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Model validation: Worker Forest Troll

WorkerForestTroll.mdx

0 errors 10 severe 42 warnings 44 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 162765); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 162765); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 162765); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 162765); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 162765); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 162765); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 162765); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 162765); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 162765); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 162765); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 69 - "L_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "L_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "R_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "R_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 74 - "L_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 446 at frame 163965 has roughly the same value as tracks 445 and 447
  • 1 1 Bone 75 - "L_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 308 at frame 163965 has roughly the same value as tracks 307 and 309
  • 1 1 Bone 76 - "R_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 443 at frame 163965 has roughly the same value as tracks 442 and 444
  • 1 1 Bone 77 - "R_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 307 at frame 163965 has roughly the same value as tracks 306 and 308
  • 1 Bone 78 - "L_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 79 - "R_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "weapon_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "weapon_01_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 111 - "weapon_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "weapon_02_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "bag_base_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "bag_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "bag_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "bag_tip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "Root"
    • There are no vertices attached to this bone
  • 1 Sequence 20 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Material 2
    • 2 Layer 0
      • 2 Alpha
        • Track 37 at frame 82465 has exactly the same value as tracks 36 and 38
        • Track 40 at frame 142765 has exactly the same value as tracks 39 and 41
  • 1 Material 3
    • 1 Layer 0
      • 1 Alpha
        • Track 37 at frame 82465 has exactly the same value as tracks 36 and 38
  • 1 Material 4
    • 1 Layer 0
      • 1 Alpha
        • Track 37 at frame 82465 has exactly the same value as tracks 36 and 38
  • 1 Material 5
    • 1 Layer 0
      • 1 Alpha
        • Track 37 at frame 82465 has exactly the same value as tracks 36 and 38
  • 1 Material 8
    • 1 Layer 0
      • 1 Alpha
        • Track 37 at frame 82465 has exactly the same value as tracks 36 and 38
  • 1 Material 9
    • 1 Layer 0
      • 1 Alpha
        • Track 37 at frame 82465 has exactly the same value as tracks 36 and 38
  • 2 Bone 6 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 445 at frame 39632 has roughly the same value as tracks 444 and 446
      • Track 479 at frame 163465 has roughly the same value as tracks 478 and 480
  • 4 Bone 8 - "L_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 213 at frame 12465 has roughly the same value as tracks 212 and 214
      • Track 222 at frame 13232 has roughly the same value as tracks 221 and 223
      • Track 232 at frame 14133 has roughly the same value as tracks 231 and 233
      • Track 279 at frame 17432 has roughly the same value as tracks 278 and 280
  • 3 Bone 11 - "bone_hand_left"
    • 3 Rotation
      • Track 18 at frame 3367 has roughly the same value as tracks 17 and 19
      • Track 441 at frame 38265 has roughly the same value as tracks 440 and 442
      • Track 463 at frame 41899 has roughly the same value as tracks 462 and 464
  • 2 Bone 18 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 61 at frame 17366 has roughly the same value as tracks 60 and 62
      • Track 220 at frame 163665 has roughly the same value as tracks 219 and 221
  • 1 Bone 19 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 213 at frame 163665 has roughly the same value as tracks 212 and 214
  • 1 Bone 20 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 223 at frame 163665 has roughly the same value as tracks 222 and 224
  • 1 Bone 21 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 304 at frame 35332 has roughly the same value as tracks 303 and 305
  • 2 Bone 24 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 308 at frame 37698 has roughly the same value as tracks 307 and 309
      • Track 313 at frame 39365 has roughly the same value as tracks 312 and 314
  • 2 Bone 25 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 308 at frame 37698 has roughly the same value as tracks 307 and 309
      • Track 313 at frame 39365 has roughly the same value as tracks 312 and 314
  • 2 Bone 28 - "R_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 102 at frame 17799 has roughly the same value as tracks 101 and 103
      • Track 164 at frame 163532 has roughly the same value as tracks 163 and 165
  • 1 Bone 33 - "R_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 217 at frame 163165 has roughly the same value as tracks 216 and 218
  • 4 Bone 34 - "R_pnk_finger_02_bind_jnt"
    • 4 Rotation
      • Track 6 at frame 1200 has roughly the same value as tracks 5 and 7
      • Track 17 at frame 2867 has roughly the same value as tracks 16 and 18
      • Track 193 at frame 36098 has roughly the same value as tracks 192 and 194
      • Track 204 at frame 37765 has roughly the same value as tracks 203 and 205
  • 2 Bone 35 - "R_pnk_finger_03_bind_jnt"
    • 2 Rotation
      • Track 220 at frame 36465 has roughly the same value as tracks 219 and 221
      • Track 240 at frame 38132 has roughly the same value as tracks 239 and 241
  • 1 Bone 38 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 406 at frame 35998 has roughly the same value as tracks 405 and 407
  • 1 Bone 42 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 457 at frame 40499 has roughly the same value as tracks 456 and 458
  • 1 Bone 95 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 715 at frame 119532 has roughly the same value as tracks 714 and 716
  • 1 Bone 96 - "tongue_02_bind_jnt"
    • 1 Translation
      • Track 723 at frame 119532 has roughly the same value as tracks 722 and 724
  • 1 Bone 98 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 761 at frame 119532 has roughly the same value as tracks 760 and 762
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