Trigger - Turn off Pit_Lord_Set_Attack <gen>
Trigger - Turn off Succubus_Set_Attack <gen>
Trigger - Turn off Doomguard_Set_Attack <gen>
Trigger - Turn off Attack_Demon_Light <gen>
Trigger - Turn off Eradar_Set_Attack <gen>
Trigger - Turn off Demon_Skip_Turn <gen>
Trigger - Turn off Attack_Demon_Medium <gen>
Trigger - Turn off Attack_Demon_Heavy <gen>
Trigger - Turn off Attack_Demon_Light <gen>
Trigger - Turn off Special_Demon_Damage_or_Heal <gen>
Trigger - Turn off Attack_Demon_Ranged <gen>
Unit - Make Move face (Position of (Triggering unit)) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Move, offset by (0, 0) using The unit's rotation)
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Animation - Play Move 's attack animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of (Triggering unit)).) and do (Set VariableSet Death = (Picked unit))
If (((Owner of Death) is an enemy of Player 1 (Red).) Equal to True) then do (Cause Move to damage Death, dealing 4.00 damage of attack type Chaos and damage type Universal) else do (Do nothing)
Wait 2.00 game-time seconds
Animation - Play Move 's stand animation
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Death is dead) Equal to False
Then - Actions
Unit - Make Death face (Position of Move) over 0 seconds
Animation - Play Death 's attack animation
Unit - Cause Death to damage Move , dealing 2.00 damage of attack type Chaos and damage type Universal
Else - Actions
Wait 2.00 game-time seconds
Animation - Play Death 's stand animation
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Game - Display to (All players) the text: |c0000FF00Kaldorei Resistance's Turn|r
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Remove WESTRING_UNKNOWNABIL_ALOC from (Picked unit))
Trigger - Turn on Ancient_Protector_Set <gen>
Trigger - Turn on Defender_Set <gen>
Trigger - Turn on Green_Dragon_Set <gen>
Trigger - Turn on Dryad_Set <gen>
Trigger - Turn on Keeper_of_Grove_Set <gen>
Trigger - Turn on Owlkin_Set <gen>
Trigger - Turn on Move_Elven_Alliance <gen>
Special Demon Damage or Heal
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to |c000000FFSpecial|r Demons
Actions
Trigger - Turn off Felhound_Set_Attack <gen>
Trigger - Turn off Felguard_Set_Attack <gen>
Trigger - Turn off Pit_Lord_Set_Attack <gen>
Trigger - Turn off Succubus_Set_Attack <gen>
Trigger - Turn off Doomguard_Set_Attack <gen>
Trigger - Turn off Attack_Demon_Light <gen>
Trigger - Turn off Eradar_Set_Attack <gen>
Trigger - Turn off Demon_Skip_Turn <gen>
Trigger - Turn off Attack_Demon_Medium <gen>
Trigger - Turn off Attack_Demon_Heavy <gen>
Trigger - Turn off Attack_Demon_Light <gen>
Trigger - Turn off Special_Demon_Damage_or_Heal <gen>
Trigger - Turn off Attack_Demon_Ranged <gen>
Unit - Make Move face (Position of (Triggering unit)) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Move, offset by (0, 0) using The unit's rotation)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Height Offset to 1500.00 over 0 seconds)
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Animation - Play Move 's spell animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of (Triggering unit)).) and do (Set VariableSet Death = (Picked unit))
If (((Owner of Death) is an ally of Player 2 (Blue).) Equal to True) then do (Cause Move to damage Death, dealing 2.00 damage of attack type Chaos and damage type Universal) else do (Set life of Death to ((Life of (Triggering unit)) + 2.00))
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 2.00 game-time seconds
Animation - Play Move 's stand animation
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Game - Display to (All players) the text: |c0000FF00Kaldorei Resistance's Turn|r
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Remove WESTRING_UNKNOWNABIL_ALOC from (Picked unit))
Trigger - Turn on Ancient_Protector_Set <gen>
Trigger - Turn on Defender_Set <gen>
Trigger - Turn on Green_Dragon_Set <gen>
Trigger - Turn on Dryad_Set <gen>
Trigger - Turn on Keeper_of_Grove_Set <gen>
Trigger - Turn on Owlkin_Set <gen>
Trigger - Turn on Move_Elven_Alliance <gen>
No Attack Elven Alliance 1
Events
Unit - A unit comes within 90.00 of Ancient Protector 0020 <gen>
Unit - A unit comes within 90.00 of Ancient Protector 0021 <gen>
Unit - A unit comes within 90.00 of Dryad 0030 <gen>
Unit - A unit comes within 90.00 of Dryad 0031 <gen>
Unit - A unit comes within 90.00 of Owlkin 0033 <gen>
Unit - A unit comes within 90.00 of Owlkin 0034 <gen>
Unit - A unit comes within 90.00 of Defender 0022 <gen>
Unit - A unit comes within 90.00 of Defender 0023 <gen>
Unit - A unit comes within 90.00 of Defender 0024 <gen>
Unit - A unit comes within 90.00 of Defender 0025 <gen>
Unit - A unit comes within 90.00 of Defender 0026 <gen>
Unit - A unit comes within 90.00 of Defender 0027 <gen>
Unit - A unit comes within 90.00 of Defender 0028 <gen>
Unit - A unit comes within 90.00 of Defender 0029 <gen>
Unit - A unit comes within 90.00 of Keeper of the Grove 0032 <gen>
Unit - A unit comes within 90.00 of Green Dragon 0035 <gen>
Unit - A unit enters Boundries_02 <gen>
Unit - A unit enters Boundries_03 <gen>
Unit - A unit enters Boundries_04 <gen>
Unit - A unit enters Boundries_01 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to |c00FF0000Attack|r Light) and ((Owner of (Triggering unit)) Equal to Neutral Passive)
Actions
Unit - Remove (Entering unit) from the game
No Attack Elven Alliance 2
Events
Unit - A unit comes within 90.00 of Ancient Protector 0020 <gen>
Unit - A unit comes within 90.00 of Ancient Protector 0021 <gen>
Unit - A unit comes within 90.00 of Dryad 0030 <gen>
Unit - A unit comes within 90.00 of Dryad 0031 <gen>
Unit - A unit comes within 90.00 of Owlkin 0033 <gen>
Unit - A unit comes within 90.00 of Owlkin 0034 <gen>
Unit - A unit comes within 90.00 of Defender 0022 <gen>
Unit - A unit comes within 90.00 of Defender 0023 <gen>
Unit - A unit comes within 90.00 of Defender 0024 <gen>
Unit - A unit comes within 90.00 of Defender 0025 <gen>
Unit - A unit comes within 90.00 of Defender 0026 <gen>
Unit - A unit comes within 90.00 of Defender 0027 <gen>
Unit - A unit comes within 90.00 of Defender 0028 <gen>
Unit - A unit comes within 90.00 of Defender 0029 <gen>
Unit - A unit comes within 90.00 of Keeper of the Grove 0032 <gen>
Unit - A unit comes within 90.00 of Green Dragon 0035 <gen>
Unit - A unit enters Boundries_02 <gen>
Unit - A unit enters Boundries_03 <gen>
Unit - A unit enters Boundries_04 <gen>
Unit - A unit enters Boundries_01 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to |c00FF0000Attack|r Heavy) and ((Owner of (Triggering unit)) Equal to Neutral Passive)
Actions
Unit - Remove (Entering unit) from the game
No Attack Elven Alliance 3
Events
Unit - A unit comes within 90.00 of Ancient Protector 0020 <gen>
Unit - A unit comes within 90.00 of Ancient Protector 0021 <gen>
Unit - A unit comes within 90.00 of Dryad 0030 <gen>
Unit - A unit comes within 90.00 of Dryad 0031 <gen>
Unit - A unit comes within 90.00 of Owlkin 0033 <gen>
Unit - A unit comes within 90.00 of Owlkin 0034 <gen>
Unit - A unit comes within 90.00 of Defender 0022 <gen>
Unit - A unit comes within 90.00 of Defender 0023 <gen>
Unit - A unit comes within 90.00 of Defender 0024 <gen>
Unit - A unit comes within 90.00 of Defender 0025 <gen>
Unit - A unit comes within 90.00 of Defender 0026 <gen>
Unit - A unit comes within 90.00 of Defender 0027 <gen>
Unit - A unit comes within 90.00 of Defender 0028 <gen>
Unit - A unit comes within 90.00 of Defender 0029 <gen>
Unit - A unit comes within 90.00 of Keeper of the Grove 0032 <gen>
Unit - A unit comes within 90.00 of Green Dragon 0035 <gen>
Unit - A unit enters Boundries_02 <gen>
Unit - A unit enters Boundries_03 <gen>
Unit - A unit enters Boundries_04 <gen>
Unit - A unit enters Boundries_01 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to |c00FF0000Attack|r Medium) and ((Owner of (Triggering unit)) Equal to Neutral Passive)
Actions
Unit - Remove (Entering unit) from the game
No Attack Elven Alliance 4
Events
Unit - A unit comes within 90.00 of Ancient Protector 0020 <gen>
Unit - A unit comes within 90.00 of Ancient Protector 0021 <gen>
Unit - A unit comes within 90.00 of Dryad 0030 <gen>
Unit - A unit comes within 90.00 of Dryad 0031 <gen>
Unit - A unit comes within 90.00 of Owlkin 0033 <gen>
Unit - A unit comes within 90.00 of Owlkin 0034 <gen>
Unit - A unit comes within 90.00 of Defender 0022 <gen>
Unit - A unit comes within 90.00 of Defender 0023 <gen>
Unit - A unit comes within 90.00 of Defender 0024 <gen>
Unit - A unit comes within 90.00 of Defender 0025 <gen>
Unit - A unit comes within 90.00 of Defender 0026 <gen>
Unit - A unit comes within 90.00 of Defender 0027 <gen>
Unit - A unit comes within 90.00 of Defender 0028 <gen>
Unit - A unit comes within 90.00 of Defender 0029 <gen>
Unit - A unit comes within 90.00 of Keeper of the Grove 0032 <gen>
Unit - A unit comes within 90.00 of Green Dragon 0035 <gen>
Unit - A unit enters Boundries_02 <gen>
Unit - A unit enters Boundries_03 <gen>
Unit - A unit enters Boundries_04 <gen>
Unit - A unit enters Boundries_01 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to |c00FF0000Attack|r Ranged) and ((Owner of (Triggering unit)) Equal to Neutral Passive)
Actions
Unit - Remove (Entering unit) from the game
Owlkin Set Attack
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Owlkin Bishop
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |c00FFFF00Owlkin Selected|r
Selection - Clear selection for Player 2 (Blue) .
Set Variable Set Move = (Triggering unit)
-------- Break --------
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . |c000000FFSpecial|r Heal Elves for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 0.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Heal Elves for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 90.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Heal Elves for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 180.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Heal Elves for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 270.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Heal Elves for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 360.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Heal Elves for Neutral Passive at ((Position of (Triggering unit)) offset by 778.50 towards 0.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Heal Elves for Neutral Passive at ((Position of (Triggering unit)) offset by 778.50 towards 90.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Heal Elves for Neutral Passive at ((Position of (Triggering unit)) offset by 778.50 towards 180.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Heal Elves for Neutral Passive at ((Position of (Triggering unit)) offset by 778.50 towards 270.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c000000FFSpecial|r Heal Elves for Neutral Passive at ((Position of (Triggering unit)) offset by 778.50 towards 360.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Dryad Set Attack
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Dryad Knight
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |c00FFFF00Dryad Selected|r
Selection - Clear selection for Player 2 (Blue) .
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Set Variable Set Move = (Triggering unit)
-------- Break --------
Unit - Create 1 . Point for Neutral Passive at ((Position of (Triggering unit)) offset by 700.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Ranged for Neutral Passive at ((Position of (Last created unit)) offset by 500.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Ranged for Neutral Passive at ((Position of (Last created unit)) offset by 1000.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . Point for Neutral Passive at ((Position of (Triggering unit)) offset by 700.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Ranged for Neutral Passive at ((Position of (Last created unit)) offset by 500.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Ranged for Neutral Passive at ((Position of (Last created unit)) offset by 1000.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . Point for Neutral Passive at ((Position of (Triggering unit)) offset by 700.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Ranged for Neutral Passive at ((Position of (Last created unit)) offset by 500.00 towards 90.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Ranged for Neutral Passive at ((Position of (Last created unit)) offset by 1000.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
-------- Break --------
Unit - Create 1 . Point for Neutral Passive at ((Position of (Triggering unit)) offset by 700.00 towards 270.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Ranged for Neutral Passive at ((Position of (Last created unit)) offset by 500.00 towards 180.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Ranged for Neutral Passive at ((Position of (Last created unit)) offset by 1000.00 towards 0.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Defender Set Attack
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Defender Prawnn
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |c00FFFF00Defender Selected|r
Selection - Clear selection for Player 2 (Blue) .
Set Variable Set Move = (Triggering unit)
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 270.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 215.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Ancient Protector Set Attack
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Protector Castle
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |c00FFFF00Ancient Protector Selected|r
Selection - Clear selection for Player 2 (Blue) .
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 90.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 180.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 270.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Light for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 360.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Set Variable Set Move = (Triggering unit)
Keeper of the Grove Set Attack
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Keeper of the Grove King
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |c00FFFF00Keeper of the Grove Selected|r
Selection - Clear selection for Player 2 (Blue) .
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Unit - Create 1 . |c00FF0000Attack|r Medium for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Medium for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Medium for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Medium for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Medium for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 90.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Medium for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 180.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Medium for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 270.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Medium for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 360.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Set Variable Set Move = (Triggering unit)
Green Dragon Set Attack
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Green Dragon Queen
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |c00FFFF00Keeper of the Grove Selected|r
Selection - Clear selection for Player 2 (Blue) .
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 45.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 135.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 225.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 544.35 towards 315.00 degrees.) facing 90.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 90.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 180.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 270.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Unit - Create 1 . |c00FF0000Attack|r Heavy for Neutral Passive at ((Position of (Triggering unit)) offset by 389.25 towards 360.00 degrees.) facing 0.00 degrees
Unit Group - Add (Last created unit) to Points
Set Variable Set Move = (Triggering unit)
Attack Elven Alliance Light
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to |c00FF0000Attack|r Light
Actions
Trigger - Turn off Defender_Set_Attack <gen>
Trigger - Turn off Dryad_Set_Attack <gen>
Trigger - Turn off Ancient_Protector_Set_Attack <gen>
Trigger - Turn off Keeper_of_the_Grove_Set_Attack <gen>
Trigger - Turn off Owlkin_Set_Attack <gen>
Trigger - Turn off Green_Dragon_Set_Attack <gen>
Trigger - Turn off Attack_Elven_Alliance_Light <gen>
Trigger - Turn off Elves_Skip_Turn <gen>
Trigger - Turn off Attack_Elven_Alliance_Medium <gen>
Trigger - Turn off Attack_Elven_Alliance_Heavy <gen>
Trigger - Turn off Special_Elven_Alliance_Heal <gen>
Trigger - Turn off Attack_Elven_Alliance_Ranged <gen>
Unit - Make Move face (Position of (Triggering unit)) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Move, offset by (0, 0) using The unit's rotation)
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Animation - Play Move 's attack animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of (Triggering unit)).) and do (Set VariableSet Death = (Picked unit))
If (((Owner of Death) is an enemy of Player 2 (Blue).) Equal to True) then do (Cause Death to damage Death, dealing 2.00 damage of attack type Chaos and damage type Universal) else do (Do nothing)
Wait 2.00 game-time seconds
Animation - Play Move 's stand animation
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Death is dead) Equal to False
Then - Actions
Unit - Make Death face (Position of Move) over 0 seconds
Animation - Play Death 's attack animation
Unit - Cause Death to damage Move , dealing 1.00 damage of attack type Chaos and damage type Universal
Else - Actions
Wait 2.00 game-time seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Game - Display to (All players) the text: |c00FF0000Burning Legion's Turn|r
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Remove WESTRING_UNKNOWNABIL_ALOC from (Picked unit))
Trigger - Turn on Move_Demon <gen>
Trigger - Turn on Demon_Skip_Movement <gen>
Trigger - Turn on Demon_Skip_Turn <gen>
Trigger - Turn on Felguard_Set <gen>
Trigger - Turn on Felhound_Set <gen>
Trigger - Turn on Pit_Lord_Set <gen>
Trigger - Turn on Succubus_Set <gen>
Trigger - Turn on Doomguard_Set <gen>
Trigger - Turn on Eradar_Lord_Set <gen>
Attack Elven Alliance Medium
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to |c00FF0000Attack|r Medium
Actions
Trigger - Turn off Defender_Set_Attack <gen>
Trigger - Turn off Dryad_Set_Attack <gen>
Trigger - Turn off Ancient_Protector_Set_Attack <gen>
Trigger - Turn off Keeper_of_the_Grove_Set_Attack <gen>
Trigger - Turn off Owlkin_Set_Attack <gen>
Trigger - Turn off Green_Dragon_Set_Attack <gen>
Trigger - Turn off Attack_Elven_Alliance_Light <gen>
Trigger - Turn off Elves_Skip_Turn <gen>
Trigger - Turn off Attack_Elven_Alliance_Medium <gen>
Trigger - Turn off Attack_Elven_Alliance_Heavy <gen>
Trigger - Turn off Special_Elven_Alliance_Heal <gen>
Trigger - Turn off Attack_Elven_Alliance_Ranged <gen>
Unit - Make Move face (Position of (Triggering unit)) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Move, offset by (0, 0) using The unit's rotation)
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Animation - Play Move 's attack animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of (Triggering unit)).) and do (Set VariableSet Death = (Picked unit))
If (((Owner of Death) is an enemy of Player 2 (Blue).) Equal to True) then do (Cause Death to damage Death, dealing 3.00 damage of attack type Chaos and damage type Universal) else do (Do nothing)
Wait 2.00 game-time seconds
Animation - Play Move 's stand animation
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Death is dead) Equal to False
Then - Actions
Unit - Make Death face (Position of Move) over 0 seconds
Animation - Play Death 's attack animation
Unit - Cause Death to damage Move , dealing 1.50 damage of attack type Chaos and damage type Universal
Else - Actions
Wait 2.00 game-time seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Game - Display to (All players) the text: |c00FF0000Burning Legion's Turn|r
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Remove WESTRING_UNKNOWNABIL_ALOC from (Picked unit))
Trigger - Turn on Move_Demon <gen>
Trigger - Turn on Demon_Skip_Movement <gen>
Trigger - Turn on Demon_Skip_Turn <gen>
Trigger - Turn on Felguard_Set <gen>
Trigger - Turn on Felhound_Set <gen>
Trigger - Turn on Pit_Lord_Set <gen>
Trigger - Turn on Succubus_Set <gen>
Trigger - Turn on Doomguard_Set <gen>
Trigger - Turn on Eradar_Lord_Set <gen>
Attack Elven Alliance Heavy
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to |c00FF0000Attack|r Heavy
Actions
Trigger - Turn off Defender_Set_Attack <gen>
Trigger - Turn off Dryad_Set_Attack <gen>
Trigger - Turn off Ancient_Protector_Set_Attack <gen>
Trigger - Turn off Keeper_of_the_Grove_Set_Attack <gen>
Trigger - Turn off Owlkin_Set_Attack <gen>
Trigger - Turn off Green_Dragon_Set_Attack <gen>
Trigger - Turn off Attack_Elven_Alliance_Light <gen>
Trigger - Turn off Elves_Skip_Turn <gen>
Trigger - Turn off Attack_Elven_Alliance_Medium <gen>
Trigger - Turn off Attack_Elven_Alliance_Heavy <gen>
Trigger - Turn off Special_Elven_Alliance_Heal <gen>
Trigger - Turn off Attack_Elven_Alliance_Ranged <gen>
Unit - Make Move face (Position of (Triggering unit)) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Move, offset by (0, 0) using The unit's rotation)
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Animation - Play Move 's attack animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of (Triggering unit)).) and do (Set VariableSet Death = (Picked unit))
If (((Owner of Death) is an enemy of Player 2 (Blue).) Equal to True) then do (Cause Death to damage Death, dealing 4.00 damage of attack type Chaos and damage type Universal) else do (Do nothing)
Wait 2.00 game-time seconds
Animation - Play Move 's stand animation
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Death is dead) Equal to False
Then - Actions
Unit - Make Death face (Position of Move) over 0 seconds
Animation - Play Death 's attack animation
Unit - Cause Death to damage Move , dealing 2.00 damage of attack type Chaos and damage type Universal
Else - Actions
Wait 2.00 game-time seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Game - Display to (All players) the text: |c00FF0000Burning Legion's Turn|r
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Remove WESTRING_UNKNOWNABIL_ALOC from (Picked unit))
Trigger - Turn on Move_Demon <gen>
Trigger - Turn on Demon_Skip_Movement <gen>
Trigger - Turn on Demon_Skip_Turn <gen>
Trigger - Turn on Felguard_Set <gen>
Trigger - Turn on Felhound_Set <gen>
Trigger - Turn on Pit_Lord_Set <gen>
Trigger - Turn on Succubus_Set <gen>
Trigger - Turn on Doomguard_Set <gen>
Trigger - Turn on Eradar_Lord_Set <gen>
Attack Elven Alliance Ranged
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to |c00FF0000Attack|r Ranged
Actions
Trigger - Turn off Defender_Set_Attack <gen>
Trigger - Turn off Dryad_Set_Attack <gen>
Trigger - Turn off Ancient_Protector_Set_Attack <gen>
Trigger - Turn off Keeper_of_the_Grove_Set_Attack <gen>
Trigger - Turn off Owlkin_Set_Attack <gen>
Trigger - Turn off Green_Dragon_Set_Attack <gen>
Trigger - Turn off Attack_Elven_Alliance_Light <gen>
Trigger - Turn off Elves_Skip_Turn <gen>
Trigger - Turn off Attack_Elven_Alliance_Medium <gen>
Trigger - Turn off Attack_Elven_Alliance_Heavy <gen>
Trigger - Turn off Special_Elven_Alliance_Heal <gen>
Trigger - Turn off Attack_Elven_Alliance_Ranged <gen>
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Unit - Make Move face (Position of (Triggering unit)) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Move, offset by (0, 0) using The unit's rotation)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Height Offset to 1500.00 over 0 seconds)
Animation - Play Move 's attack animation
Unit - Create 1 . Throwing Spear Elves for Player 2 (Blue) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Position of (Triggering unit))
Wait (Distance / MoveSpeed) game-time seconds
Unit - Remove (Last created unit) from the game
Unit Group - Pick every unit in (Units within 200.00 of (Position of (Triggering unit)).) and do (Set VariableSet Death = (Picked unit))
If (((Owner of Death) is an enemy of Player 2 (Blue).) Equal to True) then do (Cause Death to damage Death, dealing 3.00 damage of attack type Chaos and damage type Universal) else do (Do nothing)
Animation - Play Move 's stand animation
Wait 2.00 game-time seconds
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Game - Display to (All players) the text: |c00FF0000Burning Legion's Turn|r
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Remove WESTRING_UNKNOWNABIL_ALOC from (Picked unit))
Trigger - Turn on Move_Demon <gen>
Trigger - Turn on Demon_Skip_Movement <gen>
Trigger - Turn on Demon_Skip_Turn <gen>
Trigger - Turn on Felguard_Set <gen>
Trigger - Turn on Felhound_Set <gen>
Trigger - Turn on Pit_Lord_Set <gen>
Trigger - Turn on Succubus_Set <gen>
Trigger - Turn on Doomguard_Set <gen>
Trigger - Turn on Eradar_Lord_Set <gen>
Special Elven Alliance Heal
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to |c000000FFSpecial|r Heal Elves
Actions
Trigger - Turn off Defender_Set_Attack <gen>
Trigger - Turn off Dryad_Set_Attack <gen>
Trigger - Turn off Ancient_Protector_Set_Attack <gen>
Trigger - Turn off Keeper_of_the_Grove_Set_Attack <gen>
Trigger - Turn off Owlkin_Set_Attack <gen>
Trigger - Turn off Green_Dragon_Set_Attack <gen>
Trigger - Turn off Attack_Elven_Alliance_Light <gen>
Trigger - Turn off Elves_Skip_Turn <gen>
Trigger - Turn off Attack_Elven_Alliance_Medium <gen>
Trigger - Turn off Attack_Elven_Alliance_Heavy <gen>
Trigger - Turn off Special_Elven_Alliance_Heal <gen>
Trigger - Turn off Attack_Elven_Alliance_Ranged <gen>
Unit - Make Move face (Position of (Triggering unit)) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Move, offset by (0, 0) using The unit's rotation)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Height Offset to 1500.00 over 0 seconds)
Unit Group - Pick every unit in Points and do (Remove (Picked unit) from the game)
Animation - Play Move 's spell animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of (Triggering unit)).) and do (Set VariableSet Death = (Picked unit))
If (((Owner of Death) is an ally of Player 2 (Blue).) Equal to True) then do (Set life of Death to ((Life of Death) + 4.00)) else do (Do nothing)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Wait 2.00 game-time seconds
Animation - Play Move 's stand animation
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Game - Display to (All players) the text: |c00FF0000Burning Legion's Turn|r
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Remove WESTRING_UNKNOWNABIL_ALOC from (Picked unit))
Trigger - Turn on Move_Demon <gen>
Trigger - Turn on Demon_Skip_Movement <gen>
Trigger - Turn on Demon_Skip_Turn <gen>
Trigger - Turn on Felguard_Set <gen>
Trigger - Turn on Felhound_Set <gen>
Trigger - Turn on Pit_Lord_Set <gen>
Trigger - Turn on Succubus_Set <gen>
Trigger - Turn on Doomguard_Set <gen>
Trigger - Turn on Eradar_Lord_Set <gen>
Centerize 01
Events
Unit - A unit enters Bishop_01 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Bishop_01 <gen>)
Centerize 02
Events
Unit - A unit enters Bishop_02 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Bishop_02 <gen>)
Centerize 03
Events
Unit - A unit enters Castle_01 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Castle_01 <gen>)
Centerize 04
Events
Unit - A unit enters Castle_02 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Castle_02 <gen>)
Centerize 05
Events
Unit - A unit enters King_01 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of King_01 <gen>)
Centerize 06
Events
Unit - A unit enters Knight_01 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Knight_01 <gen>)
Centerize 07
Events
Unit - A unit enters Knight_02 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Knight_02 <gen>)
Centerize 08
Events
Unit - A unit enters Peon_01 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Peon_01 <gen>)
Centerize 09
Events
Unit - A unit enters Peon_02 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Peon_02 <gen>)
Centerize 10
Events
Unit - A unit enters Peon_03 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Peon_03 <gen>)
Centerize 11
Events
Unit - A unit enters Peon_04 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Peon_04 <gen>)
Centerize 12
Events
Unit - A unit enters Peon_05 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Peon_05 <gen>)
Centerize 13
Events
Unit - A unit enters Peon_06 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Peon_06 <gen>)
Centerize 14
Events
Unit - A unit enters Peon_07 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Peon_07 <gen>)
Centerize 15
Events
Unit - A unit enters Peon_08 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Peon_08 <gen>)
Centerize 16
Events
Unit - A unit enters Queen_01 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Queen_01 <gen>)
Centerize 17
Events
Unit - A unit enters Zone_01 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_01 <gen>)
Centerize 18
Events
Unit - A unit enters Zone_02 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_02 <gen>)
Centerize 19
Events
Unit - A unit enters Zone_03 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_03 <gen>)
Centerize 20
Events
Unit - A unit enters Zone_04 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_04 <gen>)
Centerize 21
Events
Unit - A unit enters Zone_05 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_05 <gen>)
Centerize 22
Events
Unit - A unit enters Zone_06 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_06 <gen>)
Centerize 23
Events
Unit - A unit enters Zone_07 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_07 <gen>)
Centerize 24
Events
Unit - A unit enters Zone_08 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_08 <gen>)
Centerize 25
Events
Unit - A unit enters Zone_09 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_09 <gen>)
Centerize 26
Events
Unit - A unit enters Zone_10 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_10 <gen>)
Centerize 27
Events
Unit - A unit enters Zone_11 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_11 <gen>)
Centerize 28
Events
Unit - A unit enters Zone_12 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_12 <gen>)
Centerize 29
Events
Unit - A unit enters Zone_13 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_13 <gen>)
Centerize 30
Events
Unit - A unit enters Zone_14 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_14 <gen>)
Centerize 31
Events
Unit - A unit enters Zone_15 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_15 <gen>)
Centerize 32
Events
Unit - A unit enters Zone_16 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_16 <gen>)
Centerize 33
Events
Unit - A unit enters Zone_17 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_17 <gen>)
Centerize 34
Events
Unit - A unit enters Zone_18 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_18 <gen>)
Centerize 35
Events
Unit - A unit enters Zone_19 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_19 <gen>)
Centerize 36
Events
Unit - A unit enters Zone_20 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_20 <gen>)
Centerize 37
Events
Unit - A unit enters Zone_21 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_21 <gen>)
Centerize 38
Events
Unit - A unit enters Zone_22 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_22 <gen>)
Centerize 39
Events
Unit - A unit enters Zone_23 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_23 <gen>)
Centerize 40
Events
Unit - A unit enters Zone_24 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_24 <gen>)
Centerize 41
Events
Unit - A unit enters Zone_25 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_25 <gen>)
Centerize 42
Events
Unit - A unit enters Zone_26 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_26 <gen>)
Centerize 43
Events
Unit - A unit enters Zone_27 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_27 <gen>)
Centerize 44
Events
Unit - A unit enters Zone_28 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_28 <gen>)
Centerize 45
Events
Unit - A unit enters Zone_29 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_29 <gen>)
Centerize 46
Events
Unit - A unit enters Zone_30 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_30 <gen>)
Centerize 47
Events
Unit - A unit enters Zone_31 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_31 <gen>)
Centerize 48
Events
Unit - A unit enters Zone_32 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Zone_32 <gen>)
Centerize 49
Events
Unit - A unit enters Knight_03 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Knight_03 <gen>)
Centerize 50
Events
Unit - A unit enters Knight_04 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Knight_04 <gen>)
Centerize 51
Events
Unit - A unit enters King_02 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of King_02 <gen>)
Centerize 52
Events
Unit - A unit enters Queen_02 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Queen_02 <gen>)
Centerize 53
Events
Unit - A unit enters Castle_03 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Castle_03 <gen>)
Centerize 54
Events
Unit - A unit enters Castle_04 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Castle_04 <gen>)
Centerize 55
Events
Unit - A unit enters Bishop_03 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Bishop_03 <gen>)
Centerize 56
Events
Unit - A unit enters Bishop_04 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Bishop_04 <gen>)
Centerize 57
Events
Unit - A unit enters Peon_09 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Peon_09 <gen>)
Centerize 58
Events
Unit - A unit enters Peon_10 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Peon_10 <gen>)
Centerize 59
Events
Unit - A unit enters Peon_11 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Peon_11 <gen>)
Centerize 60
Events
Unit - A unit enters Peon_12 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Peon_12 <gen>)
Centerize 61
Events
Unit - A unit enters Peon_13 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Peon_13 <gen>)
Centerize 62
Events
Unit - A unit enters Peon_14 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Peon_14 <gen>)
Centerize 63
Events
Unit - A unit enters Peon_15 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Peon_15 <gen>)
Centerize 64
Events
Unit - A unit enters Peon_16 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Move (Entering unit) instantly to (Center of Peon_16 <gen>)
Selection Info Demon
Events
Player - Player 1 (Red) Selects a unit
Conditions
((Triggering unit) is hidden) Equal to False
Actions
Game - Display to Player Group - Player 1 (Red) the text: |c00FFFF00Unit Infomation:|r
Game - Display to Player Group - Player 1 (Red) the text: (|c00FFFF00 + (Name:|r|c00FF0000 + (Name of (Triggering unit))))
Game - Display to Player Group - Player 1 (Red) the text: (|c00FFFF00 + (Life:|r|c00FF0000 + (String((Life of (Triggering unit))))))
Selection Info Elven
Events
Player - Player 2 (Blue) Selects a unit
Conditions
((Triggering unit) is hidden) Equal to False
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |c00FFFF00Unit Infomation:|r
Game - Display to Player Group - Player 2 (Blue) the text: (|c00FFFF00 + (Name:|r|c0000FF00 + (Name of (Triggering unit))))
Game - Display to Player Group - Player 2 (Blue) the text: (|c00FFFF00 + (Life:|r|c0000FF00 + (String((Life of (Triggering unit))))))
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