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Triggers
World of Arena v.2.w3x
Variables
Hero Tavern
Tavern
Hero Sell
Gold and Lumber
Starting gold
Jungle Spawn
Respawn
Respawn
Unit respawn
Revive
Hero revival
Hero revival 2
Items
Item Recipe
Item Recipe 2
Item Recipe 3
Item Recipe 4
Teleport Region
Region 1
Region 2
Victory
Victory
Victory Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Tavern
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Create 1 . (Unit-type of (Selling unit)) for (Picked player) at (Center of Region_010 <gen>) facing Default building facing degrees
Hero Sell
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Tavern
Actions
Unit - Remove (Buying unit) from the game
Unit - Move (Sold unit) instantly to (Center of Region_000 <gen>)
Camera - Pan camera for (Owner of (Buying unit)) to (Center of Region_010 <gen>) over 0.00 seconds
Starting gold
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 2 (Blue) . Current gold to 1000
Player - Set Player 3 (Teal) . Current gold to 1000
Player - Set Player 4 (Purple) . Current gold to 1000
Player - Set Player 5 (Yellow) . Current gold to 1000
Player - Set Player 6 (Orange) . Current gold to 1000
Player - Set Player 7 (Green) . Current gold to 1000
Player - Set Player 8 (Pink) . Current gold to 1000
Player - Set Player 9 (Gray) . Current gold to 1000
Player - Set Player 10 (Light Blue) . Current gold to 1000
Respawn
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 2 . Naga Royal Guard for Neutral Extra at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 4 . Gnoll Brute for Neutral Extra at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 3 . Storm Wyrm for Neutral Extra at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 3 . Storm Wyrm for Neutral Extra at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 2 . Forest Troll for Neutral Extra at (Center of ) facing Default building facing degrees
Unit - Create 1 . Salamander Lord for Neutral Extra at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Snap Dragon for Neutral Extra at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Siege Golem for Neutral Extra at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Royal Guard for Neutral Extra at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Create 2 . Satyr Trickster for Neutral Extra at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Gnoll Brute for Neutral Extra at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 2 . Forest Troll for Neutral Extra at (Center of ) facing Default building facing degrees
Unit - Create 1 . Salamander Lord for Neutral Extra at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 2 . Satyr Trickster for Neutral Extra at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 3 . Mur'gul Reaver for Neutral Extra at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Siege Golem for Neutral Extra at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 2 . Snap Dragon for Neutral Extra at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Create 3 . Mur'gul Reaver for Neutral Extra at (Center of Region_011 <gen>) facing Default building facing degrees
Unit respawn
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
Actions
Wait 90.00 game-time seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Extra at (Position of (Dying unit)) facing Default building facing degrees
Hero revival
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_010 <gen>) , Show revival graphics
Wait ((Real((Hero level of (Triggering unit)))) x 3.00) seconds
Hero revival 2
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Dying unit) at (Center of Region_001 <gen>) , Show revival graphics
Wait ((Real((Point-value of (Unit-type of (Dying unit))))) x 3.00) seconds
Item Recipe
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
((Hero manipulating item) has an item of type Gloves of Haste) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Hero - Create Power Threads and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.00 seconds
Else - Actions
Item Recipe 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Gauntlets of Ogre Strength +3) Equal to True
((Hero manipulating item) has an item of type Circlet of Nobility) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Gauntlets of Ogre Strength +3)
Item - Remove (Item carried by (Hero manipulating item) of type Circlet of Nobility)
Hero - Create Bracers of Strength and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Objects\InventoryItems\TreasureChest\treasurechest.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.00 seconds
Else - Actions
Item Recipe 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Slippers of Agility +3) Equal to True
((Hero manipulating item) has an item of type Circlet of Nobility) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Slippers of Agility +3)
Item - Remove (Item carried by (Hero manipulating item) of type Circlet of Nobility)
Hero - Create Flute of Agility and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Objects\InventoryItems\TreasureChest\treasurechest.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.00 seconds
Else - Actions
Item Recipe 4
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Mantle of Intelligence +3) Equal to True
((Hero manipulating item) has an item of type Circlet of Nobility) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Mantle of Intelligence +3)
Item - Remove (Item carried by (Hero manipulating item) of type Circlet of Nobility)
Hero - Create Talisman of Intelligence and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Objects\InventoryItems\TreasureChest\treasurechest.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.00 seconds
Else - Actions
Region 1
Events
Unit - A unit enters
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Wisp for Player 1 (Red) at (Center of ) facing Default building facing degrees
Region 2
Events
Unit - A unit enters
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Wisp for Player 1 (Red) at (Center of ) facing Default building facing degrees
Victory
Events
Unit - Tree of Ages 0012 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You Lost NOOOOOOB!
Game - Defeat Player 2 (Blue) with the message: You Lost NOOOOOOB!
Game - Defeat Player 3 (Teal) with the message: You Lost NOOOOOOB!
Game - Defeat Player 4 (Purple) with the message: You Lost NOOOOOOB!
Game - Defeat Player 5 (Yellow) with the message: You Lost NOOOOOOB!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Victory Copy
Events
Unit - Tree of Ages 0011 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You Lost NOOOOOOB!
Game - Defeat Player 7 (Green) with the message: You Lost NOOOOOOB!
Game - Defeat Player 8 (Pink) with the message: You Lost NOOOOOOB!
Game - Defeat Player 9 (Gray) with the message: You Lost NOOOOOOB!
Game - Defeat Player 10 (Light Blue) with the message: You Lost NOOOOOOB!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
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