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Model validation: Wood Elf - Botanist

Wildone_WoodElf_Unit_Botanist.mdx

0 errors 22 severe 145 warnings 140 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 11 Model
    • Attachment name "Head Ref" is duplicated by attachments 0, 9; only one will be reachable in-game.
    • Attachment name "Foot Left Ref" is duplicated by attachments 5, 10; only one will be reachable in-game.
    • Attachment name "Foot Right Ref" is duplicated by attachments 6, 11; only one will be reachable in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 48 - "pelvis_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "L_leg_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "R_leg_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "M_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "B_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "B_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "L_skirt_armor_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "R_skirt_armor_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "L_inr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "L_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "L_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "R_inr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "R_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "R_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "L_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "L_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 74 - "R_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "R_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "L_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "R_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 78 - "L_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 79 - "R_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 80 - "nose_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 81 - "L_nostril_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 82 - "R_nostril_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 83 - "L_cheek_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 84 - "L_cheek_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 85 - "L_cheek_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 86 - "R_cheek_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 87 - "R_cheek_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "R_cheek_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 89 - "L_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 90 - "M_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 91 - "R_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 92 - "upr_teeth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "tongue_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "tongue_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 95 - "lwr_teeth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "L_lip_corner_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "L_lwr_lip_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "L_lwr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "M_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "R_lwr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "R_lwr_lip_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 102 - "R_lip_corner_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 103 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "beard_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "beard_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "beard_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 111 - "beard_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "L_wing_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "L_wing_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "L_wing_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "L_wing_C_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "L_wing_C_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "L_wing_D_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "L_wing_D_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "L_wing_E_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 123 - "L_wing_E_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 124 - "L_wing_F_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 125 - "R_wing_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 126 - "R_wing_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 127 - "R_wing_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 128 - "R_wing_C_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 129 - "R_wing_C_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 130 - "R_wing_D_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 131 - "R_wing_D_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 132 - "R_wing_E_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 133 - "R_wing_E_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 134 - "R_wing_F_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 30 Bone 135 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
    • 30 Rotation
      • Track 4 at frame 967 has roughly the same value as tracks 3 and 5
      • Track 69 at frame 4267 has exactly the same value as tracks 68 and 70
      • Track 70 at frame 4301 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 4334 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 4367 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 4401 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 4434 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 4467 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 4501 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 4534 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 4567 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 4601 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 4634 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 4667 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 4701 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 4734 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 4767 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 4801 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 4834 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 4867 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 4901 has exactly the same value as tracks 87 and 89
      • Track 89 at frame 4934 has exactly the same value as tracks 88 and 90
      • Track 90 at frame 4967 has exactly the same value as tracks 89 and 91
      • Track 91 at frame 5001 has exactly the same value as tracks 90 and 92
      • Track 92 at frame 5034 has exactly the same value as tracks 91 and 93
      • Track 93 at frame 5067 has exactly the same value as tracks 92 and 94
      • Track 94 at frame 5101 has exactly the same value as tracks 93 and 95
      • Track 95 at frame 5134 has exactly the same value as tracks 94 and 96
      • Track 183 at frame 130268 has roughly the same value as tracks 182 and 184
      • Track 197 at frame 132535 has roughly the same value as tracks 196 and 198
  • 1 Bone 136 - "weapon_tassel_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 137 - "weapon_tassel_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 138 - "weapon_tassel_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 139 - "weapon_tassel_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 140 - "weapon_tassel_C_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 141 - "weapon_tassel_C_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 142 - "weapon_tassel_C_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 156 - "B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 157 - "B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 158 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 159 - "R_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 160 - "R_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 161 - "R_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 162 - "R_hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 163 - "L_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 164 - "L_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 165 - "L_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 166 - "L_hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 179 - "nose_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 200 - "L_skirt_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 201 - "L_skirt_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 202 - "L_skirt_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 203 - "R_skirt_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 204 - "R_skirt_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 205 - "R_skirt_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 206 - "L_skirt_C_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 207 - "L_skirt_C_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 208 - "R_skirt_C_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 209 - "R_skirt_C_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 210 - "FA_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 211 - "FA_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 212 - "FA_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 181 at frame 130234 has roughly the same value as tracks 180 and 182
  • 1 Bone 231 - "hd_anim_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 232 - "bone_head"
    • There are no vertices attached to this bone
  • 2 Bone 2 - "bone_chest"
    • 2 Translation
      • Track 11 at frame 1133 has roughly the same value as tracks 10 and 12
      • Track 215 at frame 132701 has roughly the same value as tracks 214 and 216
  • 2 Bone 6 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 500 has roughly the same value as tracks 2 and 4
      • Track 208 at frame 132068 has roughly the same value as tracks 207 and 209
  • 2 Bone 8 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 1067 has roughly the same value as tracks 6 and 8
      • Track 225 at frame 132635 has roughly the same value as tracks 224 and 226
  • 1 Bone 12 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 64 at frame 126934 has exactly the same value as tracks 63 and 65
  • 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 54 at frame 52400 has roughly the same value as tracks 53 and 55
  • 1 Bone 17 - "L_ind_finger_03_bind_jnt"
    • 1 Translation
      • Track 57 at frame 52267 has roughly the same value as tracks 56 and 58
  • 1 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 50 at frame 51667 has roughly the same value as tracks 49 and 51
  • 3 Bone 20 - "L_mid_finger_03_bind_jnt"
    • 2 Translation
      • Track 32 at frame 4267 has roughly the same value as tracks 31 and 33
      • Track 66 at frame 52300 has roughly the same value as tracks 65 and 67
    • 1 Rotation
      • Track 56 at frame 52333 has roughly the same value as tracks 55 and 57
  • 1 Bone 21 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 51 at frame 52333 has roughly the same value as tracks 50 and 52
  • 2 Bone 23 - "L_rng_finger_03_bind_jnt"
    • 1 Translation
      • Track 66 at frame 52267 has roughly the same value as tracks 65 and 67
    • 1 Rotation
      • Track 59 at frame 52333 has roughly the same value as tracks 58 and 60
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 50 at frame 52333 has roughly the same value as tracks 49 and 51
  • 3 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • 2 Translation
      • Track 31 at frame 4267 has roughly the same value as tracks 30 and 32
      • Track 57 at frame 52300 has roughly the same value as tracks 56 and 58
    • 1 Rotation
      • Track 57 at frame 52333 has roughly the same value as tracks 56 and 58
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 199 at frame 130201 has roughly the same value as tracks 198 and 200
  • 1 Bone 33 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 84 at frame 126834 has roughly the same value as tracks 83 and 85
  • 1 Bone 35 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 3867 has roughly the same value as tracks 20 and 22
  • 1 Bone 54 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 48 at frame 3767 has roughly the same value as tracks 47 and 49
  • 1 Bone 153 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 48 at frame 3767 has roughly the same value as tracks 47 and 49
  • 1 Bone 217 - "R_skirt_A_02_bind_jnt"
    • 1 Rotation
      • Track 127 at frame 127434 has roughly the same value as tracks 126 and 128
  • 72 Bone 235 - "pelvis_bind_jnt"
    • 36 Translation
      • Track 70 at frame 12833 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 18467 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 22967 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 23500 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 27967 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 32367 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 34500 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 36567 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 38633 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 40567 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 40633 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 42700 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 44500 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 44800 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 45133 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 45467 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 45800 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 46133 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 46500 has exactly the same value as tracks 87 and 89
      • Track 89 at frame 46867 has exactly the same value as tracks 88 and 90
      • Track 90 at frame 47267 has exactly the same value as tracks 89 and 91
      • Track 91 at frame 47600 has exactly the same value as tracks 90 and 92
      • Track 92 at frame 47967 has exactly the same value as tracks 91 and 93
      • Track 93 at frame 48800 has exactly the same value as tracks 92 and 94
      • Track 94 at frame 49600 has exactly the same value as tracks 93 and 95
      • Track 95 at frame 51800 has exactly the same value as tracks 94 and 96
      • Track 96 at frame 52467 has exactly the same value as tracks 95 and 97
      • Track 97 at frame 53067 has exactly the same value as tracks 96 and 98
      • Track 98 at frame 53767 has exactly the same value as tracks 97 and 99
      • Track 99 at frame 54400 has exactly the same value as tracks 98 and 100
      • Track 100 at frame 55000 has exactly the same value as tracks 99 and 101
      • Track 101 at frame 55567 has exactly the same value as tracks 100 and 102
      • Track 102 at frame 55933 has exactly the same value as tracks 101 and 103
      • Track 103 at frame 56000 has exactly the same value as tracks 102 and 104
      • Track 104 at frame 56300 has exactly the same value as tracks 103 and 105
      • Track 105 at frame 56667 has exactly the same value as tracks 104 and 106
    • 36 Rotation
      • Track 32 at frame 12833 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 18467 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 22967 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 23500 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 27967 has exactly the same value as tracks 35 and 37
      • Track 37 at frame 32367 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 34500 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 36567 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 38633 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 40567 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 40633 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 42700 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 44500 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 44800 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 45133 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 45467 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 45800 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 46133 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 46500 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 46867 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 47267 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 47600 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 47967 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 48800 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 49600 has exactly the same value as tracks 55 and 57
      • Track 57 at frame 51800 has exactly the same value as tracks 56 and 58
      • Track 58 at frame 52467 has exactly the same value as tracks 57 and 59
      • Track 59 at frame 53067 has exactly the same value as tracks 58 and 60
      • Track 60 at frame 53767 has exactly the same value as tracks 59 and 61
      • Track 61 at frame 54400 has exactly the same value as tracks 60 and 62
      • Track 62 at frame 55000 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 55567 has exactly the same value as tracks 62 and 64
      • Track 64 at frame 55933 has exactly the same value as tracks 63 and 65
      • Track 65 at frame 56000 has exactly the same value as tracks 64 and 66
      • Track 66 at frame 56300 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 56667 has exactly the same value as tracks 66 and 68
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 85 at frame 40067 has roughly the same value as tracks 84 and 86
  • 3 CollisionShape 1 - "B_KGS_Head"
    • 3 Rotation
      • Track 20 at frame 1300 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 1333 has roughly the same value as tracks 20 and 22
      • Track 22 at frame 1367 has roughly the same value as tracks 21 and 23
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 108 at frame 89634 has roughly the same value as tracks 107 and 109
  • 1 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 98 at frame 5134 has roughly the same value as tracks 97 and 99
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Translation
      • Track 198 at frame 89067 has roughly the same value as tracks 197 and 199
  • 1 CollisionShape 5 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 70 at frame 4967 has roughly the same value as tracks 69 and 71
  • 3 CollisionShape 7 - "B_KGS_Weapon"
    • 3 Rotation
      • Track 4 at frame 967 has roughly the same value as tracks 3 and 5
      • Track 115 at frame 127467 has exactly the same value as tracks 114 and 116
      • Track 116 at frame 127500 has exactly the same value as tracks 115 and 117
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