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Triggers
Wooky-Mook clans destruction.w3x
Variables
Initialization
Melee Initialization
Quest
Quest win
Defeat
Victory
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Hide Raider 0046 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Peon 0041 <gen> named Peon : Play No sound and display He' boss. Uhmm. I know it may sound dumb, but i have not been informed of why we are in this.. fo.. foers.. naah... tree filled place.Could you tell me what we are doing? . Modify duration: Add 14.00 seconds and Wait
Cinematic - Send transmission to (All players) from Orc small-boss 0018 <gen> named GrogMog : Play No sound and display We are to gather en..eee... so many resources we can build a barrcaks. Then bigboss will send some funny guy to in.. iin.. instru.. to tell us what to do! . Modify duration: Add 18.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players) over 0.2 seconds
Quest
Events
Map initialization
Conditions
Actions
Quest - Flash the quest dialog button
Quest - Create a Required quest titled Enlarge the ranks with the description GrogMog got orders to build a barracks. He don't know waht for but wha'?-Build a barracks-GrogMog must survive , using icon path ReplaceableTextures\CommandButtons\BTNAltarOfStorms.blp
Quest win
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Conditions
Actions
Quest - Flash the quest dialog button
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Barracks Equal to Barracks
Then - Actions
Camera - Pan camera for Player 1 (Red) to (Center of Region_002 <gen>) over 0 seconds
Unit - Move Orc small-boss 0018 <gen> instantly to (Center of Region_001 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Unit - Make Orc small-boss 0018 <gen> face (Position of Raider 0046 <gen>) over 0 seconds
Unit - Unhide Raider 0046 <gen>
Cinematic - Send transmission to (All players) from Orc small-boss 0018 <gen> named GrogMog : Play No sound and display Who you be?? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Raider 0046 <gen> named Scout : Play No sound and display I have... come to deliver information about you... quest...You have to destroy the gnoll clan Wooky-Mook, who got their headquarters nearby. . Modify duration: Add 20.00 seconds and Wait
Cinematic - Send transmission to (All players) from Orc small-boss 0018 <gen> named GrogMog : Play No sound and display Vokie-Dokie then! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Quest - Create a Required quest titled Down with gnolls! with the description -Kill the Wooky-Mook clan leader (gnoll warden)-GrogMog must survive , using icon path ReplaceableTextures\CommandButtons\BTNWindWalkOn.blp
Quest - Mark (Last created quest) as Completed
Else - Actions
Defeat
Events
Unit - Orc small-boss 0018 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Dude. GrogMog must NOT die
Victory
Events
Unit - Gnoll Warden 0028 <gen> Dies
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Region_004 <gen>) over 0 seconds
Unit - Remove Gnoll 0025 <gen> from the game
Unit - Remove Gnoll 0024 <gen> from the game
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Orc small-boss 0018 <gen> instantly to (Center of Region_003 <gen>)
Unit - Make Orc small-boss 0018 <gen> face Knight 0019 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Orc small-boss 0018 <gen> named GrogMog : Play No sound and display Prisoners... Humans... . Modify duration: Add 0 seconds and Wait
Unit - Order Orc small-boss 0018 <gen> to Attack . Knight 0019 <gen>
Wait 5.00 seconds
Unit - Kill Knight 0019 <gen>
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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