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Triggers
World at War v2.4.w3x
Variables
Initialization
Melee Initialization
Summon King
Victory
Defeat
German reinforcements
Undead reinforcements
Ownage P2
Ownage P1
P1 left
P2 left
P3 left
P4 left
P5 left
Cinematics
Face point
Blue talks
Teal talks
Purple comes
Purple talks
Face Purple
Red face
Teal talks 2
Purple face
Yellow comes
Yellow talks
Face Yellow
End
Troops spawn
One minute passed
Position of buildings
Troop spawn
Extra troops
Extra more troops
Move to Regions
Text display
Gold-related triggers
Delay 1
Continuous gold
Starting gold
Select Office
Enemy Unit killed
Magical Jar of Health
Magical Stone of Mana
Teleportation Device
Hero selected
Destroy Kommandeur
Hero revive
Share Circle
Revivable Commander
Attack Enemy only
Cannot attack 1
Cannot attack 2
Cannot attack 3
Cannot attack 4
Cannot attack 5
Cannot attack 11
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
BeforeTroopsSpawn
timer
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Summon King
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Game - Display to (All players) the text: The Undead's Skelett König has been summoned in the centre of the map! Defeat him to finally end the reign of the Undead!
Unit - Create 1 . Skelett König for Player 12 (Brown) at (Center of (Playable map area)) facing 270.00 degrees
Victory
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Skelett König
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory (Picked player) (Show dialogs, Show scores))
Defeat
Events
Player - Player 11 (Dark Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: The Germans have been defeated by the Undead!)
German reinforcements
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Skelett Krieger
Actions
Game - Display to (All allies of Player 1 (Red).) the text: German reinforcements has arrived to help defend our base! This is the only reinforcement you will have so go on an all-out assault!
Unit - Create 10 . Schütze for Player 11 (Dark Green) at (Position of Deutsch Baracke 0010 <gen>) facing 90.00 degrees
Unit - Create 5 . Granatwerfer for Player 11 (Dark Green) at (Position of Deutsch Baracke 0010 <gen>) facing 90.00 degrees
Unit - Create 5 . Sturmpanzer for Player 11 (Dark Green) at (Position of Deutsch Baracke 0010 <gen>) facing 90.00 degrees
Unit - Create 10 . Schütze for Player 11 (Dark Green) at (Position of Deutsch Baracke 0011 <gen>) facing 90.00 degrees
Unit - Create 5 . Granatwerfer for Player 11 (Dark Green) at (Position of Deutsch Baracke 0011 <gen>) facing 90.00 degrees
Unit - Create 5 . Sturmpanzer for Player 11 (Dark Green) at (Position of Deutsch Baracke 0011 <gen>) facing 90.00 degrees
Unit - Create 10 . Schütze for Player 11 (Dark Green) at (Position of Deutsch Baracke 0012 <gen>) facing 90.00 degrees
Unit - Create 5 . Granatwerfer for Player 11 (Dark Green) at (Position of Deutsch Baracke 0012 <gen>) facing 90.00 degrees
Unit - Create 5 . Sturmpanzer for Player 11 (Dark Green) at (Position of Deutsch Baracke 0012 <gen>) facing 90.00 degrees
Trigger - Turn off (This trigger)
Undead reinforcements
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A foot of a live being has touched the base of the Undead, raising a whole load of them! Retreat or be prepared to die!
Unit - Create 10 . Skelett Krieger for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 10 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 1 . Lich König for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 10 . Skelett Krieger for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 10 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 1 . Lich König for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 10 . Fleisch Wagen for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Unit - Create 10 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Unit - Create 1 . Lich König for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Trigger - Turn off (This trigger)
Ownage P2
Events
Player - Player 2 (Blue) types a chat message containing we own (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 24 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 24 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 24 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Ownage P1
Events
Player - Player 1 (Red) types a chat message containing we own (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 24 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 24 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 24 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
P1 left
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game.)
P2 left
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has left the game.)
P3 left
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has left the game.)
P4 left
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has left the game.)
P5 left
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has left the game.)
Face point
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Make Deutsch Kommandeur 0006 <gen> face (Center of Region_009 <gen>) over 1.00 seconds
Unit - Make Deutsch Kommandeur 0008 <gen> face (Center of Region_009 <gen>) over 1.00 seconds
Unit - Make Deutsch Kommandeur 0013 <gen> face (Center of Region_009 <gen>) over 1.00 seconds
Blue talks
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 2.50 seconds
Cinematic - Flash a speech indicator for Deutsch Kommandeur 0008 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Deutsch Kommandeur 0008 <gen> named Second German Commander : Play No sound and display Man, our two fellow Commanders sure are taking long with their scout report. We need to know the situation at the other side, the Undead, so we can plan... . Modify duration: Set to 10.00 seconds and Don't wait
Teal talks
Events
Time - Elapsed game time is 11.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 2.00 seconds
Cinematic - Flash a speech indicator for Deutsch Kommandeur 0013 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Deutsch Kommandeur 0013 <gen> named Third German Commander : Play No sound and display Heh, man, I'm quite spooked up at the thought of fighting against the Undead. You know, they aren't like the normal enemy troops you face...Hey, one of the Commanders is here. . Modify duration: Set to 8.00 seconds and Don't wait
Purple comes
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Unit - Order Deutsch Kommandeur 0014 <gen> to Move To . (Center of Region_008 <gen>)
Purple talks
Events
Time - Elapsed game time is 19.60 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_003 for (Picked player) over 3.00 seconds
Cinematic - Flash a speech indicator for Deutsch Kommandeur 0014 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Deutsch Kommandeur 0014 <gen> named Fourth German Commander : Play No sound and display Okay guys, I've got the report from my scout...it says that there are Undead towers that fire some ghostly substance that really brings you closer to death and the opposition is preparing quite a massive amount of troops. . Modify duration: Set to 12.00 seconds and Don't wait
Face Purple
Events
Time - Elapsed game time is 19.60 seconds
Conditions
Actions
Unit - Make Deutsch Kommandeur 0006 <gen> face Deutsch Kommandeur 0014 <gen> over 1.00 seconds
Unit - Make Deutsch Kommandeur 0008 <gen> face Deutsch Kommandeur 0014 <gen> over 1.00 seconds
Unit - Make Deutsch Kommandeur 0013 <gen> face Deutsch Kommandeur 0014 <gen> over 1.00 seconds
Red face
Events
Time - Elapsed game time is 32.00 seconds
Conditions
Actions
Unit - Make Deutsch Kommandeur 0006 <gen> face Deutsch Kommandeur 0013 <gen> over 0.70 seconds
Teal talks 2
Events
Time - Elapsed game time is 32.00 seconds
Conditions
Actions
Cinematic - Flash a speech indicator for Deutsch Kommandeur 0013 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Deutsch Kommandeur 0013 <gen> named Third German Commander : Play No sound and display When you say "Opposition", you sound as if they're normal humans and not the Undead... . Modify duration: Set to 6.00 seconds and Don't wait
Purple face
Events
Time - Elapsed game time is 19.60 seconds
Conditions
Actions
Unit - Make Deutsch Kommandeur 0014 <gen> face Deutsch Kommandeur 0006 <gen> over 1.00 seconds
Yellow comes
Events
Time - Elapsed game time is 32.50 seconds
Conditions
Actions
Unit - Order Deutsch Kommandeur 0015 <gen> to Move To . (Center of Region_010 <gen>)
Yellow talks
Events
Time - Elapsed game time is 38.60 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_004 for (Picked player) over 3.00 seconds
Cinematic - Flash a speech indicator for Deutsch Kommandeur 0015 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Deutsch Kommandeur 0015 <gen> named Fifth German Commander : Play No sound and display Come on everyone, we've got to quickly get into our Office and equip yourselves with your guns and armour, there's no time to simply dilly-dally around here and chit-chat, so let's get moving! . Modify duration: Set to 10.00 seconds and Don't wait
Face Yellow
Events
Time - Elapsed game time is 38.60 seconds
Conditions
Actions
Unit - Make Deutsch Kommandeur 0006 <gen> face Deutsch Kommandeur 0015 <gen> over 1.00 seconds
Unit - Make Deutsch Kommandeur 0008 <gen> face Deutsch Kommandeur 0015 <gen> over 1.00 seconds
Unit - Make Deutsch Kommandeur 0013 <gen> face Deutsch Kommandeur 0015 <gen> over 1.00 seconds
Unit - Make Deutsch Kommandeur 0014 <gen> face Deutsch Kommandeur 0015 <gen> over 1.00 seconds
End
Events
Time - Elapsed game time is 49.50 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for (Picked player) to standard game-view over 2.00 seconds
One minute passed
Events
Time - Elapsed game time is 110.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: 1 minute has passed so the troops have spawned. The war starts now!
Position of buildings
Events
Time - Elapsed game time is 71.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Position of buildings: The Laden der Waffe (Weapon Shop) is on the left and the Lagerzelts (Storage Tent) are on the right.
Troop spawn
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Schütze for Player 11 (Dark Green) at (Position of Deutsch Baracke 0010 <gen>) facing 90.00 degrees
Unit - Create 2 . Sturmpanzer for Player 11 (Dark Green) at (Position of Deutsch Baracke 0010 <gen>) facing 90.00 degrees
Unit - Create 2 . Granatwerfer for Player 11 (Dark Green) at (Position of Deutsch Baracke 0010 <gen>) facing 90.00 degrees
Unit - Create 6 . Schütze for Player 11 (Dark Green) at (Position of Deutsch Baracke 0011 <gen>) facing 90.00 degrees
Unit - Create 2 . Sturmpanzer for Player 11 (Dark Green) at (Position of Deutsch Baracke 0011 <gen>) facing 90.00 degrees
Unit - Create 2 . Granatwerfer for Player 11 (Dark Green) at (Position of Deutsch Baracke 0011 <gen>) facing 90.00 degrees
Unit - Create 6 . Schütze for Player 11 (Dark Green) at (Position of Deutsch Baracke 0012 <gen>) facing 90.00 degrees
Unit - Create 2 . Sturmpanzer for Player 11 (Dark Green) at (Position of Deutsch Baracke 0012 <gen>) facing 90.00 degrees
Unit - Create 2 . Granatwerfer for Player 11 (Dark Green) at (Position of Deutsch Baracke 0012 <gen>) facing 90.00 degrees
Unit - Create 3 . Skelett Krieger for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 3 . Geisterbeschwörer for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 1 . Fleisch Wagen for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 1 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 3 . Skelett Krieger for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 3 . Geisterbeschwörer for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 2 . Fleisch Wagen for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 1 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 3 . Skelett Krieger for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Unit - Create 3 . Geisterbeschwörer for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Unit - Create 1 . Fleisch Wagen for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Unit - Create 1 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Extra troops
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: The Undead has summoned out an extra wave of Undead troops with three Lich Könige! Be prepared to defend!
Unit - Create 4 . Skelett Krieger for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 3 . Geisterbeschwörer for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 1 . Fleisch Wagen for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 1 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 1 . Lich König for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 4 . Skelett Krieger for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 3 . Geisterbeschwörer for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 2 . Fleisch Wagen for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 1 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 1 . Lich König for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 4 . Skelett Krieger for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Unit - Create 3 . Geisterbeschwörer for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Unit - Create 1 . Fleisch Wagen for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Unit - Create 1 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Unit - Create 1 . Lich König for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Extra more troops
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: A huge army of the Undead has been sent forth! Don't let your towers get destroyed!
Unit - Create 4 . Skelett Krieger for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 4 . Geisterbeschwörer for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 2 . Fleisch Wagen for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 2 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 1 . Lich König for Player 12 (Brown) at (Position of Untoten Krypta 0016 <gen>) facing 270.00 degrees
Unit - Create 4 . Skelett Krieger for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 4 . Geisterbeschwörer for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 3 . Fleisch Wagen for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 2 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 1 . Lich König for Player 12 (Brown) at (Position of Untoten Krypta 0017 <gen>) facing 270.00 degrees
Unit - Create 4 . Skelett Krieger for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Unit - Create 4 . Geisterbeschwörer for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Unit - Create 2 . Fleisch Wagen for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Unit - Create 2 . Frostwyrmwelpe for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Unit - Create 1 . Lich König for Player 12 (Brown) at (Position of Untoten Krypta 0018 <gen>) facing 270.00 degrees
Move to Regions
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_000 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Random point in Region_006 <gen>)
Unit Group - Order (Units in Region_006 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Random point in Region_003 <gen>)
Unit Group - Order (Units in Region_001 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Random point in Region_004 <gen>)
Unit Group - Order (Units in Region_002 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Random point in Region_007 <gen>)
Unit Group - Order (Units in Region_007 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Random point in Region_005 <gen>)
Unit Group - Order (Units in Region_003 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Region_006 <gen>)
Unit Group - Order (Units in Region_006 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Region_000 <gen>)
Unit Group - Order (Units in Region_004 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Region_001 <gen>)
Unit Group - Order (Units in Region_005 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Region_007 <gen>)
Unit Group - Order (Units in Region_007 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Region_002 <gen>)
Text display
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: You have 1 minute to choose your type of Commander before the Undead and German Troops are spawned.
Delay 1
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Trigger - Turn on Continuous_gold <gen>
Continuous gold
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add 1 to (Picked player).Current gold)
Starting gold
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add 1000 to (Picked player).Current gold)
Select Office
Events
Time - Elapsed game time is 52.05 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_006 for (Picked player) over 1.00 seconds
Selection - Select Kommandanten Geschäftsstelle 0044 <gen> for (Picked player)
Enemy Unit killed
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Floating Text - Create floating text that reads +50 above (Dying unit) with Z offset 0 , using font size 10 , color ( 100.00 %, 100.00 %, 0.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Magical Jar of Health
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Magical Jar of Health
Actions
Wait 60.00 seconds
Item - Set charges remaining in (Item being manipulated) to 1
Magical Stone of Mana
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Magical Stone of Mana
Actions
Wait 60.00 seconds
Item - Set charges remaining in (Item being manipulated) to 1
Teleportation Device
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Teleportation Device
Actions
Wait 30.00 seconds
Item - Set charges remaining in (Item being manipulated) to 1
Destroy Kommandeur
Events
Unit - A unit Sells a unit
Conditions
Actions
Unit - Remove (Buying unit) from the game
Unit - Order (Sold unit) to Move To . (Position of Kreis der Wiedergeburt 0000 <gen>)
Camera - . Apply . gg_cam_Camera_005 for (Owner of (Sold unit)) over 7.00 seconds
Selection - Select (Sold unit) for (Owner of (Sold unit))
Share Circle
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Make Neutral Passive treat (Picked player) as an Ally with shared vision and full shared units
Revivable Commander
Events
Unit - A unit Becomes revivable
Conditions
Actions
Camera - . Apply . gg_cam_Camera_005 for (Owner of (Revivable Hero)) over 4.00 seconds
Selection - Select Kreis der Wiedergeburt 0000 <gen> for (Owner of (Revivable Hero))
Cannot attack 1
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
Actions
Unit - Order (Attacking unit) to Stop .
Cannot attack 2
Events
Unit - A unit owned by Player 2 (Blue) . Is attacked
Conditions
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
Actions
Unit - Order (Attacking unit) to Stop .
Cannot attack 3
Events
Unit - A unit owned by Player 3 (Teal) . Is attacked
Conditions
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
Actions
Unit - Order (Attacking unit) to Stop .
Cannot attack 4
Events
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
Actions
Unit - Order (Attacking unit) to Stop .
Cannot attack 5
Events
Unit - A unit owned by Player 5 (Yellow) . Is attacked
Conditions
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
Actions
Unit - Order (Attacking unit) to Stop .
Cannot attack 11
Events
Unit - A unit owned by Player 11 (Dark Green) . Is attacked
Conditions
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
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